Editing ODST (player character)
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==Overview== | ==Overview== | ||
{{Main|First-person shooter}} | {{Main|First-person shooter}} | ||
For the first time in the series, players control Orbital Drop Shock Troopers as opposed to [[Spartan (multiplayer)| | For the first time in the series, players control Orbital Drop Shock Troopers as opposed to [[Spartan (multiplayer)|spartans]] or [[Elite (multiplayer)|elites]]. Unlike prior games where ODSTs were based off of marine ai, the player controlled ODSTs have similar gameplay to that of player characters from ''[[Halo 3]]''. Regenerating [[stamina]] replaces [[energy shields]], functioning essentially the same but with different [[Damage_types#Halo_3:_ODST|material]] properties. [[Health pack]]s make a return and [[health]] no longer regenerates. Aside from having minor statistical differences from spartans such as a lower jump height and slower movement speed, ODSTs are incapable of [[dual wielding]] or using [[equipment]] outside of [[mod]]s and special [[gametype]] settings. Instead troopers have [[Visual Intelligence System, Reconnaissance|VISR]] mode, allowing enhanced vision in low light environments and access to mission intel, including an overhead map. While not inherently a character trait, the melee damage for many weapons were reduced to facilitate the fantasy that in ''Halo 3: ODST'' players are controlling a regular human weaker than the [[Master Chief (gameplay)|Master Chief]]. | ||
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