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{{ | {{Era|H3R}} | ||
{{ | {{Ratings}} | ||
{{Level infobox | {{Level infobox | ||
| | |image=[[File:94553486-Full.jpg|350px]] | ||
| | |prev=''{{Levelname|Kizingo Boulevard}}'' | ||
|next=''{{Levelname|NMPD HQ}}'' | |||
|game=''[[Halo 3: ODST]]'' | |||
|name='''''ONI Alpha Site''''' | |name='''''ONI Alpha Site''''' | ||
|player= [[Taylor Miles|Dutch]] | |||
|date=[[2552#October 20, 2552|October 20, 2552]] | |||
|place=[[ONI Alpha Site]], [[New Mombasa]], [[Earth]] | |||
|player= | |Objective=Fall back, deny access to this vital facility. | ||
|enemies=*[[Jiralhanae|Brutes]] | |||
|date=[[2552#October 20, 2552|October 20, 2552]] | *[[Mgalekgolo|Hunters]] | ||
|place=ONI Alpha Site, [[New Mombasa]], [[Earth]] | *[[Yanme'e|Drones]] | ||
| | *[[Unggoy|Grunts]] | ||
| | *[[Kig-yar|Jackals]] | ||
| | *[[Jiralhanae Chieftain|Brute Chieftain]] | ||
*[[Type-25 Assault Gun Carriage|Wraiths]] | |||
*[[Type-26 Ground Support Aircraft|Banshees]] | |||
*[[Type-52 Troop Carrier|Phantoms]] | |||
}} | }} | ||
'''ONI Alpha Site'''<ref>http://www.gametrailers.com/video/e3-09-halo-3-odst/50402</ref> is one of the flashback levels in ''[[Halo 3: ODST]]''. It is set in the [[ONI Alpha Site]] in [[New Mombasa]]. | |||
The level is set two hours after [[Dare's Shock Trooper Squad|the Squad]]'s drop into the city, and four hours before [[the Rookie]]'s awakening, from [[Taylor Miles|Dutch]]'s point of view. He and [[Michael Crespo|Mickey]] are [[Battle of Mombasa|defending the ONI facility]] with the help of the city's [[Superintendent (Construct)|Superintendent]], [[NMPD]], and [[UNSC Marine Corps|Marine]] forces. | |||
==Summary== | ==Summary== | ||
The level opens as | The level opens as they are setting [[M165 Demolition Charge|demolition charges]] to destroy the bridge leading to the complex to prevent the [[Covenant Empire|Covenant]] forces from accessing it. After the charges are armed, an NMPD officer commands the Superintendent to unlock a keypad on a bridge toll booth so they can remotely detonate the charges. The AI is hesitant at first, but eventually lets Dutch destroy the bridge. After this, they fall back deeper into the facility, fighting off more waves of Covenant until they are forced to retreat into the ONI building itself. Dutch and the NMPD officers fight off the squads of Brutes, Grunts and Jackals that continue to push into the building. Eventually the fight is brought up to the roof of the facility, where the final Covenant infiltrators are killed. A [[D77C-NMPD Pelican Dropship|Pelican]] picks up Dutch and Mickey, and the level ends as Mickey remote detonates the charges in the ONI facility, destroying it. | ||
==Transcript== | ==Transcript== | ||
'''{''Cutscene''}''' | |||
'''DUTCH''' | '''DUTCH''' | ||
Line 34: | Line 39: | ||
'''2 hours after drop''' | '''2 hours after drop''' | ||
'' | ''Dutch watches as a [[Wraith]] moves into position, while Mickey arms a detonator.'' | ||
*''' | *'''[[Taylor H. Miles|Dutch]]''': "Hurry up!" | ||
''The Wraith starts to open fire.'' | ''The Wraith starts to open fire.'' | ||
*''' | *'''[[Michael Crespo|Mickey]]''': "Hey, you wanna do this? Be my guest. But this, ain't... ''(presses button)'' a job you wanna rush." | ||
''Mickey finishes arming the detonator.'' | ''Mickey finishes arming the detonator.'' | ||
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''Dutch looks down the bridge to a watchtower with an NMPD Officer in it, which almost gets hit by a plasma mortar.'' | ''Dutch looks down the bridge to a watchtower with an NMPD Officer in it, which almost gets hit by a plasma mortar.'' | ||
*'''NMPD Officer | *'''NMPD Officer''': "Signal's good! Arm the other detonators and pull back to me!" | ||
*'''Mickey''': "Come on, tough guy, we gotta blow this bridge." | *'''Mickey''': "Come on, tough guy, we gotta blow this bridge." | ||
''The two run down the bridge, | ''The two run down the bridge, another Wraith moves in and starts to fire.'' | ||
''The view switches to Dutch, who takes cover behind a destroyed [[ | ''The view switches to Dutch, who takes cover behind a destroyed [[Warthog]], a plasma mortar lands a few feet in front of him.'' | ||
*'''Mickey''': "Dutch, arm the other charges!" | *'''Mickey''': "Dutch, arm the other charges!" | ||
''Dutch looks back at the Wraiths starting to move up to the bridge | ''Dutch looks back at the Wraiths starting to move up to the bridge.'' | ||
*'''Dutch''': "What about those Wraiths?" | *'''Dutch''': "What about those Wraiths?" | ||
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*'''Mickey''': "Forget about 'em, we got explosives to set!" | *'''Mickey''': "Forget about 'em, we got explosives to set!" | ||
'''{''Gameplay''}''' | '''''{''''Gameplay''''}''''' | ||
*'''Mickey''': "Follow me, arm the charges!" | *'''Mickey''': "Follow me, arm the charges!" | ||
''A squad of Marines | ''A squad of Marines are trying to hold the Covenant back.'' | ||
*'''Marine''': "We'll never stop that armor! Fall back!" | *'''Marine''': "We'll never stop that armor! Fall back!" | ||
''If | ''If Dutch turns to fight the advancing Covenant horde:'' | ||
*'''Mickey''': "Dutch, ignore those tanks!" | *'''Mickey''': "Dutch, ignore those tanks!" | ||
''If | ''If Dutch walks past the first charge:'' | ||
*'''Mickey''': "I got this one, Dutch, you do the rest!" | *'''Mickey''': "I got this one, Dutch, you do the rest!" | ||
''If | ''If Dutch walks past the second charge:'' | ||
*'''Mickey''': "Great, I got to do everything myself?" | *'''Mickey''': "Great, I got to do everything myself?" | ||
''After the second charge is armed, two [[ | ''After the second charge is armed, two [[Banshee]]s join the fight.'' | ||
*'''Mickey''': "That's the last one | *'''Mickey''': "That's the last one Dutch! Everyone, behind those barriers, bridge is set to blow!" | ||
''If | ''If Dutch doesn't go up the ladder to the tower'' | ||
*'''Mickey''': "Watchtower Dutch, get up there and pull the trigger!" | *'''Mickey''': "Watchtower Dutch, get up there and pull the trigger!" | ||
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*'''Superintendent''': "KEEP IT CLEAN! RESPECT PUBLIC PROPERTY!" | *'''Superintendent''': "KEEP IT CLEAN! RESPECT PUBLIC PROPERTY!" | ||
*'''NMPD Officer''': "If you don't let us trigger those charges, in about five minutes, your data center's going to be | *'''NMPD Officer''': "If you don't let us trigger those charges, in about five minutes, your data center's going to be crawling with Covenant!" | ||
''The Superintendent gives off a chime.'' | ''The Superintendent gives off a chime.'' | ||
*'''NMPD Officer''': "About damn time! Do it | *'''NMPD Officer''': "About damn time! Do it trooper!" | ||
''If | ''If Dutch doesn't trigger the charges yet:'' | ||
*'''NMPD Officer''': "Trooper, use the laptop to trigger the charges!" | *'''NMPD Officer''': "Trooper, use the laptop to trigger the charges!" | ||
''If | ''If Dutch further stalls:'' | ||
*'''Mickey''': "What's the hold up, Dutch? Blow this sucker sky high!" | *'''Mickey''': "What's the hold up, Dutch? Blow this sucker sky high!" | ||
''If some Covenant | ''If some Covenant succeeds in crossing the bridge:'' | ||
'''Marine''': Kill their infantry! Don't let them cross the bridge! | |||
''Dutch or the NMPD Officer triggers the charges:'' | ''Dutch or the NMPD Officer triggers the charges:'' | ||
Line 129: | Line 133: | ||
*'''Mickey''': "Aw man, Covenant landing on the other side of the wall!" | *'''Mickey''': "Aw man, Covenant landing on the other side of the wall!" | ||
''If | ''If Dutch doesn't go under the wall:'' | ||
*'''Mickey''': "C'mon Dutch, those cops aren't going to last long against [[Brute]]s! | *'''Mickey''': "C'mon Dutch, those cops aren't going to last long against [[Brute]]s! | ||
''If | ''If Dutch still doesn't follow Mickey:'' | ||
*'''Mickey''': "Over here | *'''Mickey''': "Over here Dutch, into the tunnel, under the wall!" | ||
''The group make their way up the stairs, to the courtyard.'' | ''The group make their way up the stairs, to the courtyard.'' | ||
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*'''Mickey''': "Go, Dutch! We gotta keep the Covenant away from that building." | *'''Mickey''': "Go, Dutch! We gotta keep the Covenant away from that building." | ||
''Mickey and Dutch make their way up the hill, which is being defended by more NMPD Officers and Marines.'' | |||
''Mickey and Dutch make their way up the hill, | |||
*'''Female Marine''': "All teams, hold the ridge, don't let them near the [[ONI]] building!" | *'''Female Marine''': "All teams, hold the ridge, don't let them near the [[ONI]] building!" | ||
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*'''[[Jiralhanae Captain]]''': "We do the Prophet's bidding, show no fear!" | *'''[[Jiralhanae Captain]]''': "We do the Prophet's bidding, show no fear!" | ||
''Soon, more and more waves of Covenant are dropped off | ''Soon, more and more waves of Covenant are dropped off.'' | ||
*'''Female Marine''': "Fall back! I repeat, fall back to the top of the ridge!" | *'''Female Marine''': "Fall back! I repeat, fall back to the top of the ridge!" | ||
*'''Jiralhanae Captain''': "Forward, warriors! Take this hill or ''die upon it'' | *'''Jiralhanae Captain''': "Forward, warriors! Take this hill or ''die'' ''upon it!"'' | ||
'' | ''or:'' | ||
*'''Jiralhanae Captain''': "Forward! Grind their bones beneath your feet!" | |||
*'''Mickey''': "More Phantoms, look sharp!" | *'''Mickey''': "More Phantoms, look sharp!" | ||
*'''Female Marine''': "We can't hold 'em, | *'''Female Marine''': "We can't hold 'em, every one fall back inside the building!" | ||
*'''Mickey''': "Dutch, inside the building! NOW!" | *'''Mickey''': "Dutch, inside the building! NOW!" | ||
'' | ''The ODSTs retreat into the building's interior. NMPD Officers go outside in a last effort to hold back the Covenant. Dutch and Mickey go to a group of officers in the center of the complex.'' | ||
*'''NMPD [[Sergeant]]''': "Hurry up | *'''NMPD [[Sergeant]]''': "Hurry up men, check those charges!" | ||
*'''Mickey''': "Wait, what? More explosives?" | *'''Mickey''': "Wait, what? More explosives?" | ||
*'''Dutch''': "Yeah, what gives? I thought we were supposed to protect this building | *'''Dutch''': "Yeah, what gives? I thought we were supposed to protect this building?" | ||
*'''NMPD Sergeant''': "I have orders to deny enemy access to all classified data housed in this facility. You don't like it, jump your butts back into orbit!" | *'''NMPD Sergeant''': "I have orders to deny enemy access to all classified data housed in this facility. You don't like it, jump your butts back into orbit!" | ||
*'''Mickey''': "The only thing I don't like is that our butts are currently ''inside'' this facility." | *'''Mickey''': "The only thing I don't like, is that our butts are currently ''inside'' this facility." | ||
''Cutting noises and sparks appear on the sealed doorways.'' | ''(Cutting noises and sparks appear on the sealed doorways.)'' | ||
*'''NMPD Officer''': "They're cuttin' through the door | *'''NMPD Officer''': "They're cuttin' through the door." | ||
*'''NMPD Sergeant''': "Settle down people, find some cover. Someone man that turret." | *'''NMPD Sergeant''': "Settle down people, find some cover. Someone man that turret." | ||
''The doors explode. | ''The doors explode. Brutes can be heard giving out battle cries.'' | ||
*'''NMPD Sergeant''': "Alright, here they come. Watch your crossfire people." | *'''NMPD Sergeant''': "Alright, here they come. Watch your crossfire people." | ||
'' | ''During this Mickey and the Sergeant will say various lines, so the player knows to change direction.'' | ||
*'''NMPD Sergeant''': "Where's that fifty? We got hostiles right!" | *'''NMPD Sergeant''': "Where's that fifty? We got hostiles right!" | ||
Line 216: | Line 201: | ||
*'''Mickey''': "Right side, Dutch!" | *'''Mickey''': "Right side, Dutch!" | ||
*'''NMPD Sergeant''': "Left side | *'''NMPD Sergeant''': "Left side trooper! Bring that turret round"! | ||
''After | ''After defeating a few waves, the Covenant start dropping in troops behind Dutch and Mickey.'' | ||
*'''NMPD Sergeant''': "Phantom dropping reinforcements, cover your rear | *'''NMPD Sergeant''': "[[Phantom]] dropping reinforcements, cover your rear trooper!" | ||
''Soon the Covenant reinforcements are defeated.'' | ''Soon the Covenant reinforcements are defeated.'' | ||
*'''Mickey''': "That's the last of 'em, | *'''Mickey''': "That's the last of 'em Dutch, come back to my position!" | ||
''An NMPD Officer arrives with an elevator.'' | ''An NMPD Officer arrives with an elevator.'' | ||
*'''NMPD Officer''': "Everyone | *'''NMPD Officer''': "Everyone in the elevator, I put enough charges in this shaft to blow this building twice!" | ||
*'''Mickey''': "Alright, that's it. Transfer the detonation codes to my COM. If anyone's takin' this place out, it's gonna be me." | *'''Mickey''': "Alright, that's it. Transfer the detonation codes to my COM. If anyone's takin' this place out, it's gonna be me." | ||
Line 236: | Line 219: | ||
''Dutch activates the elevator, and they slowly make their way up.'' | ''Dutch activates the elevator, and they slowly make their way up.'' | ||
'''NMPD Officer''': "Evac bird's gonna meet us on the roof." | |||
''With [[IWHBYD Skull (Halo 3)|IWHBYD skull]] activated'' | |||
'''Mickey''': "I love blowing crap up Dutch, but this situation sucks. | |||
'' | ''However, on the way up they are soon engaged by a swarm of [[Yanme'e]].'' | ||
*'''Dutch''': "Where the heck did these buggers come from?" | *'''Dutch''': "Where the heck did these buggers come from?" | ||
*'''NMPD Officer''': "Underground tunnels are | *'''NMPD Officer''': "Underground tunnels are filled with the damn things!" | ||
*'''Mickey''': "Finally, a good reason to blow this building up!" | *'''Mickey''': "Finally, a good reason to blow this building up!" | ||
''They soon defeat the | ''They soon defeat the Drones and make it to the roof, where a Phantom is dropping off a pack of [[Jump Pack Jiralhanae]].'' | ||
''After the Phantom leaves, the evac | ''After the Phantom leaves, the evac Pelican arrives, and helps the [[ODST]]s with the enemy reinforcements, which are soon defeated.'' | ||
*'''Mickey''': "There's our ride, go! Go! Go!" | *'''Mickey''': "There's our ride, go! Go! Go!" | ||
Line 256: | Line 241: | ||
''If the player doesn't board it:'' | ''If the player doesn't board it:'' | ||
*'''Mickey''': "Let's get outta here | *'''Mickey''': "Let's get outta here Dutch come on! | ||
''If the player still doesn't board it:'' | ''If the player still doesn't board it:'' | ||
Line 266: | Line 251: | ||
*'''Mickey''': "Dutch, I thought you wanted to leave." | *'''Mickey''': "Dutch, I thought you wanted to leave." | ||
''or, with IWHBYD skull | ''or, with IWHBYD skull on:'' | ||
*'''Mickey:''' "Dutch, you dumbass, get aboard!" | *'''Mickey:''' "Dutch, you dumbass, get aboard!" | ||
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''As soon as the player boards the Pelican, the level ends.'' | ''As soon as the player boards the Pelican, the level ends.'' | ||
'''{''Cutscene''}''' | |||
''Mickey and Dutch board the Pelican, remove their helmets and take a seat. The NMPD officer on board looks at them.'' | ''Mickey and Dutch board the Pelican, remove their helmets and take a seat. The NMPD officer on board looks at them.'' | ||
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''The Pelican lifts off and departs the ONI building'' | ''The Pelican lifts off and departs the ONI building'' | ||
*''' | *'''[[Edward Buck|Buck]]''': "Glad you boys are safe and sound." | ||
*'''Dutch''': "Likewise | *'''Dutch''': "Likewise Gunny, you need a pickup?" | ||
*'''Buck | *'''Buck''': "Long as you're offerin'. We're in the Police [[NMPD Headquarters|HQ]]." | ||
*'''Dutch''': ''(to the NMPD Officer)'' "Can you take us there?" | *'''Dutch''': ''(to the NMPD Officer)'' "Can you take us there?" | ||
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*'''NMPD Officer''': "Affirmative!" | *'''NMPD Officer''': "Affirmative!" | ||
*'''Buck | *'''Buck''': "Alright, meet you up top!" | ||
''Mickey nudges Dutch | ''Mickey nudges Dutch'' | ||
*'''Dutch''': "What?" | *'''Dutch''': "What?" | ||
''Mickey points to the ONI | ''Mickey points to the ONI Building, and starts to count down from three on his fingers. When he reaches zero, he detonates the charges, destroying the building.'' | ||
*'''Mickey''': ''(laughs)'' "This day ain't turnin' out so bad after all!" | *'''Mickey''': ''(laughs)'' "This day ain't turnin' out so bad after all!" | ||
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''The cutscene ends. Screen fades to black.'' | ''The cutscene ends. Screen fades to black.'' | ||
==Trivia== | ==Trivia== | ||
*During the drop sequence when the player is in their [[Single Occupant Exoatmospheric Insertion Vehicle|Pod]] the ONI Alpha Site and its surroundings can be seen, including the bridge that is destroyed two hours later in this mission. | |||
*During the drop sequence when the player is in their [[ | *If you don't arm the explosives and instead kill all of the Covenant on the bridge, Mickey will arm the charges and the NMPD Officer will blow it instead, even if you're still on the bridge and it is cleared of all Covenant. | ||
* | *If playing on Co-op with campaign scoring active, the [[host]] will receive points for any Covenant who are killed by the bridge's detonation, often resulting in large multi-kills such as [[Killpocalypse Medal|Killpocalypse]] or [[Killionaire Medal|Killionaire]]. | ||
*Inside the base is a memorial wall with hundreds of names of the people who have died in the war. [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] and [[Admiral]] [[Preston Cole|Preston Cole]] are listed, along with some humorous names, like London Bridges. | |||
*At the part where you have to defend until the elevator comes, if you jump over the walls (where the elevator comes up) and fall to the bottom then go into theater and go to the bottom you will see an unarmed [[M168 Demolition Charge]], this is either a glitch or an Easter egg, it is still odd for it to be the only one in the shaft. It is also on the [[Firefight]] map Alpha Site, (unarmed, green, red, armed). It is mostly likely an easter egg or an item [[Bungie]] left by accident. | |||
*The beginning of the level up to the bridge explosion was the first level shown at E3 2009. | *The beginning of the level up to the bridge explosion was the first level shown at E3 2009. | ||
* | *The NMPD officer in charge of the group Dutch and Mickey team up with in the main hall of the ONI site has glasses which will read either "Keep it Clean" or "Please remain calm" running across them in a loop (best seen using [[Theater Mode|Theater]]). | ||
* | *You can get outside the level in theater mode by flying to the left of the building before the game loads the second section of the level. | ||
* | *At the part where you are inside the ONI building with the [[Kamikaze Grunt]]s, if you kill one while it is near the other, (a better chance of getting this with the Mythic Skull on) sometimes the grenades will drop out of its hands and it will be unarmed. | ||
*The | *In the level {{Levelname|Data Hive}}, when Dare says "Some idiots blew the building at the top of the shaft", she is referring to the destruction of the ONI building in this level. | ||
*The Officer in the tower is almost invincible, being able to withstand several spartan laser shots, sniper rifle rounds, even the odd Wraith shot. | |||
*If a Marine is near the bridge when it explodes, if they don't die, they will be thrown quite far, and in rare cases will be thrown through the wall. | |||
*For some reason, no Marines will go inside of the ONI building, even if you manage to kill all the enemies and keep a Marine alive. This may be a game error since you can see NMPD Officers going inside, however the Marines may have stayed outside to hold off the approaching Covenant troops. | |||
*If you activate the elevator and then jump over the railing you can see the drones spawn or go hide in another area of the level, then when the elevator reaches the top you will teleport into it. This can be quite useful on Legendary if you have trouble fighting Drones. | |||
*This is the last level you are aided by normal Marines. | |||
*The Marines on the bridge are usually weaker than the ones near the building, and are usually killed as they descend the steps to the courtyard. | *The Marines on the bridge are usually weaker than the ones near the building, and are usually killed as they descend the steps to the courtyard. | ||
* | *Strangely, The Superintendent places beacons on the charges but initially refuses to allow Dutch to destroy the bridge. | ||
*At some points, the Marine who gives the commands to retreat will be invincible, capable of withstanding several blows from a gravity hammer. | *At some points, the Marine who gives the commands to retreat will be invincible, capable of withstanding several blows from a gravity hammer. | ||
* | *The debris on the bridge simply fall into the water when the bridge is destroyed, instead of being propelled into the air. | ||
*The Firefight level {{Levelname|Alpha Site}} is based on this level and unlocked by completing this level. {{Levelname|Security Zone}} is also based on this level. | |||
*The | |||
==Gallery== | ==Gallery== | ||
== | <gallery widths="120" orientation="portrait"> | ||
File:ONI Alpha Site.jpg|This mission's beacon is the remains of a M168 Demolition Charge. | |||
File: | |||
File:ODST Firefight AlphaSite03.jpg|The interior of the ONI building. | File:ODST Firefight AlphaSite03.jpg|The interior of the ONI building. | ||
File: | File:Battle of ONI Alpha Base.jpg|[[Michael Crespo|Mickey]] and [[Taylor Miles|Dutch]] plant [[M165 Demolition Charge|demolition charges]] on the bridge leading to the ONI complex. | ||
File:Flooded New Mombasa G94 Credit.jpg|View of New Mombasa out of bounds. | |||
File: | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels | {{Levels}} | ||
[[Category:Halo 3: ODST Campaign]] |