Editing ONI: Sword Base/Walkthrough
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Walkthrough infobox | {{Walkthrough infobox | ||
||era=[[File:Halo Reach box art.png|40px|link=Halo: Reach]] | |pagelabel=Walkthrough | ||
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|prev=[[Winter Contingency/Walkthrough|Winter Contingency]] | |prev=[[Winter Contingency/Walkthrough|Winter Contingency]] | ||
|next=[[Nightfall/Walkthrough|Nightfall]] | |next=[[Nightfall/Walkthrough|Nightfall]] | ||
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*'''Kat-B320''': "Roger that, we're your strike team." | *'''Kat-B320''': "Roger that, we're your strike team." | ||
Your landing site consists of two courtyards, and the Covenant have control of the one to your north. When you land, four Grunts, one Elite, and two Jackals will attack you. Your starting loudout is an [[MA37 Assault Rifle|assault rifle]], a [[M392 Designated Marksman Rifle|DMR]] and 2 [[M9 High-Explosive Dual-Purpose Grenade|grenades]]. Two or three Army troopers | Your landing site consists of two courtyards, and the Covenant have control of the one to your north. When you land, four Grunts, one Elite, and two Jackals will attack you. Your starting loudout is an [[MA37 Assault Rifle|assault rifle]], a [[M392 Designated Marksman Rifle|DMR]] and 2 [[M9 High-Explosive Dual-Purpose Grenade|grenades]]. Two or three Army troopers should with you, as will be [[Catherine-B320|Kat]], now armed with an assault rifle. Your first objective should be to gain a [[Type-25 plasma pistol|plasma pistol]]. | ||
The four Grunts will come over the barricades to your north, the Jackals will attack from the stairs to your left and the Elite will attack from the right. Once you kill two Grunts, the enemies will retreat. So to gain that plasma pistol, let the Grunts charge until they reach the cover in front of you | The four Grunts will come over the barricades to your north, the Jackals will attack from the stairs to your left and the Elite will attack from the right. Once you kill two Grunts, the enemies will retreat. So to gain that plasma pistol, let the Grunts charge until they reach the cover in front of you this will bring their weapons close for easy grabbing. Pick off the Jackals then the Grunts; the Elite will usually just fire a bit at the troopers then fall back. Once the enemies have fled, swap your assault rifle for one of the plasma pistols and prepare to move up to the left balcony. | ||
Once you step onto the left balcony's stairs, quickly fall back; a Phantom has spawned and will rain down fire on you. Wait for it to leave then move halfway up the left balcony stairs. Kat will usually head to the balcony on your right and the troopers will go to the left. While Kat will be a useful distraction with her assault rifle, the troopers won't be much help, as most of them have shotguns and are too far and weak to be of any help. | Once you step onto the left balcony's stairs, quickly fall back; a Phantom has spawned and will rain down fire on you. Wait for it to leave then move halfway up the left balcony stairs. Kat will usually head to the balcony on your right and the troopers will go to the left. While Kat will be a useful distraction with her assault rifle, the troopers won't be much help, as most of them have shotguns and are too far and weak to be of any help. | ||
In the courtyard ahead of you | In the courtyard ahead of you will be numerous Jackals, assorted Grunts, and three or four Elites, the leader of which is an Ultra with a [[Elo'Nakada-pattern concussion rifle|concussion rifle]]. They'll be behind four [[stationary shield generator]]s, though they'll be shooting so much that at least one or two will be down. The Ultra is the biggest threat; on Legendary his concussion rifle takes just two direct shots to kill you and he is not shy about tossing [[Type-1 Anskum-pattern plasma grenade|plasma grenades]]. But you can't get him now; first you have to get him alone. Pick off as many Grunts and Jackals as you can with your DMR while on the left balcony stairs; this is the safest place to fall back from the concussion rifle. If the enemies get clustered, move up to the balcony and toss grenades over the side; feel free to use all of them, including the two spare ones left by a dead trooper. He also has spare DMR ammo if you need it. | ||
Once most of the small infantry are dead, all but the Ultra Elite will fall back. While he's distracted fighting Kat, arm your plasma pistol, jump down to the first courtyard where you landed, head up to the barricades under the bridge, then [[Noob Combo|surprise him with a plasma overcharge and a headshot]]. If he spots you, then keep strafing to avoid his concussion shots or fall back and wait for him to refocus on Kat. Watch out for plasma grenades, he tosses them ''very'' quickly. | Once most of the small infantry are dead, all but the Ultra Elite will fall back. While he's distracted fighting Kat, arm your plasma pistol, jump down to the first courtyard where you landed, head up to the barricades under the bridge, then [[Noob Combo|surprise him with a plasma overcharge and a headshot]]. If he spots you, then keep strafing to avoid his concussion shots or fall back and wait for him to refocus on Kat. Watch out for plasma grenades, he tosses them ''very'' quickly. |