Editing Overload glitch (Halo 3)
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{{Center|''For the Halo 2 Overload Glitches, see [[Overload glitch (Halo 2)|here]].''}} | {{Center|''For the Halo 2 Overload Glitches, see [[Overload glitch (Halo 2)|here]].''}} | ||
The '''overload glitch''' is a bug present in ''[[Halo 3]]''. When too many objects are present in a map, the | The '''overload glitch''' is a bug present in ''[[Halo 3]]''. When too many objects are present in a map, the map becomes "overloaded", resulting in the deletion of the "oldest" objects. The glitch can be set up in [[Forge]], and can be performed in [[Custom Games]] or Forge. One [[Campaign]] level is also prone to the bug. | ||
Overloading a map is usually done to disable certain map features that prevent players from leaving a level's boundaries. Such features include the [[Brute Landmine]]s on [[Sandtrap (Level)|Sandtrap]] and the watchtowers on [[Sandbox (Level)|Sandbox]]. | Overloading a map is usually done to disable certain map features that prevent players from leaving a level's boundaries. Such features include the [[Brute Landmine]]s on [[Sandtrap (Level)|Sandtrap]] and the watchtowers on [[Sandbox (Level)|Sandbox]]. | ||
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Overloading tends to disable the "built-in" special features present on several maps. Sandtrap's [[Elephant]]s will vanish. Lifts, such as the air lift on [[Blackout (Level)|Blackout]], will stop functioning. [[Epitaph (Level)|Epitaph]]'s floating platform will fall. Most notably, the [[The Guardians]]' scripted appearances (on Sandtrap, Sandbox, and [[Snowbound (Level)|Snowbound]]) will stop functioning. | Overloading tends to disable the "built-in" special features present on several maps. Sandtrap's [[Elephant]]s will vanish. Lifts, such as the air lift on [[Blackout (Level)|Blackout]], will stop functioning. [[Epitaph (Level)|Epitaph]]'s floating platform will fall. Most notably, the [[The Guardians]]' scripted appearances (on Sandtrap, Sandbox, and [[Snowbound (Level)|Snowbound]]) will stop functioning. | ||
However, overloading a map may cause the game to use a lot of memory | However, overloading a map may cause the game to use a lot of memory (since there are so many objects that need to be processed and kept track of). The game's stability can decrease; [[lag]] is a likely result, and the game may even crash. | ||
=== Specific Effects by Level=== | === Specific Effects by Level=== |