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{{ | {{Era|RW}} | ||
[[File:MCC - Normal symbol.png|150px|thumb|The Normal shield, as per ''[[Halo: The Master Chief Collection|Halo: The Master Chief Collection's]]'' release.]] | [[File:MCC - Normal symbol.png|150px|thumb|right|The Normal shield, as per ''[[Halo: The Master Chief Collection|Halo: The Master Chief Collection's]]'' release.]] | ||
{{Quote|Hordes of aliens vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}} | {{Quote|Hordes of aliens vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}} | ||
{{Quote|Face firm resistance from competent, determined enemies, but burn through enough ammo and you will eventually triumph.|Description from ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''}} | {{Quote|Face firm resistance from competent, determined enemies, but burn through enough ammo and you will eventually triumph.|Description from ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''}} | ||
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{{Quote|Hordes of enemy forces converge to destroy you. Show no mercy. Recommended for players with first person shooter experience.|Description from ''[[Halo 5: Guardians]]''}} | {{Quote|Hordes of enemy forces converge to destroy you. Show no mercy. Recommended for players with first person shooter experience.|Description from ''[[Halo 5: Guardians]]''}} | ||
{{Quote|The enemy will not relent, but a considered strategy should earn you a victory. Recommended for players with RTS experience.|Description from ''[[Halo Wars 2]]''}} | {{Quote|The enemy will not relent, but a considered strategy should earn you a victory. Recommended for players with RTS experience.|Description from ''[[Halo Wars 2]]''}} | ||
'''Normal''' is the default difficulty rating on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Wars 2]]''. It is ranked second in the list of four difficulties. | |||
'''Normal''' is the default difficulty rating on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Wars 2 | |||
== Summary == | == Summary == | ||
Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]], and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the Master Chief is reasonable in [[Heroic]], the strength of the Master Chief is slightly stronger than the [[Sangheili|Elites]] in Normal; hence, Heroic is disputably the most realistic mode. | |||
Normal is not too hard, but | |||
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]]. | The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]]. | ||
The most dangerous things at close range are Elites with [[Type-1 energy sword|Energy Sword]]s. From a distance, the player must also watch out for either [[Kig-Yar Sniper|Jackal Sniper]]s with [[Type-50 particle beam rifle|Beam]] [[Type-27 beam rifle|Rifle]]s or [[Crawler Snipe]]s, [[Soldier Sniper]]s, and/or [[Knight Lancer]]s with [[Z-750 binary rifle|Binary Rifle]]s. Grunts are still very easy to dispatch of and will more often than not run away in fear if the Elite or [[Jiralhanae|Brute]] leading them is killed, which is also fairly easy. [[Yanme'e|Drones]], [[Promethean Watcher]]s, [[Promethean Crawler]]s, and [[Kig-Yar|Jackals]] (with the exception of snipers for the latter two) are generally the second easiest to kill, even with their unique capabilities. Elites, Brutes, [[Mgalekgolo|Hunters]], [[Promethean Soldier]]s, and [[Promethean Knight]]s are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill. | |||
When the player encounters the [[Flood]], most [[plasma]] weapons are average and most human weapons are a bit better. The most effective weapon is the Energy Sword, which will kill a [[Combat Form]] in one hit. The second most effective is the [[M90 shotgun|Shotgun]]. The last most effective weapon is the [[Type-25 Spiker|Spiker]]. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack the player or he/she gets hit from behind, then the player has an extremely high chance of being killed. | |||
==''Halo: Combat Evolved'' and ''Halo: Anniversary''== | ==''Halo: Combat Evolved'' and ''Halo: Anniversary''== | ||
===General differences=== | ===General differences=== | ||
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{{clear}} | {{clear}} | ||
==''Halo 3'' and ''Halo 3: ODST''== | ==''Halo 3'' and ''Halo 3: ODST''== | ||
[[File: | [[File:TLJ Normal Difficulty (ODST).png|The ''Halo 3: ODST'' Normal shield.|150px|thumb]] | ||
===General differences=== | ===General differences=== | ||
===Awards=== | ===Awards=== | ||
*In ''Halo 3'': | *In ''Halo 3'': | ||
**Completing [[Tsavo Highway]] on Normal will unlock the EVA chest for multiplayer use. | **Completing [[Tsavo Highway (level)|Tsavo Highway]] on Normal will unlock the EVA chest for multiplayer use. | ||
**Completing [[The Ark (level)|The Ark]] on Normal will unlock the EVA shoulders for multiplayer use. | **Completing [[The Ark (level)|The Ark]] on Normal will unlock the EVA shoulders for multiplayer use. | ||
**Completing the campaign on Normal will unlock the [[EVA-class Mjolnir|EVA]] helmet for multiplayer use. | **Completing the campaign on Normal will unlock the [[EVA-class Mjolnir|EVA]] helmet for multiplayer use. | ||
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==''Halo: Reach''== | ==''Halo: Reach''== | ||
[[File: | [[File:TLJ Normal Difficulty (Reach).png|thumb|right|The ''Halo: Reach'' Normal shield. Notice the lack of the Marathon symbol.]] | ||
===General differences=== | ===General differences=== | ||
===Awards=== | ===Awards=== | ||
*The [[The Soldier We Need You To Be]] achievement is awarded for completing ''Halo: Reach'' on Normal. | *The [[The Soldier We Need You To Be]] achievement is awarded for completing ''Halo: Reach'' on Normal. | ||
{{clear}} | {{clear}} | ||
==''Halo 4''== | ==''Halo 4''== | ||
===General differences=== | ===General differences=== | ||
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{{clear}} | {{clear}} | ||
== ''Halo 5: Guardians'' == | == ''Halo 5: Guardians'' == | ||
[[File:Halo 5 Guardians - Normal symbol.png|150px|thumb|The ''Halo 5: Guardians'' Normal shield.]] | [[File:Halo 5 Guardians - Normal symbol.png|150px|thumb|right|The ''Halo 5: Guardians'' Normal shield.]] | ||
=== General differences === | === General differences === | ||
* [[Promethean Crawler]]s' built-in [[Z-110 Boltshot|Boltshots]] start exhibiting tracking behavior. | * [[Promethean Crawler]]s' built-in [[Z-110 Boltshot|Boltshots]] start exhibiting tracking behavior. | ||
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==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
[[File:Halo Wars 2 - Normal symbol.png|150px|thumb|The ''Halo Wars 2'' Normal shield.]] | [[File:Halo Wars 2 - Normal symbol.png|150px|thumb|right|The ''Halo Wars 2'' Normal shield.]] | ||
===General differences=== | ===General differences=== | ||
{{Clear}} | {{Clear}} | ||
== Trivia == | == Trivia == | ||
*In ''Halo 3'', Normal difficulty or higher is required for the player to collect [[skulls]]. | *In ''Halo 3'', Normal difficulty or higher is required for the player to collect [[skulls]]. | ||
*''Halo Wars'' and ''Halo Wars 2'' are some of the only ''Halo'' titles to not include achievements for completing the campaign on Normal. | *''Halo Wars'' and ''Halo Wars 2'' are some of the only ''Halo'' titles to not include achievements for completing the campaign on Normal. | ||
==Gallery== | |||
<gallery> | |||
Normal.jpg|The Normal shield in ''Halo 3''. | |||
</gallery> | |||
{{Halo Difficulty Levels}} | {{Halo Difficulty Levels}} | ||
[[Category:Difficulties|2]] | [[Category:Difficulties|2]] |