Editing One Three Zero
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*Keep in mind that Alice must not take damage more than 50% of her health. | *Keep in mind that Alice must not take damage more than 50% of her health. | ||
*The fleeing Grunt is part of the Banished squad northeast from the northwest group of prisoners (two Hellbringer units). | *The fleeing Grunt is part of the Banished squad northeast from the northwest group of prisoners (two Hellbringer units). | ||
**Approaching the northwest group of prisoners from the northeast will likely cause Alice and any friendly units to attack and destroy the squad before the optional objective is discovered, which in turn makes it impossible to complete the objective unless the player restarts the mission. | **Approaching the the northwest group of prisoners from the northeast will likely cause Alice and any friendly units to attack and destroy the squad before the optional objective is discovered, which in turn makes it impossible to complete the objective unless the player restarts the mission. | ||
**Rescue the northeast group of prisoners (8 marines which creates 4 Warthogs) first will give the player Warthogs to chase down the fleeing Grunt. | **Rescue the northeast group of prisoners (8 marines which creates 4 Warthogs) first will give the player Warthogs to chase down the fleeing Grunt. | ||
**The fleeing Grunt moves as fast as Alice, but using Spartan Slam may help reduce the distance. | **The fleeing Grunt moves as fast as Alice, but using Spartan Slam may help reduce the distance. |