Editing One Three Zero

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Era|RW}}
{{Under Construction}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|prev = [[Ascension (Halo Wars 2 level)|Ascension]]
|prev = [[Ascension (Halo Wars 2 level)|Ascension]]
|next = [[The Cartographer]]
|next = [[The Cartographer]]
|game = ''[[Halo Wars 2]]''
|game = ''[[Halo Wars 2]]''
|name = '''''One Three Zero'''''
|name = '''''One Three Zero'''''
|image = [[File:HW2 One Three Zero.jpg|300px]]
|image = [[File:HW2 130.png|300px]]
|player =[[Alice-130]] and [[James Cutter]]
|player =
|date = [[2559|March 28, 2559]]
|date = [[2559|March 28, 2559]]
|place = [[Installation 00]]
|place = [[Installation 00]]
|objective=
|objective=  
*Free the prisoners (4)
*Take control of the research outpost
*Hold the line until extraction
;Optional:
*Keep Alice alive for the entire mission
*Don't let the prison squads die (4)
*Gather all resources (16)
;Bonus:
*Kill the scared Grunt before he flees
*Kill units using Spartan Slam (3)
*Kill units with Lotus Mines (3)
*Kill units with Archer Missiles (3)
}}
}}


Line 33: Line 21:


'''''Mission Briefing'''''
'''''Mission Briefing'''''
*'''Alice-130''': "Start log: senior chief petty officer Alice One-Three-Zero. I managed to make it out of the outpost and I've been tracking an enemy convoy to one of their compounds. They took some of our troops prisoner back there, and I'm not going to leave them behind. I've spotted another research post, and I should be able to use it to send an encrypted message to the Captain. I don't think they're expecting trouble. Time for me to give them some. End log."
*'''Alice-130''': "Start log: senior chief petty officer Alice One-Three-Zero. I managed to make it out of the outpost and I've been tracking an enemy convoy to one of their compounds. They took some of our troops prisoner back there, and I'm not going to leave them behind. I've spotted another research post, and I should be able to use it to send an encrypted message to the Captain. I don't think they're expecting trouble. Time for me to give them some. End log.


'''Mission Summary'''
'''Mission Summary'''
Line 45: Line 33:
'''''{In-game Cutscene}'''''
'''''{In-game Cutscene}'''''


''Alice moves towards one of the prison compounds from upcliff, spotting some Prison Guards in the compound holding two squad of Hellbringers prison.''
''Alice moves towards one of the prison compounds from upcliff, spotting some Prison Guards in the compound holding two squad of Hellbringers prison.
*'''Alice-130''': "We've got hostiles."
*'''Alice-130''': "We've got hostiles."


'''''{Gameplay}'''''
'''''{Gameplay}'''''


''Alice lets the two Spirit dropships pass through. After they are away, she assaults the compound and defeats the guards.''
''Alice lets the Two Spirit dropships pass through. After they are away, she assaults the compound and defeats the guards.''
*'''Hellbringer #1''': "Whoa!"
*'''Hellbringer #1''': "Whoa!"
*'''Hellbringer #2''': "The cavalry's here!"
*'''Hellbringer #2''': "The cavalry's here!"
Line 60: Line 48:
*'''Hellbringer''': "You're a sight for sore eyes, Spartan. I thought we'd never see you again."
*'''Hellbringer''': "You're a sight for sore eyes, Spartan. I thought we'd never see you again."
*'''Alice-130''': "We're only going to get one shot at a pickup, so let's get everybody before we call for a ride home. Stay close to me and we'll all get out of here together."
*'''Alice-130''': "We're only going to get one shot at a pickup, so let's get everybody before we call for a ride home. Stay close to me and we'll all get out of here together."
[[File:HW2 PowerSilo.png|thumb|250px|The Banished [[Power Silo]]s can be destroyed for extra {{HW2Power|[[power]]}}.]]
 
''Alice starts leading the Hellbringers to one of the other cells, eliminating every Banished Prison Guard while also taking their supplies from silos when they see it.''
''Alice starts leading the Hellbringers to one of the other cells, eliminating every Banished Prison Guard while also taking their supplies from silos when they see it.''
*'''Alice-130''': "More cells up ahead, break them out of there!"
*'''Alice-130''': "More cells up ahead, break them out of there!"
Line 95: Line 83:
*'''Alice-130''': "Hope you kept that Cyclops armor in the good shape. Now that we've got everyone, it's time to call home."
*'''Alice-130''': "Hope you kept that Cyclops armor in the good shape. Now that we've got everyone, it's time to call home."


''Three Choppers immediately arrive on the scene. The Cyclopes move to eliminate them.''
'''Three Choppers immediately arrive on the scene. The Cyclopes move to eliminate them.''
*'''Alice-130''': "We can't call the Spirit of Fire on unsecured channels so we need to take control of the old research post here. Let's roll out."
*'''Alice-130''': "We can't call the Spirit of Fire on unsecured channels so we need to take control of the old research post here. Let's roll out."


''Alice and UNSC prisoners advances to the old research post and once Alice reaches there, she calls ''Spirit of Fire'' for extraction.''
''Alice and UNSC prisoners advances to the old research post and once reaches there, she call Spirit of Fire for extraction.''
*'''Alice-130''': "''Spirit of Fire'' Actual, this is Alice One-Three-Zero reporting in."
*'''Alice-130''': "Spirit of Fire Actual, this is Alice One-Three-Zero reporting in."
*'''Captain Cutter''': "Good to hear from you, Alice. How did you make it out?"
*'''Captain Cutter''': "Good to hear from you, Alice. How did you make it out?"
*'''Alice-130''': "Commandeered an enemy vehicle, sir. I've rescued some of our troops and we're ready to get back in the fight."
*'''Alice-130''': "Commandeered an enemy vehicle, sir. I've rescued some of our troops and we're ready to get back in the fight."
*'''Captain Cutter''': "Isabel's got your signal and we're sending in Pelicans to extract you. But she's also intercepted enemy chatter. The Banished are heading to your position now."
*'''Captain Cutter''': "Isabel's got your signal and we're sending in Pelicans to extract you. But she's also intercepted enemy chatter. The Banished are heading to your position now."
*'''Alice-130''': "We'll hold the line until extraction, sir."
*'''Alice-130''': "We'll hold the line until extraction, sir."
*'''Captain Cutter''': "It's too hot for a complete base drop, but the ''Spirit of Fire'' is standing by to lend support."
*'''Captain Cutter''': "It's too hot for a complete base drop, but the Spirit of Fire is standingby to lend support."


''The subtitle says, "We'll make do, sir. Thanks. Alice out." while she speak thanks first before finishing the sentences.''
''The subtitle says, "We'll make do, sir. Thanks. Alice out." while she speak thanks first before finishing the sentences.''
Line 115: Line 103:


''If Alice takes damage to half of her Health Points.''
''If Alice takes damage to half of her Health Points.''
*'''Captan Cutter''': "You're in need of a damage control, One-Three-Zero. Make use of ''Spirit of Fire'' Restoration drones."
*'''Captan Cutter''': "You're in need of a damage control, One-Three-Zero. Make use of Spirit of Fire Restoration Drones."


''If Alice doesn't regenerate her Health Points immediately.''
''If Alice doesn't regenerate her Health Point immediately.''
*'''Captain Cutter''': "The ''Spirit of Fire's'' Restoration drones are online for you, Alice."
*'''Captain Cutter''': "The Spirit of Fire's Restoration drones are online for you, Alice."


''The Banished dispatch Marauders and Wraiths to attack Alice and the prisoners. After repelling them, Alice asks for the remaining time.''
''The Banished dispatched Marauders and Wraiths to attack Alice and the prisoners. After repelling them, Alice asks for the remaining time.''
*'''Alice-130''': "''Spirit of Fire'' Actual, it's getting pretty busy down here, do we have an ETA on that extraction?"
*'''Alice-130''': "Spirit of Fire Actual, it's getting pretty busy down here, do we have an ETA on that extraction?"
*'''Captain Cutter''': "Almost there, Spartan. I just need you to hold on a little longer."
*'''Captain Cutter''': "Almost there, Spartan. I just need you to hold on a little longer."


''The Banished sends more Hunters and Sangheili Rangers to the location, but Alice and the prisoners quickly defeat them.''
''The Banished sends more Hunters and Sangheili Rangers to the location, but Alice and the prisoners quickly defeat them.''


''More Banished, including Jump Pack Brutes, start attacking the Research Post. The UNSC prisoners quickly defeat them.''
''More Banished, including Jump Pack Brutes, start attack the Research Post. The UNSC prisoners quickly defeat them.''


'''''{In-game Cutscene}'''''
'''''{In-game Cutscene}'''''


''More Banished troops arrive. Two Blisterbacks lands, ready to suppress the UNSC prisoners while Alice and the prisoners keep holding them off.''
''More Banished troops arrive. Two Blisterback lands, ready to suppress the UNSC Prisoners while Alice and the Prisoners kept holding them off.''
*'''Alice-130''': "''Spirit of Fire'' Actual, they're throwing everything at us!"
*'''Alice-130''': "Spirit of Fire Actual, they're throwing everything at us!"
*'''Captain Cutter''': "Isabel! Launch Archer missiles, now!"
*'''Captain Cutter''': "Isabel! Launch Archer Missiles, now!"


''The Archer missiles annihilates those who engage the UNSC, but it doesn't stop the Banished from coming. Two Pelicans arrive for extraction.''
''The Archer Missiles annihilates those who engage the UNSC, but it doesn't stop Banished from coming. Two Pelicans arrive for extraction.''
*'''Alice-130''': "That's not going to hold them back, sir!"
*'''Alice-130''': "That's not going to hold them back, sir!"


''More Archer missiles destroy Banished reinforcements. Alice and the rescued UNSC forces make it inside, and the Pelicans fly away from the extraction point.''
''Some Gauss Warthogs are destroyed while holding the line, killing some Hellbringers running for the Pelican. Alice and the remaining Hellbringers make it inside however, and the Pelican flies away from the extraction point.''


''The Pelicans then fly to another battlefield .''
''The Pelican then flies to another battlefield .''
*'''Alice-130''': "Close call. Where are we headed next, sir?"
*'''Alice-130''': "Close call. Where are we headed next, sir?"
*'''Captain Cutter''': "I'm putting those troops under your command so you can continue hit and run operations against the Banished. How would you like to cause them more trouble."
*'''Captain Cutter''': "I'm putting those troops under your command so you can continue hit and run operations against the banished. How would you like to cause them more trouble."
*'''Alice-130''': "Well, I know I'm staying... Only one question, sir. Who are the Banished?"
*'''Alice-130''': "Well, I know I'm staying... Only one question, sir. Who are the Banished?"


Line 148: Line 136:


'''''Level Ends'''''
'''''Level Ends'''''


{{Expand-section}}
{{Expand-section}}


==Leader powers==
==Leader Power Avaiable==
[[File:HW2 LotusMine Campaign.png|thumb|250px|Three [[Lotus anti-tank mine]]s on the level.]]
*Restoration Drones I and II
*Restoration Drones I and II (picked I by default)
*Archer Missiles I
*Archer Missiles I
*Lotus Mine I
*Lotus Mine I
*Battle Hardened I (picked by default)
*Battle Hardened I


==Initial units==
==Trivia==
*Alice-130
===Miscellaneous===
*2000 Supply
*The end of the level features the first occurrence of a defensive objective in the game.
*325 Power


==Strategies==
===Strategies===
===General===
*During the level, the player has very limited resources and can only gain them by destroying the [[Banished]]'s Silos and salvaging their resources.
*During the level, the player has very limited resources and can only gain them by destroying the [[Banished]]'s Silos and salvaging their resources.
*Despite what the dialogue suggests, it is still possible to use Restoration Drones to heal friendly units before reaching the outpost.
*It is recommended to collect as many resources as possible before moving to the outpost; in practice, this means the player must clean the entire map of hostiles and silos.
*On higher difficulties, it's best to let Alice kill most of the enemy units to build up her veterancy, which will help her last longer and do more damage.
*Try to keep units listed on Optional Objective alive as they are key part to unlock the Skulls.
*It may not always be necessary to heal Alice's hijacked vehicle, as she can quickly hijack another Banished vehicle, which effectively removes an enemy unit from play while bolstering friendly forces.
*Do note that player must use Alice as a tank to take damage since Alice and the prisoners are on their own (No Leader Powers) until she can establish contact with Captain Cutter.
 
===Bonus and Optional Objectives===
*Try to keep the rescued units alive as they are key to at least one optional objective.
**Keep Alice just slightly ahead of the other units, so enemies will fire at her instead of the rescued prisoners. Her rechargeable energy shields would save her from taking any health damage as long as the enemies are defeated before her shields are fully drained. This also helps the player save up resources for leader powers or turrets at the outpost rather than using Restoration Drones.
**If the enemy units are attacking a unit other than Alice, command the friendly unit to fall back so Alice becomes the only target for the enemy.
**Put infantry units in garrisons whenever possible. The Hellbringers may have limited range when garrisoned at the outpost, but they can draw vehicle fire while Cyclopes counter the vehicles.
*Despite the wording which suggests the player must ''gather'' the resources from the silos, the objective actually tracks the number of silos being ''destroyed''. That being said, it is recommended to collect as many resources as possible before moving to the outpost; in practice, this means the player must clean the entire map of hostiles and silos.  
**Outside of the outpost which contains 4 Silos in the back, there are 12 Silos scattered around the map. Make sure 12 Silos have been destroyed before moving into the outpost. Players should have 2,540 Supplies and 580 Power before reaching the outpost.
**The gathered resources will be important for calling in Lotus Mine and Archer Missiles for their respective Bonus Objectives.
*Keep in mind that Alice must not take damage more than 50% of her health.
*The fleeing Grunt is part of the Banished squad northeast from the northwest group of prisoners (two Hellbringer units).
**Approaching the northwest group of prisoners from the northeast will likely cause Alice and any friendly units to attack and destroy the squad before the optional objective is discovered, which in turn makes it impossible to complete the objective unless the player restarts the mission.
**Rescue the northeast group of prisoners (8 marines which creates 4 Warthogs) first will give the player Warthogs to chase down the fleeing Grunt.
**The fleeing Grunt moves as fast as Alice, but using Spartan Slam may help reduce the distance.
*Move heavily damaged units to the back of the outpost to prevent losing more than four rescued units.


==Trivia==
===Miscellaneous===
*The [[Halo Wars 2 skulls#Bountiful Harvest|Bountiful Harvest skull]] is awarded upon level completion for losing no more than four friendly units.
*This map shares its geometry with the multiplayer map [[Rift]].
===Mistakes===
===Mistakes===
*The [[M12 Warthog|Warthogs]] that Alice-130 rescues are equipped with [[M68 Gauss cannon]]s in the level's final cutscene, despite being armed with the standard [[M46 Vulcan]] in gameplay.
*Oddly enough, the [[M12 Warthog|Warthogs]] that Alice-130 rescues are equipped with [[M68 Gauss cannon]]s in the level's final cutscene, despite being armed with the standard [[M41 Vulcan]] in gameplay.
*In the final cutscene, Marine squads are shown despite never appearing in the level aside from one Marine squad given at the beginning when playing co-op.


==Gallery==
==Sources==
<gallery>
<references/>
File:HW2 Rift Concept.jpg|Concept art for the level.
</gallery>


{{succession box | before = ''[[Ascension (Halo Wars 2 level)|Ascension]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''One Three Zero''''' |after = ''[[The Cartographer]]''}}
{{succession box | before = ''[[Ascension (Halo Wars 2 level)|Ascension]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''One Three Zero''''' |after = ''[[The Cartographer]]''}}
{{Levels|HW2}}
{{Levels|HW2}}
[[Category:Halo Wars 2 campaign]]
[[Category:Halo Wars 2 Campaign]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

This page is a member of 1 meta category: