Editing One Three Zero
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*'''Hellbringer''': "You're a sight for sore eyes, Spartan. I thought we'd never see you again." | *'''Hellbringer''': "You're a sight for sore eyes, Spartan. I thought we'd never see you again." | ||
*'''Alice-130''': "We're only going to get one shot at a pickup, so let's get everybody before we call for a ride home. Stay close to me and we'll all get out of here together." | *'''Alice-130''': "We're only going to get one shot at a pickup, so let's get everybody before we call for a ride home. Stay close to me and we'll all get out of here together." | ||
''Alice starts leading the Hellbringers to one of the other cells, eliminating every Banished Prison Guard while also taking their supplies from silos when they see it.'' | ''Alice starts leading the Hellbringers to one of the other cells, eliminating every Banished Prison Guard while also taking their supplies from silos when they see it.'' | ||
*'''Alice-130''': "More cells up ahead, break them out of there!" | *'''Alice-130''': "More cells up ahead, break them out of there!" | ||
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==Leader powers== | ==Leader powers== | ||
*Restoration Drones I and II (picked I by default) | *Restoration Drones I and II (picked I by default) | ||
*Archer Missiles I | *Archer Missiles I | ||
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*Keep in mind that Alice must not take damage more than 50% of her health. | *Keep in mind that Alice must not take damage more than 50% of her health. | ||
*The fleeing Grunt is part of the Banished squad northeast from the northwest group of prisoners (two Hellbringer units). | *The fleeing Grunt is part of the Banished squad northeast from the northwest group of prisoners (two Hellbringer units). | ||
**Approaching the northwest group of prisoners from the northeast will likely cause Alice and any friendly units to attack and destroy the squad before the optional objective is discovered, which in turn makes it impossible to complete the objective unless the player restarts the mission. | **Approaching the the northwest group of prisoners from the northeast will likely cause Alice and any friendly units to attack and destroy the squad before the optional objective is discovered, which in turn makes it impossible to complete the objective unless the player restarts the mission. | ||
**Rescue the northeast group of prisoners (8 marines which creates 4 Warthogs) first will give the player Warthogs to chase down the fleeing Grunt. | **Rescue the northeast group of prisoners (8 marines which creates 4 Warthogs) first will give the player Warthogs to chase down the fleeing Grunt. | ||
**The fleeing Grunt moves as fast as Alice, but using Spartan Slam may help reduce the distance. | **The fleeing Grunt moves as fast as Alice, but using Spartan Slam may help reduce the distance. |