Editing Paul Bertone
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[[File:StatenAndBertone.jpg|thumb|300px|Paul Bertone (right), alongside [[Joseph Staten]] in 2022.]] | [[File:StatenAndBertone.jpg|thumb|300px|Paul Bertone (right), alongside [[Joseph Staten]] in 2022.]] | ||
'''Paul Bertone, Jr.''' | '''Paul Bertone, Jr.''' is a technical design director at [[343 Industries]]. Bertone was also a senior employee and game designer at [[Bungie]], ending his career at the company as a design director in [[2012#January|January 2012]].{{Ref/Site|Id=LinkedIn|URL=https://www.linkedin.com/in/paul-bertone-4226015/details/experience/|Site=LinkedIn|Page=Paul Bertone|D=01|M=07|Y=2022}} | ||
Born in [[Wikipedia:Bellingham, Massachusetts|Bellingham, Massachusetts]], Paul Bertone was a [[Wikipedia:Paratrooper|paratrooper]] in the [[Wikipedia:United States Army|United States Army]], and also went to school at [[Wikipedia:University of North Carolina at Charlotte|University of North Carolina at Charlotte]] for engineering. During some of this time, Bertone played the games ''[[Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords]]'' and ''[[Wikipedia:Myth II: Soulblighter|Myth II: Soulblighter]]'', where he was the captain of the prestigious and well-renowned team, Civil Order. After placing 1st in many tournaments, Bertone, aka "Ruiner," became employed by Bungie Studios circa [[2000]]. He served on the design team for ''[[Halo: Combat Evolved]]'', and was promoted to design lead for ''[[Halo 2]]''.<ref>''[[Halo 2 credits]]''</ref> He became the lead mission designer during ''[[Halo 3]]''{{'}}s development, scripting and designing the [[Sierra 117 (Level)|first mission of the game]].<ref>''[[Halo 3 credits]]''</ref> Eventually becoming design director, Bertone left Bungie in [[2012#January|January 2012]].{{Ref/Reuse|LinkedIn}} | Born in [[Wikipedia:Bellingham, Massachusetts|Bellingham, Massachusetts]], Paul Bertone was a [[Wikipedia:Paratrooper|paratrooper]] in the [[Wikipedia:United States Army|United States Army]], and also went to school at [[Wikipedia:University of North Carolina at Charlotte|University of North Carolina at Charlotte]] for engineering. During some of this time, Bertone played the games ''[[Wikipedia:Myth: The Fallen Lords|Myth: The Fallen Lords]]'' and ''[[Wikipedia:Myth II: Soulblighter|Myth II: Soulblighter]]'', where he was the captain of the prestigious and well-renowned team, Civil Order. After placing 1st in many tournaments, Bertone, aka "Ruiner," became employed by Bungie Studios circa [[2000]]. He served on the design team for ''[[Halo: Combat Evolved]]'', and was promoted to design lead for ''[[Halo 2]]''.<ref>''[[Halo 2 credits]]''</ref> He became the lead mission designer during ''[[Halo 3]]''{{'}}s development, scripting and designing the [[Sierra 117 (Level)|first mission of the game]].<ref>''[[Halo 3 credits]]''</ref> Eventually becoming design director, Bertone left Bungie in [[2012#January|January 2012]].{{Ref/Reuse|LinkedIn}} | ||
By August of that same year, Bertone was picked up as design lead at [[Wikipedia:Industrial Toys|Industrial Toys]], a mobile game developer located in [[Wikipedia:Pasadena, California|Pasadena, California]]. After nearly three years here, he was self-employed as a design director for two years before becoming a design director at [[Wikipedia:Undead Labs|Undead Labs]] in [[2017]]. After six months in this position, Bertone moved on as a design director Probably Monsters, another game design studio. Working here for two years, Bertone became a freelance design director until he joined [[Wikipedia:Highwire Games|Highwire Games]], a game development studio founded by former Bungie composer [[Martin O'Donnell]]. Bertone worked at this company as design lead for two years. Then, in [[2022#June|June 2022]], he returned to the ''Halo'' series and joined 343 Industries as technical design director.{{Ref/Reuse|LinkedIn}} | By August of that same year, Bertone was picked up as design lead at [[Wikipedia:Industrial Toys|Industrial Toys]], a mobile game developer located in [[Wikipedia:Pasadena, California|Pasadena, California]]. After nearly three years here, he was self-employed as a design director for two years before becoming a design director at [[Wikipedia:Undead Labs|Undead Labs]] in [[2017]]. After six months in this position, Bertone moved on as a design director Probably Monsters, another game design studio. Working here for two years, Bertone became a freelance design director until he joined [[Wikipedia:Highwire Games|Highwire Games]], a game development studio founded by former Bungie composer [[Martin O'Donnell]]. Bertone worked at this company as design lead for two years. Then, in [[2022#June|June 2022]], he returned to the ''Halo'' series and joined 343 Industries as technical design director.{{Ref/Reuse|LinkedIn}} | ||
==Gallery== | ==Gallery== |