Editing Phantom riding glitch
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{{ | {{Rename|Phantom Flying Glitch|You don't 'ride' a Phantom, you fly it. As you don't fly your car}} | ||
The '''Phantom | {{era|H2|H3}} | ||
{{Ratings}} | |||
The '''Phantom Riding Glitch''' is a [[glitch]] can be performed in the [[Campaign]]s of both ''[[Halo 2]]'' and ''[[Halo 3]]''. It allows the player to travel within a [[Phantom]]. However, the player will invariably die, either by falling off or when the Phantom flies into a [[Invisible Walls|kill barrier]]. | |||
==''Halo 2''== | ==''Halo 2''== | ||
{{Main|Halo 2}} | {{Main|Halo 2}} | ||
===Outskirts=== | === Outskirts === | ||
Riding a Phantom is easy in [[Outskirts (level)|Outskirts]]. You should have the [[Halo 2 | Riding a Phantom is easy in [[Outskirts (level)|Outskirts]]. You should have the [[Halo 2 Skulls#Sputnik|Sputnik Skull]] activated. Simply: | ||
#Drive a | #Drive a [[Ghost]] through the level until you get to the beginning of the tunnel. | ||
#Kill all enemies and allies,. | #Kill all enemies and allies,. | ||
#Shoot the Phantom's turrets off with a [[Rocket Launcher]]. | #Shoot the Phantom's turrets off with a [[Rocket Launcher]]. | ||
#It will look at you, and follow you if you move. | #It will look at you, and follow you if you move. | ||
#Jump onto the top of the tunnel; to do that simply [[Explosive | #Jump onto the top of the tunnel; to do that simply [[Explosive Jumping|Explosive Jump]] up, or jump on top of a [[Warthog]], then jump up. | ||
#Jump on top of the Phantom, and it will eventually fly away, taking you with it. | #Jump on top of the Phantom, and it will eventually fly away, taking you with it. | ||
===Metropolis=== | === Metropolis === | ||
You can also do this on [[Metropolis (level)|Metropolis]]. To ride a Phantom on the bridge, do what is shown in this video. | You can also do this on [[Metropolis (level)|Metropolis]]. To ride a Phantom on the bridge, do what is shown in this video. | ||
<video name="Phantom_ride" width="200" align="right"></video> | <video name="Phantom_ride" width="200" align="right"></video> | ||
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#Jump on top of a Phantom. | #Jump on top of a Phantom. | ||
===Quarantine Zone=== | ==== Quarantine Zone ==== | ||
It is possible to ride the Phantom that follows you in [[Quarantine Zone]]. To do this, have the Sputnik Skull activated. When you get onto the elevator, go to the back and quickly grenade jump. If you land correctly, you will stay on the Phantom. However, after a while, the Phantom will speed up and you will fall to your death. | It is possible to ride the Phantom that follows you in [[Quarantine Zone (level)|Quarantine Zone]]. To do this, have the Sputnik Skull activated. When you get onto the elevator, go to the back and quickly grenade jump. If you land correctly, you will stay on the Phantom. However, after a while, the Phantom will speed up and you will fall to your death. | ||
==''Halo 3''== | ==''Halo 3''== | ||
{{Main|Halo 3}} | {{Main|Halo 3}} | ||
===Sierra 117=== | === Sierra 117 === | ||
At the chapter ''Quid Pro Quo'' in [[Sierra 117 (level)|Sierra 117]], you can get onto the roof of the building where [[Sergeant]] [[Avery Junior Johnson|Johnson]] is being held; there should be a Phantom dropping off [[Covenant]] forces. From that position, kill the [[Grunt]] manning the Plasma Cannon, and jump towards the turret while holding '''RB'''. Now press '''RB''' again and jump backwards. You should now be inside of the Phantom. | At the chapter ''Quid Pro Quo'' in [[Sierra 117 (level)|Sierra 117]], you can get onto the roof of the building where [[Sergeant]] [[Avery Junior Johnson|Johnson]] is being held; there should be a Phantom dropping off [[Covenant]] forces. From that position, kill the [[Grunt]] manning the Plasma Cannon, and jump towards the turret while holding '''RB'''. Now press '''RB''' again and jump backwards. You should now be inside of the Phantom. | ||
===Crow's Nest=== | === Crow's Nest === | ||
In [[Crow's Nest]], when you reach the hangar, there will be little metal arches that can be jumped onto. Jump onto the very first one to the left and wait for the Phantom to enter. When it gets nearby, hold '''RB''' and jump towards the side-mounted | In [[Crow's Nest (level)|Crow's Nest]], when you reach the hangar, there will be little metal arches that can be jumped onto. Jump onto the very first one to the left and wait for the Phantom to enter. When it gets nearby, hold '''RB''' and jump towards the side-mounted [[Plasma Cannon]] to grab it. Now press '''RB''' again and jump backwards. You should now be inside of the Phantom. | ||
When the Phantom leaves, you will be thrown to the back. Hold forward and you should be able to move. After that, quickly get back on the turret. The Phantom will fly for a little bit until it eventually drops. After that, you can flip it with '''RB''' and use it like a catapult. | When the Phantom leaves, you will be thrown to the back. Hold forward and you should be able to move. After that, quickly get back on the turret. The Phantom will fly for a little bit until it eventually drops. After that, you can flip it with '''RB''' and use it like a catapult. | ||
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There is another way to get in, however. When you enter the hangar, grab one of the Deployable Covers near the door. Get on one of the metal arches, then face down. Drop the Deployable Cover, and at the same time, jump, so that you land on it when it activates. When the Phantom docks, jump off the shield and into the Phantom. This way is easier than the first, because you won't have to risk falling through the Phantom when you dismount the Plasma Cannon. However, you still need to mount the Plasma Cannons when the Phantom is outside of the hangar. | There is another way to get in, however. When you enter the hangar, grab one of the Deployable Covers near the door. Get on one of the metal arches, then face down. Drop the Deployable Cover, and at the same time, jump, so that you land on it when it activates. When the Phantom docks, jump off the shield and into the Phantom. This way is easier than the first, because you won't have to risk falling through the Phantom when you dismount the Plasma Cannon. However, you still need to mount the Plasma Cannons when the Phantom is outside of the hangar. | ||
===The Covenant=== | === The Covenant === | ||
After deactivating third tower on [[The Covenant (level)|The Covenant]], quickly run along the right side towards the green [[Covenant Separatist]] [[Phantom]], kill the [[Elite]] on the turret, and then grab it with '''RB'''. Stay on the turret. The Phantom will engage [[Active Camo]], and after this point, it will be deleted when you let go of the turret. | After deactivating third tower on [[The Covenant (level)|The Covenant]], quickly run along the right side towards the green [[Covenant Separatist]] [[Phantom]], kill the [[Elite]] on the turret, and then grab it with '''RB'''. Stay on the turret. The Phantom will engage [[Active Camo]], and after this point, it will be deleted when you let go of the turret. | ||
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==Trivia== | ==Trivia== | ||
*You're also able to take a Phantom ride out of the map [[Tsavo Highway]]. | *You're also able to take a Phantom ride out of the map [[Tsavo Highway (level)|Tsavo Highway]]. | ||
*In [[Theater]], in Crow's Nest, you can travel towards the [[Covenant]] ship in the distance. You'll find that the other half of the ship is missing. | *In [[Theater]], in Crow's Nest, you can travel towards the [[Covenant]] ship in the distance. You'll find that the other half of the ship is missing. | ||
*You have the ability to flip the [[Phantom]] once it crashes near the rocks. This is similar to riding the pelican in the ''Halo 2'' level Metropolis. Once it lands, you can flip it by pressing X. | *You have the ability to flip the [[Phantom]] once it crashes near the rocks. This is similar to riding the pelican in the ''Halo 2'' level Metropolis. Once it lands, you can flip it by pressing X. | ||
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{{Glitches}} | {{Glitches}} | ||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Halo 2 | [[Category:Halo 2 Glitches]] | ||
[[Category:Halo 3 | [[Category:Halo 3 Glitches]] |