Editing ONI: Sword Base

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===Miscellaneous===
===Miscellaneous===
*Since the beginning cutscene is not a pre-rendered cutscene, the battle on the courtyard during the cutscene is different every time the level is played. Any activated [[Halo: Reach skulls|skulls]] are already in effect, and any AI-controlled characters in the cutscene are invincible until gameplay begins.
*Since the beginning cutscene is not a pre-rendered cutscene, the battle on the courtyard during the cutscene is different every time the level is played. Any activated [[Halo: Reach skulls|skulls]] are already in effect, and any AI-controlled characters in the cutscene are invincible until gameplay begins.
*If the player holds onto the target locator until after the communications array or anti aircraft gun has been activated, the target locator will replenish, allowing the player to call in up to two more bombardments. The locator will only replenish up to two bombardments; if the player has only used the locator once they will only receive one more bombardment; if they have not used it at all they will not receive any more; if the player begins the level at Rally Point Alpha where the locator contains three bombardments it will only replenish to two. This method can particularly useful for eliminating opposition outside Sword Base as well achieving large multikills on the ramp just inside the gate.
*There will be a Phantom hovering above and around Airview Base for the AA gun to destroy when activated. If it is destroyed by the player, it will be immediately replaced by another Phantom, and so on until the anti-aircraft gun is activated.  The Phantom(s) in question will not attack the player; they only shift position from one side of the area to the other to avoid hostile fire.  These two conditions on the Phantom(s) allow for very easy point (but not cR) farming.  It is recommended to drive a Warthog with a trooper carrying a Rocket Launcher as the Passenger (Kat will be on the LAAG and rather useless), which will keep pace and in range with the Phantom flying back and forth, or use a Wraith (steal one instead of blowing it up right after Rally Point Alpha) for higher damage per shot.
*Once inside Sword Base, the player can find several Unggoy Heavies wielding Plasma Rifles for the first time in-game as starting weapons (Players are able to switch weapons with Grunts in ''[[Halo 2]]'' to give them Plasma Rifles, but they never spawn with them).  This corroborates [[John-117]]'s witnessing Unggoy with Plasma Rifles in other battles.
*Once inside Sword Base, the player can find several Unggoy Heavies wielding Plasma Rifles for the first time in-game as starting weapons (Players are able to switch weapons with Grunts in ''[[Halo 2]]'' to give them Plasma Rifles, but they never spawn with them).  This corroborates [[John-117]]'s witnessing Unggoy with Plasma Rifles in other battles.
*Originally, the ending cutscene has the female version of Noble Six saying a different line from the male Noble Six reflecting her response and altitude to Jorge putting his hand on her shoulder, this was removed, however, for no apparent reason.<ref>'''Halo: Reach''', ''Legendary Edition Developer Commentary''</ref>
*Originally, the ending cutscene has the female version of Noble Six saying a different line from the male Noble Six reflecting her response and altitude to Jorge putting his hand on her shoulder, this was removed, however, for no apparent reason.<ref>'''Halo: Reach''', ''Legendary Edition Developer Commentary''</ref>
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*This is the second of the four levels (the others being [[Winter Contingency]], [[Tip of the Spear]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]) in which the [[MA37 Individual Combat Weapon System|assault rifle]] Six starts with has more than the usual rounds. In this case, it starts with 375 in reserve. This may be a reference to the number 343, as after one entire mag the player will have 343 rounds in reserve.
*This is the second of the four levels (the others being [[Winter Contingency]], [[Tip of the Spear]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]) in which the [[MA37 Individual Combat Weapon System|assault rifle]] Six starts with has more than the usual rounds. In this case, it starts with 375 in reserve. This may be a reference to the number 343, as after one entire mag the player will have 343 rounds in reserve.


<!--Weapon and strategy tips should go on the Walkthrough page.-->
===Tips===
*Three [[SRS99-AM sniper rifle|sniper rifles]] can be found on this level. The first one is in the starting courtyard, on the far end of the left wall, and contains twelve rounds. The second is at the building next to the comms outpost with the power generator. It is found on the balcony where Jackal snipers were fought, and carries twelve rounds. The third is in a small building with armor abilities next to Airview Base, and carries sixteen rounds.
*Two [[M41 rocket launcher|rocket launchers]] can be found outside the base, one next to a dead trooper on a hill nearby the two Wraiths, and another inside the comms building on the second floor. Both contain four rockets.
*This level is home to a popular [[credit]] farming method. Simply sprint from the very beginning of the level to the closed gate where the [[H-165 FOM|target locator]] is found, past down the incline. Do not kill too many enemies. After picking up the Target Locator, target the enemies behind one, and move to the back of the area. If done correctly one will receive a checkpoint right after arming the locator and thus speed up the kill count after each revert and subsequently, the credits one earns. This also boosts the Splash Damage and Walking Tank commendations, which also reward the player with large amounts of credits.  Contrary to popular belief, players ''cannot'' get banned for utilizing this method.<ref>[http://www.bungie.net/Forums/posts.aspx?postID=51955194&postRepeater1-p=1 '''Bungie.net''': ''Halo: Reach Forums - Credits Reset'']</ref> By turning certain [[Halo: Reach skulls|skulls]] on or off, this can be used to advance other commendations as well, albeit at a slower rate.
*At the beginning of the level, destroy one of the two Wraiths and hijack the other. This will allow the player to blast any group of enemies and vehicles in their path and reach Airview Base much more quickly. After arriving at the Airview Base, the player has to secure the area by eliminating all enemies. After that, the player can safely shoot down the Phantom hovering above with the Wraith's Plasma Mortar. Destroying one Phantom will cause another one to spawn automatically (as the AA Gun will need a target when it activates) giving the player unlimited Phantoms to shoot down, making this an Ideal way of point farming. The Phantoms won't fire back, and the player can constantly earn 2700 or more points depending on the level and the number of skulls activated.
*When returning to Sword Base, concrete barriers prevents the player from driving a vehicle into the courtyard. However, a well-aimed grenade or Armor Lock EMP can flip the vehicle over the barriers. Shooting the corners of the barriers off can help with the flipping. If done with the Gauss Hog, this can make the Hunter encounter much easier. However, AI partners are scripted to exit the vehicle at that point and will not climb in with the player.


==Gallery==
==Gallery==

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