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[[File:Halo 3 - Normal Symbol.png|thumb|The original Normal shield.]] | [[File:Halo 3 - Normal Symbol.png|thumb|The original Normal shield.]] | ||
Normal is not too hard, but correspondingly not as easy. | Normal is not too hard, but correspondingly not as easy. The enemies will behave competently, which will require the player to put forth the effort and think on their feet. While Normal mode represents strength, firepower, and health for [[John-117|Master Chief]], [[Sangheili|Elites]], and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], Heroic accurately depicts intelligence, enemy accuracy, and enemy numbers. | ||
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]]. | The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]]. | ||
Elites, [[ | Elites, Brutes, [[Mgalekgolo|Hunters]], [[Armiger Soldier]]s, and [[Promethean Knight]]s are depicted as the more challenging enemies the player must prioritize on taking down first. The most dangerous threats at close range are Elites with [[Type-1 energy sword|Energy Sword]]s and Brutes armed with [[Gravity hammer (fiction)|Gravity Hammers]]. From a distance, the player must also watch out for Brutes armed with [[Jovokada Workshop brute shot|Brute Shots]], [[Kig-Yar Sniper|Jackal Sniper]]s with [[Sulok-pattern beam rifle|Beam]] [[Zubo-pattern beam rifle|Rifle]]s or [[Crawler Snipe]]s, [[Armiger Sniper]]s, and/or [[Knight Lancer]]s with [[Z-750 binary rifle|Binary Rifle]]s. Grunts can easily be dispatched of and will seldom throw [[Anskum-pattern plasma grenade|Plasma Grenades]]. But they and will more often than not run away in fear if the Elite or [[Jiralhanae|Brute]] leading them is killed. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities. | ||
When the player encounters the [[Flood]], the biggest threats to consider are [[Attacker form|Combat Forms]] armed with [[M41 SPNKR|Rocket Launchers]] and [[M90 Shotgun|Shotguns]]. The Shotgun | When the player encounters the [[Flood]], the biggest threats to consider are [[Attacker form|Combat Forms]] armed with [[M41 SPNKR|Rocket Launchers]] and [[M90 Shotgun|Shotguns]]. [[Plasma]] weapons can work well, but human weapons are preferred. The Shotgun is generally the best weapon to take down the Flood, followed by the Energy Sword. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack the player or they gets hit from behind, then the player has an extremely high chance of being killed. | ||
Marines are well-balanced as allies. They can easily take out Grunts, Jackals, and occasionally a [[Sangheili Minor|Minor Elite]] in squads, but will quickly fall against Brutes, Hunters, and higher ranking Elites. This will require players to prioritize on fighting the stronger enemies while having the allies focus on the weaker enemies. | |||
Marines are well-balanced as allies. They can | |||
==''Halo: Combat Evolved'' and ''Halo: Anniversary''== | ==''Halo: Combat Evolved'' and ''Halo: Anniversary''== |