Editing Orbital
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==Setting== | ==Setting== | ||
{{Main|Quito Space Tether}} | {{Main|Quito Space Tether}} | ||
Orbital takes place inside the docking-station for the [[Quito Space Tether]], a [[space elevator]] above South America that transports cargo and people in and out of the [[Earth]]'s atmosphere easily. The map is the setting of the [[Epilogue]] in ''[[Halo 3: ODST]]''. The map contains plaques dedicated to Doctors [[Tobias Fleming Shaw]] and [[Wallace Fujikawa]], the creators of the [[Shaw-Fujikawa Translight Engine]]. Orbital also contains many aesthetic elements, such as windows showing the Earth, electronic devices like display screens, escalators, and even a video phone. Overall the map has a feel of advanced technology. | Orbital takes place inside the docking-station for the [[Quito Space Tether]], a [[space elevator]] above South America that transports cargo and people in and out of the [[Earth]]'s atmosphere easily. The map is the setting of the [[Epilogue]] in ''[[Halo 3: ODST]]''. The map contains plaques dedicated to Doctors [[Tobias Fleming Shaw]] and [[Wallace Fujikawa]], the creators of the [[Shaw-Fujikawa Translight Engine]]. Orbital also contains many aesthetic elements, such as windows showing the Earth, electronic devices like display screens, escalators, and even a video phone. Overall the map has a feel of advanced technology.<ref name="gameinformer"/> | ||
==Design== | ==Design== | ||
It is said to be best for asymmetrical objective games, like [[Capture the Flag]] and [[Assault]], but also has some natural deadlocks that makes [[Slayer]] interesting and [[Infection]] "terrifying". It's essentially two overlapping hallways in horseshoe shaped levels, so each team can see the other one's spawn through a window above or below them, but they are separated. Both bases of the map have operable doors that are important for objective games. | It is said to be best for asymmetrical objective games, like [[Capture the Flag]] and [[Assault]], but also has some natural deadlocks that makes [[Slayer]] interesting and [[Infection]] "terrifying". It's essentially two overlapping hallways in horseshoe shaped levels, so each team can see the other one's spawn through a window above or below them, but they are separated. Both bases of the map have operable doors that are important for objective games.<ref name="gameinformer"/> It's a two-story map, and one base is located at the end of the second level hallway. The middle of the connecting horseshoes features a chasm which separates both sides, effectively forming a choke point that is crucial to hold. | ||
It was reported in a [[Bungie Weekly Update]] that one part of the map has a deadly chasm, which can be easily traversed once it is "unlocked". However, this seems to have changed since that information was released, long before the map was ever shown. Orbital has several such locks and switches "to disable and enable access to various parts of the map". However, the only switches currently found in the map are the two door switches in either base (that only open the doors, and do not close them). Currently, there is no way to open up other sections of the map. Orbital has been described as cleanly beautiful, yet haunting and having signs of abrupt abandonment. The map has two exits out of either base, plus a small maintenance hallway leading to the upper level. This makes defending on CTF interesting. | It was reported in a [[Bungie Weekly Update]] that one part of the map has a deadly chasm, which can be easily traversed once it is "unlocked". However, this seems to have changed since that information was released, long before the map was ever shown. Orbital has several such locks and switches "to disable and enable access to various parts of the map". However, the only switches currently found in the map are the two door switches in either base (that only open the doors, and do not close them). Currently, there is no way to open up other sections of the map. Orbital has been described as cleanly beautiful, yet haunting and having signs of abrupt abandonment. The map has two exits out of either base, plus a small maintenance hallway leading to the upper level. This makes defending on CTF interesting. |