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{{Status|Canon}}
{{Era|UNSC|HCW|FA}}
{{Disambig header|the Spiker introduced in ''[[Halo 3]]''|the Spiker in ''[[Halo Wars 2]]''|Grenflekt Workshop Spiker}}
<center>''Were you looking for the [[Type-51 Carbine]], also known as the Covenant Carbine?''</center>
{{Weapon infobox
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}} {{Weapon  
|name = Paegaas Workshop Spiker
| image=[[File:Spikerifle.png|300px]]
|image = [[File:HaloReach-SpikeRifle-Side.png|300px]]
| name=Type-25 Carbine
|manufacturer = *[[Sacred Promissory]]{{Ref/Book|Id=EVG|EVG|Page=186}}
| manufacturer=[[Sacred Promissory]]<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 186''</ref>
*Jiralhanae [[clan workshop]]s{{Ref/Reuse|OSFM190}}
| model=Type-25  
**[[Paegaas Workshop]]{{Ref/Reuse|Enc22}}
| type=Carbine
|series = Type-25
| cost=
|type = [[Carbine]]
| size=Hand-held, Single Handed ([[Dual Wield]]able)
|cost =  
*length (o/a): 81.7 centimeters (32.17 inches)
|variant =  
*length (barrel): 25.4 centimeters (10 inches)
|service = Pre-Covenant Jiralhanae conflicts<br/>[[Human-Covenant War]]<br/>[[Great Schism]]<br/>[[Post-Covenant War conflicts]]
*Weight (empty): 6.4 kg (14.2 lbs)
|weight = {{Convert|6.4|kg|lb}} {{C|empty}}<br/>{{Convert|7|kg|lb}} {{C|loaded}}{{Ref/Site|Id=waypoint|URL=http://halo.xbox.com/en-us/intel/related/gallery/spike-rifle/bb559bc8-65c5-4572-8ffd-f7c05680380c|Site=Halo Waypoint|Page= Spike Rifle|D=29|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Spike Rifle}}
*Weight (loaded): 7 kg (15.5 lbs)
|height =  
| damage per hit=Medium
|width =
| magazine=40 rounds
|length = {{Convert|32.17|in|cm}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}}
| maxammo=*160 rounds or 4 magazines (single wielded)
|ammotype = Superheated tungsten-alloy spikes{{Ref/Reuse|waypoint}}{{Ref/NoteReuse|metal}}
*320 rounds or 8 magazines (dual wielded)
|capacity =
| fire=Fully automatic
|feed = 40 rounds/magazine (160 max){{Ref/Reuse|waypoint}}{{Ref/Reuse|bnet}}
| ammotype=Superheated Metallic Spikes
|operation = [[Gravitic accelerator]]{{Ref/Book|Id=OSFM190|OSFM|Page=190}}
| operation=
|rate = Fully automatic (480 RPM){{Ref/Reuse|bnet}}
| rate of fire=480 rnds/min
|velocity = 76.2 m/s (250 f/s){{Ref/Reuse|bnet}}
| velocity= 76.2 m/s (250 f/s)
|optics =
| accuracy=High (at close range), low (at mid range)
|range = 40 meters (131 ft){{Ref/Reuse|bnet}}
| range=Short-Medium Range
*40 meters (131 ft)
|era=''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Contact Harvest]]'', ''[[Halo: Reach]]''
|counterpart=
*UNSC: [[SMG]]
*Covenant: [[Plasma Rifle]]
| counterwep=* Close Range: [[M90A Close Assault Weapon System|Shotgun]], [[Energy Sword]], [[Gravity Hammer]]
* Medium Range: [[BR55HB SR Battle Rifle]], [[Covenant Carbine]]
| affiliation=[[Covenant Loyalists]]
}}
}}
{{Quote|Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.|Anonymous [[UNSC]] Serviceman}}
The '''Paegaas Workshop Bladed Spiker'''{{Ref/Book|Id=Enc22|Enc22|Page=295}} {{Type|25|Carbine|C}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker|Site=Bungie.net|Page=The Spiker|D=30|M=06|Y=2019|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Spiker}}, more commonly known as the '''Spiker''', '''Spike Rifle'''<ref name="believe">''[[Believe]]'': [[Enemy Weapon]]</ref> or '''hatchet gun''',{{Ref/Reuse|bnet}} is a common [[Jiralhanae]] firearm that fires [[Spike weaponry|spike projectile]]; it was used during the [[Human-Covenant War]].{{Ref/Reuse|waypoint}}


==Overview==
The '''Type-25 Carbine''',<ref name="bnet">[http://www.bungie.net/News/content.aspx?type=topnews&link=BAGBruteSpiker '''Bungie.net''': ''The Spiker'']</ref> more commonly known as the '''Spiker '''or '''Spike Rifle''', is a common [[Jiralhanae]] firearm used during the [[Human-Covenant War]].
 
==Design Details==
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]]
[[File:Halo spiker wireframe.jpg|thumb|left|150px|A blueprint of the Spiker in ''Halo 3''.]]
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]]
[[File:ReachSchematic - Spiker.png|thumb|left|150px|A blueprint of the Spiker in ''Halo: Reach''.]]
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae, and has seen very little iteration since it was first designed and implemented during pre-Covenant conflicts on [[Doisac]]{{Ref/Reuse|waypoint}} though it has seen augmentation to some degree by Covenant technology.{{Ref/Reuse|EVG}} The Paegaas Workshop variant was created by the [[Paegaas Workshop|eponymous]] [[clan workshop]] and manufactured on a large scale by the [[Sacred Promissory]].{{Ref/Reuse|Enc22}} In the Covenant arsenal, it is one of the weapons most resembling those developed and employed by humanity, firing a solid metal projectile as opposed to plasma . The Carbine fires long, sharp projectiles made of superheated tungsten alloy,{{Ref/Reuse|waypoint}}{{Ref/Note|Id=metal|On the Halo Waypoint article for the Spiker, the blades are noted as being created from the same metal as that of the weapon's ammunition, making both made of tungsten alloy.}} which give the weapon its common label of "Spike Rifle" or "Spiker".
The Type-25 Carbine is an automatic projectile weapon designed and used by the Jiralhanae. The Carbine fires long, sharp projectiles made of superheated metal, which give the weapon its common label of "Spike Rifle" or "Spiker." Two large blades made of [[tungsten carbide]],<ref name="bnet"/> an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity. The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger.
 
Although the most common spike rifle variant employed during the Covenant, the Paegaas design is not the only one; the [[Banished]] are known to use the [[Grenflekt Workshop Spiker|Grenflekt]] variant of the spiker developed by [[Mistrach'an Armory]].{{Ref/Book|Enc22|Page=476}}
 
===Ammunition===
[[File:Landfall Spike Impale.png|thumb|200px|A Marine is pinned to a wall by a spike impact, which pierced and went all the way through his arm and embedded in the wall behind, requiring the spike to be cut in half to allow the Marine the ability to move again.{{Ref/Reuse|LOS}}]]
The spike ammunition is coated with a pyrophoric compound unique to Doisac,{{Ref/Reuse|OSFM190}} though the weapon's origins on the Brute homeworld obfuscate any further attempts to ascertain the composition of the weapon.{{Ref/Reuse|EVG}} When fired, the coating burns with a white-hot intensity once exposed to atmospheric oxygen,{{Ref/Reuse|OSFM190}} rendering the spikes superheated and semi-molten.{{Ref/Reuse|OSFM190}} The spikes thus glow with a yellow-white light for a short time after impact, before they cool. Even Jiralhanae do not attempt to handle spike rounds without protective gloves.{{Ref/Reuse|OSFM190}}
 
These projectiles decrease in altitude the further they are shot, similar to the [[Type-33 needler|Needler]]. The are capable of piercing armor and flesh, in some cases even capable of pinning a target against an object behind them.<ref name="LOS">''[[Halo: Last One Standing]]''</ref> When fired directly at a surface, the spikes will embed themselves in most substances including concrete and metal, crumpling on impact. However, when fired at an angle, they are capable of ricocheting.{{Ref/Reuse|bnet}} The spikes are large enough that they can be pulled out of the target's body with seemingly minimal fragmentation.{{Ref/Reuse|LOS}} Spikes fired by the weapon are adept at penetrating [[energy shielding]], and are also capable of being blocked by an [[Type-1 energy sword|energy sword]].{{Ref/Novel|Id=BS19|HBC|Chapter=18}}


The Spiker's ammunition is fed into the weapon via a small drum magazine with a 40-round capacity,{{Ref/Reuse|bnet}} though this is not standard across all version of the weapon.{{Ref/Reuse|waypoint}} The drum magazine is located on the underside of the weapon, behind the blades and in front of the trigger. These magazines are sealed and disposable, additionally holding a power supply for the weapon alongside the ammunition.{{Ref/Reuse|OSFM190}} Like all Jiralhanae weaponry, the Spiker has no safety and once the magazine is loaded, the weapon is ready to fire.{{Ref/Reuse|OSFM190}} The spikes, once-fired, are longer than the magazine, implying the firing process possibly stretches the projectile in some manner.
The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance.


When employed, the Spiker is noted to have a distinct smell of burnt hair, with a telltale sign of their use in a firefight being the smell of "barbeque gone wrong".{{Ref/Reuse|bnet}}
The Spiker was used by Jiralhanae forces during the initial skirmishes on Harvest in [[2552]]<ref>'''[[Halo: Contact Harvest]]''', ''page 345''</ref>, and would remain a staple weapon of the Jiralhanae throughout the Human-Covenant War. The weapon is based on the Jiralhanae's native pre-[[Covenant]] technology, and is thus far less advanced than the weaponry used by other members of the Covenant; however, its effectiveness has allowed it to compete quite well with other small arms used by the Covenant.


===Blades===
===Advantages===
Two large blades made of tungsten alloy,{{Ref/Reuse|bnet}} an extremely strong and durable material, are mounted under the barrel of the weapon, allowing it to be used as an effective melee weapon in close quarters. When used by Jiralhanae, these blades are intended for puncturing and dismembering{{Ref/Reuse|waypoint}} and are capable of clean severing a human arm.{{Ref/Reuse|bnet}} These blades are, however, also effective as a psychological tool against anyone unfortunate enough to go against them.{{Ref/Reuse|waypoint}}
The Brute Spiker has similar penetration and lethal range to the UNSC M7 SMG, but there are a few key differences. Unlike SMG, there is little recoil, and therefore almost zero “rise” when using them in their default, fully-automatic setting. This actually makes them a little more efficient and accurate than the SMG in combat situations, since there is no need to adjust aim to compensate for recoil. The Spiker performs well against energy shields due to its high velocity and kinetic impact, although the rounds are usually deflected or disintegrated by the energy shield before inflicting damage to any underlying structure. The Spiker can usually kill a heavily armored or shielded target within a single magazine, this killing ability is doubled if the spiker is dual-wielded. Its spikes do terrible damage to human flesh, and can tear through armor with ease, creating devastating wounds that are extremely painful.<ref>http://www.Halo3.com</ref> Its dual blades are very deadly against shielded and unshielded infantry, and can be used to either slash or stab an enemy with fatal effects. A [[SPARTAN-II]] or Jiralhanae can dual-wield Spikers, doubling their firepower. Its a common Jiralhanae tactic when battling UNSC Marines/ODSTs/Army troopers and using spikers, to strafe about whilst shooting spikes at them and manouver themselves into close-quarters where they can melee the latter to death using a combination of their brute strength and the melee power of the Type-25 Carbine.


===Ergonomics===
===Disadvantages===
The Spiker was engineered by the Jiralhanae as a weapon intended to be held in one hand by a standard Jiralhanae soldier, though its size and weight mean it must be carried in two hands for use by human infantry.{{Ref/Reuse|believe}}{{Ref/Reuse|h3}}{{Ref/Reuse|odst}} The weapon's weight also has the effect of reducing its recoil, such that it has almost zero "rise".{{Ref/Reuse|bnet}} Despite this, a [[SPARTAN-II]] and [[Sangheili]] is capable of dual-wielding Spikers with the help of [[powered exoskeleton]] .{{Ref/Reuse|h3}} The Spiker has a simple key ring trigger, though the pull weight can be an issue for un-augmented personnel.{{Ref/Reuse|OSFM190}} The Type-25 Carbine is noted to perform admirably in a wide variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued without maintenance. The Spiker's barrel is 25.4 centimeters (10 inches) long.{{Ref/Reuse|bnet}} The Spiker has a low muzzle velocity, but is incredibly accurate and retains its power nonetheless.{{Ref/Reuse|EVG}} The weapon has several lights around the weapon that can be powered on, and have been observed in blue and orange colouration.
The Spiker, like the SMG, is most effective at close range. While short bursts can increase accuracy, it is ineffective at medium and long range. The Spiker's rounds lose speed and altitude as they travel, reducing their accuracy over longer distances. The Spiker is considered very heavy in the hands of normal human infantry, and can be quite difficult to carry around and use. The spikes have a very large spread when fired in full-auto; the spread is larger than that of any other weapon in both the UNSC and Covenant's arsenal. The Spiker also has a slower muzzle velocity than other weapons making it practically useless at a range above 300 meters.


==Operational History==
==Tactics==
[[File:Landfall Spike Injury.png|200px|thumb|A spike round stuck in [[S. Hartley]] during the [[Battle of Sector Six]].{{Ref/Reuse|LOS}}]]
The Brute Spiker was introduced in ''Halo 3''. It has a fast reload time, even when dual wielding, compared to the SMG. The Spiker's blades increase the damage of the melee attack only marginally to compensate for gameplay. However, rounds fired from the Spiker travel slower than SMG [[M443 Caseless Full Metal Jacket|rounds]].
The Spiker was first encountered by UNSC forces when used by Jiralhanae forces during the initial skirmishes on Harvest in [[2525]],<ref>''[[Halo: Contact Harvest]]'', p. 345</ref> and would remain a staple weapon of the Jiralhanae and the Covenant's shock troops{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28445|Site=Bungie.net|Page=Halo: Reach ordnance - Spiker|D=30|M=01|Y=2021}} throughout the Human-Covenant War. The Type-25 Spiker was detested by the [[Sangheili]] due to its primitive origins, but the weapon was allowed to be serviced in low numbers<ref>''[[Halo: Broken Circle]]'', Chapter 15</ref> and even augmented with Covenant technology.{{Ref/Reuse|EVG}}


Despite this, however, it would be rarely employed by front-line Covenant infantry during the war - only rising to prominence in late [[2552]] following the return of Jiralhanae as front line troops.{{Ref/Reuse|EVG}}{{Ref/Reuse|bnet}} The weapon would be employed by Jiralhanae forces during the [[Siege of New Alexandria]] and [[Battle of Asźod]] during the [[Fall of Reach]],<ref>''[[Halo: Reach]]'', campaign level [[Exodus]]</ref><ref>''Halo: Reach'', campaign level [[New Alexandria]]</ref><ref>''Halo: Reach'', campaign level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]</ref> before later being employed during the [[Battle of Earth]] by the [[Fleet of Sacred Consecration]] and [[Truth's fleet|Jiralhanae reinforcements]] sent by the [[Prophet of Truth]] to [[Mombasa]].<ref name="odst">''[[Halo 3: ODST]]''</ref>{{Ref/Film|Id=Oct20|Film=Halo Waypoint|Story=Ten Twenty|StoryLinkText=Ten Twenty}} Following the outbreak of the [[Great Schism]], the Spiker would be employed by Jiralhanae serving the Prophet of Truth on Delta Halo {{Ref/Reuse|BS19}} and aboard the ''[[Anodyne Spirit]]''{{Ref/Comic|HU}} and in his fleet during the later stages of the Battle for Earth and [[Battle of Installation 00]].<ref name="h3">''[[Halo 3]]''</ref> Following the base's re-activation, the UNSC tested captured Spikers at [[Outpost C9]] on Earth.{{Ref/Reuse|bnet}} The Spiker would be one of many subjects of the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].{{Ref/Reuse|bnet}}
===Campaign===
*The Spiker is a great weapon for mid- to close-quarters combat. The Spiker is incredibly useful on [[Sierra 117 (Level)|Sierra 117]], [[Crow's Nest (Level)|Crow's Nest]] and the interior portions of [[The Storm (Level)|The Storm]] and [[Floodgate (Level)|Floodgate]].
*The Spiker is the one of the most effective rapid fire weapons, next to the [[Plasma Rifle]], against the [[Flood]]. Spikes will tear through the rotting flesh of Combat Forms efficiently, and it can take out [[Pure Form]]s at range. The blades on the Spiker also destroy Flood very effectively. An easy tactic on almost any difficulty level is to allow the Flood to charge you and just melee them one by one. You would almost always destroy all Forms, including [[Tank Form]]s, in one hit. Only Shielded Combat Forms would survive on higher difficulty levels. However, any Flood wielding powerful short-range weapons such as the [[M90 Close Assault Weapon System|Shotgun]], [[Mauler]] or [[Type-1 Energy Weapon/Sword|Energy Sword]] should be dealt with at range. The [[Brute Shot]] is usually preferred over the Spiker in this situation.
*The Spiker is always a sound choice for engaging lower ranking Covenant forces such as [[Unggoy|Grunts]], [[Yanme'e|Drones]] and even [[Kig-yar|Jackals]].
*A good dual-wielding combination would be the Spiker and the [[Type-25 Directed Energy Rifle|Plasma Rifle]]- the Plasma Rifle takes out Jackal or [[Brute]] shields while the Spiker will finish the unshielded enemy off. This is also a good combination in Multiplayer.
*In ''Halo 3: ODST'', the blades make the Spiker a much more effective melee weapon than other non-bladed weapons; furthermore, the projectiles travel farther than their Halo 3 counterpart.


Spikers have seen proliferation in the [[Post-Covenant War conflicts]], with the weapons being widely employed by various Jiralhanae splinter factions including the [[Keepers of the One Freedom]],<ref>''[[Halo: Last Light]]''</ref> [[Children of Oth Sonin]]{{Ref/Comic|HEsc|Issue=1}} and the [[Banished]], the latter of whom seem to have their own variant of the weapon.
===Multiplayer===
*As with Campaign, dual-wielding a Spiker with a Plasma Rifle is a great combination for taking out shielded targets.
*In multiplayer, shooting from a medium range then closing in for a melee kill is a sound tactic. Just be sure that the enemy does not have a counter weapon, such as a Shotgun or Energy Sword.
*If engaging a target at mid-range, lead your shots to compensate for the slow velocity of the spikes.
*It can be easily countered by a Shotgun wielder, but if the Spiker wielder backpedals furiously, he may be able to kill the Shotgun user before he can get close enough to fire.
*Be aware that the spikes have a slight arc when traveling over medium range, such that if the wielder were aiming at the chest or head, the spikes may have ended up hitting the target's feet, or missed entirely if not using controlled bursts. At those ranges, the spread would render the Spiker ineffective, so engaging an enemy at this range is not recommended.
*The Spiker with a [[Plasma Pistol]] is another effective [[Noob Combo]] when attempting to surprise attack a lone enemy. Use an overcharged Plasma Pistol shot to take out the enemy's shields, and then use the Spiker to kill the now unshielded enemy.


By [[2610]], a Spiker was held in the [[Museum of Humanity]], and would be picked up by [[Roland Huffman]] - a veteran of the war.{{Ref/Reuse|believe}}
===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
In ''Halo: Reach'', the Spiker performs almost exactly like its previous iterations. Most changes are cosmetic.
*Weapon damage has been increased slightly as dual wielding has been removed.
*Brutes wield the Spiker with two hands.
*The Spiker has orange lights instead of blue lights.
*The Spiker features some kind of firing bolt mechanism.
*The barrel of the Spiker glows red-hot after continuous fire.
*The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.


== Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''==
==UNSC Remarks==
* Weapon damage has been decreased: 18 shots are required to kill a fully shielded Spartan instead of 13.
*“Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”
* Brutes wield the Spiker with two hands.
*“Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.
* The Spiker has orange lights instead of blue lights.
*“I saw the [[Brutes|Baby Kong]] go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."
* The Spiker features some kind of firing bolt mechanism.
*“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.
* The barrel of the Spiker glows red-hot after continuous fire.
*“[[Brutes|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.”
* The bayonets are scratched and dented. The blades on the bottom of the weapon's grip is more pronounced.
*“The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.”
*“Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.


== UNSC Remarks ==
==Trivia==
* ''“Even though the Spike Rifles are really heavy, I still wish there was some way to retrofit a full stock onto 'em.”''{{Ref/Reuse|bnet}}
*In some reports when dual-wielding Spikers in ''Halo 3'', if enough rounds are shot into a player, a glitch can happen where the player explodes like a Spike Grenade. This replicates the explosion from a Needler.
* ''“Recoil isn't as bad as you might expect, but not because of any sophisticated dampening system – it's because the damn things weigh so much.''{{Ref/Reuse|bnet}}
*In ''Halo 3: ODST'', during the level [[Mombasa Streets]], there are signs of multiple skirmishes throughout the city, with Spiker rounds commonly embedded in walls and in the bodies of dead [[NMPD|police officers]].
* ''“I saw the [[Jiralhanae|Baby Kong]] go dry so I moved in with my shotty, well that's the last time I'll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I'm still here is because of, well you know, because of [[John-117|him]]."''{{Ref/Reuse|bnet}}
*It has been quoted in the ''Halo 3 Guide Book'' that the Spiker may have a rapid rate of fire, but the projectiles themselves are quite slow to reach their target.
* ''“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.''{{Ref/Reuse|bnet}}
*In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
* ''“[[Jiralhanae|Bravo Kilos]] sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits have three knives.''{{Ref/Reuse|bnet}}
*The projectiles decrease in altitude the further they are shot, similar to the [[Needler]].
* ''“The projectiles fired from this weapon seem to be made out of the same material as the [[Spike Grenade]]’s casing. Wounds caused by this weapon are horrifying.''{{Ref/Reuse|bnet}}
*Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is seventy-two points. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict seventy points damage out of a player's 115 total health. It is 70 to the shield, and then the remaining 45 to the player's own health.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=13233 '''Bungie.net''': ''Bungie Weekly Update: 02/08/08'']</ref>
* ''“Spike Rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbecue gone wrong.”''{{Ref/Reuse|bnet}}
*In ''Halo 3'''s campaign mode, if a [[Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you. This is the only time in which an an Unggoy can hold a Spiker.
*Brutes use it as a pistol but it is referred to as a rifle, as the retired soldiers in the video "Enemy Weapon" called it a "spike rifle." However [[Sergeant Johnson]] called it a "heavy pistol" in ''[[Halo: Contact Harvest]]''.
* The projectiles fired by the Type-25 are 1 foot (30cm) in length and are longer than the weapon's magazine. They may be made in a way that when they are heated, forced forward, and released, they expand and lengthen to 1 foot (30cm).
*The Type-25 Carbine resembles Human weapons more than other Covenant weapons, though its powered characteristics imply that it is an electronically-augmented percussive projectile weapon.
*Oddly in ''Halo 3'', while other solid projectiles are deflected, the spikes from a Spiker will lodge themselves into a Jackal's energy shield, but will not hurt the Jackal.
*Unlike the [[Plasma Rifle]], the muzzle flash only comes from one location, while it appears to have 2 barrels.
*On Bungie.net's weapon listing section, as well as in the Halo: Reach in-game help, the Spiker is incorrectly labeled as holding 48 spikes per magazine.
*The orange lights on the Spiker's sides glow brighter as the weapon heats up.
*The Spiker will not glow red with bottomless clip activated. 
*Unlike most other weapons in ''Halo: Reach'', the spiker does not have multiple [[melee]] animations. The only melee animation it has is the swiping with the two bayonet blades.


== Trivia ==
==Gallery==
{{Linkbox|gallery=yes|gameplay=yes}}
<gallery widths="150">
* In ''Halo 3'', the Spiker does about 60% more damage than the M7/Caseless Submachine Gun and 20% more damage than the [[MA5C assault rifle|MA5C Assault Rifle]]; on [[Heroic]] difficulty, it takes 20 Spiker rounds, 24 assault rifle rounds, or 32 SMG rounds to kill a human Marine. This makes the Spiker the most powerful full-auto projectile weapon in the game, but this is balanced out by the slightly reduced rate of fire and the fact that the projectiles are not hitscan.
File:T25spiker_ref.png|A turnaround reference of the Spiekr as it appears in ''Halo: Reach''
* Despite popular belief, the Spiker's bayonets do, in fact, provide a small increase in melee damage in ''Halo 3''. The Spiker's melee damage is 72 points. if the player melees while dual wielding with a spiker the damage increase will remain for that hit. All non-Brute weapon melee attacks in ''[[Halo 3]]'' with the exception to the Sword, Hammer, and assassinations inflict 70 points of damage out of a player's 115 total health (made up of 70 to the shield, and then the remaining 45 to the player's own health).<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13233 ''Bungie.net'' - Bungie Weekly Update: 02/08/08]</ref>
File:Halo3-BruteSpikeRifles-Views.png|Views of a pair of Spike Rifles in ''Halo 3''.
* In ''Halo 3''<nowiki>'</nowiki>s campaign mode, if a [[Kez'katu-pattern Phantom|Phantom]] is shot down and a Heavy Grunt survives, it will often have a Spiker as its weapon, and in which case will not shoot at you.  This is the only time in which an Unggoy can hold a Spiker.
File:Type-25 "Spiker" Carbine.jpg|The Spiker as it appears in ''Halo 3''.
* According to Halo community, the Type-25 Spiker's UNSC counterpart seems to be the MA5B ICWS or the M7 Caseless Submachine Gun and the Type-25 Spiker's Sangheili counterpart seems to be the [[Okarda'phaa-pattern plasma rifle|Type-25 DER]].
File:Spiker round.JPG|The Spiker round in [[Halo: Landfall]] sticking in a Marine.
 
File:Brutespiker1.jpg|A Spiker on display at the [[Museum of Humanity]].
== Gallery ==
File:Reloading dual wielded Spikers.jpg|The Spiker's empty cylindrical magazine being released.
<gallery>
File:Spikers.jpg|A Spartan dual-wielding the Type-25 Carbine.
File:EnemyWeapon_Spiker.jpg|A Spiker on display at the [[Museum of Humanity]] in ''[[Believe]]''.
File:Covenant Weapon Holder.jpg|Four Spikers sitting in a [[Covenant Supply Case]].
File:H3-T25SpikeRifles-Replicas.jpg|A pair of Spiker replicas created by [[Weta Workshop]] for ''[[Halo: Landfall]]''.
File:1211740294 Spiker Header.jpg|A Spiker shot in mid-flight.
File:Landfall BruteSpiker Prop Photo 1.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''.
File:Friendly Fire Spiker.jpg|A Grunt is impaled and killed by spikes from a Spiker.
File:Landfall BruteSpiker Prop Photo 2.jpg|A side view of the Paegaas Workshop Spiker replica for ''Halo: Landfall''.
File:BruteCaptain.png|A Brute with a Spiker.
File:HU-John-11.jpg|John-117 using a Spiker in ''[[Halo: Uprising]]''.
File:55274710-Full.jpg|A [[Jiralhanae Captain]] with a Spiker in ''Halo 3''.
File:H3 Beta_Spiker_Reload.jpg|The Spiker's empty cylindrical magazine being released in the ''[[Halo 3 Beta]]''.
File:HReach - Minor Jiralhanae.png|A [[Jiralhanae Minor]] wielding a Spiker in ''Halo: Reach''.
File:H3-SpikeRifle-Side.png|An in-game profile view of the Spiker in ''[[Halo 3]]''.
File:HaloReach-SpikeRifle-Side.png|A profile render of the Spiker from ''[[Halo: Reach]]''.
File:Halo3-BruteSpikeRifles-Views.png|Views of a pair of Spikers in ''Halo 3''.
File:FloodFaces-large.jpg|A [[Flood Combat Form#Jiralhanae form|Jiralhanae Combat Form]] and a [[Flood Combat Form#Human form|Human Combat Form]] wielding Spikers.
File:HTMCC-H3 BruteMinors&Spikers 1.png|Two [[Jiralhanae]] [[Jiralhanae Minor|Minors]] wielding the Spiker in ''Halo 3''.
File:H3_Epitaph_Spiker_DualWield.jpg|First-person view of a player dual-wielding Spikers in ''Halo 3'' multiplayer.
File:H3_TheStorm_Spiker_FP.jpg|First-person view of a player single-wielding a Spiker in the ''Halo 3'' campaign.
File:H3_SpartanSpikers_Render.jpg|A Spartan dual-wielding the Paegaas Workshop Spiker.
File:H3_Spiker_Crate.jpg|Four Spikers sitting in a [[Covenant supply case]].
File:H3 Spiker shot mid-flight.jpg|A Spiker shot in mid-flight.
File:H3_Spiked_Unggoy.jpg|An [[Unggoy]] [[Unggoy Minor|Minor]] is impaled and killed by spikes from a Spiker.
File:H3_BruteCaptain.png|A Jiralhanae Captain with a Spiker.
File:H3 Brute captain with Spiker.jpg|A [[Jiralhanae Captain Major]] with a Spiker in ''Halo 3''.
File:H3_CombatForm_Spikers.jpg|A [[Flood combat form#Jiralhanae form|Jiralhanae combat form]] and a [[Flood combat form#Human form|human combat form]] wielding Spikers.
File:V502A 05.jpg|A Jiralhanae with a Spiker in ''[[The Life]]''.
File:HTMCC-H3ODST Spiker&PlasmaRifle.png|A Jiralhanae Minor firing a Spiker in ''[[Halo 3: ODST]]''.
File:H3ODST Firefight SecurityZone2.jpg|An [[Orbital Drop Shock Trooper|ODST]] using a Spiker in ''Halo 3: ODST''.
File:HaloLegends-GruntswithPlasmaRifles.png|Jiralhanae firing Spikers at [[Blue Team]] in ''[[Halo Legends]]'': ''[[The Package (animated short)|The Package]]''.
File:TheReturn_Execution.jpg|A Jiralhanae executing a [[Sangheili]] with a Spiker in ''[[The Return]]''.
File:HTMCC-HR BruteMinor&Spiker 1.png|A Jiralhanae Minor wielding the Spiker in ''[[Halo: Reach]]''.
File:HTMCC-HR BruteCap&Spiker.png|A Jiralhanae Captain wielding the Spiker in ''Halo: Reach''.
File:HTMCC-HR BruteMinor&Spiker 2.png|Two Jiralhanae Minors wielding Spikers in ''Halo: Reach''.
File:HR_Spiker_Turnaround.jpg|A turnaround reference of the Spiker in ''Halo: Reach''.
File:Lydus Spiker.png|[[Jiralhanae Chieftain]] [[Lydus]] using a Spiker during the [[Battle of Ealen IV]] in ''[[Halo: Escalation]]''.
File:HO-Spiker.jpg|First-person view of the Spiker in ''Halo Online''.
File:Atrioxthrone.png|A Banished Jiralhanae with a Spiker in ''[[Hunting Party]]''.
File:Hroa 5 jovus1.png|[[Jovus]] dual wielding Spikers in ''[[Halo: Rise of Atriox]]''.
</gallery>
</gallery>


== List of appearances ==
==List of appearances==
{{Col-begin}}
*''[[Halo 3]]'' {{1st}}
{{Col-2}}
*''[[Halo 3: ODST]]''
*''[[Starry Night]]'' {{1st}}
*''[[Halo: Reach]]
*''[[Believe]]''
**''[[Diorama]]''
**''[[Enemy Weapon]]''
*''[[Halo: Landfall]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: Contact Harvest]]''
*''[[The Life]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Package (animated short)|The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Stomping on the Heels of a Fuss]]''
**''[[Stomping on the Heels of a Fuss]]''
**''[[The Return]]'' {{C|Motion comic}}
*''[[Halo Legends]]''
*''[[Halo: Reach]]''
**''[[The Package]]''
*''[[Halo: Escalation]]''
*''[[The Life]]''
{{Col-2}}
*''[[Halo: Broken Circle]]''
*''[[Halo: New Blood]]'' {{Im}}
*''[[Halo: Last Light]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Breaking Strain]]'' {{Mo}}
**''[[Into the Fire]]''
*''[[Halo: Tales from Slipspace]]''
**''[[Hunting Party]]''
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Retribution]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite]]'' {{C|Hieroglyphic only}} <!--Can be seen depicted on the metal vanes protruding from Escharum's armor.-->
*''[[Halo: The Television Series]]''
**''[[Transcendence]]''
{{Col-end}}
 
==Notes==
{{Ref/Notes}}


== Sources ==
==Sources==
{{Ref/Sources}}
<references/>


{{Covenant rifles}}
==Related pages==
*[[Type-2 Antipersonnel Fragmentation Grenade]]
*[[Type-3 Antipersonnel/Antimaterial Incendiary Grenade]]
*[[Type-52 Pistol]]
*[[Type-25 Grenade Launcher]]


[[Category:Jiralhanae weapons]]
{{Covenant Weapons}}
[[Category:Covenant infantry weapons]]
[[Category:Covenant infantry weapons]]
[[Category:Brute Weapons]]
[[Category:Small arms]]
[[Category:Small arms]]
[[Category:Spike weapons]]

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