Editing Paegaas Workshop Spiker/Gameplay
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The Brute Spiker was introduced in ''Halo 3''. It has a fast reload time, even when dual wielding, compared with the SMG. The Spiker's blades increase the damage of the melee attack only marginally to compensate for gameplay. However, rounds fired from the Spiker travel slower than SMG [[M443 Caseless Full Metal Jacket|rounds]]. | The Brute Spiker was introduced in ''Halo 3''. It has a fast reload time, even when dual wielding, compared with the SMG. The Spiker's blades increase the damage of the melee attack only marginally to compensate for gameplay. However, rounds fired from the Spiker travel slower than SMG [[M443 Caseless Full Metal Jacket|rounds]]. | ||
==Campaign== | ==Campaign== | ||
*The Spiker is a great weapon for mid- to close-quarters combat. The Spiker is incredibly useful on [[Sierra 117 (Level)|Sierra 117]], [[Crow's Nest (Level)|Crow's Nest]] and the interior portions of [[The Storm (Level)|The Storm]] and [[Floodgate (Level)|Floodgate]]. | *The Spiker is a great weapon for mid- to close-quarters combat. The Spiker is incredibly useful on [[Sierra 117 (Level)|Sierra 117]], [[Crow's Nest (Level)|Crow's Nest]] and the interior portions of [[The Storm (Level)|The Storm]] and [[Floodgate (Level)|Floodgate]]. | ||
*The Spiker is the one of the most effective rapid fire weapons, next to the | *The Spiker is the one of the most effective rapid fire weapons, next to the [[Plasma Rifle]], against the [[Flood]]. Ammunition for it is plentiful (most Brute Combat Forms carry one), the spikes will tear through the rotting flesh of Combat Forms efficiently, and it can take out [[Pure Form]]s at range. The blades on the Spiker also destroy Flood very effectively. An easy tactic on almost any difficulty level is to allow the Flood to charge you and swing as they get close, which will almost always destroy all Forms, including [[Tank Form]]s, in one hit. Only Shielded Combat Forms would survive on higher difficulty levels. However, any Flood wielding powerful short-range weapons such as the [[M90 Close Assault Weapon System|Shotgun]], [[Mauler]] or [[Type-1 Energy Weapon/Sword|Energy Sword]], and Ranged Pure Forms for that matter, should be dealt with at range. | ||
*The Spiker is always a sound choice for engaging lower ranking Covenant forces such as [[Unggoy|Grunts]], [[Yanme'e|Drones]] and even [[Kig-Yar|Jackals]]. | *The Spiker is always a sound choice for engaging lower ranking Covenant forces such as [[Unggoy|Grunts]], [[Yanme'e|Drones]] and even [[Kig-Yar|Jackals]]. | ||
*A good dual-wielding combination would be the Spiker and the | *A good dual-wielding combination would be the Spiker and the [[Type-25 Directed Energy Rifle|Plasma Rifle]]- the Plasma Rifle takes out Jackal or [[Brute]] shields while the Spiker will finish the unshielded enemy off. This is also a good combination in Multiplayer. | ||
*In ''Halo 3: ODST'', the blades make the Spiker a much more effective melee weapon than other non-bladed weapons; furthermore, the projectiles travel farther than their Halo 3 counterpart. | *In ''Halo 3: ODST'', the blades make the Spiker a much more effective melee weapon than other non-bladed weapons; furthermore, the projectiles travel farther than their Halo 3 counterpart. | ||