Editing Phantom riding glitch
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{{ | {{Era|RW}} | ||
The '''Phantom riding glitch''' is a [[glitch]] can be performed in the [[Campaign]]s of both ''[[Halo 2]]'' and ''[[Halo 3]]''. It allows the player to travel within a [[Phantom]]. However, the player will invariably die, either by falling off or when the Phantom flies into a [[Invisible Walls|kill barrier]]. | The '''Phantom riding glitch''' is a [[glitch]] can be performed in the [[Campaign]]s of both ''[[Halo 2]]'' and ''[[Halo 3]]''. It allows the player to travel within a [[Phantom]]. However, the player will invariably die, either by falling off or when the Phantom flies into a [[Invisible Walls|kill barrier]]. | ||
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===Outskirts=== | ===Outskirts=== | ||
Riding a Phantom is easy in [[Outskirts (level)|Outskirts]]. You should have the [[Halo 2 skulls#Sputnik|Sputnik Skull]] activated. Simply: | Riding a Phantom is easy in [[Outskirts (level)|Outskirts]]. You should have the [[Halo 2 skulls#Sputnik|Sputnik Skull]] activated. Simply: | ||
#Drive a | #Drive a [[Type-32 Ghost]] through the level until you get to the beginning of the tunnel. | ||
#Kill all enemies and allies,. | #Kill all enemies and allies,. | ||
#Shoot the Phantom's turrets off with a [[Rocket Launcher]]. | #Shoot the Phantom's turrets off with a [[Rocket Launcher]]. | ||
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===Crow's Nest=== | ===Crow's Nest=== | ||
In [[Crow's Nest]], when you reach the hangar, there will be little metal arches that can be jumped onto. Jump onto the very first one to the left and wait for the Phantom to enter. When it gets nearby, hold '''RB''' and jump towards the side-mounted | In [[Crow's Nest]], when you reach the hangar, there will be little metal arches that can be jumped onto. Jump onto the very first one to the left and wait for the Phantom to enter. When it gets nearby, hold '''RB''' and jump towards the side-mounted [[Plasma Cannon]] to grab it. Now press '''RB''' again and jump backwards. You should now be inside of the Phantom. | ||
When the Phantom leaves, you will be thrown to the back. Hold forward and you should be able to move. After that, quickly get back on the turret. The Phantom will fly for a little bit until it eventually drops. After that, you can flip it with '''RB''' and use it like a catapult. | When the Phantom leaves, you will be thrown to the back. Hold forward and you should be able to move. After that, quickly get back on the turret. The Phantom will fly for a little bit until it eventually drops. After that, you can flip it with '''RB''' and use it like a catapult. |