Editing Pete Parsons
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{{quote|As hard as it gets, it's still the best fucking job in the world.|Pete Parsons, on working at Bungie during the production of ''Halo 2''<ref>[[Limited Collector's Edition Disc (Halo 2)]]</ref>}} | {{quote|As hard as it gets, it's still the best fucking job in the world.|Pete Parsons, on working at Bungie during the production of ''Halo 2''<ref>[[Limited Collector's Edition Disc (Halo 2)]]</ref>}} | ||
[[File:Pete Parsons.png|thumb|Pete Parsons]] | |||
[[File:Mango.jpg|100px|right]] | |||
'''Pete Parsons''' (a.k.a. Mango) was the Studio Manager at [[Bungie]] from 2002 to 2006, as well as the executive producer of ''[[Halo 2]]''. Essentially, his job is to supervise the team and making sure that their job is smooth and nothing will happen to hinder them in production. Parsons, 38, left a senior marketing job at Microsoft to join the ''Halo'' crew as studio manager. He once said: "I'd been a [[Bungie]] fan for a long time. They're an incredibly talented group of people who don't accept second best. I like the bar being set so high that falling off would kill you." | |||
After leaving Bungie in 2006, Parsons worked at [[Microsoft Game Studios]] on an unknown game. He has since gone back to the independent developer, currently serving as the Chief Operating Officer for Bungie, Inc. | |||
After leaving Bungie in 2006, Parsons worked at [[Microsoft Game Studios]] on an unknown game, | |||
==Trivia== | ==Trivia== | ||
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==Sources== | ==Sources== | ||
<references/> | |||
==External | ==External Links== | ||
*[http:// | *[http://www.bungie.net/News/TopStory.aspx?story=mangobye Interview with Pete Parsons] | ||
[[Category:Bungie Staff|Parsons, Pete]] | |||
[[Category:Bungie |