Editing Non-playable character

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{{Center|''Looking for [[Artificial Intelligence|AI]], the term used in the Halo universe to refer to characters with artificial minds?''}}
{{Center|''Looking for [[Artificial Intelligence|AI]], the term used in the Halo universe to refer to characters with artificial minds?''}}


'''Non-playable character''' ('''NPC'''), or '''Bots'''{{Ref/Site|Id=InsideJuly|D=27|M=7|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021}} refers to any character in a gameplay scenario whose actions are not controlled by the player, but rather through an artificial intelligence. Several modes include NPCs including [[Firefight]], [[Multiplayer]] and most prominently [[Campaign]].
'''Non-playable character''' ('''NPC'''), or '''Bots'''{{Ref/Site|Id=InsideJuly|D=27|M=7|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-july-2021|Site=Halo Waypoint|Page=Inside Infinite - July 2021}} refers to any character in a gameplay scenario whose actions are not controlled by the player, but rather through an artificial intelligence.


==Overview==
==Overview==
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NPCs on either side have the ability to enter vehicles on the map. This can give either side huge advantages. NPCs can enter the turrets and side seats of larger vehicles, and drive certain vehicles. Which vehicles and the NPC's skill with them, is dependent on which game is played.
NPCs on either side have the ability to enter vehicles on the map. This can give either side huge advantages. NPCs can enter the turrets and side seats of larger vehicles, and drive certain vehicles. Which vehicles and the NPC's skill with them, is dependent on which game is played.


NPCs have unlimited ammo for their weapons. However, they must reload once they are done their magazines. In ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', and ''[[Halo 4]]'' the player can switch weapons with allied NPCs, helping to resolve issues of low ammo or help optimize combat efficiency for your team of NPC. Conversely, you can obtain slightly more powerful weapons that may not be available on the ground.
NPCs have unlimited ammo for their weapons. However, they must reload once they are done their magazines.


Some may feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.
Some may feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.
In ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', and ''[[Halo 4]]'' the player can switch weapons with allied NPCs, helping to resolve issues of low ammo or help optimize combat efficiency for your team of NPC. Conversely, you can obtain slightly more powerful weapons that may not be available on the ground.


Every ''Halo'' game allows the player to be stealthy and eliminate enemies from behind without alerting other NPCs. This mechanic is extended to have special animations in ''Halo: Reach,'' ''Halo 4'', and ''[[Halo 5: Guardians]]'' called [[assassination]]s.
Every ''Halo'' game allows the player to be stealthy and eliminate enemies from behind without alerting other NPCs. This mechanic is extended to have special animations in ''Halo: Reach,'' ''Halo 4'', and ''[[Halo 5: Guardians]]'' called [[assassination]]s.


==Gameplay==
==Gameplay==
===First-person shooters===
''Halo 3: ODST'' and ''Halo: Reach'' featured a cooperative gamemode called [[Firefight]], where players can fight waves of generic enemies.
{{Main|First-person shooter}}
 
In ''[[Halo: Combat Evolved]]'', there are several types of NPCs. Some of whom are important story characters like [[Captain (Navy)|Captain]] [[Jacob Keyes]] and [[343 Guilty Spark]]. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. [[Avery Johnson]] and [[Marcus Stacker]] are two others but they can be killed with no repercussions.
In ''Halo: Combat Evolved'', there are several types of NPCs. Some of whom are important story characters like [[Captain (Navy)|Captain]] [[Jacob Keyes]] and [[343 Guilty Spark]]. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. [[Avery Johnson]] and [[Marcus Stacker]] are two others but they can be killed with no repercussions.


In ''Halo 2'', all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline.  
In ''Halo 2'', all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline.  
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In ''[[Halo 5: Guardians]]'', both [[Blue Team]] and [[Fireteam Osiris]] are unique NPCs that are dubbed "Musketeers" by [[343 Industries]]. The Musketeers can take damage and go into a "final stand" or "down-but-not-out" state from which they can be revived. Similarly, the Musketeers can revive players in the same state. Musketeers can also be ordered by the player to take vehicles, attack enemies, look at different objects in the environment, take weapons and move to different locations.{{Ref/Generic|[[Halo 5: Guardians ViDoc: A Hero Reborn]]}} In the gametype [[Warzone]], players can fight a variety of different NPCs to earn points including "Legendary" enemies that are specific to the maps they are fought on.
In ''[[Halo 5: Guardians]]'', both [[Blue Team]] and [[Fireteam Osiris]] are unique NPCs that are dubbed "Musketeers" by [[343 Industries]]. The Musketeers can take damage and go into a "final stand" or "down-but-not-out" state from which they can be revived. Similarly, the Musketeers can revive players in the same state. Musketeers can also be ordered by the player to take vehicles, attack enemies, look at different objects in the environment, take weapons and move to different locations.{{Ref/Generic|[[Halo 5: Guardians ViDoc: A Hero Reborn]]}} In the gametype [[Warzone]], players can fight a variety of different NPCs to earn points including "Legendary" enemies that are specific to the maps they are fought on.


''[[Halo Infinite]]'' will feature NPCs on multiplayer maps in special multiplayer training sessions. These "Bots" come in four types: Recruit, Marine, ODST, and Spartan.{{Ref/Reuse|InsideJuly}}
''[[Halo Infinite]]'' will feature NPCs on multiplayer maps in special multiplayer training sessions.{{Ref/Reuse|InsideJuly}}


==List of Halo NPCs==
==List of Halo NPCs==
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|-
|-
|[[Parg Vol]]
|[[Parg Vol]]
|Hostile
|
|
*[[Catherine/Hunting Trip|Spartan Ops Episode 3 - Chapter 5: Hunting Trip]]
*[[Spartan Ops/Season One/Catherine/Hunting Trip|Spartan Ops Episode 3 - Chapter 5: Hunting Trip]]
|}
|}
</div>
</div>
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|-
|-
|[[UNSC Marine Corps/Gameplay#Halo 4|UNSC Marines]]
|[[UNSC Marine Corps/Gameplay#Halo 4|UNSC Marines]]
|Warzone Only. Allied and Hostile
|Both Allied and Hostile
|-
|-
|[[Sangheili/Gameplay|Elites]]
|[[Sangheili/Gameplay|Elites]]
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|[[Linda-058|Petty Officer Second Class Linda-058]]
|[[Linda-058|Petty Officer Second Class Linda-058]]
|Allied
|Allied
|
|Unknown
*[[Blue Team (level)|Blue Team]]
*[[Reunion]]
*[[The Breaking]]
|-
|-
|[[Kelly-087|Petty Officer Second Class Kelly-087]]
|[[Kelly-087|Petty Officer Second Class Kelly-087]]
|Allied
|Allied
|
|Unknown
*[[Blue Team (level)|Blue Team]]
*[[Reunion]]
*[[The Breaking]]
|-
|-
|[[Frederic-104|Lieutenant, Junior Grade Frederic-104]]
|[[Frederic-104|Lieutenant, Junior Grade Frederic-104]]
|Allied
|Allied
|
|Unknown
*[[Blue Team (level)|Blue Team]]
*[[Reunion]]
*[[The Breaking]]
|-
|-
|[[Olympia Vale|Spartan Olympia Vale]]
|[[Olympia Vale|Spartan Olympia Vale]]
|Allied
|Allied
|Every level excluding
|Unknown
*[[Blue Team (level)|Blue Team]]
*[[Reunion]]
*[[The Breaking]]
|-
|-
|[[Holly Tanaka|Spartan Holly Tanaka]]
|[[Holly Tanaka|Spartan Holly Tanaka]]
|Allied
|Allied
|Every level excluding
|Unknown
*[[Blue Team (level)|Blue Team]]
*[[Reunion]]
*[[The Breaking]]
|-
|-
|[[Edward Buck|Spartan Edward Buck]]
|[[Edward Buck|Spartan Edward Buck]]
|Allied
|Allied
|Every level excluding
|Unknown
*[[Blue Team (level)|Blue Team]]
*[[Reunion]]
*[[The Breaking]]
|}
|}
</div>
</div>
</div>
</div>
==Production notes==
During the [[Development of Halo: Combat Evolved|development of ''Halo: Combat Evolved'']], the [[Keelbug]] was conceptualized as a method to remove NPC dead bodies in order to free up memory in the game.


==Sources==
==Sources==

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