Editing Normal

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
[[File:Halo 3 - Normal Symbol.png|thumb|The original Normal shield.]]
[[File:Halo 3 - Normal Symbol.png|thumb|The original Normal shield.]]


Normal is not too hard, but correspondingly not as easy. Enemies will behave more competently than they did in Easy, and they can deal a reasonable amount of damage. Players are expected to put forth the effort and think on their feet. While Normal mode represents strength, firepower, and health for [[John-117|Master Chief]], [[Sangheili|Elites]], and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], Heroic accurately depicts intelligence, enemy accuracy, and enemy numbers.
Normal is not too hard, but correspondingly not as easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Anskum-pattern plasma grenade|plasma grenades]]. While Normal mode represents strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]], and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]].


The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]].
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]].


Elites, [[Jiralhanae|Brutes]], and [[Mgalekgolo|Hunters]] are the more challenging enemies the player must prioritize on taking down first. The most dangerous threats at close range are Elites with [[Type-1 energy sword|Energy Sword]]s and Brutes armed with [[Gravity hammer (fiction)|Gravity Hammers]]. From a distance, the player must also watch out for Hunters with their [[Assault cannon|Fuel Rod Cannons]], Brutes armed with [[Jovokada Workshop brute shot|Brute Shots]], and [[Kig-Yar Sniper|Jackal Sniper]]s. Grunts can easily be dispatched of. However, they will seldom throw [[Anskum-pattern plasma grenade|Plasma Grenades]] and can potentially overwhelm a careless player in groups. But if the Elite or Brute leading them is slain, they will often flee in terror. [[Yanme'e|Drones]] will come in swarms, but they are manageable if the player can engage them properly. [[Kig-Yar|Jackals]] can easily be dispatched if the player can utilize the weakness on their [[Kig-Yar point defense gauntlet|shielding]]. However, precautions should be made on [[Kig-Yar Major|Majors]], as will often rely on charging their [[Eos'Mak-pattern plasma pistol|Plasma Pistol]] shots to disable the player's shields.
The most dangerous things at close range are Elites with [[Type-1 energy sword|Energy Sword]]s. From a distance, the player must also watch out for either [[Kig-Yar Sniper|Jackal Sniper]]s with [[Sulok-pattern beam rifle|Beam]] [[Zubo-pattern beam rifle|Rifle]]s or [[Crawler Snipe]]s, [[Armiger Sniper]]s, and/or [[Knight Lancer]]s with [[Z-750 binary rifle|Binary Rifle]]s. Grunts are still very easy to dispatch of and will more often than not run away in fear if the Elite or [[Jiralhanae|Brute]] leading them is killed, which is also fairly easy. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities. Elites, Brutes, [[Mgalekgolo|Hunters]], [[Armiger Soldier]]s, and [[Promethean Knight]]s are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill.


When the player encounters the [[Flood]], the biggest threats to consider are [[Attacker form|Combat Forms]] armed with [[M41 SPNKR|Rocket Launchers]] and [[M90 Shotgun|Shotguns]]. The Shotgun and Energy Sword are generally the best weapons to take down the Combat Forms and [[Flood carrier form|Carrier Forms]], while the [[MA5B assault rifle|Assault Rifle]], [[M7 SMG|SMG]], and the [[Okarda'phaa-pattern plasma rifle|Plasma Rifle]] can dispatch swarms of [[Pod infector|Infection Forms]]. As the Flood often comes in large swarms, it is best to avoid getting surrounded or cornered, as that will lead players to get killed quicker.  
When the player encounters the [[Flood]], the biggest threats to consider are [[Combat Forms]] armed with [[M41 SPNKR|Rocket Launchers]] and [[M90 Shotgun|Shotguns]]. [[Plasma]] weapons can work well, but human weapons are preferred. The most effective weapon is the Energy Sword, which will kill a Combat Form in one hit. The second most effective is the Shotgun. The last most effective weapon is the [[Paegaas Workshop Spiker|Spiker]]. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack the player or they gets hit from behind, then the player has an extremely high chance of being killed.


[[Sentinel|Sentinels]] will often come in swarms of at least 2 to 3. In clusters, they can easily drain the player's shields. But if the player can access plasma weapons, they can quickly eliminate them.
Marines are well-balanced as allies. They can easily take out Grunts, Jackals, and occasionally a [[Sangheili Minor|Minor Elite]] in squads, but will quickly fall against Brutes, Hunters, and higher ranking Elites. This will require players to prioritize on fighting the stronger enemies while having the allies focus on the weaker enemies.
 
Marines are well-balanced as allies. They can dispatch a [[File (unit)|file]] of Grunts, Jackals, and Drones with minimal effort. And in squads, they are very likely to prevail against lower ranking Elites and Brutes. However, they will not fare well if facing against higher ranking Elites and Brutes, and Hunters. To maximize the Marines' effectiveness and survival, the player must prioritize on engaging the stronger enemies while letting the Marines focus only on the weaker ones. Alternatively, the player must often provide allies with the appropriate weaponry to efficiently take out such stronger enemies.


==''Halo: Combat Evolved'' and ''Halo: Anniversary''==
==''Halo: Combat Evolved'' and ''Halo: Anniversary''==

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

This page is a member of 1 meta category: