Editing Osiris (level)/Walkthrough
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Title|Osiris/Walkthrough}} | {{Title|Osiris/Walkthrough}} | ||
{{Walkthrough | {{Walkthrough Infobox | ||
|era = [[File:H5G-KeyArt-Vertical.jpg|40px|link=Halo: Reach]] | |||
|prev = | |prev = | ||
|next = [[Blue Team (level)/Walkthrough|Blue Team]] | |next = [[Blue Team (level)/Walkthrough|Blue Team]] | ||
|name = Osiris | |name = Osiris | ||
|image = [[File:H5G- | |image = [[File:H5G-Concept-Kamchata-Skyfall.jpg|270px]] | ||
|player = | |player = | ||
* 1st player: [[Jameson Locke]] | * 1st player: [[Jameson Locke]] | ||
Line 19: | Line 18: | ||
*[[M45 shotgun#M45D Tactical Shotgun|M45D shotgun]] | *[[M45 shotgun#M45D Tactical Shotgun|M45D shotgun]] | ||
*[[MA5D assault rifle]] | *[[MA5D assault rifle]] | ||
*[[M20 | *[[M20 SMG|M20 submachine gun]] | ||
*[[M395 DMR]] | *[[M395 DMR]] | ||
|enemies = | |enemies = | ||
*[[ | *[[Covenant]] | ||
**[[Sangheili]] | **[[Sangheili]] | ||
***[[Sangheili Storm]] | ***[[Sangheili Storm]] | ||
***[[Sangheili Warrior]] | ***[[Sangheili Warrior]] | ||
**[[Kig- | **[[Kig-yar]] | ||
***[[Kig-Yar Storm]] | ***[[Kig-Yar Storm]] | ||
***[[Kig-Yar Heavy]] | ***[[Kig-Yar Heavy]] | ||
Line 34: | Line 33: | ||
**[[Promethean Crawler]] | **[[Promethean Crawler]] | ||
**[[Alpha Crawler]] | **[[Alpha Crawler]] | ||
**[[ | **[[Promethean Soldier]] | ||
**[[Promethean Knight]] | **[[Promethean Knight]] | ||
|skulls = | |||
|skulls = | |||
}} | }} | ||
This is a walkthrough for the first level of ''[[Halo 5: Guardians]]'', [[Osiris (level)|Osiris]]. It is written for play at [[Legendary]] and [[Heroic]] difficulty. | This is a walkthrough for the first level of ''[[Halo 5: Guardians]]'', [[Osiris (level)|Osiris]]. It is written for play at [[Legendary]] and [[Heroic]] difficulty. | ||
==Level notes== | ==Level notes== | ||
*Osiris is a rather narrow level, so cover is a must. You don't always have | *Osiris is a rather narrow level, so cover is a must. You don't always have long sight lines here, so don't expect to easily stay back to snipe everything. | ||
*Forerunner weapons have been vastly improved over ''Halo 4'' | *Forerunner weapons have been vastly improved over ''Halo 4'''s versions. Now many of them have greater range, better accuracy, and even tracking abilities. | ||
*The new Soldier enemies leap and teleport too fast to easily use the [[noob combo]] on them. The Boltshot is a better way to deal with them. | *The new Soldier enemies leap and teleport too fast to easily use the [[noob combo]] on them. The Boltshot is a better way to deal with them. | ||
*Unlike Elites but like ''[[Halo 3]]'' | *Unlike Elites but like ''[[Halo 3]]'''s Brutes, Soldiers' shields do not recharge when broken. Don't pursue one that flees when its shield is downed; he may lure you into am ambush. | ||
*Stay close to your team for firepower and revives, and order them to stick close to you. If any of them get downed, you can order a teammate to revive them, including through walls. | *Stay close to your team for firepower and revives, and order them to stick close to you. If any of them get downed, you can order a teammate to revive them, including through walls. | ||
*Never engage a Soldier with a Lightrifle while your shields are down. You ''will'' lose. | *Never engage a Soldier with a Lightrifle while your shields are down. You ''will'' lose. | ||
*Watch out for glowing purple | *Watch out for glowing purple glares. That means more enemies are teleporting in. | ||
==Level Start== | ==Level Start== | ||
Line 65: | Line 55: | ||
*'''Buck''': "Aye." | *'''Buck''': "Aye." | ||
Your landing area is no worry, as the debris from the ship you were running from wipes them out immediately. But before you leave the crash site so quickly, there's an option you need to know. To your right, on a ledge above the ship's debris, is a [[combat knife]] stabbed into the snow. If you shoot or melee it, it will light on fire and change many of the weapon caches from Forerunner weapons to human weapons. There are seven hidden knives in total, and shooting them all unlocks a hidden boss fight. If you want greater weapon selection, you can shoot the knife for more. But if you'd rather complete the level the canonical way, then ignore it and move on to the first area. Refer to [[Flaming | Your landing area is no worry, as the debris from the ship you were running from wipes them out immediately. But before you leave the crash site so quickly, there's an option you need to know. To your right, on a ledge above the ship's debris, is a [[combat knife]] stabbed into the snow. If you shoot or melee it, it will light on fire and change many of the weapon caches from Forerunner weapons to human weapons. There are seven hidden knives in total, and shooting them all unlocks a hidden boss fight. If you want greater weapon selection, you can shoot the knife for more. But if you'd rather complete the level the canonical way, then ignore it and move on to the first area. Refer to [[Flaming Knives on Osiris|here]] to read the location of all the knives. | ||
===The Crawler Assault=== | ===The Crawler Assault=== | ||
Line 80: | Line 70: | ||
It should be safe now to move up. A few more Grunts and possibly the Elite may be alive past the platforms, but they'll be distracted by the Crawlers. Take them out before headshotting the Crawlers. Be careful not too move up far, as the Crawlers' tracking shots can easily overwhelm you. Most will charge but one Crawler likes to hold position and snipe from the far end of the valley. Take it out if you see it being an annoyance. | It should be safe now to move up. A few more Grunts and possibly the Elite may be alive past the platforms, but they'll be distracted by the Crawlers. Take them out before headshotting the Crawlers. Be careful not too move up far, as the Crawlers' tracking shots can easily overwhelm you. Most will charge but one Crawler likes to hold position and snipe from the far end of the valley. Take it out if you see it being an annoyance. | ||
Vale might say at this point that the area is clear, but it really isn't. More Crawlers will teleport in as you head up to the far end. They come from around a tall rock, so surprise them with a grenade and pick off the rest. After them, the area should be clear. There will be a brief Soldier encounter in the climb to the next area, but they don't fight, just flee. Before you leave, grab a new weapon to replace your likely near empty pistol. The [[Open Hand]] is a good replacement; it's hidden on a ledge to the left of where the Soldiers are seen. Climb up to the ledge and crouch walk over to nab it. | Vale might say at this point that the area is clear, but it really isn't. More Crawlers will teleport in as you head up to the far end. They come from around a tall rock, so surprise them with a grenade and pick off the rest. After them, the area should be clear. There will be a brief Soldier encounter in the climb to the next area, but they don't fight, just flee. Before you leave, grab a new weapon to replace your likely near empty pistol. The [[Z-110 Boltshot#Open Hand|Open Hand]] is a good replacement; it's hidden on a ledge to the left of where the Soldiers are seen. Climb up to the ledge and crouch walk over to nab it. | ||
===The Curving Valley=== | ===The Curving Valley=== | ||
Line 95: | Line 85: | ||
As you move up and more enemies arrive, stick to the right side to take out Crawlers. Four more Soldiers will be on the outer edges of the valley, two on the left and two on the right. They each have lightrifles, so carefully use the Open Hand-battle rifle combo on each. If you run low on Open Hand ammo, offer it to a teammate and grab another boltshot; it'll only take an extra burst to drop shields. If you run out of battle rifle ammo, use the lightrifle instead. Clear out the right side first; its greater height means the Soldiers on it will be able to snipe you from farther in the map. Then clear out the left side. From a mid to long range distance, as close range will make them either leap away or toss grenades. | As you move up and more enemies arrive, stick to the right side to take out Crawlers. Four more Soldiers will be on the outer edges of the valley, two on the left and two on the right. They each have lightrifles, so carefully use the Open Hand-battle rifle combo on each. If you run low on Open Hand ammo, offer it to a teammate and grab another boltshot; it'll only take an extra burst to drop shields. If you run out of battle rifle ammo, use the lightrifle instead. Clear out the right side first; its greater height means the Soldiers on it will be able to snipe you from farther in the map. Then clear out the left side. From a mid to long range distance, as close range will make them either leap away or toss grenades. | ||
When they're cleared, that leaves one last part of the valley, a hill where four Soldiers are defending the entrance to the next area. The first two Prometheans tend to be more aggressive, so they can be lured out of cover. Either break the ice walls to the right of the valley or circle around the left platform to get in easier range for your Boltshot. The last two should then be flanked via the right ice wall path. While the Soldiers are distracted by your teammates, surprise them with an attack from the side. Sometimes you can even get an [[assassination]] on them this way. When Locke says the area is clear, then you've completed the valley | When they're cleared, that leaves one last part of the valley, a hill where four Soldiers are defending the entrance to the next area. The first two Prometheans tend to be more aggressive, so they can be lured out of cover. Either break the ice walls to the right of the valley or circle around the left platform to get in easier range for your Boltshot. The last two should then be flanked via the right ice wall path. While the Soldiers are distracted by your teammates, surprise them with an attack from the side. Sometimes you can even get an [[assassination]] on them this way. When Locke says the area is clear, then you've completed battling in the valley. | ||
===The Steep Hill=== | |||
The next two rooms are transition areas, an introduction to the Artemis and a peek at the [[Kraken]]. But before you go, there is a weapon worth noting. On the edge of the cliff where the Kraken is spotted, two special scattershots, the [[Z-180 Scattershot#Loathsome Thing|Loathsome Thing]], can be found. One is on the left and the other is on the right. It's a fast and powerful close-range weapon, especially when scoped in, so consider grabbing it and giving the other to a teammate. If you need to trade it to do so, there are weapons by the door where you entered the cave from the security station. | |||
===The Steep Hill | |||
===The Temple Interior=== | ===The Temple Interior=== | ||
{{succession box |before = N/A | title =''Halo 5: Guardians'' Campaign Walkthrough for: | years = '''''Osiris''''' |after = ''[[Blue Team (level)/Walkthrough|Blue Team]]''}} | {{succession box |before = N/A | title =''Halo 5: Guardians'' Campaign Walkthrough for: | years = '''''Osiris''''' |after = ''[[Blue Team (level)/Walkthrough|Blue Team]]''}} | ||
[[Category: | [[Category:Walkthrough]] |