Editing ODST (player character)

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Notice/Gameplay}}
{{Notice/Gameplay}}
{{Under construction}}
{{disambig header|the playable characters|other articles including "ODST"|ODST (disambiguation)}}
{{disambig header|the playable characters|other articles including "ODST"|ODST (disambiguation)}}
{{Infobox/Character/Gameplay
{{Infobox/Character/Gameplay
|name=Alpha-Nine
|name=Alpha-Nine
|image=[[File:H3ODST AlphaNine Kikowani.jpg|400px]]
|image=[[File:H3ODST AlphaNine Kikowani.jpg|400px]]
|faction=[[Player character|Player]] ([[Human]])
|faction=Player ([[Human]])
|scoring=Hero
|scoring=Hero
|minor=
|minor=
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|tagname=
|tagname=
}}
}}
[[Orbital Drop Shock Troopers]] are the [[player character]]s of ''[[Halo 3: ODST]]''.
Orbital Drop Shock Troopers are the player characters of ''[[Halo 3: ODST]]''.


==Universe and lore==
==Universe and lore==
{{Main|Alpha-Nine}}
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==Overview==
==Overview==
{{Main|First-person shooter}}
{{Main|First-person shooter}}
For the first time in the series, players control Orbital Drop Shock Troopers as opposed to [[Spartan (multiplayer)|Spartans]] or [[Elite (multiplayer)|Elites]]. Unlike prior games where ODSTs were based off of [[Marine (NPC)|Marine]] ai, the player controlled ODSTs have similar gameplay to that of player characters from ''[[Halo 3]]''. Regenerating [[stamina]] replaces [[energy shields]], functioning essentially the same but with different [[Damage_types#Halo_3:_ODST|material]] properties. [[Health pack]]s make a return and [[health]] no longer regenerates. Aside from having minor statistical differences from Spartans such as a lower jump height and slower movement speed, ODSTs are incapable of [[dual wielding]] or using [[equipment]] outside of [[mod]]s and special [[gametype]] settings. Instead troopers have [[Visual Intelligence System, Reconnaissance|VISR]] mode, allowing enhanced vision in low light environments and access to mission intel, including an overhead map. While not inherently a character trait, the melee damage for many weapons were reduced to facilitate the fantasy that in ''Halo 3: ODST'' players are controlling a regular human weaker than the [[Master Chief (gameplay)|Master Chief]].
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|jump=2.6 wu/s
|jump=2.6 wu/s
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[VISR]], [[binoculars]]
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] ([[support weapon|detach turrets]]), [[VISR]], [[binoculars]]
|tagname=*<code>odst_recon</code>{{Ref/File|Id=H3ODSTEK_ODST|H3ODSTEK|tags\objects\characters\odst_recon\odst_recon.biped}}
|tagname=<code>odst_recon</code>
*<code>odst_oni_op_player</code>{{Ref/File|Id=H3ODSTEK_ODST_Oni|H3ODSTEK|tags\objects\characters\odst_oni_op\odst_oni_op_player.biped}}
}}
}}


===[[Campaign]] and [[Firefight]]===
===[[Campaign]] and [[Firefight]]===
''Halo 3: ODST'' allows players to control one of many named Orbital Drop Shock Troopers. The campaign follows [[Alpha-Nine]] and its most recent member [[Jonathan Doherty]], referred to in game as "The Rookie", as he searches for clues to uncover the whereabouts of his squad. Players will primarily experience gameplay through his perspective, and upon finding clues shift to that squad member's perspective during a flashback sequence. Each campaign mission will have players start with their character's preferred weapons while most firefight maps have players start with the [[M7S SMG|M7S]] [[Silenced SMG]] and [[M6C/SOCOM]] [[Automag]] by default. [[Windward]] differs by replacing the default Silenced SMG with the [[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|Sniper Rifle]]. All members of Alpha-Nine can be selected as customization for use in firefight, most with the option to remove their helmet. There are no statistical gameplay differences between squad members.
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====Rookie====
====Rookie====
{| class="wikitable" style="width: 50%;"
<gallery>
|-
File:H3ODST Rookie Helmet Icon.png
! style="width: 25%" |
</gallery>
! style="width: 25%" |
! style="width: 25%" |
|-align="center"|
|[[File:H3ODST Rookie Helmet Icon.png|150px|link=Jonathan Doherty]]||[[File:Halo3-ODST Silenced-SMG-02.png|200px|link=M7S SMG]]||[[File:M6C SOCOM r.png|100px|link=M6C/SOCOM]]
|-align="center"|
|[[Jonathan Doherty]]||[[M7S SMG]]||[[M6C/SOCOM]]
|}
Rookie is the main playable protagonist during the campaign missions [[Prepare To Drop]], [[Mombasa Streets]], [[Data Hive]], and [[Coastal Highway]]. He is unlocked by default for firefight and has no helmetless option. Rookie is used as the default appearance of ODSTs, having minimal armor attachments such as ammo pouches and a backpack. Each mission Rookie will start with the Silenced SMG and Automag equipped, with the exception of Mombasa Streets where the player's previously equipped weapons are retained between activating and completing flashback sequences. When playing any campaign mission [[Co-op Campaign|cooperatively]] players 2 through 4 will always play as unnamed ODSTs sharing the same appearance as Rookie.
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====Buck====
====Buck====
{| class="wikitable" style="width: 50%;"
<gallery>
|-
File:H3ODST Buck Helmet Icon.png
! style="width: 25%" |
</gallery>
! style="width: 25%" |
! style="width: 25%" |
|-align="center"|
|[[File:H3ODST Buck Helmet Icon.png|150px|link=Edward Buck]]||[[File:H3-MA5C-ICWS-AR-Left.png|200px|link=Assault_Rifle#Halo_3_and_Halo_3:_ODST]]||[[File:M6C SOCOM r.png|100px|link=M6C/SOCOM]]
|-align="center"|
|[[Edward Buck]]||[[Assault_Rifle#Halo_3_and_Halo_3:_ODST|MA5C assault rifle]]||[[M6C/SOCOM]]
|}
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====Dutch====
====Dutch====
{| class="wikitable" style="width: 50%;"
<gallery>
|-
File:H3ODST Dutch Helmet Icon.png
! style="width: 25%" |
</gallery>
! style="width: 25%" |
! style="width: 25%" |
|-align="center"|
|[[File:H3ODST Dutch Helmet Icon.png|150px|link=Taylor Miles]]||[[File:H3-M6SpartanLaser.png|200px|link=M6/R Spartan Laser]]||[[File:Halo3-ODST Silenced-SMG-02.png|200px|link=M7S SMG]]
|-align="center"|
|[[Taylor Miles]]||[[M6/R Spartan Laser]]||[[M7S SMG]]
|}
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{{Expand-section}}
====Mickey====
====Mickey====
{| class="wikitable" style="width: 50%;"
<gallery>
|-
File:H3ODST Mickey Helmet Icon.png
! style="width: 25%" |
</gallery>
! style="width: 25%" |
! style="width: 25%" |
|-align="center"|
|[[File:H3ODST Mickey Helmet Icon.png|150px|link=Michael Crespo]]||[[File:H3-M41SSRocketLauncherLeft.png|200px|link=M41 SPNKr]]||[[File:Halo3-ODST Silenced-SMG-02.png|200px|link=M7S SMG]]
|-align="center"|
|[[Michael Crespo]]||[[M41 SPNKr]]||[[M7S SMG]]
|}
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{{Expand-section}}
====Romeo====
====Romeo====
{| class="wikitable" style="width: 50%;"
<gallery>
|-
File:H3ODST Romeo Helmet Icon.png
! style="width: 25%" |
</gallery>
! style="width: 25%" |
! style="width: 25%" |
|-align="center"|
|[[File:H3ODST Romeo Helmet Icon.png|150px|link=Kojo Agu]]||[[File:H3-SRS99DS2AM-SniperRifleSide.png|200px|link=Sniper_Rifle#Halo_3_and_Halo_3:_ODST]]||[[File:M6C SOCOM r.png|100px|link=M6C/SOCOM]]
|-align="center"|
|[[Kojo Agu]]||[[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|SRS99D-S2 AM sniper rifle]]||[[M6C/SOCOM]]
|}
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====Dare====
====Dare====
{| class="wikitable" style="width: 50%;"
<gallery>
|-
File:H3ODST Dare Helmet Icon.png
! style="width: 25%" |
</gallery>
! style="width: 25%" |
! style="width: 25%" |
|-align="center"|
|[[File:H3ODST Dare Helmet Icon.png|150px|link=Veronica Dare]]||[[File:Halo3-ODST Silenced-SMG-02.png|200px|link=M7S SMG]]||[[File:M6C SOCOM r.png|100px|link=M6C/SOCOM]]
|-align="center"|
|[[Veronica Dare]]||[[M7S SMG]]||[[M6C/SOCOM]]
|}
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{{Expand-section}}
====Johnson====
====Johnson====
{| class="wikitable" style="width: 50%;"
<gallery>
|-
File:H3ODST Johnson Icon.png
! style="width: 25%" |
</gallery>
! style="width: 25%" |
! style="width: 25%" |
|-align="center"|
|[[File:H3ODST Johnson Icon.png|150px|link=Avery Johnson]]||[[File:Halo3-ODST Silenced-SMG-02.png|200px|link=M7S SMG]]||[[File:M6C SOCOM r.png|100px|link=M6C/SOCOM]]
|-align="center"|
|[[Avery Johnson]]||[[M7S SMG]]||[[M6C/SOCOM]]
|}
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{{Clear}}
{{Clear}}
==Production notes==
{{Expand-section}}


==Trivia==
==Trivia==
===Production notes===
{{Expand-section}}
*All playable ODSTs share the same character model with the exception of Dare, who uses a unique feminine model. The models load different region permutations to make up the different actor variants. These variants are <code>sergeant</code> (Buck), <code>romeo</code>, <code>mickey</code>, <code>dutch</code>, <code>odst01</code> (Rookie), and <code>johnson</code>. Interestingly despite having the exact same appearance as Rookie, the three additional co-op appearances are saved as their own unique variants named <code>odst02</code>, <code>odst03</code>, and <code>odst04</code> respectively.{{Ref/File|Id=H3ODSTEK_ODST_model|H3ODSTEK|tags\objects\characters\odst_recon\odst_recon.model}}
 
==Gallery==
===Concept art===
<gallery>
</gallery>
{{Expand-section}}
 
===Renders===
<gallery>
</gallery>
{{Expand-section}}
 
===Screenshots===
<gallery>
</gallery>
{{Expand-section}}


==List of appearances==
==List of appearances==
*''[[Halo 3: ODST]]'' {{1st}}
*''[[Halo 3: ODST]]'' {{1st}}
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


{{Navbox/Characters/Gameplay|Player}}
{{Navbox/Characters/Gameplay}}
{{Navbox/Characters/Gameplay/Engine|ODST}}

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