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{{ | {{Era|Covenant|Human|UNSC|HCW|Post}} | ||
{{Weapon Infobox | |||
{{Weapon | |||
|image=[[File:H2A T25DER.png|300px]] | |image=[[File:H2A T25DER.png|300px]] | ||
|manufacturer=[[Iruiru Armory]] | |manufacturer=[[Iruiru Armory]]<ref name="essential">'''[[Halo: The Essential Visual Guide]]''', ''page 145''</ref> | ||
|series= | |series= | ||
|type=[[Directed-energy weapon|Directed-energy rifle]] | |type=[[Directed-energy weapon|Directed-energy rifle]]<ref name="bnet">[http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmarifle '''Bungie.net''': ''Type-25 Directed Energy Rifle'']</ref> | ||
|cost= | |cost= | ||
|variant= | |variant=[[Type-25 Brute plasma rifle]]<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/plasma-rifle '''Halo Waypoint''': ''Plasma Rifle'']</ref> | ||
|service=[[War | |service=[[San'Shyuum-Sangheili War]]<br>[[Human-Covenant War]] <br> [[Great Schism]] <br> [[Sangheili civil war]] <br> [[Post-Covenant War conflicts]] | ||
|length={{Convert|62.1|cm|in | |length={{Convert|62.1|cm|in}}<ref name="essential"/><ref name="universe"/> | ||
|width={{Convert|15.4|cm|in | |width={{Convert|15.4|cm|in}}<ref name="universe"/> | ||
|height={{Convert|37.3|cm|in | |height={{Convert|37.3|cm|in}}<ref name="universe"/> | ||
|weight={{Convert|5.9|kg|lb}} | |weight={{Convert|5.9|kg|lb}}<ref name="bnet"/> | ||
|ammotype=Superheated [[plasma]] | |ammotype=Superheated [[plasma]]<ref name="universe"/> | ||
|feed=100 battery units | |feed=100 battery units | ||
|operation= | |operation= | ||
|rate=Fully automatic (360–540 RPM) | |rate=Fully automatic (360–540 RPM)<ref name="bnet"/> | ||
|velocity=126 m/s (413 f/s) | |velocity=126 m/s (413 f/s)<ref name="bnet"/> | ||
|range={{Convert|50|m|ft}}<ref name="bnet"/> | |||
|range={{Convert|50|m|ft}} | |||
}} | }} | ||
{{Quote|You know, it looks delicate and so you feel like you need to hold it kinda gingerly—but then you see an [[Sangheili|Elite]] crack a [[Jiralhanae|Bravo Kilo's]] head with one—the things are built tough.|Anonymous UNSC serviceman | {{Quote|You know, it looks delicate and so you feel like you need to hold it kinda gingerly—but then you see an [[Sangheili|Elite]] crack a [[Jiralhanae|Bravo Kilo's]] head with one—the things are built tough.|Anonymous UNSC serviceman<ref name="bnet"/>}} | ||
The ''''' | The '''Type-25 Directed Energy Rifle'''<ref name="bnet"/> ('''T25 DER'''),<ref name="bnet reach">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28439 '''Bungie.net''': ''Halo: Reach - Ordnance - Plasma Rifle'']</ref> more commonly known as the '''plasma rifle''', is a fully automatic rifle, formerly serving as a [[Covenant]] infantry weapon. The Type-25 DER was the primary weapon of the Covenant's officer corps,<ref name="bnet"/> standard-issue to [[Sangheili]] and [[Jiralhanae]]. However, lower-caste species within the Covenant who had attained significant rank within the [[Covenant military]] were also issued this weapon during operations. The Type-25 DER was one of the earliest and most frequently encountered Covenant [[plasma]] weapons. It occupies a role very similar to the [[human]] [[assault rifle]].<ref name="bnet reach"/> | ||
The earliest iterations of the plasma rifle | The earliest iterations of the plasma rifle were in use by the Sangheili warrior class for millennia, long before the Covenant itself was established. Human researchers of the [[UNSC]]'s [[Office of Naval Intelligence]] believe that the plasma rifle's current design dates back at least five hundred years, with only slight modifications made to the rifle over time.<ref name="universe"/> In the post-[[Human-Covenant War|Covenant War]] era, the T25 DER is still the primary weapon of the [[Swords of Sanghelios]].<ref name="bnet"/> It has also been used infrequently by [[Jul 'Mdama's Covenant faction]].<ref>'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 16|Issue #16]]''</ref> | ||
== | ==Specifications== | ||
===Design details=== | ===Design details=== | ||
{{Quote|It's got no sight-line, it's awkward to hold, and if it overheats it'll cook the hair right off of your wrists.|Anonymous UNSC serviceman | {{Quote|It's got no sight-line, it's awkward to hold, and if it overheats it'll cook the hair right off of your wrists.|Anonymous UNSC serviceman<ref name="bnet"/>}} | ||
[[File:Plasma-rifle 02.png|thumb|180px|left|The schematics of a plasma rifle]] | [[File:Plasma-rifle 02.png|thumb|180px|left|The schematics of a plasma rifle]] | ||
The Type-25 plasma rifle is a battery-powered [[directed-energy weapon]] that is capable of fully automatic fire. | The Type-25 plasma rifle is a battery-powered [[directed-energy weapon]] that is capable of fully automatic fire.<ref name="bnet"/> The plasma rifle consists of two large, semi-automatic weapons welded together with one on top and the other beneath.<ref name="PLAS2">'''[[Halo: The Cole Protocol]]''', ''page 110''</ref> The two segmented portions of the rifle additionally function as large [[plasma]] generator subassemblies.<ref name="universe"/> The pair of curved bodies are joined via the trigger guard,<ref name="PLAS2"/> creating the rifle's distinctive smooth, streamlined shape.<ref name="universe"/> The rifle, like most Covenant weapons, is smooth and aerodynamic, almost organic in appearance.<ref name="PLAS2"/> The plasma rifle's design has only changed slightly over its centuries of service. The weapon's contemporary design was the result of [[Forerunner]] technology, [[Sangheili]] craftsmanship, and [[San'Shyuum]] artistry.<ref name="universe"/> The plasma rifle's design was noted to be jawlike, a design that perhaps unconsciously mimicked a Sangheili's mandibles.<ref>'''[[Halo: Broken Circle]]''', ''page 113'' (Google Play edition)</ref> | ||
Placed atop one another, the rifle's generators fire in a "stagger" pattern taking the slow automatic fire of each individual collimator and combining it at the charging and accelerator poles. This design allows for a faster rate of fire and more rounds per second. Despite the efficiency of the plasma rifle's design, a significant amount of waste heat is produced by the rifle's generators. As a result, the wielder is forced to fire short, controlled bursts or risk overheating; | Placed atop one another, the rifle's generators fire in a "stagger" pattern taking the slow automatic fire of each individual collimator and combining it at the charging and accelerator poles. This design allows for a faster rate of fire and more rounds per second. Despite the efficiency of the plasma rifle's design, a significant amount of waste heat is produced by the rifle's generators. As a result, the wielder is forced to fire short, controlled bursts or risk overheating;<ref name="universe"/> the latter of which is a tendency of the weapon.<ref name="enc335">'''[[Halo Encyclopedia]]''', ''page 335'' (2011)</ref> The side of the weapon has a small temperature gauge. This visually informs the wielder how close the weapon is to overheating.<ref name="PLAS2"/> | ||
Covenant technology possesses no instrumentality, meaning none of the surface controls or triggers | Covenant technology possesses no instrumentality, meaning none of the surface controls or triggers connect in any way [[human]] scientists can understand.<ref>'''[[Halo: Reach]]''', ''[[Dr. Halsey's personal journal]] - November 22nd, 2535''</ref> By late [[2552]], these scientists were awaiting [[Treaty of 2552|treaty]] negotiations with the Sangheili with the aim of receiving specifics of the plasma rifle.<ref name="bnet"/><ref name="enc335"/> | ||
===Ammunition=== | ===Ammunition=== | ||
[[File: | [[File:H2AMLGSpecopsElite.png|thumb|250px|A [[Special Operations Sangheili]] dual-wielding plasma rifles]] | ||
{{Quote|The Type-25 DER has no recoil to speak of; it tears up shields and you can shoot the thing all day long—it's on the heavy side though.|Anonymous UNSC serviceman | {{Quote|The Type-25 DER has no recoil to speak of; it tears up shields and you can shoot the thing all day long—it's on the heavy side though.|Anonymous UNSC serviceman<ref name="bnet"/>}} | ||
The plasma rifle is a [[directed-energy weapon]] that uses [[plasma|superheated ionized gas]] as ammunition. The weapon's inner workings are comprised of several components, including a power cell that keeps the weapon active, powers the magnetic containment field, and carries out the firing cycle. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire between 360 | The plasma rifle is a [[directed-energy weapon]] that uses [[plasma|superheated ionized gas]] as ammunition. The weapon's inner workings are comprised of several components, including a power cell that keeps the weapon active, powers the magnetic containment field, and carries out the firing cycle. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire between 360 to 540 rounds per minute.<ref name="bnet"/> Unlike the [[Type-25 plasma pistol]], the plasma rifle is capable of both semi-automatic and full automatic fire. | ||
The lethality of the Type-25 Directed Energy Rifle is extreme. Injuries inflicted | The lethality of the Type-25 Directed Energy Rifle is extreme. Injuries inflicted to a victim are severe third-degree burns, this type of injury destroys the outer layer of skin and the entire layer beneath; the wound is cauterized instantly upon impact.<ref name="plas3">'''Halo: The Cole Protocol''', ''page 130''</ref><ref>'''[[Halo: The Fall of Reach]]''', ''page 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact,<ref>'''[[Halo: The Flood]]''', ''page 22''</ref> fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. At close range two bursts from the Type-25 DER have enough thermal transfer and kinetic energy to pass through victims with ease,<ref name="plas4">'''Halo: The Cole Protocol''', ''page 129''</ref> close-range impacts can also cause dismemberment of limbs.<ref name="plas3"/> Near-misses can also cause injury to the target, as they produce severe burns to the area they pass; this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''Halo: The Fall of Reach''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris, both non-heated and heated, that may come into contact with a target, with a crippling or lethal effect.<ref>'''Halo: The Cole Protocol''', ''page 15''</ref> Generally two hits from a plasma rifle will kill a light-armored or unarmored target.<ref name="plas4"/> | ||
==Variants== | ==Variants== | ||
[[File:H2A BrutePlasmaRifle.png|thumb|160px|left|A Jiralhanae plasma rifle]] | [[File:H2A BrutePlasmaRifle.png|thumb|160px|left|A Jiralhanae plasma rifle]] | ||
As with most [[Covenant]] weaponry, modifying the plasma rifle was seen as blasphemous at best, [[ | As with most [[Covenant]] weaponry, modifying the plasma rifle was seen as blasphemous at best, [[heretic]]al at worst. This is due to the weapon's incorporation of [[Forerunner]] technology and [[San'Shyuum]] designs. However, a small quantity of plasma rifle variants have been manufactured over the years of its service history. Occasionally, influential clients and heroes of the Covenant—who were considered to be above [[Covenant#Government and politics|Ministry]] sanction—were able to commission Sangheili artisan-armorers to produce custom variants of the plasma rifle to suit their needs.<ref name="universe"/> | ||
One of the most renowned variants of the plasma rifle is the | One of the most renowned variants of the plasma rifle is the [[Type-25 Brute plasma rifle]]. Although most plasma rifles are produced by [[Iruiru Armory]], this variant was manufactured at [[Sacred Promissory]]'s assembly forges on ''[[High Charity]]''. Ordered by the [[Prophet of Truth|High Prophet of Truth]] in preparation for his [[Great Schism|genocide]] against the Sangheili, the variant was modified to tailor to his [[Jiralhanae]] allies' aggressive nature. The rifle was modified to increase rate of fire and damage. Had it not been for the [[Hierarch]]'s blessing, these modifications to the weapon would have been deemed heretical.<ref name="universe"/> | ||
In [[2535]], during the [[Human-Covenant War]], several plasma rifles were modified by [[Kig-Yar]] for [[human]] use. These variants were again covertly sanctioned by the High Prophet of Truth, who had the Kig-Yar install tracking devices into the weapons with the intent of locating [[Earth]] and other [[human colonies]].<ref name="cp229">'''Halo: The Cole Protocol''', ''pages 229-236''</ref> These rifles featured ammo readouts with human numerals | In [[2535]], during the [[Human-Covenant War]], several plasma rifles were modified by [[Kig-Yar]] for [[human]] use. These variants were again covertly sanctioned by the High Prophet of Truth, who had the Kig-Yar install tracking devices into the weapons with the intent of locating [[Earth]] and other [[human colonies]].<ref name="cp229">'''Halo: The Cole Protocol''', ''pages 229-236''</ref> These rifles featured ammo readouts with human numerals<ref name="PLAS2"/> and pop-up sights.<ref name="cp145">'''Halo: The Cole Protocol''', ''pages 145-146''</ref> The Kig-Yar, posing as Covenant deserters, sold these rifles to human [[Insurrectionist]] [[black market]]s in [[the Rubble]].<ref name="cp229"/> The plan failed when the weapons were discovered by the [[Prophet of Regret|High Prophet of Regret]] and was declared to be heresy, resulting in the Hierarch ordering [[Sangheili Zealot|Zealots]] to end the weapon modification.<ref name="cp145"/> | ||
== Gameplay == | == Gameplay == | ||
=== Advantages === | === Advantages === | ||
The Plasma Rifle is a close-to-medium | The Plasma Rifle is a close-to-medium range weapon, and as such can inflict very high damage at that range. The rifle is extremely efficient at killing "soft" targets, while doing lethal amounts of damage to a heavily armored target. Enough infantry equipped with Type-25 rifles can halt enemy infantry advance with its ability to deliver harassing suppressive fire; this tactic is also reflected in the Covenant's combat doctrine: destroy enemy morale with harassing fire from distant or hidden snipers and intimate exposure to the alien-ness of their infantry. SPARTAN-IIs and Elites have been observed to be able to dual-wield plasma rifles, doubling their efficiency in close to medium range combat situations. The Plasma Rifle's high velocity bolt coupled with its kinetic impact to a target can temporarily stun a target like a SPARTAN-II. | ||
=== Disadvantages === | === Disadvantages === | ||
The Plasma Rifle, when fired continuously, overheats very quickly because of the rapid cycling, loading, ignition, and release sequence of energy; to prevent the weapon from being damaged, the Type-25 DER temporarily shuts down and opens heating vents to allow the excess heat to dissipate before the weapon reactivates. This process leaves the weapon inoperable and useless. Careless infantry who are not aware of the function of the Plasma Rifle can get themselves killed because of this. | The Plasma Rifle, when fired continuously, overheats very quickly because of the rapid cycling, loading, ignition, and release sequence of energy; to prevent the weapon from being damaged, the Type-25 DER temporarily shuts down and opens heating vents to allow the excess heat to dissipate before the weapon reactivates. This process leaves the weapon inoperable and useless. Careless infantry who are not aware of the function of the Plasma Rifle can get themselves killed because of this. | ||
The rifle has no known methods of restoring its battery ammunition; as such, when the battery is depleted, the rifle must be discarded or replaced. At | The rifle has no known methods of restoring its battery ammunition; as such, when the battery is depleted, the rifle must be discarded or replaced. At 10% charge level, the plasma rifle will begin to misfire, this is due to the power cell's inability to deliver enough energy to start and complete the ignition and release phase of operation, hampering the operator's use of the weapon. | ||
Although the Plasma Rifle can strike a target at longer ranges, it is not suited for long | Although the Plasma Rifle can strike a target at longer ranges, it is not suited for long range combat, due to two distinct properties of the weapons operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt. The second factor is speed: the faster the bolt goes, the farther the bolt will travel before the magnetic field begins to weaken, causing the temperature of the bolt to cool before the magnetic field becomes unstable and finally dissipates. The bolt also loses velocity and kinetic impact with longer travel distance. | ||
== Changes == | == Changes == | ||
=== ''Halo: Combat Evolved'' === | === ''Halo: Combat Evolved'' === | ||
[[File:Plasma rifle.png||thumb|250px|The Plasma Rifle as it appears in ''Halo: Combat Evolved''.]] | [[File:Plasma rifle.png||thumb|250px|right|The Plasma Rifle as it appears in ''Halo: Combat Evolved''.]] | ||
The Plasma Rifle in ''Halo: Combat Evolved'' kills fully-shielded Spartans in 9 shots; the weapon also holds the unique ability to stun opponents hit by a high amount of plasma rounds: this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed, especially if it is an Elite or Hunter. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. Beware that the Plasma Rifle decreases in accuracy while heating up. However, firing in bursts can counteract this and is much more useful over longer ranges. In the campaign, the Plasma Rifle is best used against the [[Sentinels]] and Elites. Fully charged Plasma Rifles can be obtained by killing Elite [[Combat Forms]] or killing Elites riding on | The Plasma Rifle in ''Halo: Combat Evolved'' kills fully-shielded Spartans in 9 shots; the weapon also holds the unique ability to stun opponents hit by a high amount of plasma rounds: this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed, especially if it is an Elite or Hunter. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. Beware that the Plasma Rifle decreases in accuracy while heating up. However, firing in bursts can counteract this and is much more useful over longer ranges. In the campaign, the Plasma Rifle is best used against the [[Sentinels]] and Elites. Fully charged Plasma Rifles can be obtained by killing Elite [[Combat Forms]] or killing Elites riding on [[Ghost]]s and [[Banshee]]s. | ||
In ''[[Halo: Combat Evolved Anniversary]]'', the Plasma Rifle utilizes ''Reach''<nowiki />'s design and features remastered audio as well as firing | |||
In ''[[Halo: Combat Evolved Anniversary]]'', the Plasma Rifle utilizes ''Reach''<nowiki />'s design and features a remastered audio as well as firing effect. | |||
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''=== | ===Changes from ''Halo: Combat Evolved'' to ''Halo 2''=== | ||
[[File:H2 Plasma Rifle.png|thumb|250px|The Plasma Rifle as it appears in ''Halo 2''.]] | [[File:H2 Plasma Rifle.png|thumb|right|250px|The Plasma Rifle as it appears in ''Halo 2''.]] | ||
The Plasma Rifle in ''Halo 2'' kills fully-shielded Spartans in 18 shots and lacks the ability to stun. In addition | The Plasma Rifle in ''Halo 2'' kills fully-shielded Spartans in 18 shots and lacks the ability to stun. In addition it is also noticeably less accurate, especially at long range. These drawbacks are compensated by a higher rate of fire and the ability to dual-wield, allowing it to be paired with a wide variety of other weapons. The changes done to the weapon are directly related to the inclusion of dual-wielding for balancing purposes. The Plasma Rifle, along with many other weapons from ''Halo: Combat Evolved'', has been tweaked to better fit the new game engine. This version of the Plasma Rifle behaves more as an SMG rather than a rifle. The Plasma Rifle now has a new firing sound effect to give it along with other plasma weapons a distinct sound to distinguish it easier. In addition to that a new variant, the [[Type-25 Brute plasma rifle|Brute Plasma Rifles]], is introduced. | ||
===Changes from ''Halo 2'' to ''Halo 3''=== | ===Changes from ''Halo 2'' to ''Halo 3''=== | ||
The Plasma Rifle in ''Halo 3'' is much better at draining energy shields than its ''Halo 2'' counterpart, though it still requires 18 shots to kill a fully-shielded Spartan. Plasma bolts fired by the Plasma Rifle and all other plasma weapons in Halo 3 have been graphically redesigned to have a more vivid look. The bolts travel | The Plasma Rifle in ''Halo 3'' is much better at draining energy shields than its ''Halo 2'' counterpart, though it still requires 18 shots to kill a fully-shielded Spartan. To better balance the weapon, the Plasma Rifle now fires as fast as the Brute Plasma Rifle did in ''Halo 2''. Plasma bolts fired by the Plasma Rifle and all other plasma weapons in Halo 3 have been graphically redesigned to have a more vivid look. The bolts now seem to travel faster than from previous games, reducing the need to lead the shots at mid-to-long ranges. However it takes fewer shots of constant fire for the plasma bolts to become very inaccurate. It is considerably harder to come across the Plasma Rifle in the campaign, because of the lack of Elites and the introduction of new Brute weapons such as the [[Type-25 spiker|Spiker]]. | ||
===Changes from ''Halo 3'' to ''Halo: Reach''=== | ===Changes from ''Halo 3'' to ''Halo: Reach''=== | ||
In ''Halo: Reach'' the Plasma Rifle, like the other plasma weapons in the game, | In ''Halo: Reach'' the Plasma Rifle, like the other plasma weapons in the game, have been dramatically redesigned and retooled to function closer to their ''Halo: Combat Evolved'' versions, although in Reach the absence of the stun effect and bonus headshot damage makes it less so. The Plasma Rifle makes a very prominent appearance in the campaign and is wielded by Sangheili, Unggoy and occasionally Kig-Yar. The weapon is available in Forge but is not placed on any multiplayer map by default excluding community maps. This weapon also replaced the [[Needler]] for the [[Armor Lock]] [[loadout]] in [[Elite Slayer]]. The weapon appears to fire faster but still not as fast as the [[Type-51 plasma repeater|Plasma Repeater]]. The weapons animations are far more detailed and are meant to give it a more menacing and dangerous look. Like the Plasma Pistol, the design of the weapon has changed considerably from previous games, The grip has been altered, and appears to be more ergonomic (to Elites at least) and now sports a darker blue color. The Plasma Rifle is the only weapon that is dual-wielded in ''Reach'', with certain Sangheili seen wielding pairs of them in the Campaign and in Firefight. | ||
= | ===Changes from ''Halo: Reach'' to ''Halo 2 Anniversary''=== | ||
== | The plasma rifle in ''Halo 2 Anniversary'' performs identically to the ''Halo 2'' version. | ||
{{Expand-section}} | |||
==Trivia== | ==Trivia== | ||
{{Linkbox|gameplay=yes|gallery=yes}} | {{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Plasma Rifles}} | ||
*In the ''Halo: Combat Evolved'' instruction booklet there is a Plasma Rifle picture over a picture of the [[Needler]]. | *In the ''Halo: Combat Evolved'' instruction booklet there is a Plasma Rifle picture over a picture of the [[Needler]]. | ||
*In ''Halo: Combat Evolved,'' the Plasma rifle and the Plasma Pistol use the same sound file. | *In ''Halo: Combat Evolved,'' the Plasma rifle and the Plasma Pistol use the same sound file. | ||
*In ''Halo: Combat Evolved'', the Plasma Rifle has 2 shots per 1% charge, | *In ''Halo: Combat Evolved'', the Plasma Rifle has 2 shots per 1% charge, totaling 200 shots. In ''Halo 2'' and ''3'', it has 4, totaling 400 shots. | ||
*In ''Halo 2'', the Brutes normally wield the Brute Plasma Rifle, except in the level "[[The Great Journey (Level)|The Great Journey]]", where Brutes driving vehicles will be found wielding the normal Plasma Rifle. Also in the level "[[Sacred Icon (level)|Sacred Icon]]", a few dead Brutes have Plasma Rifles beside their corpses. | *In ''Halo 2'', the Brutes normally wield the Brute Plasma Rifle, except in the level "[[The Great Journey (Level)|The Great Journey]]", where Brutes driving vehicles will be found wielding the normal Plasma Rifle. Also in the level "[[Sacred Icon (level)|Sacred Icon]]", a few dead Brutes have Plasma Rifles beside their corpses. | ||
*In ''Halo 2'', when playing as the Arbiter, allies wielding Plasma Rifle have the weapon in "overheat" mode. | *In ''Halo 2'', when playing as the Arbiter, allies wielding Plasma Rifle have the weapon in "overheat" mode. | ||
*If the player remains idle for a while in ''Halo: Combat Evolved'', the in-game character will inspect the weapon on both sides; in ''Halo 2'' | *If the player remains idle for a while in ''Halo: Combat Evolved'', the in-game character will inspect the weapon on both sides; in ''Halo 2'' he/she will open the cooling vents; in ''Halo 3'', he/she will pull on the top. | ||
*In ''[[Halo: Reach]]'', Plasma Rifles are one of the few weapons which | *In ''[[Halo: Reach]]'', Plasma Rifles are one of the few weapons which has a reticule that never changes size. | ||
*In the Original Trilogy, the Plasma Rifle's UNSC counterpart seems to be the MA5B ICWS or the [[M7 Caseless Submachine Gun]]. However, in ''Halo: Reach'', the way a Spartan or Sangheili wield the Plasma rifle is identical when wielding an [[M6G magnum]], even with [[alert carry]], which implies that the Plasma rifle's counterpart is also the M6G Magnum. | *In the Original Trilogy, the Plasma Rifle's UNSC counterpart seems to be the MA5B ICWS or the [[M7 Caseless Submachine Gun]]. However, in ''Halo: Reach'', the way a Spartan or Sangheili wield the Plasma rifle is identical when wielding an [[M6G magnum]], even with [[alert carry]], which implies that the Plasma rifle's counterpart is also the M6G Magnum. | ||
*In ''[[Halo 4]]'', the plasma rifle is replaced by the functionally similar [[ | *In ''[[Halo 4]]'', the plasma rifle is replaced by the functionally similar [[Type-55 storm rifle|storm rifle]] which also fills a similar in-game role. This marks the first ''Halo'' game in which the plasma rifle is not present in gameplay; however, the weapon appears briefly in the [[Prologue]] cinematic. It also appears in the DLC map [[Pitfall]] as part of the Elite targeting silhouettes. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:HCE-T25PlasmaRifleSide.png|Profile view in ''[[Halo: Combat Evolved]]'', PC version, with standard blue color scheme. This is due to missing/corrupted shaders. | ||
File: | File:PlasmaRifle-HaloCE.png|A profile view in ''Halo: Combat Evolved'', Mac version, with green color scheme. This is due to missing/corrupted shaders. | ||
File: | File:HCE-PlasmaRifle-FirstPerson.jpg|First-person view in ''Halo: Combat Evolved''. | ||
File: | File:Overheat.png|A Plasma Rifle overheating in ''Halo: Combat Evolved''. | ||
File: | File:SpecOpsElite.jpg|A [[Special Operations Sangheili|SpecOps Elite]] holding a Plasma Rifle in ''Halo: Combat Evolved''. | ||
File: | File:PlasmaRifle-H2.png|A profile view of the Plasma Rifle in ''[[Halo 2]]''. | ||
File:Halo-3-20070923023654130.jpg|First-person view of a player dual-wielding | File:H2-PlasmaRifleHUD.jpg|First-person view of the plasma rifle in ''Halo 2''. | ||
File:H3 DLC Foundry 1stPerson01.jpg| | File:HAV.jpg|A Player dual wielding plasma rifles on [[Midship]]. | ||
File:Halo-3-20070701114858951.jpg|A SPARTAN-II | File:H2V Compare.png|A comparison between the standard Plasma Rifle and the [[Brute Plasma Rifle]]. | ||
File: | File:Halo3-Snowbound-FirstPerson-PlasmaRifles.jpg|A first-person view of a player dual-wielding Plasma Rifles in the [[Halo 3 Beta|''Halo 3'' Beta]]. | ||
File:Plasmarifle.jpg|A render of the Plasma Rifle in ''[[Halo 3]]''. | |||
File:H3-PlasmaRifle.png|An in-game profile view of the Plasma Rifle from ''Halo 3''. | |||
File:Halo-3-20070923023654130.jpg|First-person view of a player dual-wielding Plasma Rifles in the ''Halo 3'' campaign. | |||
File:H3 DLC Foundry 1stPerson01.jpg|An Elite player single-wielding a Plasma Rifle on ''Halo 3'' multiplayer [[Foundry (level)|Foundry]]. | |||
File:Halo-3-20070701114858951.jpg|A SPARTAN-II welding two Plasma Rifles. | |||
File:Plasmarifle.png|A [[Halo: Reach Beta|''Halo Reach'' Beta]] render of the | File:1771662-gallery.png|The Plasma Rifle as it appears in ''Halo Legends: Homecoming''. | ||
File:HaloReach-PlasmaRifleSide.png|The | File:Plasmarifle.png|A [[Halo: Reach Beta|''Halo Reach'' Beta]] render of the Plasma Rifle, showing a red-purple hue reminiscent of the ''Halo 3'' version. This is not present in the final game. | ||
File:Plasma Rifle turnarounds.jpg| | File:HaloReach-PlasmaRifleSide.png|The Plasma rifle in ''[[Halo: Reach]]''. | ||
File:HR - | File:Plasma Rifle turnarounds.jpg|An overview of the Plasma rifle for ''Halo Reach''<nowiki />'s. | ||
File: | File:HR-PlasmaRifleHUD.png|First-person view of the plasma rifle in ''Halo: Reach''. | ||
File:HCEA-TNR-PR-FirstPerson.png|First-person view in ''[[Halo: Combat Evolved Anniversary]]''. | |||
File:HCEA-PlasmaRifleHUD.png|HUD of the plasma rifle in ''Halo: Combat Evolved Anniversary''. | |||
File: | File:H4 Elite with Sword and Plasma Rifle.jpg|A Sangheili wielding a Plasma Rifle along with an Energy Sword in the ''[[Halo 4]]'' [[Prologue]]. | ||
File:H2ACP-PlasmaRifleHUD.png|First-person view of the plasma rifle in ''[[Halo 2 Anniversary]]'' campaign. | |||
File:H2ACP-PlasmaRifleDualWieldHUD.png|First-person view while dual-wielding. | |||
File:H2Aterm-SesaPlasmaRifle.jpg|[[Sesa 'Refumee]] disengages a T-25 DER's outer coverings, exposing the weapon's inner workings. | |||
File:H2AMP-PlasmaRifleHUD.png|First-person view of the plasma rifle in ''Halo 2 Anniversary'' multiplayer. | |||
File: | File:H2AMP-PlasmaRifle.png|A Spartan using a plasma rifle on [[Stonetown]]. | ||
File: | File:H2AMP-PlasmaRifleDualWieldHUD.png|First-person view while dual-wielding. | ||
File:H2AMP-PlasmaRifleDualWield.png|A Spartan dual-wielding plasma rifles. | |||
File:H2AMP-PR&BPRDualWieldHUD.png|A visual comparison between the standard Plasma Rifle and the Brute Plasma Rifle. | |||
File:HO-Plasma Rifle.png|A T-25 plasma rifle in ''[[Halo Online]]''. | |||
File: | |||
File:H2Aterm-SesaPlasmaRifle.jpg|[[Sesa 'Refumee]] disengages a | |||
File:H2AMP-PlasmaRifleHUD.png|First-person view of the plasma rifle in multiplayer. | |||
File:H2AMP-PlasmaRifle.png|A Spartan using a plasma rifle on [[Stonetown]] | |||
File:H2AMP-PlasmaRifleDualWieldHUD.png|First-person view while dual-wielding | |||
File:H2AMP-PlasmaRifleDualWield.png|A Spartan dual-wielding plasma rifles | |||
File:H2AMP-PR&BPRDualWieldHUD.png|A visual comparison between the standard | |||
File:HO-Plasma Rifle.png|A plasma rifle in ''[[Halo Online]]'' | |||
</gallery> | </gallery> | ||
Line 224: | Line 149: | ||
*''[[Halo Wars]]'' | *''[[Halo Wars]]'' | ||
*''[[Halo: Helljumper]]'' | *''[[Halo: Helljumper]]'' | ||
*''[[Halo Legends]]'' | *''[[Halo Legends]]'' | ||
**''[[The Duel]]'' | **''[[The Duel]]'' | ||
Line 230: | Line 154: | ||
**''[[Origins]]'' | **''[[Origins]]'' | ||
**''[[Prototype]]'' | **''[[Prototype]]'' | ||
**''[[ | **''[[The Package]]'' | ||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[Headhunters (short story)|Headhunters]]'' | **''[[Headhunters (short story)|Headhunters]]'' | ||
{{col-2}} | |||
*''[[Halo: Blood Line]]'' | *''[[Halo: Blood Line]]'' | ||
*''[[Remember Reach]]'' | *''[[Remember Reach]]'' | ||
Line 245: | Line 170: | ||
*''[[Halo 4: Forward Unto Dawn]]'' | *''[[Halo 4: Forward Unto Dawn]]'' | ||
*''[[Halo 4]]'' {{c|[[Prologue]] only}} | *''[[Halo 4]]'' {{c|[[Prologue]] only}} | ||
*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
*''[[Halo: Mortal Dictata]]'' | *''[[Halo: Mortal Dictata]]'' | ||
*''[[Halo: Broken Circle]]'' | *''[[Halo: Broken Circle]]'' | ||
*''[[Halo 2 | *''[[Halo 2 Anniversary]]'' | ||
**''[[Terminal | **''[[Terminal/Halo 2 Anniversary|Terminals]]'' | ||
*''[[Halo: Escalation]]'' | *''[[Halo: Escalation]]'' | ||
*''[[Halo: Spartan Strike]]'' | *''[[Halo: Spartan Strike]]'' | ||
*''[[Halo: Last Light]]'' | *''[[Halo: Last Light]]'' | ||
*''[[Halo | *''[[Halo Online]]'' | ||
{{col-end}} | {{col-end}} | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Covenant | {{Covenant Weapons}} | ||
[[Category:Covenant infantry weapons]] | [[Category:Covenant infantry weapons]] | ||
[[Category:Infantry plasma weapons]] | [[Category:Infantry plasma weapons]] |