Editing Phase pulse generator

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Canon}}
{{Era|H1|H3}}
[[File:PhasePulseAnniversary.png|thumb|350px|A phase pulse generator on [[Installation 04]].]]
{{stub}}
'''Phase pulse generators''' are a primary component of the firing mechanisms of the [[Halo Array]]. They amplify the firing signal of an installation, allowing it to destroy all life across large areas of the galaxy. They are usually located within the vicinity of the [[Control Room]] of the installation, and the generator chambers are usually only accessible by air or via ducts used by the [[Sentinels]].<ref name="tb">'''[[Halo: Combat Evolved]]''', [[campaign]] level ''[[Two Betrayals (Level)|Two Betrayals]]''</ref> They can be overloaded through close-range [[electromagnetic pulse]] discharges.<ref>'''[[Halo: The Flood]]''', ''page 268''</ref>
{{Ratings}}
[[Image:pulse_generator.jpg|thumb|A Phase Pulse Generator on [[Installation 04]].]]


==Installation 04==
The '''Phase Pulse Generators''' are devices built by the [[Forerunner]]s into their [[Halo]] installations. Halo's main weapon is powered by three phase pulse generators.<ref>''[[Halo: Combat Evolved]]''</ref> They amplify Halo's signal, and allow it to fire deep into space. The power levels are massive. How they produce such prodigious amounts of energy is unknown. The generators could possibly emit a [[Wikipedia:gamma ray burst|gamma ray burst]]. They are susceptible to close range EMP (Electromagnetic Pulse) discharges, and destabilize if they come in contact with an EMP pulse.<ref>''[[Halo: The Flood]]'', page 268</ref>
As mentioned above, the generators were located close to the Control Room, in platforms accessible via air.{{Ref/Reuse|tb}}


[[Cortana]] had the [[Master Chief Petty Officer|Master Chief]] [[John-117]] disable these while on [[Installation 04]], in order to delay the Installation's activation so they would have time to destroy it, and to prevent [[04-343 Guilty Spark]] from "finding another way of activating Halo." They accomplished this by turning the shield generators from the [[MJOLNIR Powered Assault Armor/Mark V|Mark V armor]] he was wearing into a crude yet effective EMP bomb, that once activated knocked out the Master Chief's shielding for a short time.
They are usually located within the vicinity of the [[Control Room]] of the Installation, and the Generator Chambers are usually only accessible by air or via ducts used by the [[Sentinels]].<ref>''[[Halo: Combat Evolved]]'', level ''[[Two Betrayals (Level)|Two Betrayals]]''</ref>


==Installation 05==
==Alpha Halo==
It is not known where [[Installation 05]]'s phase pulse generators are, though they are likely to be located in the vicinity of the control room similar to the generators of Installation 04. During the fight between the [[Arbiter]] [[Thel 'Vadam]] and [[Tartarus]], 343 Guilty Spark states that the "primary generators are coming online", implying that the installation's firing system is similar to that of Installation 04.<ref>'''[[Halo 2]]''', campaign level ''[[The Great Journey]]''</ref>


==Installation 08==
As mentioned above, the Generators were located close to the [[Control Room]], in platforms accessible via air.<ref>''[[Halo: Combat Evolved]]'', level ''[[Two Betrayals (Level)|Two Betrayals]]''</ref>
Two of the pulse generators of [[Installation 08]] were encountered by John-117 during the [[Raid on Installation 08]]. They were similar in overall shape to those of the original installation, aside minor differences such as more barriers placed in the perimeter, preventing the player from destroying them.<ref name="h3">'''Halo 3''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref>


==Gallery==
[[Cortana]] had the [[Master Chief]] disable these while on [[Installation 04|first Halo]], in order to delay the Installation's activation so they would have time to destroy it, and to prevent 343 Guilty Spark from ''"Finding another way of activating Halo."'' They accomplished this by turning the Shield Generators from the Mark V armour he was wearing, into a crude yet effective EMP bomb, that once activated knocked out Master Chiefs shielding for a short time.
<gallery>
File:HCE - Halo pulse generator.png|Concept art of the pulse generator for ''Halo: Combat Evolved''.
File:HCE pulse generator.jpg|The phase pulse generator's room in ''Halo: Combat Evolved''.
File:HCE-PhasePulseGenerator-Detail.jpg|Closeup of a phase pulse generator in ''Halo: Combat Evolved''.
File:HCEA-PhasePulseGenerator-HD.jpg|A phase pulse generator in ''Halo: Combat Evolved Anniversary''.
File:Dark Corridor.jpg|Corridor just outside a pulse generator on Installation 08 in ''Halo 3''.
File:Phase pulse generator.jpg|A phase pulse generator on Installation 08 in ''Halo 3''.
</gallery>
{{Linkbox|gallery=yes}}
{{Clear}}


==List of appearances==
==Delta Halo==
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo 2]]'' {{mo}}
*''[[Halo 3]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 2: Anniversary]]'' {{mo}}
*''[[Halo: Official Spartan Field Manual]]'' {{Mo}}


==Sources==
It is not known where the Phase Pulse Generators are. It is possible that unlike [[Installation 04|Alpha Halo]], it uses only one large generator, within the Control Room itself.<ref>''[[Halo 2]]'', level ''[[The Great Journey (Level)|The Great Journey]]''</ref>
{{Ref/Sources}}


{{Forerunner|array}}
==2nd Alpha Halo==
[[Category:Forerunner technology]]
[[Image:TLJ Phase Pulse Generator.PNG|thumb|A Phase Pulse Generator found on the [[Installation 04 (II)|second Alpha Halo]].]]
 
Two of the pulse generators can be found on the last level of [[Halo 3]], [[Halo (Halo 3 Level)|Halo]]. Unlike the other generators in the first Installation 04, these can't be destroyed and seem to be more protected, a example of this is that the glass in the room surrounding them is unbreakable and some more barriers have been placed in the perimeter. These generators also seem be weaker, as they don't have a continuous beam.  The reason for that may be that the Halo wasn't finished at the time. These generators were likely destroyed in the resulting chaos of the Installation's firing sequence, this could explain why the [[Master Chief]] was not killed by the energy pulse seen racing past him in the cutscene at the end of the level.
 
==References==
<references/>
 
{{Forerunner2}}
[[Category:The Forerunner]]
[[Category:Technology]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.