Editing Outskirts/Walkthrough
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*[[BR55 Battle Rifle|Battle Rifle]] | *[[BR55 Battle Rifle|Battle Rifle]] | ||
*[[M7/Caseless Submachine Gun|SMG]] | *[[M7/Caseless Submachine Gun|SMG]] | ||
*[[ | *[[SRS99C-S2 AM sniper rifle|Sniper Rifle]] | ||
*[[M19 SSM Rocket Launcher|Rocket Launcher]] | *[[M19 SSM Rocket Launcher|Rocket Launcher]] | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
* | *[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[Type-50 particle beam rifle|Particle Beam Rifle]] | *[[Type-50 particle beam rifle|Particle Beam Rifle]] | ||
*[[Type-1 Energy Weapon/Sword|Energy Sword]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]] | *[[M41 Light Anti-Aircraft Gun|M41 LAAG]] | ||
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*[[M12 Light Reconnaissance Vehicle|Warthog]] | *[[M12 Light Reconnaissance Vehicle|Warthog]] | ||
*[[Type-32 Rapid Assault Vehicle|Ghost]] | *[[Type-32 Rapid Assault Vehicle|Ghost]] | ||
*[[ | *[[Type-29 Shadow|Shadow]] (turret only) | ||
*[[ | *[[Type-47A Scarab|Scarab]] (non-drivable) | ||
*[[ | *[[Type-52 Troop Carrier|Phantom]] (non-drivable) | ||
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | *[[Dropship 77-Troop Carrier|Pelican]] (non-drivable) | ||
*Covenant [[Assault Carrier]] (non-drivable) | *Covenant [[Assault Carrier]] (non-drivable) | ||
*[[UNSC | *[[UNSC Frigate|Frigate]] [[UNSC In Amber Clad]] (cutscene only) | ||
==Easy Walkthrough== | ==Easy Walkthrough== | ||
===Part 01: They'll Regret That Too=== | ===Part 01: They'll Regret That Too=== | ||
You'll start off with the [[SMG]] and the [[BR55 Battle Rifle|Battle Rifle]]. Switch to your SMG, then wait for [[Sergeant Johnson]] to get off the crashed [[D77-TC Pelican Dropship|Pelican]]. Swap your SMG for his [[ | You'll start off with the [[SMG]] and the [[BR55 Battle Rifle|Battle Rifle]]. Switch to your SMG, then wait for [[Sergeant Johnson]] to get off the crashed [[D77-TC Pelican Dropship|Pelican]]. Swap your SMG for his [[Sniper Rifle]]. Now, switch back to your Battle Rifle and enter the doorway. There should be a [[Minor Grunt]]. Shoot him in the head with your Battle Rifle or melee him, and continue through the next doorway. | ||
This doorway will lead you into the Courtyard. You'll see a few Jackals and a few Grunts. Take them out with a mixture of [[Fragmentation Grenades]] and Battle Rifle bursts. Continue into the room opposite from where you came from. Again, there should be a few Grunts and an [[Elite]]. The Elite will be Minor or Major, depending on chance. No fret, they are no threat on [[Easy]]. Take them all down with your Battle Rifle. | This doorway will lead you into the Courtyard. You'll see a few Jackals and a few Grunts. Take them out with a mixture of [[Fragmentation Grenades]] and Battle Rifle bursts. Continue into the room opposite from where you came from. Again, there should be a few Grunts and an [[Elite]]. The Elite will be Minor or Major, depending on chance. No fret, they are no threat on [[Easy]]. Take them all down with your Battle Rifle. | ||
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Then, go to the other side and kill the shielded Jackals with your Plasma Rifle. Then, backtrack. You'll need more Sniper Rifle ammo. Jump on the boxes opposite from where you are fighting the Jackals; also, where you came from. Jump up again, and there will be the body of dead Marines and dead Grunts. Strafe over the bodies to find some Sniper Rifle ammo. Then, go back to where the Jackals are. By now, Sergeant Johnson would have left on his Pelican. Follow the pathway down, and it'll lead you into Sniper Alley. There are a load of Jackals and Drones here. | Then, go to the other side and kill the shielded Jackals with your Plasma Rifle. Then, backtrack. You'll need more Sniper Rifle ammo. Jump on the boxes opposite from where you are fighting the Jackals; also, where you came from. Jump up again, and there will be the body of dead Marines and dead Grunts. Strafe over the bodies to find some Sniper Rifle ammo. Then, go back to where the Jackals are. By now, Sergeant Johnson would have left on his Pelican. Follow the pathway down, and it'll lead you into Sniper Alley. There are a load of Jackals and Drones here. | ||
Kill all the Jackal Snipers with your Sniper Rifle, (if you need more sniper ammo go to the dead Jackal Sniper and take it's beam rifle) then take down the Drones and Jackals with your Plasma Rifle. Then, go ahead and follow your Marines into a pathway. A Sniper Jackal should come out. Stick it with a Plasma Grenade or snipe it. Take down all enemies here, there should be a few Jackal Snipers, few Grunts and a few Elites. Swap your Plasma Rifle for the dead Elites Plasma Rifle, as it should be running low on ammo by now. If you are playing on a harder difficulty such as [[Heroic]] or [[Legendary]], try to be careful,as there are also hidden Jackals in the ruined buildings and on the rooftops. There will also be two Elites of higher ranks, [[Zealot|one carries a sword]] and [[ | Kill all the Jackal Snipers with your Sniper Rifle, (if you need more sniper ammo go to the dead Jackal Sniper and take it's beam rifle) then take down the Drones and Jackals with your Plasma Rifle. Then, go ahead and follow your Marines into a pathway. A Sniper Jackal should come out. Stick it with a Plasma Grenade or snipe it. Take down all enemies here, there should be a few Jackal Snipers, few Grunts and a few Elites. Swap your Plasma Rifle for the dead Elites Plasma Rifle, as it should be running low on ammo by now. If you are playing on a harder difficulty such as [[Heroic]] or [[Legendary]], try to be careful,as there are also hidden Jackals in the ruined buildings and on the rooftops. There will also be two Elites of higher ranks, [[Zealot|one carries a sword]] and [[Spec-Ops Elite|the other is invisible]]. | ||
Once you're done, either go left or right to confront some Grunts & Elites in Hotel Zanzibar. Kill the Elite as he poses more of a threat with his turret, then kill the Grunts, who would all be Minor or Major. | Once you're done, either go left or right to confront some Grunts & Elites in Hotel Zanzibar. Kill the Elite as he poses more of a threat with his turret, then kill the Grunts, who would all be Minor or Major. | ||
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If you want, you can use/abuse Johnson's invincibility and force him over the edge; he'll then take out the Hunters, as he can't die. It is often entertaining to give him a Plasma Pistol and watch him take down the Hunters. | If you want, you can use/abuse Johnson's invincibility and force him over the edge; he'll then take out the Hunters, as he can't die. It is often entertaining to give him a Plasma Pistol and watch him take down the Hunters. | ||
On the other side of the designated landing zone, Jackals await - and they have a sniper among their numbers. you'll find a welcome ammo supply in a niche and you'll discover a handy Sniper Rifle on the level above it. just jump on the boxes to reach it. You can take the jackals out with some grenades but your first priority should always be the sniper. Never underestimate them as not even the Master Chief can survive two well-aimed shots from a [[Type-50 particle beam rifle]]. | On the other side of the designated landing zone, Jackals await - and they have a sniper among their numbers. you'll find a welcome ammo supply in a niche and you'll discover a handy [[Sniper Rifle]] on the level above it. just jump on the boxes to reach it. You can take the jackals out with some grenades but your first priority should always be the sniper. Never underestimate them as not even the Master Chief can survive two well-aimed shots from a [[Type-50 particle beam rifle]]. | ||
At this point a Pelican picks up Sergeant Johnson, looks like you're on your own again. | At this point a Pelican picks up Sergeant Johnson, looks like you're on your own again. | ||
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===Part 01: They'll Regret That Too=== | ===Part 01: They'll Regret That Too=== | ||
After you leave the crash site, advance quickly to the large building. Don't take [[Avery Junior Johnson|Johnson]]'s sniper rifle; you will not need it yet. Go to the second floor and fight off the waves of enemies. Keep an eye on the rooftops or you will be [[Jackal Sniper|sniped]]. Swap your [[M7/Caseless Submachine Gun|SMG]] for a [[Type-25 Directed Energy Pistol|Plasma Pistol]] as soon as possible—use the [[Noob Combo]] on the [[Sangheili|Elites]] and (if you wish) the shielded [[Kig-yar|Jackals]]. But for the latter, stick-flicking is preferable. When you encounter the [[Yanme'e|Drones]], use your [[BR55 Battle Rifle|Battle Rifle]]—nothing else is particularly effective. To kill the [[Mgalekgolo|Hunters]], take Johnson's rifle. Stick the Hunters with [[ | After you leave the crash site, advance quickly to the large building. Don't take [[Avery Junior Johnson|Johnson]]'s [[SRS99C-S2 AM sniper rifle|rifle]]; you will not need it yet. Go to the second floor and fight off the waves of enemies. Keep an eye on the rooftops or you will be [[Jackal Sniper|sniped]]. Swap your [[M7/Caseless Submachine Gun|SMG]] for a [[Type-25 Directed Energy Pistol|Plasma Pistol]] as soon as possible—use the [[Noob Combo]] on the [[Sangheili|Elites]] and (if you wish) the shielded [[Kig-yar|Jackals]]. But for the latter, stick-flicking is preferable. When you encounter the [[Yanme'e|Drones]], use your [[BR55 Battle Rifle|Battle Rifle]]—nothing else is particularly effective. To kill the [[Mgalekgolo|Hunters]], take Johnson's rifle. Stick the Hunters with [[Type-1 Antipersonnel Grenade|Plasma Grenades]]. Unlike in the [[Halo: Combat Evolved|first ''Halo'' game]], this will cause them to turn around and retreat, giving you a straight [[No-Scoping|shot]] at its weak spot. | ||
Alternatively, in the first hallway, [[Crouch Jump|crouch-jump]] to the light fixture, then again to the roof area where you find the [[Halo 2 skulls#Blind|Blind Skull]]. But don't grab it; instead, circle around sharply to the left and jump across. Turn right and [[Explosive jumping|grenade jump]] to the ledge above you. Turn left and jump to the lower roof. Behind the roof and to the right, you can jump to a higher roof (unless you want to skip the whole section). Jump to the balcony of the building to the left, cross the beam, and grenade jump to the roof of the black building. This is the best sniper spot for this section. If you want to pursue this option, take Johnson's rifle in exchange for your SMG from the start. Remember: keep an eye everywhere for snipers. Known snipers: | Alternatively, in the first hallway, [[Crouch Jump|crouch-jump]] to the light fixture, then again to the roof area where you find the [[Halo 2 skulls#Blind|Blind Skull]]. But don't grab it; instead, circle around sharply to the left and jump across. Turn right and [[Explosive jumping|grenade jump]] to the ledge above you. Turn left and jump to the lower roof. Behind the roof and to the right, you can jump to a higher roof (unless you want to skip the whole section). Jump to the balcony of the building to the left, cross the beam, and grenade jump to the roof of the black building. This is the best sniper spot for this section. If you want to pursue this option, take Johnson's rifle in exchange for your SMG from the start. Remember: keep an eye everywhere for snipers. Known snipers: | ||
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After they are down, go back and stock up on sniper ammo. The Elites are too much of a threat on the ground with snipers around, so jump to the rooftops. To do this, go to the area with the methane tanks, face left (looking from where you came) along the leftmost edge of the ledge. Crouch-jump to the awning, then to the beam. Crouch under the higher awning, then jump to the next awning, then the roof. Hotel Zanzibar is in the direction you faced when you first jumped from the ground. Jump across the alleyway, then jump past the covered bridge and turn around. Kill the sniper with a Battle Rifle (sometimes you will see him spawn), then continue to the ramp. To the left-forward, low, another sniper will appear. Kill him (again with a Battle Rifle) then drop down to the one-story building with the damaged roof. [[Assassination|Assassinate]] the three [[Unggoy|Grunts]], then enter Hotel Zanzibar. | After they are down, go back and stock up on sniper ammo. The Elites are too much of a threat on the ground with snipers around, so jump to the rooftops. To do this, go to the area with the methane tanks, face left (looking from where you came) along the leftmost edge of the ledge. Crouch-jump to the awning, then to the beam. Crouch under the higher awning, then jump to the next awning, then the roof. Hotel Zanzibar is in the direction you faced when you first jumped from the ground. Jump across the alleyway, then jump past the covered bridge and turn around. Kill the sniper with a Battle Rifle (sometimes you will see him spawn), then continue to the ramp. To the left-forward, low, another sniper will appear. Kill him (again with a Battle Rifle) then drop down to the one-story building with the damaged roof. [[Assassination|Assassinate]] the three [[Unggoy|Grunts]], then enter Hotel Zanzibar. | ||
The hallway is dark, but it isn't too bad. Be ready for an [[Ultra Elite]] and several Grunts. Continue outside and kill any Covenant in the area. Take cover from the [[ | The hallway is dark, but it isn't too bad. Be ready for an [[Ultra Elite]] and several Grunts. Continue outside and kill any Covenant in the area. Take cover from the [[Type-52 Troop Carrier|Phantom]]'s cannons, then deal with the infantry. Go to the bridge and look right. Destroy the [[Type-32 Rapid Assault Vehicle|Ghosts]]. Once they're scrap, get in the [[Warthog]]. | ||
===Part 02: A Day at the Beach=== | ===Part 02: A Day at the Beach=== | ||
Drive around to the [[ | Drive around to the [[Anti-Aircraft Battery|AA battery]]. First snipe the Jackal, then kill the Elites with your sniper or the [[M41 Light Anti-Aircraft Gun|LAAG]]. Don't try to splatter. Drive around the bend, then kill everyone in the structure ahead of you. There is an Ultra and a few Ghosts, as well as a Phantom. Go to the structure that the Marines are using as a hold-out and swap your Battle Rifle for a [[M19 SSM Rocket Launcher|Rocket Launcher]]. Snipe the enemies, including the Jackal on the tower that is 200 meters away. If you see a Ghost, scrap it with a tracking rocket. Beware of orbital insertion pods and additional Ghosts, then continue to the tunnel. | ||
===Speed Zone Ahead=== | ===Speed Zone Ahead=== | ||
Take a Ghost or a Warthog (It is recommended to take the Warthog because the Marine on the LAAG provides some firepower) and drive past the Covenant barricades. Alternatively, you can stop about 60 meters from them and drive back and forth perpendicular to the tunnel while the LAAG does the killing work. As much as you may like the “flying Warthog,” avoid driving off a high ramp. Your flight will be uncontrolled and your Warthog will take damage when it lands. When you reach the convoy of | Take a Ghost or a Warthog (It is recommended to take the Warthog because the Marine on the LAAG provides some firepower) and drive past the Covenant barricades. Alternatively, you can stop about 60 meters from them and drive back and forth perpendicular to the tunnel while the LAAG does the killing work. As much as you may like the “flying Warthog,” avoid driving off a high ramp. Your flight will be uncontrolled and your Warthog will take damage when it lands. When you reach the convoy of [[Type-29 Shadow]]s, drive past them (or kill the drivers and gunners), then drive past the [[Shade]]s and Ghosts. This will require you to drive under the parked Shadow. Continue through the tunnel to end the level. | ||
== Speed Run Walkthrough == | == Speed Run Walkthrough == |