Editing Noob Combo
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In ''Halo 2'', a player can block a noob combo through various means. One method involves a defender who dual-wields weapons and melees when the attacker's overcharged Plasma Pistol shot is about to hit. The melee forces the defender to drop a weapon; if timed right, the attacker's plasma bolt will hit the defender's dropped weapon as it falls. Plasma Rifles work well, due to their bulky heads. | In ''Halo 2'', a player can block a noob combo through various means. One method involves a defender who dual-wields weapons and melees when the attacker's overcharged Plasma Pistol shot is about to hit. The melee forces the defender to drop a weapon; if timed right, the attacker's plasma bolt will hit the defender's dropped weapon as it falls. Plasma Rifles work well, due to their bulky heads. | ||
Alternatively, a well-timed grenade can block an overcharged Plasma Pistol shot. [[ | Alternatively, a well-timed grenade can block an overcharged Plasma Pistol shot. [[Plasma Grenade|Plasma]] and [[Frag Grenade|Frag]] Grenades both work, though it is not known which is more effective. Some argue that an overcharged plasma bolt homes in on Plasma Grenades better, while others contend that Frag Grenades are thrown faster. In ''Halo 3'', this counter-strategy (when used with a Frag Grenade) has the added bonus of injuring the opponent—if the defender's grenade is thrown just as the plasma bolt is fired, the bolt will detonate the grenade in front of the attacker. | ||
When the aim is to stop a combo in progress (after having been hit by the overcharged plasma shot), a defender can lob a Frag Grenade at the attacker and then crouch. The attacker's attempt to line up a headshot will be slowed down by the defender's crouching, and the grenade will hopefully distract the attacker long enough for the defender's shields to recharge somewhat. Plasma Grenades should not be used, as they take longer to detonate. | When the aim is to stop a combo in progress (after having been hit by the overcharged plasma shot), a defender can lob a Frag Grenade at the attacker and then crouch. The attacker's attempt to line up a headshot will be slowed down by the defender's crouching, and the grenade will hopefully distract the attacker long enough for the defender's shields to recharge somewhat. Plasma Grenades should not be used, as they take longer to detonate. | ||
== Uses == | == Uses == | ||
Despite the negative stigma surrounding the Noob Combo, it remains a very common tactic in multiplayer. It is also extremely useful when playing the games' [[Campaign]]s and [[Firefight]] on higher difficulties, especially against powerful enemies such as [[Zealots]] and [[Spec Ops | Despite the negative stigma surrounding the Noob Combo, it remains a very common tactic in multiplayer. It is also extremely useful when playing the games' [[Campaign]]s and [[Firefight]] on higher difficulties, especially against powerful enemies such as [[Zealots]] and [[Spec Ops Elites]]. It is of limited use against either varieties of [[Brute]] [[Brute Chieftain|Chieftains]], but against the rest of the Brute ranks found in ''Halo 3'' and ''[[Halo 3: ODST]]'' it is devastating, removing their armor making the follow up headshot, usually lethal. ''Halo 3: ODST'' encourages the latter usage, granting players [[My Clothes!|an achievement]] for earning ten kills with the combo. In ''Halo: Reach'', the noob combo is less effective against high-ranking enemies. [[Sangheili Zealot]]s and Brute Chieftains gain shields that can withstand multiple overcharges, and are prone to dodge the projectile despite its homing effect. | ||
== Trivia == | == Trivia == | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Multiplayer lexicon]] | [[Category:Multiplayer lexicon]] |