Editing ONI: Sword Base (music)
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{{ | {{Era|RW}} | ||
{{disambig header|the soundtrack|the level of the same name|ONI: Sword Base}} | {{disambig header|the soundtrack|the level of the same name|ONI: Sword Base}} | ||
{{Title|ONI: Sword Base}} | {{Title|ONI: Sword Base}} | ||
{{Music infobox | {{Music infobox | ||
| name = ONI: Sword Base | | name = ONI: Sword Base | ||
| yt = | | yt = WNpeHSLbEm0 | ||
| album = ''[[Halo: Reach Original Soundtrack]]'' | | album = ''[[Halo: Reach Original Soundtrack]]'' | ||
| composer = | | composer = | ||
*[[Martin O'Donnell]] and [[Michael Salvatori]] | *[[Martin O'Donnell]] and [[Michael Salvatori]] | ||
*Martin O'Donnell, Michael Salvatori, and [[C. Paul Johnson]] {{C|''Incommunicado'', ''Inbound Imminent'', & ''Latchkey''}} | *Martin O'Donnell, Michael Salvatori, and [[C. Paul Johnson]] {{C|''Incommunicado'', ''Inbound Imminent'', & ''Latchkey''}} | ||
*Martin O'Donnell, Michael Salvatori, and | *Martin O'Donnell, Michael Salvatori, and Stan LePard {{C|''Aim to Please''}} | ||
| length = 8:28 | | length = 8:28 | ||
| last = [[Winter Contingency (music)|Winter Contingency]] | | last = [[Winter Contingency (music)|Winter Contingency]] | ||
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==Overview== | ==Overview== | ||
===Sword Control=== | ===Sword Control=== | ||
''Sword Control'' (1:55) opens with muted percussive beats, accompanied by strings and brass. As the percussion melody becomes more complicated, bass guitar joins the melody. The melody repeats, with strings joining in for melody. The piece ends with a percussion solo and strings holding until the end. The piece was first featured in the [[ViDoc]] ''[[Halo: Reach ViDoc: A Spartan Will Rise|A Spartan Will Rise]]'' before the release of the game. In-game, the piece plays during the opening cinematic of the level, then continues into the gameplay sequence afterwards. A version with low strings, brass, and percussion (accompanied by choir) plays when [[ | ''Sword Control'' (1:55) opens with muted percussive beats, accompanied by strings and brass. As the percussion melody becomes more complicated, bass guitar joins the melody. The melody repeats, with strings joining in for melody. The piece ends with a percussion solo and strings holding until the end. The piece was first featured in the [[ViDoc]] ''[[Halo: Reach ViDoc: A Spartan Will Rise|A Spartan Will Rise]]'' before the release of the game. In-game, the piece plays during the opening cinematic of the level, then continues into the gameplay sequence afterwards. A version with low strings, brass, and percussion (accompanied by choir) plays when [[Kat-B320]] and [[SPARTAN-B312|Noble Six]] enter the garage of [[SWORD Base]] and fights a pair of [[Mgalekgolo]]. A percussion-only version plays in ''Halo: Reach'' [[Firefight]] during the final wave of a round. | ||
===Incommunicado=== | ===Incommunicado=== | ||
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===Inbound Imminent=== | ===Inbound Imminent=== | ||
''Inbound Imminent'' (1:46) features a rock melody by electric guitar and synth notes, accompanied by a percussion rhythm derived from ''[[In Amber Clad (music)|In Amber Clad]]'' (from ''[[Halo 2: Original Soundtrack]]''). It builds up to a heavy melody by the electric guitar | ''Inbound Imminent'' (1:46) features a rock melody by electric guitar and synth notes, accompanied by a percussion rhythm derived from ''[[In Amber Clad (music)|In Amber Clad]]'' (from ''[[Halo 2: Original Soundtrack]]''). It builds up to a heavy melody by the electric guitar before ending with a cymbal clash. The piece plays when Kat-B320 and Noble Six arrive at [[Airview Base]]. An alternate version (with muted percussion and lighter electric guitar melody) plays if the player starts the level at Rally Point Bravo. | ||
===Aim to Please=== | ===Aim to Please=== |