Editing Noble Actual
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*"Noble Actual" is also the name of [[Bungie]]'s [http://www.nobleactual.com/ ''Halo: Reach'' development blog] and Colonel Urban Holland's call sign. | *"Noble Actual" is also the name of [[Bungie]]'s [http://www.nobleactual.com/ ''Halo: Reach'' development blog] and Colonel Urban Holland's call sign. | ||
*During the part when [[Noble Six]] pulls on his/her helmet, the interior of the helmet is always the same, no matter what helmet the player equips, with the exception of the Haunted Helmet, which obstructs the inside with the base of a human skull.<ref>[http://www.youtube.com/watch?v=nWPou6zcAk8 '''Youtube:''' ''All Halo reach helmets in the first cutscene'']</ref> This is especially noticeable with helmets that have big visors, such as the EVA and JFO helmets. | *During the part when [[Noble Six]] pulls on his/her helmet, the interior of the helmet is always the same, no matter what helmet the player equips, with the exception of the Haunted Helmet, which obstructs the inside with the base of a human skull.<ref>[http://www.youtube.com/watch?v=nWPou6zcAk8 '''Youtube:''' ''All Halo reach helmets in the first cutscene'']</ref> This is especially noticeable with helmets that have big visors, such as the EVA and JFO helmets. | ||
*This level is one of the only | *This level is one of the only two levels in the entire ''Halo'' series in which there is no gameplay; the other one being ''[[The Heretic]]'' in ''[[Halo 2]]''. | ||
==Notes== | ==Notes== |