Editing ONI: Sword Base/Walkthrough
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{{Walkthrough infobox | {{Walkthrough infobox | ||
||era=[[File:Halo Reach box art.png|40px|link=Halo: Reach]] | |pagelabel=Walkthrough | ||
|era=[[File:Halo Reach box art.png|40px|link=Halo: Reach]] | |||
|prev=[[Winter Contingency/Walkthrough|Winter Contingency]] | |prev=[[Winter Contingency/Walkthrough|Winter Contingency]] | ||
|next=[[Nightfall/Walkthrough|Nightfall]] | |next=[[Nightfall/Walkthrough|Nightfall]] | ||
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**[[M41 SSR MAV/AW|Rocket Launcher]] | **[[M41 SSR MAV/AW|Rocket Launcher]] | ||
*[[Covenant]] | *[[Covenant]] | ||
**[[ | **[[Type-52 plasma launcher|Plasma Launcher]] | ||
**[[ | **[[Type-33 Light Anti-Armor Weapon|Fuel Rod Cannon]] | ||
|enemies= | |enemies= | ||
*[[Sangheili]] | *[[Sangheili]] | ||
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*'''Kat-B320''': "Roger that, we're your strike team." | *'''Kat-B320''': "Roger that, we're your strike team." | ||
Your landing site consists of two courtyards, and the Covenant have control of the one to your north. When you land, four Grunts, one Elite, and two Jackals will attack you. Your starting loudout is an [[MA37 Assault Rifle|assault rifle]], a [[M392 Designated Marksman Rifle|DMR]] and 2 [[M9 High-Explosive Dual-Purpose Grenade|grenades]]. Two or three Army troopers | Your landing site consists of two courtyards, and the Covenant have control of the one to your north. When you land, four Grunts, one Elite, and two Jackals will attack you. Your starting loudout is an [[MA37 Assault Rifle|assault rifle]], a [[M392 Designated Marksman Rifle|DMR]] and 2 [[M9 High-Explosive Dual-Purpose Grenade|grenades]]. Two or three Army troopers should with you, as will be [[Kat-B320|Kat]], now armed with an assault rifle. Your first objective should be to gain a [[Type-25 plasma pistol|plasma pistol]]. | ||
The four Grunts will come over the barricades to your north, the Jackals will attack from the stairs to your left and the Elite will attack from the right. Once you kill two Grunts, the enemies will retreat. So to gain that plasma pistol, let the Grunts charge until they reach the cover in front of you | The four Grunts will come over the barricades to your north, the Jackals will attack from the stairs to your left and the Elite will attack from the right. Once you kill two Grunts, the enemies will retreat. So to gain that plasma pistol, let the Grunts charge until they reach the cover in front of you this will bring their weapons close for easy grabbing. Pick off the Jackals then the Grunts; the Elite will usually just fire a bit at the troopers then fall back. Once the enemies have fled, swap your assault rifle for one of the plasma pistols and prepare to move up to the left balcony. | ||
Once you step onto the left balcony's stairs, quickly fall back; a Phantom has spawned and will rain down fire on you. Wait for it to leave then move halfway up the left balcony stairs. Kat will usually head to the balcony on your right and the troopers will go to the left. While Kat will be a useful distraction with her assault rifle, the troopers won't be much help, as most of them have shotguns and are too far and weak to be of any help. | Once you step onto the left balcony's stairs, quickly fall back; a Phantom has spawned and will rain down fire on you. Wait for it to leave then move halfway up the left balcony stairs. Kat will usually head to the balcony on your right and the troopers will go to the left. While Kat will be a useful distraction with her assault rifle, the troopers won't be much help, as most of them have shotguns and are too far and weak to be of any help. | ||
In the courtyard ahead of you | In the courtyard ahead of you will be numerous Jackals, assorted Grunts, and three or four Elites, the leader of which is an Ultra with a [[Type-50 concussion rifle|concussion rifle]]. They'll be behind four [[stationary shield generator]]s, though they'll be shooting so much that at least one or two will be down. The Ultra is the biggest threat; on Legendary his concussion rifle takes just two direct shots to kill you and he is not shy about tossing [[Type-1 plasma grenade|plasma grenades]]. But you can't get him now; first you have to get him alone. Pick off as many Grunts and Jackals as you can with your DMR while on the left balcony stairs; this is the safest place to fall back from the concussion rifle. If the enemies get clustered, move up to the balcony and toss grenades over the side; feel free to use all of them, including the two spare ones left by a dead trooper. He also has spare DMR ammo if you need it. | ||
Once most of the small infantry are dead, all but the Ultra Elite will fall back. While he's distracted fighting Kat, arm your plasma pistol, jump down to the first courtyard where you landed, head up to the barricades under the bridge, then [[Noob Combo|surprise him with a plasma overcharge and a headshot]]. If he spots you, then keep strafing to avoid his concussion shots or fall back and wait for him to refocus on Kat. Watch out for plasma grenades, he tosses them ''very'' quickly. | Once most of the small infantry are dead, all but the Ultra Elite will fall back. While he's distracted fighting Kat, arm your plasma pistol, jump down to the first courtyard where you landed, head up to the barricades under the bridge, then [[Noob Combo|surprise him with a plasma overcharge and a headshot]]. If he spots you, then keep strafing to avoid his concussion shots or fall back and wait for him to refocus on Kat. Watch out for plasma grenades, he tosses them ''very'' quickly. | ||
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At the gate entrance will be the Target Locator, which Kat and an ordnance marker point out for you. But you still need the weapons you've brought with you, so drop-carry the plasma pistol and Target Locator out the gate by swapping weapons while moving. Head for the rock on your left; sometimes going straight forward will cause a glitch where the weapon gets stuck inside the gate threshold and can't be picked up anymore. | At the gate entrance will be the Target Locator, which Kat and an ordnance marker point out for you. But you still need the weapons you've brought with you, so drop-carry the plasma pistol and Target Locator out the gate by swapping weapons while moving. Head for the rock on your left; sometimes going straight forward will cause a glitch where the weapon gets stuck inside the gate threshold and can't be picked up anymore. | ||
When you hear [[3 Echo 57]] call for help, arm your Target Locator and aim for the Wraith on the left. Done right and you'll destroy it and maybe even a few of the infantry that cross the blast zone. But now there's still one more Wraith, and most likely an Elite and several Grunts with it, so you've still got a challenge ahead of you. Strafe back and forth to dodge the Wraith's mortars, Sprint if you see one headed your way. While you're dodging, pick off all the Grunts with your DMR, including the Grunt in the Wraith's [[ | When you hear [[3 Echo 57]] call for help, arm your Target Locator and aim for the Wraith on the left. Done right and you'll destroy it and maybe even a few of the infantry that cross the blast zone. But now there's still one more Wraith, and most likely an Elite and several Grunts with it, so you've still got a challenge ahead of you. Strafe back and forth to dodge the Wraith's mortars, Sprint if you see one headed your way. While you're dodging, pick off all the Grunts with your DMR, including the Grunt in the Wraith's [[Type-52 plasma cannon|plasma turret]]. When most of the Grunts are dead, Kat and any living troopers will move up to attack the Elite. He'll likely be too far away for you to noob combo him, so let your allies wear down his shield then finish him off with your DMR. | ||
Now it's time to hijack the Wraith. When all the infantry are dead, the Wraith will focus on Kat, who will take position on a hill with a dead trooper and rocket launchers. Swap your locator for your plasma pistol, sprint to the base of the hill, and wrap around it to the left. Keep your eye on Kat; oftentimes the Wraith's mortar will fly over her and might strike you. Once you're behind the hill, charge your plasma pistol, move around, and disable the Wraith with an EMP. As soon as the Wraith is disabled, run and jump on top of it; ''do not'' hold X to board the Wraith. Hit it with a second charge if the Wraith starts recover before you can get aboard. | Now it's time to hijack the Wraith. When all the infantry are dead, the Wraith will focus on Kat, who will take position on a hill with a dead trooper and rocket launchers. Swap your locator for your plasma pistol, sprint to the base of the hill, and wrap around it to the left. Keep your eye on Kat; oftentimes the Wraith's mortar will fly over her and might strike you. Once you're behind the hill, charge your plasma pistol, move around, and disable the Wraith with an EMP. As soon as the Wraith is disabled, run and jump on top of it; ''do not'' hold X to board the Wraith. Hit it with a second charge if the Wraith starts recover before you can get aboard. | ||
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===The Western Ponds=== | ===The Western Ponds=== | ||
On the way to Airview Base, your Wraith will come to a small valley with ponds, where you'll encounter a Ghost and three Grunts. They won't be a problem unless they disable your Wraith with an overcharge and toss grenades; even the Ghost will take a while to damage you. Keep your distance and shell them; fall back if you see an overcharge approaching. When they're all dead, keep driving up the path. | On the way to Airview Base, your Wraith will come to a small valley with ponds, where you'll encounter a Ghost and three Grunts. They won't be a problem unless they disable your Wraith with an overcharge and toss grenades; even the Ghost will take a while to damage you. Keep your distance and shell them; fall back if you see an overcharge approaching. When they're all dead, keep driving up the path. | ||
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===Airview Base (Anti-Air Gun)=== | ===Airview Base (Anti-Air Gun)=== | ||
*'''Kat-B320''': "I'm picking up a power source, we're close to the AA gun." | *'''Kat-B320''': "I'm picking up a power source, we're close to the AA gun." | ||
Tons of Covenant are occupying the base and defending the captured AA gun. Elites, Grunts, and a formidable [[Sangheili General]] with a [[ | Tons of Covenant are occupying the base and defending the captured AA gun. Elites, Grunts, and a formidable [[Sangheili General]] with a [[Type-52 plasma launcher|plasma launcher]]. Approach too close and Elites will dodge all your shots, the Grunts will disable you, followed by the General sticking you with the launcher and blowing you up. What's more, there are more dropships waiting as soon you kill too many enemies. If you want to nail them all with the Target Locator and clear this area in 30 seconds, here's how. | ||
If you're doing this site first, drive your Wraith to the edge of the pond and park it; If you're doing it second, park your Wraith at the cliff overlooking the hill. You should be far enough that the Covenant will notice you but won't approach. Get out of the Wraith, target the General with the locator, and get back into the Wraith as an airstrike blasts him in the head and kills everything else in the base. If this site is done first, all that should be left are a few confused Grunts; approach with the Wraith and Kat will mop them up. If it's done, a few Elites will survive and take position at a spare Warthog. They'll jump into the Hog and fire its turret, though they don't seem to be able to drive it, making them sitting ducks. Circle your Wraith carefully around the boulder between you and their Hog, so that their turret can't quickly damage your tank. One mortar will blow up their Hog and wipe them both out. | If you're doing this site first, drive your Wraith to the edge of the pond and park it; If you're doing it second, park your Wraith at the cliff overlooking the hill. You should be far enough that the Covenant will notice you but won't approach. Get out of the Wraith, target the General with the locator, and get back into the Wraith as an airstrike blasts him in the head and kills everything else in the base. If this site is done first, all that should be left are a few confused Grunts; approach with the Wraith and Kat will mop them up. If it's done, a few Elites will survive and take position at a spare Warthog. They'll jump into the Hog and fire its turret, though they don't seem to be able to drive it, making them sitting ducks. Circle your Wraith carefully around the boulder between you and their Hog, so that their turret can't quickly damage your tank. One mortar will blow up their Hog and wipe them both out. | ||
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===The Icy Path=== | ===The Icy Path=== | ||
When going to Farragut first down an icy road, you'll encounter a Ghost and several Grunts hiding behind some ice stagmites. At close range, they're easy targets. Shell them then proceed up the path. Be wary about boosting; there's no railings, the path is narrow, and the Wraith's momentum might send you over the edge and into the ocean. | When going to Farragut first down an icy road, you'll encounter a Ghost and several Grunts hiding behind some ice stagmites. At close range, they're easy targets. Shell them then proceed up the path. Be wary about boosting; there's no railings, the path is narrow, and the Wraith's momentum might send you over the edge and into the ocean. | ||