Editing Paul Bertone

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{{Status|RealWorld}}
{{Era|RW|BS}}
[[File:StatenAndBertone.jpg|thumb|300px|Paul Bertone (right), alongside [[Joseph Staten]] in 2022.]]
{{Ratings}}
'''Paul Bertone, Jr.''' was a technical design director at [[343 Industries]]. Bertone was also a senior employee and game designer at [[Bungie]], ending his career at the company as a design director in [[2012#January|January 2012]].{{Ref/Site|Id=LinkedIn|URL=https://www.linkedin.com/in/paul-bertone-4226015/details/experience/|Site=LinkedIn|Page=Paul Bertone|D=01|M=07|Y=2022}}
[[File:Paul Bertone.jpg|thumb|Paul Bertone.]]
'''Paul Bertone, Jr.''' is a senior employee at [[Bungie Studios]] and a video game designer. Born in Bellingham, Massachusetts, he was a Paratrooper in the United States Army, and also went to school at University of North Carolina at Charlotte for engineering. During some of this time, Paul played the games Myth:TFL and Myth: 2, where he was the captain of the most prestigeous and well reknown team, Civil Order. After placing 1st in many tournaments, bert, aka ruiner, became employed by Bungie Studios circa 2000. He served on the design team for [[Halo: Combat Evolved]], and was promoted to design lead for [[Halo 2]]. He currently still works at Bungie, where he was the lead mission designer for [[Halo 3]]. On that project, he also scripted and designed the [[Sierra 117 (Level)|first mission of the game]]. He has not yet filled out a profile on [[Bungie]].net.


Born in [[Wikipedia:Bellingham, Massachusetts|Bellingham, Massachusetts]], Paul Bertone was a [[Wikipedia:Paratrooper|paratrooper]] in the [[Wikipedia:United States Army|United States Army]], and also went to school at [[Wikipedia:University of North Carolina at Charlotte|University of North Carolina at Charlotte]] for engineering. During some of this time, Bertone played the games ''[[Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords]]'' and ''[[Wikipedia:Myth II: Soulblighter|Myth II: Soulblighter]]'', where he was the captain of the prestigious and well-renowned team, Civil Order. After placing 1st in many tournaments, Bertone, aka "Ruiner," became employed by Bungie Studios circa [[2000]]. He served on the design team for ''[[Halo: Combat Evolved]]'', and was promoted to design lead for ''[[Halo 2]]''.<ref>''[[Halo 2 credits]]''</ref> He became the lead mission designer during ''[[Halo 3]]''{{'}}s development, scripting and designing the [[Sierra 117 (Level)|first mission of the game]].<ref>''[[Halo 3 credits]]''</ref> Eventually becoming design director, Bertone left Bungie in [[2012#January|January 2012]].{{Ref/Reuse|LinkedIn}}
==Links==
 
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=bertone Paul Bertone at Bungie.net]
By August of that same year, Bertone was picked up as design lead at [[Wikipedia:Industrial Toys|Industrial Toys]], a mobile game developer located in [[Wikipedia:Pasadena, California|Pasadena, California]]. After nearly three years here, he was self-employed as a design director for two years before becoming a design director at [[Wikipedia:Undead Labs|Undead Labs]] in [[2017]]. After six months in this position, Bertone moved on as a design director Probably Monsters, another game design studio. Working here for two years, Bertone became a freelance design director until he joined [[Wikipedia:Highwire Games|Highwire Games]], a game development studio founded by former Bungie composer [[Martin O'Donnell]]. Bertone worked at this company as design lead for two years. Then, in [[2022#June|June 2022]], he returned to the ''Halo'' series and joined 343 Industries as technical design director.{{Ref/Reuse|LinkedIn}}
 
Bertone left 343 Industries in February 2023.
 
==Gallery==
<gallery>
File:Paul Bertone JR.png|Paul Bertone in the 2011 ViDoc [[O Brave New World]].
</gallery>
 
==See also==
*[http://halo.bungie.net/Inside/MeetTheTeam.aspx?Person=bertone Paul Bertone at Bungie.net]


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
{{DEFAULTSORT:Bertone, Paul}}
[[Category:Bungie staff]]
[[Category:343 Industries staff]]

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