Editing Pez'tk-pattern fuel rod gun

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{{Status|Canon}}
{{Era|H1|H2|H3|H3R|RE|TF|FS|HE|HGN|LE}}
{{Disambig header|the fuel rod gun introduced in ''[[Halo 2]]''|other variants of the fuel rod gun|Fuel rod gun}}
{{Ratings}}
{{Weapon infobox
{{New Content}}
|image=[[File:H3-FuelRodGunSide.png|300px]]
<center>''Looking for the closely related Covenant vehicle weapon, [[Fuel Rod Cannon]] or for the [[Assault Cannon]] used by Hunters?''</center>
|manufacturer=*[[Assembly Forges]] {{C|Covenant War}}<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 77''</ref>
{{Weapon
*[[Merchants of Qikost]] {{C|Post-war}}<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/19/The-Halo-Bulletin-91912-.aspx '''Halo Waypoint''': ''The Halo Bulletin 9.19.12'']</ref><ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/fuel-rod-cannon '''Halo Waypoint''': ''Fuel Rod Cannon'']</ref>
|name            = Type-33 Light Anti-Armor Weapon
|series=Type-33
|image          = [[File:HReach - T33LAAW.png|300px]]
|type=Light Anti-Armor Weapon
|manufacturer    =
|cost=
|model          = Type-33  
|variant=
|type           = Light Anti-Armor Weapon  
|service=[[Human-Covenant War]]
|cost           =
<br>[[Great Schism]]
|size            = Shoulder-mounted
<br>[[Post-Covenant War conflicts]]
*Length (o/a): {{Convert|130.2|cm|in}}
|weight=*Empty: {{Convert|20.8|kg|lb}}{{Ref/Reuse|bnetfuelrodgun}}
*Length (barrel): {{Convert|73.66|cm|in}}
*Loaded: {{Convert|23.3|kg|lb}}{{Ref/Reuse|bnetfuelrodgun}}  
*Weight (empty): {{Convert|20.8|kg|lb}}
|length=*o/a: {{Convert|130.8|cm|in}}{{Ref/Reuse|universe}}
*Weight (loaded): {{Convert|23.3|kg|lb}}
*Barrel: {{Convert|73.66|cm|in}}{{Ref/Reuse|bnetfuelrodgun}}
| damage per hit = Very High
|width={{Convert|18.5|cm|in}}<ref name="H4VG">'''Halo 4: The Essential Visual Guide''', ''page 90''</ref>
| magazine      = *[[Halo: Combat Evolved|Halo CE]]: Single Battery
|height={{Convert|54.7|cm|in}}{{Ref/Reuse|H4VG}}
*[[Halo 2|H2]] & [[Halo 3|H3]] & [[Halo 3: ODST|ODST]]: 5 Rounds
|ammotype= Class-2 38mm radioactive explosive [[fuel rod]]s
| maxammo        = *[[Halo: Combat Evolved|Halo CE]]: 100 battery units (28 shots)
|capacity=
*[[Halo 2|H2]] & [[Halo 3|H3]] & [[Halo 3: ODST|ODST]]: 30 Fuel Rods (6 magazines)
|feed=5 rounds magazine{{Ref/Reuse|universe}}
| fire          = Semi-Automatic
|operation=Recoil-operated
| ammotype      = 38mm radioactive explosive ballistic projectiles
|rate=2 rounds/second (semi-automatic)  
| operation     =
|velocity=72 m/s (236 ft/s){{Ref/Reuse|bnetfuelrodgun}}
| rate of fire  = Average (2 rounds per second)
|optics=
| velocity       = {{Convert|72|m/s|mph}}
|range={{Convert|165|m|ft}}{{Ref/Reuse|bnetfuelrodgun}}
| accuracy      = Medium
| range         = Medium
*{{Convert|165|m|ft}}
| era            =
| counterpart    = *[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Type-52 Guided Munitions Launcher/Explosive|Plasma Launcher]]
| affiliation    = [[Covenant]]
}}
}}
{{Quote|Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed, these big green blobs flying at you throwin’ off sparks!|Anonymous Serviceman}}
{{Quote|Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed, these big green blobs flying at you throwin’ off sparks!|Anonymous Serviceman}}


The '''Type-33 Light Anti-Armor Weapon''' ('''T-33 LAAW'''),<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 325''</ref> colloquially known as the '''fuel rod gun''', is a shoulder-fired mortar/radiation weapon, formerly used by the [[Covenant]] [[Covenant military|military]] and now in service with the [[Swords of Sanghelios]].{{Ref/Reuse|universe}} It is also sometimes called the '''flak cannon'''<ref>'''Halo: Reach''' Cortana [[Firefight]] dialogue</ref> or '''fuel rod cannon'''<ref>'''Halo 4''' in-game HUD text</ref> though the latter term is usually reserved for [[Fuel rod cannon|vehicle-mounted weapons]] based on the same technology.
The '''Type-33 Light Anti-Armor Weapon'''<ref>'''[[Halo Encyclopedia]]''', page 325</ref>, more commonly known as the '''Fuel Rod Gun''', is a [[Covenant]] shoulder-mounted mortar/radiation weapon.


The weapon's energetic component has been the subject of nearly three decades of intense [[human]] study. The [[Merchants of Qikost]], the fuel rod gun's current manufacturer, are only able to replicate its manufacture using prehistoric [[Forerunner]] machinery that occasionally requires [[Huragok]] maintenance and has proved nearly impossible to study. Both [[Misriah Armory]] and [[Materials Group]] have acquired the aforementioned Forerunner machinery, but are reluctant to produce potentially dangerous feedstock isotopes.{{Ref/Reuse|universe}}
==Design Details==
 
[[File:Fuel-rod-schematic.jpg|thumb|left|150px|A fuel rod gun schematic as seen in ''[[Halo: Combat Evolved]]''.]]
==Overview==
===Design details===
[[File:ReachSchematic - FuelRodCannon.png|150px|thumb|left|A blueprint of the fuel rod gun in ''[[Halo: Reach]]''.]]
[[File:ReachSchematic - FuelRodCannon.png|150px|thumb|left|A blueprint of the fuel rod gun in ''[[Halo: Reach]]''.]]
The fuel rod gun, which was first encountered by UNSC personnel in [[2531]],{{Ref/Site|Id=bnetfuelrodgun|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3fuelrod|Site=Bungie.net|Page=Type-33 Light Anti-Armor Weapon|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present#Type-33 Light Anti-Armor Weapon}} is essentially a man-portable version of the [[fuel rod cannon]] that is mounted on Covenant vehicles - it is a support weapon that is commonly employed in both anti-personnel and anti-vehicle roles. It appears to be recoil-operated and fires 3.8&nbsp;cm explosive ballistic incendiary gel projectiles, that travel to the target in a parabolic arc.
The '''Fuel Rod Gun''' is a man-portable version of the Covenant fuel rod cannon that is mounted on Covenant vehicles - it is a support weapon that is commonly employed in both anti-personnel and anti-vehicle roles. It appears to be recoil-operated - and fires 3.8cm explosive ballistic incendiary gel projectiles, that travel to the target in a parabolic arc.


The design of the Fuel Rod Gun is unique, more akin to large ornament than deadly weapon; the barrel of the weapon is long and black covered by thick gold plates that make up the body of the weapon; the ammunition is loaded on the top aft section of the fuel rod gun, and can hold up to 5 ballistic projectiles, which seem to be held together by straps, before needing to be reloaded. Because of the weapon’s visibility it is just as effective as a psychological weapon, it is often the case that soldiers will ignore closer, more obvious targets in order to eliminate a Type-33 and its operator.
The design of the fuel rod gun is very unique, more akin to large ornament than deadly weapon; the barrel of the weapon is long and black covered by thick gold plates that make up the body of the weapon; the ammunition is loaded on the top aft section of the fuel rod gun, and can hold 5 ballistic projectiles, which seem to be held together by straps, before needing to be reloaded. Because of the weapon’s visibility it is just as effective as a psychological weapon, it is often the case that soldiers will ignore closer, more obvious targets in order to eliminate a Type-33 and its operator.


The fuel rod gun is unique in the way it operates, its ammunition is placed one on top of the other to form a clip and then is loaded into the weapon; it is unknown what exactly holds the rods together. When the large "trigger" is pulled the weapon ejects the projectile at high speeds. It can be assumed that the instant the projectile leaves the barrel of the weapon, the large flash associated with firing the fuel rod gun destroys the caps that are on each end of the fuel rod projectile. The rods are equipped with an activation delay that protects the wielder from explosions caused by carelessly firing fuel rods into nearby objects, however a fuel rod will detonate if fired into enemies at point-blank range. The fuel rod gun is used by most Covenant infantry; Grunts are commonly seen wielding fuel rod guns, and more rarely, higher ranking Elites and Brutes are seen wielding them. The fuel rod gun is extremely powerful, and as such the Covenant went to great lengths to ensure it does not fall into enemy hands - for much of the [[Human-Covenant War]], the prevalent model of the fuel rod gun was equipped with a fail-safe that activates under certain conditions, either by the user dropping the weapon without first engaging a safety, or if the weapon runs out of ammunition and is not reloaded after a certain amount of time.<ref>'''Halo: First Strike''', "Chapter 20", ''page 187''</ref> In late [[2552]], models without the failsafe became more commonplace, preventing the weapon from being self-destroyed.{{Ref/Reuse|bnetfuelrodgun}}
The fuel rod gun is unique in the way it operates, its ammunition is placed one on top of the other to form a "magazine" and then is loaded into the weapon; it is unknown what exactly holds the rods together. When the large "trigger" is pulled the weapon ejects the projectile at high speeds. It may be assumed that the instant the projectile leaves the barrel of the weapon, the large flash associated with firing the fuel rod gun, destroys the caps that are on each end of the fuel rod projectile. The rods are equipped with an activation delay that protects the wielder from explosions caused by carelessly firing fuel rods into nearby objects, however a fuel rod will detonate if they are fired into enemies at point-blank range. The fuel rod gun is used by most Covenant infantry; [[grunt]]s are commonly seen wielding fuel rod guns, and more rarely, higher ranking [[elite]]s and [[brute]]s are seen wielding them. The fuel rod gun is extremely powerful, and as such the Covenant went to great lengths to ensure it does not fall into enemy hands - the fuel rod gun was equipped with a fail-safe that activates under certain conditions, either by the user dropping the weapon without first engaging a safety, or if the weapon runs out of ammunition and is not reloaded after a certain amount of time.<ref>Halo: First Strike, Chapter 20, page 187</ref> In late [[2552]], the fail-safe was removed, preventing the weapon from being self-destroyed. <ref>[http://www.bungie.net/projects/halo3/content.aspx?link=h3fuelrod Type-33 LAAW Article]</ref>


===Ammunition===
===Ammunition===
{{main|Fuel rod}}
The Covenant fuel rod gun fires an unknown type of incendiary gel. Next to nothing is known about this type of ammunition except that when it strikes a target it does so with devastating results. When the fuel rod impacts an area, or target, it is instantly subjected to temperatures as hot as standard plasma weapons. The fuel rod gun, like the assault cannon, shoots the same type of incendiary gel. Unlike the assault cannon, however, it shoots canisters of the gel approximately 3.8cm long instead of shooting globs or concentrating its energy into a beam.
The Covenant fuel rod gun fires radioactive projectiles colloquially termed as "fuel rods". These projectiles have devastating effects on their targets. When the fuel rod impacts an area, or target, it is instantly subjected to temperatures as hot as standard plasma weapons. The fuel rod gun's projectiles use a form of [[incendiary gel]] similar to a [[Mgalekgolo]]'s [[assault cannon]]. Unlike the globs or beams fired by the assault cannon, however, the fuel rods are compressed canisters of the gel approximately 38mm in diameter which explode upon impact.


===Advantages===
===Advantages===
The fuel rod gun is an extremely devastating weapon in the hands of a skilled infantry unit. The destructive power of the fuel rod gun is so effective that human forces often focus all of their attention on infantry wielding the fuel rod gun. Unsurprisingly, one strike from a fuel rod will instantly kill any light organic target, even one that is heavily armored. Infantry outside of the initial blast zone will be affected by the concussive force of the impact, which is strong enough to send them flying, and the radiation the rods release. Against light-armored vehicles the fuel rod gun is extremely effective as well, with the ability to flip small vehicles in only a few hits if it doesn't destroy them outright. The gun also takes less time to reload than the rocket launcher, can hold more ammo in both the magazine and reserve, has a very slight tracking ability, and a faster rate of fire. In the context of the Halo games, the fuel rods' strength and lethality are compensated for both the sake of gameplay and ratings.
The fuel rod gun is an extremely devastating weapon in the hands of a skilled infantry unit. The destructive power of the fuel rod gun is so effective that human forces focus all of their attention on infantry wielding the fuel rod gun. For good tactical reasons, one strike from a fuel rod will instantly kill any light organic target. Infantry outside of the initial blast zone will be affected by the concussive force of the impact, which is strong enough to send them flying. Against light-armored vehicles the fuel rod gun is extremely effective as well, with the ability to flip small vehicles in only a few hits. The gun also takes less time to reload than the [[rocket launcher]], has a larger magazine, can hold more ammo and has a faster fire rate. In the context of the Halo games, the fuel rods' strength and lethality are compensated for both the sake of ESRB rating and gameplay.


===Disadvantages===
===Disadvantages===
Rods from the fuel rod gun have a smaller explosive radius than the [[M41 rocket launcher]]. In addition, the fuel rods will arc once in flight and lose their accuracy over long distances. The large size of the weapon obscures the wielder's peripheral vision, and it  reduces the speed of weaker infantry holding it, because of its significant weight, unless it is a Spartan carrying the weapon, due to their superior strength. The bright color of the weapon makes the wielder easy to spot, even when the weapon is backpacked; the green flash that occurs when the weapon is fired, can also give away the users position. The fuel rods are also extremely slow in flight. As a result, Fuel Rods are particularly weak against most reconnaissance vehicles (Ghosts, Warthogs, Banshees, Brute Choppers, Mongooses) at long range. This is because the intended target will easily dodge the fuel rod. It also lacks the lock-on and destructive capabilities of the ''Halo 2'' rocket launcher or ''Halo 3'' [[missile pod]]. Also, in ''Halo 3'', the fuel rods usually bounce off the ground, missing their intended targets, unless it is a direct hit or you are directly facing the surface, such as walls and even the Scarab's exterior, although very rarely would it ricochet off vehicles and infantry.
Rods from the fuel rod gun have a smaller explosive radius than the SPNKR. In addition, the fuel rods will arc once in flight and lose their accuracy over long distances. The large size of the weapon obscures the wielder's peripheral vision, and it  reduces the speed of weaker infantry holding it, despite its extremely light weight, unless it is a Spartan carrying the weapon, due to their superior strength. The bright color of the weapon makes the wielder easy to spot, even when the weapon is backpacked; the green flash that occurs when the weapon is fired, can also give away the users position. The fuel rods are also extremely slow in flight. As a result, Fuel Rods are particularly weak against most reconnaissance vehicles (Ghosts, Warthogs, Banshees, Brute Choppers, Mongooses) at long range. This is because the intended target will easily dodge the fuel rod. It also lacks the lock-on and destructive capabilities of the Halo 2 rocket launcher or Halo 3 [[missile pod]]. Also, in Halo 3, the fuel rods usually bounce off the ground, missing their intended targets, unless it is a direct hit or you are directly facing the surface, such as walls and even the Scarab's exterior, although very rarely would it ricochet off of vehicles, and obviously, infantry.
 
===Variants===
{{Main|Assault Cannon}}
[[Mgalekgolo|Hunters]] also brandish a variant of the fuel rod gun known as the assault cannon. It operates differently than the standard fuel rod weapon, specifically in that it is a select fire mode weapon capable of firing either fuel rod mortars or using the rod to generate a superheated beam. The assault cannon is integrated into the hunters' armor and cannot be removed. As such, it is unusable in any of the Halo games.
 
{{Main|Fuel Rod Cannon}}
The fuel rod cannon is a vehicle-mounted variant of the regular infantry-issue fuel rod gun, and as such it is larger and more powerful. Examples of the fuel rod cannon include the Anti-Air wraith's primary weapon and the Banshee's secondary weapon.


==Changes==
==Changes==
===Changes from the unidentified fuel rod in ''Halo: Combat Evolved'' to ''Halo 2''===
The player is unable to pick up the fuel rod gun in the Xbox version of Halo: Combat Evolved. The PC and Mac version of Halo: CE allow you to use the fuel rod gun in multiplayer. In Halo PC it is a battery operated weapon, and can fire a total of 28 rounds, 5 rounds each before overheating, from its 100 battery unit charge. The fuel rod gun's metal plating is purple with a gray barrel.
*The Fuel Rod Gun has been redesigned and now has a golden exterior, instead of a purple.
*The Fuel Rod Gun now fires five rounds from a magazine, rather than a battery.
*The projectiles arc much less, making the weapon function less like a mortar.
*There is a new sound effect for the Fuel Rod Gun - more of a 'thumping' effect.
*The player is now able to wield the Fuel Rod Gun in campaign, but it is not available in multiplayer.
*The melee attack animation was changed.


[[File:Fuelrodcannon.jpg|thumb|A Fuel Rod Gun in ''Halo 3''.]]
[[File:1207426059 CANNON.JPG|thumb|right|150px|A ''[[Halo 2]]'' era Fuel Rod Gun.]]


===Changes from ''Halo 2'' to ''Halo 3''===
===Changes from Halo: Combat Evolved to Halo 2===
*The textures of the Fuel Rod Gun have been updated, while keeping the ''Halo 2'' design.
{{Main|Halo: Combat Evolved|Halo 2}}
*The blasts have been weakened to 65% of their previous strength, to compensate for the cannon's large number of rounds per magazine.
*The fuel rod gun has been redesigned and now has a gold coloring to it instead of a purple coloring.
*The color of the shots has changed to darker green.
*The fuel rod gun now fires five fuel rods from a magazine, rather than a battery.
*Projectiles are affected by gravity to a higher degree.  
*It no longer arcs as much requiring less aim predicting.
*The sound effects have once again been updated to give the Fuel Rod Gun a deeper sound.
*The sound effects have been updated - sounding less like a powerful cannon, and more like light silent mortar weapon.
*The player is now able to wield the fuel rod gun in campaign, but it is not available in multiplayer.


===Changes from ''Halo 3'' to ''Halo: Reach''===
[[File:Fuelrodcannon.jpg|thumb|A Fuel Rod Gun in ''[[Halo 3]]''.]]
* The weapon's shape has been redesigned, sporting a smoother, more rounded appearance. Its coloration remains the same. It bears a slight resemblance to the Covenant [[Kopasa'mada-pattern plasma launcher|plasma launcher]].
* The explosion from its rounds is more detailed, and with higher contrast to surroundings.
* It now has a small thermal sight attached to the body, similar to some other weapons like the Spartan Laser and the Focus Rifle.


===Changes from ''Halo: Reach'' to ''Halo 4''===
===Changes from Halo 2 to Halo 3===
*The IR screen has become a lot wider and detailed.
{{Main|Halo 2|Halo 3}}
*The firing sound is deeper.
*The textures of the fuel rod gun have been updated, while keeping the ''Halo 2'' design.
*The aiming reticule has been changed to a circular shape.  
*The blasts have been weakened to 65% of their previous strength, to compensate for the cannon's large number of rounds per clip.
*The projectiles are more solid and move faster.
*The color of the shots have changed to darker green.
*Projectiles are affected by gravity at a much higher degree.
*Projectiles now need time to ignite after being fired from the cannon. Failure to give the rounds proper distance will result in a ricochet if a non-enemy surface is struck at an angle.
*The sound effects have once again been updated to give the fuel rod gun a heavier sound.


===Changes from ''Halo 4'' to ''Halo 2: Anniversary''===
==Tactics==
*Unlike the original ''Halo 2'' version the ''Halo 2: Anniversary'' fuel rod gun is available for use in multiplayer.
The fuel rod gun is best used against armor at medium range and against enemy positions and gun emplacements at long range.


===Changes for ''Halo Wars 2''===
===Campaign===
*Fuel Rod Gun does extremely less damage.
*The fuel rod gun in ''Halo 2'' generally is rarely seen, thus you will not be able to use it often, an exception being on the Arbiter level where a multitude of [[heretic grunts]] use it against you when you are flying in a banshee.
*The Fuel Rod Gun can [[Electromagnetic pulse|EMP]] vehicles and aircraft.
*In ''Halo 3'', the fuel rod gun appears far more frequently. The best thing to do with it is to give it to a [[marine]], who then rides in the passenger seat of your vehicle.


==UNSC remarks==
===Multiplayer===
*In [[Halo PC]], the fuel rod gun is best used as a mortar to bombard the enemy base. It has an advantage of being able to hit enemies that are in cover and over hills, a feature otherwise only possible through the use of grenades. If the wielder uses it against vehicles, correct lead is essential. In Halo 2, the fuel rod gun does not appear in [[multiplayer]], nor does in Halo 3 - however, it can be added through [[forge]].
*Being an effective suppression weapon, one tactic in multiplayer [[capture the flag]] is to bombard the enemy base from afar with a fuel rod gun. Furthermore, the gunner can fire from a position obscured from enemy view, owing to the indirect-fire properties of the fuel rod gun. Since the view of the targeted area is mutually obscured from the gunner's position (due to having to compensate for the arc and having to aim high), such is unlikely to kill a player, but it is intended to at least deal cover fire for an assault on the flag, and most likely to inflict damage on the flag carrier. If&nbsp;multiple players carrying fuel rod guns bombarding a base with the aforementioned technique, it is&nbsp;quite devastating. Note that the fuel rod gun's splash damage is similar to that of the rocket launcher. If fired at very close range, the projectile will harm the player slightly.
 
==UNSC Remarks==
*“Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed—these big green blobs flying at you throwin’ off sparks!”
*“Those things are scary as hell. Ya hear that weird “whump” sound and even if ya see it comin' you're transfixed—these big green blobs flying at you throwin’ off sparks!”
*“It’s so weird. I don’t know who first called it a fuel rod gun, but it’s kinda funny. I suppose the projectile is reminiscent of how you might expect to see a nuclear fuel rod depicted in a GA cartoon—all glowing green and throwing off sparks.”
*“It’s so weird. I don’t know who first called it a fuel rod gun, but it’s kinda funny. I suppose the projectile is reminiscent of how you might expect to see a nuclear fuel rod depicted in a gee eh cartoon—all glowing green and throwing off sparks.”
*“They’re pretty tricky to handle—first off you gotta get over the fact that there is this glowing, green explosive whatever right next to your head; and it’s not like you can requisition any more ammo for the damn thing—but you can lay down a whole lotta hurt in a very short amount of time I’ll tell you that.”
*“They’re pretty tricky to handle—first off you gotta get over the fact that there is this glowing, green explosive whatever right next to your head; and it’s not like you can requisition any more ammo for the damn thing—but you can lay down a whole lotta hurt in a very short amount of time I’ll tell you that.”
*“The Type-33s have more in common with the ballistic weapon on the Banshee than it does with the weapon that the Hunters carry around—well, not carry around, but you know what I mean.”
*“The Type-33s have more in common with the ballistic weapon on the banshee than it does with the weapon that the hunters carry around—well, not carry around, but you know what I mean.”
*“I catch a glimpse of green out of the corner of my eye and then there’s this huge “whoomf” and the ‘Hog goes end over end burning with [[Gaz]] still at the wheel. I was riding shotty with the [[M41 Light Anti-Aircraft Gun|M41]] so I just unlatched and pushed off when we started going up into the air and there went the ‘Hog and Gaz and all our gear cart-wheeling into the ravine.”
*“I catch a glimpse of green out of the corner of my eye and then there’s this huge “whoomf” and the ‘Hog goes end over end burning with Gaz still at the wheel. I was riding shotty with the [[M41 Light Anti-Aircraft Gun|em forty-one]] so I just unlatched and pushed off when we started going up into the air and there went the ‘Hog and Gaz and all our gear cart-wheeling into the ravine.”
*“No sooner had I put the Grunt down than [[Fisk]] has got a hold of that bad boy and dumps the whole clip into the column—stickies and everything just cooking off—secondaries like mad! Fisk was a crazy bastard he was—wish he was still with us.”
*“No sooner had I put the grunt down than Fisk has got a hold of that bad boy and dumps the whole clip into the column—stickies and everything just cooking off—secondaries like mad! Fisk was a crazy bastard he was—wish he was still with us.”


==Trivia==
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes}}
*The fuel rod gun's design in ''Halo 2'' is very similar to the ones shown in [[Pre-Xbox Halo]].
*The fuel rod gun's design in ''Halo 2'' is very similar to the ones shown in [[Pre-Xbox Halo]].
*The fuel rod gun is the only weapon in the trilogy which has a separate animation and timer when throwing a grenade; there is approximately a 0.5 second longer delay before you throw the grenade.
*The fuel rod gun is the only weapon in the trilogy which has a separate animation and timer when throwing a grenade; there is approximately a 0.5 second longer delay before you throw the grenade.
*When the player gives a fuel rod gun to a marine, their animation is the same as if they were holding a rocket launcher; their left hand is at an angle, just like when they hold a rocket launcher.
*When you give a fuel rod gun to a marine, their animation is the same as if they were holding a rocket launcher. If you look closely, their left hand is at an angle, just like holding a Rocket Launcher.
*When an NPC is holding the weapon since ''[[Halo 2]]'' and ''[[Halo 3]]'' the projectiles will have a rather strong homing towards the objective, however when the player uses it, it will lack said feature.<ref>https://amp.reddit.com/r/halo/comments/bwbxzs/fun_fact_in_halo_3_when_the_ai_use_a_fuel_rod_it/&ved=2ahUKEwi4jPDj46fsAhV5ILcAHaOqCx8QFjANegQICxAB&usg=AOvVaw01v4hZIyHf2fb4BFTthkeE&cshid=1602255825381</ref>
*In ''Halo 2'', Grunts react very erratically upon receiving fuel rod guns. When they perform their animation, one arm extends through the weapon.
*In ''Halo PC'' Multiplayer, the weapon's barrel will retract into the weapon when fired. Whether this is the firing mechanism or a recoil compensator is unknown, but the weapon has very little recoil on the hands of the spartan, supporting the latter.
*There is a discrepancy about how much the weapon actually weighs. In ''[[Halo: First Strike]]'', [[Corporal]] [[Locklear]] had difficulty lifting the gun when he attempted to shoulder it. However, grunts seem to have no problem hefting the gun around in the games, so whether the situation is between the gun's weight or a comparison of grunts' and marines' strengths is unknown. It is strongly believed however, that grunts are in fact stronger than their size lets on. Also, the model of the fuel rod gun used in ''Halo: CE'' and ''First Strike'' might have been heavier than the most recent variants, or Locklear never expected the thing to be so heavy.
*In ''Halo: Combat Evolved'', the fuel rod gun in the game code is referred as the plasma cannon.
* in ''Halo: Combat Evolved'' for the PC, the wieldable fuel rod gun has no idle animation.
*The fuel rod gun was originally meant to be a grenade launcher, but it was changed to a Covenant rocket launcher. It can be viewed on this [http://www.youtube.com/watch?v=7Tqrfy4SR7I video.]
*{{Levelname|The Arbiter}} has the most fuel rod guns in it of any Halo game. There are dozens of grunts wielding it in the [[banshee]] portion of the level.
*The ''Halo 3'' mission, [[the Covenant]], has by far the most fuel rod guns in ''Halo 3''. The War Chieftain at the start wields a fuel rod gun; a supply case containing a fuel rod gun next to the first supply case containing a beam rifle; another War Chieftain at the third tower; a supply case containing a fuel rod gun at the third tower on the right side; a Brute Captain protecting the first [[Deployable Lookout Tower]]; another protecting the second one; a crate containing two fuel rod guns in a cave; a supply case containing a fuel rod gun above the cave next to the [[plasma battery]]; another protecting the third one; another protecting the final one; two War Chieftains on each [[Scarab]]; and finally, two to six fuel rod gun-wielding heavy grunts (depending on difficulty) in the Citadel.
*It appears as though the barrel and the yellow piece covering it retracts into the weapon when not in use. This is evidenced by the animation that plays when you switch to it.


==Gallery==
==Gallery==
<gallery>
<gallery widths="150" orientation="landscape">
File:H2-FuelRodGunSide.png|An in-game profile view of the fuel rod gun from ''Halo 2''.
File:Fuelrodgun.jpg|A ''Halo: Combat Evolved'' era fuel rod gun with a yellow color.  
File:H2-T33FRGHUD.jpg|First-person view of the fuel rod gun in ''Halo 2''.
File:800px-SpecOpsGrunt.jpg|A [[Special Operations Unggoy]] with a fuel rod gun in ''Halo: Combat Evolved''.
File:H2-T33FRGzoom.png|The 2× zoom of the fuel rod gun in ''Halo 2''.
File:1210493411 Elite Commander.jpg|A Sangheili with a fuel rod gun.
File:H2-EliteUltra.png|A [[Sangheili Ultra]] takes cover while holding a fuel rod gun in ''Halo 2''.
File:1215454542 Spartanwithfuelrodgun.jpg|A Spartan with a fuel rod gun in ''[[Halo PC]]'' [[Multiplayer]].
File:Fuel Rod Gun Render.gif|A render of a fuel rod gun in ''Halo 3'' from Bungie.net.
File:Fuelrodhold.JPG|From a Spartan's point of view in Halo PC.
File:H3-FuelRodGunSide.png|An in-game profile view of the Fuel Rod Gun from ''Halo 3''.
File:H3 Orange Elite with fuel rod gun.png|A Sangheili with a fuel rod gun.
File:Halo-3-20070923110008904.jpg|First-person view of the fuel rod gun in ''Halo 3''.
File:H3-T33FRGzoom.png|The 2× zoom of the fuel rod gun in ''Halo 3''.
File:HTMCC-H3 FRGClownCar.png|Marines carrying fuel rod guns on an [[M831 Troop Transport Warthog]] in ''Halo 3''.
File:EliteFRG-large.jpg|A Sangheili firing a fuel rod guns at Yanme'e during the [[Battle of Installation 00]].
File:1217473684 Fuel Rod--Pre-activity.jpg|A fuel rod that has not yet been activated.
File:1217473684 Fuel Rod--Pre-activity.jpg|A fuel rod that has not yet been activated.
File:Fuel Rod Gun Ammo.jpg|Another close up of a non-activated fuel rod.
File:Fuel Rod Gun Ammo.jpg|Another close up of a non-activated fuel rod.
File:1211317365 Fuel Rod.jpg|A fuel rod in mid-flight.
File:1211317365 Fuel Rod.jpg|A fuel rod in mid-flight.
File:HTMCC-H3ODST FuelRodWatchtower.png|Three Unggoy armed with fuel rod guns in ''Halo 3: ODST''.
File:Fuel Rod Gun Render.gif|A render of a fuel rod gun.
File:Homecoming FuelRod Concept.png|Concept art for the fuel rod gun in ''Halo Legends: Homecoming''.
File:HReach - Heavy Unggoy.png|An [[Unggoy Heavy]] from ''Halo: Reach'' wielding a fuel rod gun.
File:Prototype FuelRodCannon Concept.png|Concept art for the fuel rod gun in ''Halo Legends: Prototype''.
</gallery>
</gallery>


==List of appearances==
==Related Pages==
{{Col-begin}}
*[[Fuel Rod Cannon]]
{{Col-2}}
*[[Assault Cannon]]
*''[[Halo: First Strike]]'' {{1st}}
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[Homecoming]]''
**''[[Prototype]]''
{{Col-2}}
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Halo: Ground Command]]''
*''[[Halo Wars 2]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Collateral Damage]]''
{{Col-end}}


==Sources==
==Sources==
{{Ref/Sources}}
<div class="references-small"><references/></div>
 
{{Covenant Weapons}}


{{Covenant ordnance}}
[[de:Typ-33 Flakkanone]]
[[Category:Covenant infantry weapons]]
[[Category:Covenant Weapons]]
[[Category:Rocket launchers]]
[[Category:Halo: Combat Evolved]]
[[Category:Halo 2]]
[[Category:Halo 3]]
[[Category:Halo 3: ODST]]
[[Category:Weapons]]
[[Category:Halo: Reach Weapons]]

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