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{{ | {{Era|RW}} | ||
{{ | {{Ratings}} | ||
{{Level infobox | {{Level infobox | ||
|prev=''[[Cairo Station (level)|Cairo Station]]'' | |||
|prev=''[[Cairo Station]]'' | |||
|next=''[[Metropolis]]'' | |next=''[[Metropolis]]'' | ||
|game=''[[Halo 2]]'' | |||
|name='''''Outskirts''''' | |name='''''Outskirts''''' | ||
|image=[[ | |image=[[Image:Outskirts Official.png|300px]] | ||
|player=[[John-117]] | |||
|player=[[ | |||
|date= [[2552#October 20, 2552|October 20, 2552]] | |date= [[2552#October 20, 2552|October 20, 2552]] | ||
|place=[[Old Mombasa|Old]] [[Mombasa]], [[Kenya]], [[Earth]] | |place=[[Old Mombasa|Old]] [[Mombasa]], [[Kenya]], [[Earth]] | ||
| | |Objective=*Hold position until reinforcements arrive | ||
| | *Link up with Marines from the second crashed Pelican | ||
| | *Clear the shoreline of Covenant defenses | ||
*Follow the tunnel to the bridge | |||
|enemies=*[[Elite]]s | |||
**[[Minor Elite|Minors]] | |||
**[[Major Elite|Majors]] | |||
**[[Ultra Elite|Ultras]] | |||
**[[Stealth Elite|Stealths]] | |||
**[[Zealot]]s ([[Heroic]] and [[Legendary]] Only) | |||
*[[Grunt]]s | |||
**[[Minor Grunt|Minors]] | |||
**[[Major Grunt|Majors]] | |||
**[[Ultra Grunt|Ultras]] | |||
**[[Gunner Grunt|Gunners]] | |||
*[[Jackals]] | |||
**[[Minor Jackal|Minors]] | |||
**[[Major Jackal|Majors]] | |||
**[[Sniper Jackal|Snipers]] | |||
*[[Hunter]]s | |||
*[[Yanme'e|Drone]]s | |||
|weapons=*[[M6C Personal Defense Weapon System|M6C Pistol]] | |||
*[[BR55 Battle Rifle]] | |||
*[[M7 Caseless Submachine Gun]] | |||
*[[M19 SSM Rocket Launcher]] | |||
*[[SRS99C-S2 AM Sniper Rifle]] | |||
*[[Frag Grenade]] | |||
*[[Plasma Pistol]] | |||
*[[Plasma Rifle]] | |||
*[[Needler]] | |||
*[[Particle Beam Rifle]] | |||
*[[Energy Sword]] | |||
*[[Plasma Grenade]] | |||
}} | }} | ||
<center>''Were you looking for the [[Halo 2 Vista]] [[Outskirts (Achievement)|achievement]]?''</center> | |||
{{Article Quote|Rally scattered marines, clear hostile contacts from the old-city.'''}} | |||
'''Outskirts''' is a ''[[Halo 2]]'' [[campaign]] level. As the [[Master Chief]], you must battle your way through the streets of [[Old Mombasa]], [[Earth]], with [[UNSC Marine Corps|Marines]] to reach the beach. From there you head to a [[New Mombasa 105 East|highway]] tunnel, which leads to the next level, [[Metropolis]]. This is also the first level in which you will encounter [[Jackals]], [[Jackal Snipers]], [[Hunters]], and [[Phantom]] Dropships, as well as the first ''Halo 2'' level in which you can drive vehicles, as well as the first mission to take place on the Earth. This is also the only level in the ''Halo'' Trilogy to feature [[Shadows]]. Outskirts is also the level in ''Halo 2'' with the most Sniper Jackals; a total of 22 in all, most of which are located in the infamous "Sniper Alley". | |||
== Transcript == | |||
''' | [http://www.youtube.com/watch?v=GOOdt5tzK_k '''{''Cutscene''}'''] | ||
[[Image:Outskirts.jpg|thumb|The rooftops of Old [[Mombasa]].]] | |||
[[Image:OutskirtsOuter_Wall16001200.jpg|right|thumb|187px|Old Mombasa Seawalls.]] | |||
''Three [[D77-TC Pelican|Pelicans]] rocket away from ''[[UNSC In Amber Clad|In Amber Clad]]'', jet engines thundering, and spear out towards [[New Mombasa]]. The [[Assault Carrier]] hovers high over the city, [[Gravity Lift]] engaged.)'' | |||
[ | |||
[ | |||
'' | *'''[[Cortana]] (COM)''': "The message just repeats. Regret, Regret, Regret." | ||
''The [[Master Chief]] watches from the stern of a Pelican as the clouds roll by below.'' | |||
''The [[ | |||
*'''[[Commander (UNSC)|Commander]] [[Miranda Keyes|Keyes]] (COM)''': "Catchy. Any idea what it means?" | *'''[[Commander (UNSC)|Commander]] [[Miranda Keyes|Keyes]] (COM)''': "Catchy. Any idea what it means?" | ||
''A convoy of [[ | ''A convoy of [[Warthog]]s are seen as the Pelicans pass over them.'' | ||
*'''[[Sergeant Major|Sergeant]] [[Avery Johnson|Johnson]] (COM)''': "Dear [[UNSC|Humanity]]...we regret being alien bastards. We regret coming to [[Earth]]." | *'''[[Sergeant Major|Sergeant]] [[Avery Johnson|Johnson]] (COM)''': "Dear [[UNSC|Humanity]]...we regret being alien bastards. We regret coming to [[Earth]]." | ||
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''Inside the cockpit of the [[D77-TC Pelican|Pelican]], Johnson leans against the bulkhead behind the two pilots.'' | ''Inside the cockpit of the [[D77-TC Pelican|Pelican]], Johnson leans against the bulkhead behind the two pilots.'' | ||
*'''Sergeant Johnson''': "And we most | *'''Sergeant Johnson''': "And we most definitely regret that the [[UNSC|Corps]] just blew up our raggedy-ass [[Regret's Fleet|fleet]]!" | ||
*'''Pilots''': ''(in unison)'' "Oo-rah!" | *'''Pilots''': ''(in unison)'' "Oo-rah!" | ||
*'''Cortana (COM)''': "[[Prophet of Regret|Regret]] is a | *'''Cortana (COM)''': "[[Prophet of Regret|Regret]] is a name, Sergeant. The name of one of the Covenant's [[High Prophets|religious leaders]]. A Prophet. He's on that carrier, and he's calling for help." | ||
''A [[UNSC Marine Corps|Marine]] sniper-spotter team lies prone on a rooftop, and the Pelicans fly over their position.'' | ''A [[UNSC Marine Corps|Marine]] sniper-spotter team lies prone on a rooftop, and the Pelicans fly over their position.'' | ||
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'' Cut to the Pelican's troop bay. A Marine loads rounds into his Battle Rifle and cocks the gun, and a sharpshooter examines a magazine before slotting it into his Sniper Rifle. A third Marine puts on a helmet, tapping it to make sure it's tight. Master Chief stands silently, gazing at the streets below. | '' Cut to the Pelican's troop bay. A Marine loads rounds into his Battle Rifle and cocks the gun, and a sharpshooter examines a magazine before slotting it into his Sniper Rifle. A third Marine puts on a helmet, tapping it to make sure it's tight. Master Chief stands silently, gazing at the streets below. | ||
*'''[[Lord Hood]] (COM)''': "Master Chief, get aboard that carrier, and secure the Prophet of Regret. This is the only place on Earth the Covenant decided to land. That Prophet is going to tell us | *'''[[Lord Hood]] (COM)''': "Master Chief, get aboard that carrier, and secure the Prophet of Regret. This is the only place on Earth the Covenant decided to land. That Prophet is going to tell us why." | ||
*'''Pilot''': "Thirty seconds out. Stand by to...whoa." | *'''Pilot''': "Thirty seconds out. Stand by to...whoa." | ||
''The pilot goes silent as a huge | ''The pilot goes silent as a huge [[Scarab|Scarab]] comes into view. Its leg spears a truck which explodes, then its main gun focuses and fires, destroying the lead Pelican. The two other Pelicans veer off, as Plasma Turrets on the Scarab's back turrets track them. The leftward dropship, with Johnson and the Chief on board, catches a burst of plasma on its right flank, flips inverted, hits a building, and slides through a low brick wall, before blacking out the frame.'' | ||
'''{''Gameplay''}''' | *'''{''Gameplay''}''' | ||
''The Master Chief regains consciousness.'' | ''The Master Chief regains consciousness.'' | ||
'''[[Cortana]]:''' | '''[[Cortana (AI)|Cortana]]:''' | ||
*([[Easy]]): "You all right, Chief?" | *([[Easy]]): "You all right, Chief?" | ||
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===They'll Regret That Too=== | ===They'll Regret That Too=== | ||
*'''Sergeant Johnson''': "Shake it off, Marines. Clear the crash site! Go, go, go!" | *'''Sergeant Johnson''': "Shake it off, Marines. Clear the crash site! Go, go, go!" | ||
[[Image:Really Cool.jpg|thumb|[[Master Chief]] in the courtyard.]] | |||
''As the Chief and the rest of the team arrive at a bombed-out building occupied by the Covenant. A firefight breaks out. An enemy Phantom flies overhead.'' | |||
*'''Marine''': "Secure this area! Dig in fella's! For now, this is home." | *'''Marine''': "Secure this area! Dig in fella's! For now, this is home." | ||
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*'''Marine''': "Hoo-rah!" | *'''Marine''': "Hoo-rah!" | ||
''Covenant [[ | ''Covenant [[Elites]] and [[Grunts]] appear in the area, and upon sighting the team they open fire.'' | ||
*'''Sergeant Johnson''': "If they didn't know we're here before, they do now." | *'''Sergeant Johnson''': "If they didn't know we're here before, they do now." | ||
''A few Covenant troops including [[ | ''A few Covenant troops including [[Jackal]] [[Jackal Sniper|Snipers]] (on higher difficulties) appear on the rooftops.'' | ||
*'''Sergeant Johnson''': "Yep, here they come! Up high!" | *'''Sergeant Johnson''': "Yep, here they come! Up high!" | ||
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*'''Sergeant Johnson''': "I don't wanna kill ya, you're just too ugly to let live!" | *'''Sergeant Johnson''': "I don't wanna kill ya, you're just too ugly to let live!" | ||
''After the first wave of Covenant forces are killed | ''After the first wave of Covenant forces are killed'' | ||
*'''Sergeant Johnson''': "More on the street, left side!" | *'''Sergeant Johnson''': "More on the street, left side!" | ||
''After the second wave of Covenant are killed'' | |||
'' | ''[[Jackal]]s and a Minor Elite appear through the path you came in.'' | ||
*'''Sergeant Johnson''': "We got Jackals in the courtyard!" | *'''Sergeant Johnson''': "We got Jackals in the courtyard!" | ||
''Later, a group of [[Yanme'e]] flies into the courtyard.'' | ''Later, a group of [[Yanme'e|Drones]] flies into the courtyard.'' | ||
*'''Sergeant Johnson''': "Buggers, headin' over the rooftops!" | *'''Sergeant Johnson''': "Buggers, headin' over the rooftops!" | ||
''Another wave of Covenant attacks.'' | ''Another wave of Covenant attacks again.'' | ||
*'''Sergeant Johnson''': "Across the street! Down low!" | *'''Sergeant Johnson''': "Across the street! Down low!" | ||
''Later, the sound of a [[ | ''Later, the sound of a [[Phantom]] dropship engines drifts over the rooftop.'' | ||
*'''Sergeant Johnson (COM)''': "Eyes up! Phantom's back!" | *'''Sergeant Johnson (COM)''': "Eyes up! Phantom's back!" | ||
''The Phantom drops off another wave of Covenant | ''The Phantom drops off another wave of Covenant. After the UNSC forces deal with them, a Pelican arrives, hovering over the courtyard.'' | ||
*'''Pilot (COM)''': "My girl's a little big for that courtyard, Sergeant. I see a good LZ on the other side of these buildings. Meet you there, over." | *'''Pilot (COM)''': "My girl's a little big for that courtyard, Sergeant. I see a good LZ on the other side of these buildings. Meet you there, over." | ||
*'''Sergeant Johnson''': "Copy that. Someone get a | *'''Sergeant Johnson''': "Copy that. Someone get a satchel on the gate!" | ||
''Before anyone | ''Before anyone gets a chance to reach for a satchel, the gates begin to shake, raising dust. A few seconds later, it breaks, and a pair of [[Hunter]]s arrive.'' | ||
*'''Cortana''': "Hunters!" | *'''Cortana''': "Hunters!" | ||
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*'''Sergeant Johnson (COM)''': "Stand back, Marines. Let the Chief show you how it's done!" | *'''Sergeant Johnson (COM)''': "Stand back, Marines. Let the Chief show you how it's done!" | ||
''Once the | ''Once the Hunters are down.'' | ||
*'''Cortana (COM)''': "Second squad, this is Cortana. What's your status, over?" | *'''Cortana (COM)''': "Second squad, this is Cortana. What's your status, over?" | ||
*'''[[Gunnery Sergeant (UNSC)|Gunnery Sergeant]] [[Stacker]] (COM)''': "We're operational | *'''[[Gunnery Sergeant (UNSC)|Gunnery Sergeant]] [[Pete Stacker (Marine)|Pete Stacker]] (COM)''': "We're operational ma'am... barely. Our pilots didn't make it." | ||
*'''Cortana (COM)''': "Find a hole, stay put. We'll come to you." | *'''Cortana (COM)''': "Find a hole, stay put. We'll come to you." | ||
''When the team reaches the second courtyard | ''When the team reaches the second courtyard and they encounter another Jackal sniper with other Jackal ranks supporting it.'' | ||
*'''Marine''': "The only thing worse than Jackals are Jackals with [[ | *'''Marine''': "The only thing worse than Jackals are Jackals with [[Beam Rifle|sniper rifles]]!" | ||
''When the team reaches the far courtyard, the Pelican drops off Marines (if you've lost any from the original group).'' | ''When the team reaches the far courtyard, the Pelican drops off Marines (if you've lost any from the original group).'' | ||
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*'''Sergeant Johnson (COM)''': "Ma'am?" | *'''Sergeant Johnson (COM)''': "Ma'am?" | ||
*'''Commander Keyes (COM)''': "My Pelicans are going to start airlifting armor and reinforcements into the city. They'll need an escort that isn't afraid of a little hostile ground fire." | *'''Commander Keyes (COM)''': "My Pelicans are going to start airlifting armor and reinforcements into the city. They'll need an escort that isn't afraid of a little hostile ground fire." | ||
*'''Sergeant Johnson (COM)''': "Understood. I'll keep an eye on 'em. [[ | *'''Sergeant Johnson (COM)''': "Understood. I'll keep an eye on 'em. [[Master Chief|Chief]] ... good luck." | ||
''Sergeant Johnson climbs aboard the Pelican and dusts off.'' | ''Sergeant Johnson climbs aboard the Pelican and dusts off.'' | ||
''The Chief and the Marines fight their way through an alley full of | ''The Chief and the Marines fight their way through an alley full of Jackal snipers and Drones (and on higher difficulties, a pair of Stealth Elites armed with Energy Swords), followed by multiple lances of Grunts and Elites. They eventually reach Second squad's position.'' | ||
'' | ''The Covenant have Second squad pinned down with a plasma turret. The Chief moves in to assist.'' | ||
''After clearing the immediate area of enemies:'' | ''After clearing the immediate area of enemies:'' | ||
*'''[[Stacker]]''': "Chief! Glad you could make it. Crash site's on the other side of this [[Hotel Zanzibar|hotel]], Chief. Covenant are crawling all over it. Follow me." | *'''[[Gunnery Sergeant (UNSC)|GSGT]] [[Pete Stacker (Marine)|Stacker]]''': "Chief! Glad you could make it. Crash site's on the other side of this [[Hotel Zanzibar|hotel]], Chief. Covenant are crawling all over it. Follow me." | ||
''As the Sergeant and the Chief moves into the darkened hotel...'' | ''As the Sergeant and the Chief moves into the darkened hotel...'' | ||
*'''Stacker''' or '''Private Dubbo''': "Stay outta sight." | *'''Sergeant Stacker''' or '''Private Dubbo''': "Stay outta sight." | ||
'' | ''Grunts and Elites come through the dark corridors. Stacker and some Marines fire on them. Emerging from the Hotel, they spot a Phantom dropping off several Grunts and an Elite.'' | ||
*'''Stacker''': "[[ | *'''Sergeant Stacker''': "[[Grunts|You]] make my mother-in-law look pretty!" | ||
''A couple Marines pull up in a [[ | ''A couple Marines pull up in a [[Warthog]], honking the horn for the Chief.'' | ||
*'''Marine''': "Special delivery from Commander Keyes, Chief." | *'''Marine''': "Special delivery from Commander Keyes, Chief." | ||
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''The Chief boards the Warthog.'' | ''The Chief boards the Warthog.'' | ||
*'''Cortana''': "The highest concentration of Covenant ground troops is directly below the carrier. I don't think they want you to get on board." | *'''Cortana (COM)''': "The highest concentration of Covenant ground troops is directly below the carrier. I don't think they want you to get on board." | ||
*'''Cortana''': "That bridge is the most direct route to the city center." | *'''Cortana (COM)''': "That bridge is the most direct route to the city center." | ||
===A Day at the Beach=== | ===A Day at the Beach=== | ||
''The Chief drives down the beach, passing a crashed Pelican.'' | ''The Chief drives down the beach, passing a crashed Pelican.'' | ||
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*'''[[Chips Dubbo]]''': "I hope you packed a suit, mate!" | *'''[[Chips Dubbo]]''': "I hope you packed a suit, mate!" | ||
*'''Cortana (COM)''': "Cut the chatter...we got trouble." | *'''Cortana (COM)''': "Cut the chatter...we got trouble." | ||
'' | ''As the Chief navigates the beaches which are full of Covenant troops supported by Deployable Towers, Ghosts, and a Phantom.'' | ||
*'''Commander Keyes (COM)''': "Chief, the carrier just launched a wave of | *'''Commander Keyes (COM)''': "Chief, the carrier just launched a wave of pods. They're inbound on your position!" | ||
''Covenant | ''Covenant [[Orbital Insertion Pods]] slam down on the beach all around the Chief, and armed Elites spring out of them.'' | ||
''The Chief nears a tunnel leading to the bridge.'' | ''The Chief nears a tunnel leading to the bridge.'' | ||
*'''Cortana''': "This tunnel | *'''Cortana''': "This tunnel leads up to the bridge. It's full of rats, if you know what I mean... But it sure beats swimming." | ||
'' | ''As the Chief moves into the highway tunnel'' | ||
===Speed Zone Ahead=== | ===Speed Zone Ahead=== | ||
*'''Cortana''': "I've been analyzing the Covenant [[Battlenet|tactical chatter]]. They're surprised, confused... I don't think they expected us to be here. Not you and me...all of us...humanity, on Earth. Odd, I know, but it does help explain why they came here with such a small fleet." | |||
*'''Cortana''': "I've been analyzing the Covenant [[ | |||
''Throughout the tunnel the team of Warthog(s) encounter many Covenant positions consisting of | ''Throughout the tunnel the team of Warthog(s) encounter many Covenant positions consisting of [[Type-32 Rapid Assault Vehicle|Ghosts]], [[Plasma Turret]]s and a few [[Battlefield Methane Tanks]]. Just as they clear the last of these positions, a powerful plasma beam tears into the tunnel through a massive hole above. The Scarab can be seen through the hole above.'' | ||
'' | ''When the Chief comes across a group of [[Shadow]]s in the inner tunnels.'' | ||
*'''Cortana''': "The Covenant must be trying to regroup. Don't let them." | *'''Cortana''': "The Covenant must be trying to regroup. Don't let them." | ||
''The Chief | ''The Chief destroys the Shadows, passes through another Covenant defensive position and approaches the exit of the tunnel.'' | ||
''Fades to black.'' | ''Fades to black.'' | ||
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''Level ends.'' | ''Level ends.'' | ||
==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
{{Main|Glitches}} | {{Main|Glitches}} | ||
*There is a glitch where a [[ | *There is a glitch where a [[Jackal]] Sniper can kill himself. | ||
*There is a way to get over the gate from where the Drones come in. First you go where the first Grunt is, jump on one of the lights on top, then jump on the roof, after that you go to the building behind where the Pelican crashed, then look to your left where there is an alley behind the gate. | *There is a way to get over the gate from where the Drones come in. First you go where the first Grunt is, jump on one of the lights on top, then jump on the roof, after that you go to the building behind where the Pelican crashed, then look to your left where there is an alley behind the gate. | ||
**There is also a way to get on the other gate at the end of the alley on the other side. First, you jump on the light and then the roof but this time you have to go to the building in front of where the [[Phantom]] comes, grenade jump, and then just head straight. You should see some other buildings with those bridge-like things. Then you get on top of the building with the bridge and just go further straight until you see the inside part, head down and down to the alley and on this place you could see the gate that you went over. | **There is also a way to get on the other gate at the end of the alley on the other side. First, you jump on the light and then the roof but this time you have to go to the building in front of where the [[Phantom]] comes, grenade jump, and then just head straight. You should see some other buildings with those bridge-like things. Then you get on top of the building with the bridge and just go further straight until you see the inside part, head down and down to the alley and on this place you could see the gate that you went over. | ||
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*When you encounter the convoy of Shadows, if you drive through the gap in the Shadow, it will not affect the Ghost and you will go straight through it. | *When you encounter the convoy of Shadows, if you drive through the gap in the Shadow, it will not affect the Ghost and you will go straight through it. | ||
*Before entering the first part of the tunnel, it is possible to knock the top part of the Deployable Lookout Tower off its place and will just stay on the ground. After doing this, you can get Marines out of the Warthog into the Grav-Lift and they will continuously go up and down in it. | *Before entering the first part of the tunnel, it is possible to knock the top part of the Deployable Lookout Tower off its place and will just stay on the ground. After doing this, you can get Marines out of the Warthog into the Grav-Lift and they will continuously go up and down in it. | ||
[[ | [[Image:DSC00228.jpg |thumb|200px|right|The gravity tower top that is separated from the base.]] | ||
*If you get the "REX" Sword on this level, it is possible to have it on unlimited for the next level. First, completely deplete the battery, then keep it for the next level. On the level, it will look like and say it is depleted, but when you take it out, it will appear like a Sword then disappear, and when you attack an enemy it does the same damage a normal Sword would. Note: do not pick up another weapon or it will disappear. | *If you get the "REX" Sword on this level, it is possible to have it on unlimited for the next level. First, completely deplete the battery, then keep it for the next level. On the level, it will look like and say it is depleted, but when you take it out, it will appear like a Sword then disappear, and when you attack an enemy it does the same damage a normal Sword would. Note: do not pick up another weapon or it will disappear. | ||
*It is possible to give a Marine no weapon. First, give any Marine an SMG (preferably a regular Marine, it tends not to work with Sergeants), then you must have two Magnums (have at least over 60 spare rounds, 96 would be good). Note that this only works at certain parts of the level, and that the Marines must first be in combat for it to work, the best time and best possible chance of this working is either just after the Pelican leaves with Johnson, after the fight with the Sniper Jackals around the corner, or just as you pass that. Then run up to him and while moving, take his weapon, and if done well enough, the pistol you give him will go right through him and onto the ground. When he walks, he will look kind of strange, but the funniest bit is when you get him in the side of the Warthog, he will stand up in the side with his arms spread apart in a "T" shape, and when he walks, he will look as if he is holding a Pistol ''and'' sometimes will move as if being fired at. | *It is possible to give a Marine no weapon. First, give any Marine an SMG (preferably a regular Marine, it tends not to work with Sergeants), then you must have two Magnums (have at least over 60 spare rounds, 96 would be good). Note that this only works at certain parts of the level, and that the Marines must first be in combat for it to work, the best time and best possible chance of this working is either just after the Pelican leaves with Johnson, after the fight with the Sniper Jackals around the corner, or just as you pass that. Then run up to him and while moving, take his weapon, and if done well enough, the pistol you give him will go right through him and onto the ground. When he walks, he will look kind of strange, but the funniest bit is when you get him in the side of the Warthog, he will stand up in the side with his arms spread apart in a "T" shape, and when he walks, he will look as if he is holding a Pistol ''and'' sometimes will move as if being fired at. | ||
*It is possible to do the [[Hole in the Highway]] glitch on this level. | *It is possible to do the [[Hole in the Highway]] glitch on this level. | ||
===Easter | ===Easter Eggs=== | ||
{{Main|Easter Eggs}} | |||
{{Main|Easter | |||
*The [[Blind]] and [[I Would Have Been Your Daddy]] Skulls are found on this level. | *The [[Blind]] and [[I Would Have Been Your Daddy]] Skulls are found on this level. | ||
**Some of the Ultra Elites you have to fight to obtain the IWHBYD Skull are armed with human Battle Rifles and SMGs. | **Some of the Ultra Elites you have to fight to obtain the IWHBYD Skull are armed with human Battle Rifles and SMGs. | ||
*On the roof, there is a small room with an [[Energy Sword]] also known as the "REX" sword because of the rocks next to it. It is also called "Excalibur" because it is sticking out of a rock. | *On the roof, there is a small room with an [[Energy Sword]] also known as the "REX" sword because of the rocks next to it. It is also called "Excalibur" because it is sticking out of a rock. | ||
*The building with the Blind Skull has four grenades that are stacked by the skull and a | *The building with the Blind Skull has four grenades that are stacked by the skull and a spotter’s scope. | ||
*In the level, a man can be heard broadcasting [[Outskirts announcements|announcements in Swahili]] through a megaphone. Some megaphones can be found on the walls of buildings and on the highway tunnel. | *In the level, a man can be heard broadcasting [[Outskirts announcements|announcements in Swahili]] through a megaphone. Some megaphones can be found on the walls of buildings and on the highway tunnel. | ||
*There is an [[Invincible Warthog]] on this level. | *There is an [[Invincible Warthog]] on this level. | ||
*You can get a [[Scarab Gun]] on this level. | *You can get a [[Scarab Gun]] on this level. | ||
*If you melee Johnson past Hotel Zanzibar and then hit him with a vehicle, he will yell strange dialogue that does not come up during regular game play. These lines are very morbid. | *If you melee Johnson past Hotel Zanzibar and then hit him with a vehicle, he will yell strange dialogue that does not come up during regular game play. These lines are very morbid. | ||
===Mistakes=== | ===Mistakes=== | ||
[[ | |||
[[Image:Pelican_Damage_Comparisons.jpg|thumb|The two cutscenes featuring different damaged Pelicans.]] | |||
*The exhaust effects on the Pelican dropships are different from the ones in [[Another Day at the Beach]]. | *The exhaust effects on the Pelican dropships are different from the ones in [[Another Day at the Beach]]. | ||
*The Warthogs in the first cutscene have no drivers. | *The Warthogs in the first cutscene have no drivers. | ||
*In the beginning of the level you can get an [[SMG]] with more ammo than usual, 240 to be exact. | *In the beginning of the level you can get an [[SMG]] with more ammo than usual, 240 to be exact. | ||
*It's possible, on your way to the IWHBYD skull, to see the edge of the world. | *It's possible, on your way to the IWHBYD skull, to see the edge of the world. | ||
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===References=== | ===References=== | ||
*The hotel you go into is called Hotel Zanzibar, which is not as previously thought an obvious reference to the multiplayer level, [[Zanzibar]], as that is slightly illogical and is more likely to be the part of Africa called Zanzibar seeing as New Mombasa is in Africa. | *The hotel you go into is called Hotel Zanzibar, which is not as previously thought an obvious reference to the multiplayer level, [[Zanzibar]], as that is slightly illogical and is more likely to be the part of Africa called Zanzibar seeing as New Mombasa is in Africa. | ||
*In both the second levels of | *In both the second levels of [[Halo: Combat Evolved]] and [[Halo 2]], a [[UNSC]] craft ferrying Master Chief crashes. The Pelican that Master Chief rides on crashes, just like the lifeboat that he rode on in Halo: CE. However, unlike the latter, [[List of "seven" references in Halo|7]] marines survive. | ||
*There are 7 waves of Elites if you get the IWHBYD skull | *There are [[7]] waves of Elites if you get the IWHBYD skull. The [[7]] waves of Elites most likely comes from [[Bungie]]'s obsession for [[7]] references. | ||
*The beginning of the first cutscene was used in a spoof Geico commercial. | *The beginning of the first cutscene was used in a spoof Geico commercial. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*It is possible to get an Energy Sword on Easy by boarding an Ultra Elite driving a Ghost, and then get out of the Ghost and attack it until it takes out the Sword. | *It is possible to get an Energy Sword on Easy by boarding an Ultra Elite driving a Ghost, and then get out of the Ghost and attack it until it takes out the Sword. | ||
*Because Outskirts is the first part of a two-part level, your weapons will carry over to [[Metropolis]], unless one of your weapons is a Rocket Launcher | *Because Outskirts is the first part of a two-part level, your weapons will carry over to [[Metropolis]], unless one of your weapons is a Rocket Launcher. If you finish Outskirts with a Rocket Launcher, you will start Metropolis with a Battle Rifle and an SMG. The same is true for M6C Magnums. | ||
*At the start of the level if you get the Sniper Rifle from Johnson and jump up to the building you would normally ride the Phantom you will have a great sniping position. | *At the start of the level if you get the Sniper Rifle from Johnson and jump up to the building you would normally ride the Phantom you will have a great sniping position. | ||
*On all but three of the glass panels (at the start of the level on building in the courtyard) you will fall through unless you are running. | *On all but three of the glass panels (at the start of the level on building in the courtyard) you will fall through unless you are running. | ||
*It is possible to complete this level on all difficulties without having to shoot your hand held weapon once. Immediately, go out into the courtyard, go to the left down the street, into an alley, and hop on the roofs. Jump from roof to roof until you reach the Zanzibar hotel. Then, go in and let your marines take out the Grunts and Elites. Whoever they don't kill you can beat down. Then, get in a Ghost or Warthog and drive through the rest of the level without getting out. | *It is possible to complete this level on all difficulties without having to shoot your hand held weapon once. Immediately, go out into the courtyard, go to the left down the street, into an alley, and hop on the roofs. Jump from roof to roof until you reach the Zanzibar hotel. Then, go in and let your marines take out the Grunts and Elites. Whoever they don't kill you can beat down. Then, get in a Ghost or Warthog and drive through the rest of the level without getting out. | ||
* | *This is the only level in all three games where there are [[Shadows]]. | ||
*There is a hidden Sniper Rifle on the building where two [[ | *Before meeting the Shadows, you can hear the same ringing bell which is at the beginning of [[Blow Me Away]]. | ||
*There is a hidden Sniper Rifle on the building where two [[Jackals]] appear after Johnson leaves. | |||
*It is possible to save up to six Warthogs on this level if they come out. | *It is possible to save up to six Warthogs on this level if they come out. | ||
*You can get on top of most buildings with the Sputnik Skull turned on. | *You can get on top of most buildings with the Sputnik Skull turned on. | ||
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*The crashed Pelican first seen when arriving at the beach is the same one that crashed in, [[Another Day at the Beach]]. | *The crashed Pelican first seen when arriving at the beach is the same one that crashed in, [[Another Day at the Beach]]. | ||
*The very first Grunt you encounter in this level will always turn his back to you if you advance towards him, giving you a free assassination. | *The very first Grunt you encounter in this level will always turn his back to you if you advance towards him, giving you a free assassination. | ||
*If | *If Pete Stacker is killed at Hotel Zanzibar, then the music in the hallway will not play. | ||
*Using the turret on the main building in the courtyard at the beginning of the level, you can kill the two Hunters quite easily as they enter through the gate. This can be a very useful tactic on higher difficulty settings. | *Using the turret on the main building in the courtyard at the beginning of the level, you can kill the two Hunters quite easily as they enter through the gate. This can be a very useful tactic on higher difficulty settings. | ||
*At the beginning of the level, the last Marine to clear the Pelican crash site will often get injured by a piece of falling debris. | *At the beginning of the level, the last Marine to clear the Pelican crash site will often get injured by a piece of falling debris. | ||
==Gallery== | ==Gallery== | ||
== | <gallery widths="150" orientation="landscape"> | ||
File:Mombasa.jpg|Pelican Dropships flying to New Mombasa. Regret's Ship is in the background with its [[Gravity Lift]] activated. | |||
File:Unsc convoy.jpg|A [[UNSC]] convoy. | |||
File:Mombasa.jpg|Pelican | File:Masterchief with sniper.jpg|John-117 and ODST defending New Mombasa from Covenant forces. | ||
File:Unsc convoy.jpg|A | |||
File:Masterchief with sniper | |||
</gallery> | </gallery> | ||
== | ==Related Links== | ||
===Internal Links=== | |||
===Internal | |||
*[[Suicidal Jackal]] | *[[Suicidal Jackal]] | ||
*[[Invincible Warthog]] | *[[Invincible Warthog]] | ||
{{succession box | before = ''[[Cairo Station]]'' | title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Outskirts''''' |after = ''[[Metropolis (Level)|Metropolis]]''}} | {{succession box | before = ''[[Cairo_Station (Level)|Cairo Station]]'' | title = [[Halo 2 Campaign|''Halo 2'' Campaign Missions]] | years = '''''Outskirts''''' |after = ''[[Metropolis (Level)|Metropolis]]''}} | ||
{{Levels | {{Levels}} | ||
[[Category:Halo 2 Campaign]] | |||
[[Category:Levels]] |