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The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]].
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]].


Elites, [[Jiralhanae|Brutes]], and [[Mgalekgolo|Hunters]] are the more challenging enemies the player must prioritize on taking down first. The most dangerous threats at close range are Elites with [[Type-1 energy sword|Energy Sword]]s and Brutes armed with [[Gravity hammer (fiction)|Gravity Hammers]]. From a distance, the player must also watch out for Hunters with their [[Assault cannon|Fuel Rod Cannons]], Brutes armed with [[Jovokada Workshop brute shot|Brute Shots]], and [[Kig-Yar Sniper|Jackal Sniper]]s. Grunts can easily be dispatched of. However, they will seldom throw [[Anskum-pattern plasma grenade|Plasma Grenades]] and can potentially overwhelm a careless player in groups. But if the Elite or Brute leading them is slain, they will often flee in terror. [[Yanme'e|Drones]] will come in swarms, but they are manageable if the player can engage them properly. [[Kig-Yar|Jackals]] can easily be dispatched if the player can utilize the weakness on their [[Kig-Yar point defense gauntlet|shielding]]. However, precautions should be made on [[Kig-Yar Major|Majors]], as will often rely on charging their [[Eos'Mak-pattern plasma pistol|Plasma Pistol]] shots to disable the player's shields.
Elites, [[Jiralhanae|Brutes]], and [[Mgalekgolo|Hunters]] are the more challenging enemies the player must prioritize on taking down first. The most dangerous threats at close range are Elites with [[Type-1 energy sword|Energy Sword]]s and Brutes armed with [[Gravity hammer (fiction)|Gravity Hammers]]. From a distance, the player must also watch out for Hunters with their [[Assault cannon|Fuel Rod Cannons]], Brutes armed with [[Jovokada Workshop brute shot|Brute Shots]], and [[Kig-Yar Sniper|Jackal Sniper]]s. Grunts can easily be dispatched of. They will seldom throw [[Anskum-pattern plasma grenade|Plasma Grenades]] and can potentially overwhelm a careless player in groups. But they will often flee in terror if the Elite or Brute leading them is killed. [[Yanme'e|Drones]] will come in swarms, but they are manageable if the player can engage them properly. [[Kig-Yar|Jackals]] can easily be dispatched if the player can utilize the weakness on their [[Kig-Yar point defense gauntlet|shielding]]. However, precautions should be made on [[Kig-Yar Major|Majors]], as will often rely on charging their [[Eos'Mak-pattern plasma pistol|Plasma Pistol]] shots to disable the player's shields.


When the player encounters the [[Flood]], the biggest threats to consider are [[Attacker form|Combat Forms]] armed with [[M41 SPNKR|Rocket Launchers]] and [[M90 Shotgun|Shotguns]]. The Shotgun and Energy Sword are generally the best weapons to take down the Combat Forms and [[Flood carrier form|Carrier Forms]], while the [[MA5B assault rifle|Assault Rifle]], [[M7 SMG|SMG]], and the [[Okarda'phaa-pattern plasma rifle|Plasma Rifle]] can dispatch swarms of [[Pod infector|Infection Forms]]. As the Flood often comes in large swarms, it is best to avoid getting surrounded or cornered, as that will lead players to get killed quicker.  
When the player encounters the [[Flood]], the biggest threats to consider are [[Attacker form|Combat Forms]] armed with [[M41 SPNKR|Rocket Launchers]] and [[M90 Shotgun|Shotguns]]. The Shotgun and Energy Sword are generally the best weapons to take down the Combat Forms and [[Flood carrier form|Carrier Forms]], while the [[MA5B assault rifle|Assault Rifle]], [[M7 SMG|SMG]], and the [[Okarda'phaa-pattern plasma rifle|Plasma Rifle]] can dispatch swarms of [[Pod infector|Infection Forms]]. As the Flood often comes in large swarms, it is best to avoid getting surrounded or cornered, as that will lead players to get killed quicker.  

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