Editing Nightfall armor
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|Post}} | ||
{{Armor Infobox | |||
{{Armor | |||
|name=Nightfall | |name=Nightfall | ||
|image= [[File:H5G-Nightfallrender.png|250px]] | |image= [[File:H5G-Nightfallrender.png|250px]] | ||
|manufacturer=[[Cascade Stronghold Technology]] (GEN2) | |manufacturer=[[Cascade Stronghold Technology]] (GEN2) | ||
|testsite=[[Special Warfare Center]], [[Seongnam]], [[Korea]] | |testsite=[[Special Warfare Center]], [[Seongnam]], [[Korea]]<ref name="SDCC panel"/> | ||
|type=*Combat armor | |type=*Combat armor | ||
*[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] (variant) | *[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] (variant) | ||
|role= Hostile environment life support | |role= Hostile environment life support | ||
| | |hideb=]] | ||
}} | }} | ||
'''Nightfall armor''' is a hostile environment variant of the [[ODST armor]] developed by [[Cascade Stronghold Technology]]. | The '''Nightfall armor''' is a hostile environment variant of the [[ODST armor]] developed by [[Cascade Stronghold Technology]].<ref name="Halo Channel">'''[[Halo Channel]]''': ''[[Halo: Nightfall]] Season Reward''</ref> A variant of the armor designed for the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] platform is available for use by [[SPARTAN programs|Spartans]].<ref name="H5 Armory">'''[[Halo 5: Guardians]]''' ''- Armory description''</ref> | ||
==Overview== | ==Overview== | ||
=== | ===Specifications=== | ||
Compared to the similar [[ODST armor#MJOLNIR GEN2 variant|GEN2 ODST armor]], major differences include a [[data crystal chip]] port on the back of the helmet (much like those featured on the [[Mark V]] and later MJOLNIR iterations) and a camera integrated into the brim of the helmet (which consequently extends farther over the faceplate). The helmet's visor is retractable and contains a sophisticated [[VISR]] suite capable of identifying and analyzing objects in the environment. | Compared to the similar [[ODST armor#MJOLNIR GEN2 variant|GEN2 ODST armor]], major differences include a [[data crystal chip]] port on the back of the helmet (much like those featured on the [[Mark V]] and later MJOLNIR iterations) and a camera integrated into the brim of the helmet (which consequently extends farther over the faceplate). The helmet's visor is retractable and contains a sophisticated [[VISR]] suite capable of identifying and analyzing objects in the environment.<ref name="nf2"/> | ||
The armor is [[Powered exoskeleton|powered]] to some extent and is able to effectively negate the impact of a substantial fall during a deployment from a dropship, for example. According to Colonel [[Randall Aiken]] of the [[Sedran Colonial Guard]], without the hydraulics being powered up, the armor is | The armor is [[Powered exoskeleton|powered]] to some extent and is able to effectively negate the impact of a substantial fall during a deployment from a dropship, for example.<ref name="nf2">'''Halo: Nightfall''' - ''Chapter 2''</ref> According to Colonel [[Randall Aiken]] of the [[Sedran Colonial Guard]], without the hydraulics being powered up, the armor is basically just dead weight on the wearer who can move around in it, but are hampered in their movements, particularly in hostile environments when they need to move fast.<ref name="nf3">'''Halo: Nightfall''' - ''Chapter 3''</ref> | ||
===Development history=== | ===Development history=== | ||
[[Cascade Stronghold Technology]], the company that ported the [[ODST armor#MJOLNIR GEN2 variant|ODST armor]] to [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]], is also responsible for creating the MJOLNIR GEN 2 version of the Nightfall armor. The armor was built to function in extreme | [[Cascade Stronghold Technology]], the company that ported the [[ODST armor#MJOLNIR GEN2 variant|ODST armor]] to [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]], is also responsible for creating the MJOLNIR GEN 2 version of the Nightfall armor. The armor was built to function in extreme temperate conditions. The first models of the nightfall armor were deployed in 2551 to ONI operators and select ODST special forces units.<ref name="Halo Channel"/> | ||
Developed at the [[Special Warfare Center]] in [[Seongnam]], [[Korea]], Nightfall combines elements of standard [[UNSC Marine Corps|Marine Corps]] body armor, ODST combat armor, and [[MJOLNIR]]. | Developed at the [[Special Warfare Center]] in [[Seongnam]], [[Korea]], Nightfall combines elements of standard [[UNSC Marine Corps|Marine Corps]] body armor, ODST combat armor, and [[MJOLNIR]].<ref name="SDCC panel">[https://www.youtube.com/watch?v=QaZOLp6pYCE '''YouTube''': ''Halo: Nightfall Panel - SDCC 2014'']</ref> | ||
===Usage=== | ===Usage=== | ||
The armor is worn by [[Office of Naval Intelligence]] operatives. | The armor is worn by [[Office of Naval Intelligence]] operatives.<ref name="nf2"/> | ||
Spartans recruited from the Marine Corps favor the GEN2 Nightfall armor when stationed on inhospitable worlds due to its best-in-class life support. | Spartans recruited from the Marine Corps favor the GEN2 Nightfall armor when stationed on inhospitable worlds due to its best-in-class life support.<ref name="H5 Armory"/> | ||
In [[2556]], [[Locke's team]] wore the armor during [[Mission to Alpha Shard|a mission]] to [[Alpha Shard]] in order to destroy deposits of a deadly new element. During an attack by [[Lekgolo]] worms, the team was forced to deactivate their armor's systems in order to avoid detection. At the suggestion of Colonel [[Randall Aiken]] of the [[Sedran Colonial Guard]], the team removed and abandoned their armor as without the hydraulics and air conditioning, it was just dead weight and they could not risk reactivating it without drawing the attention of the deadly worms. | In [[2556]], [[Locke's team]] wore the armor during [[Mission to Alpha Shard|a mission]] to [[Alpha Shard]] in order to destroy deposits of a deadly new element. During an attack by [[Lekgolo]] worms, the team was forced to deactivate their armor's systems in order to avoid detection. At the suggestion of Colonel [[Randall Aiken]] of the [[Sedran Colonial Guard]], the team removed and abandoned their armor as without the hydraulics and air conditioning, it was just dead weight and they could not risk reactivating it without drawing the attention of the deadly worms.<ref name="nf3" /> | ||
==In-game information== | ==In-game information== | ||
===''Halo 5: Guardians''=== | ===''Halo 5: Guardians''=== | ||
'''Unlock''': Watch episode four of ''[[Halo: Nightfall]]'' for the helmet and watch all 5 episodes of the series for the armor or Mythic [[REQ]] card. | |||
*Helmet Description: Lessons learned on far-flung hellscapes have shaped the NIGHTFALL into the best multi-environmental helmet available. | |||
*Body Description: Spartans with Marine experience prefer NIGHTFALL armor when stationed on inhospitable worlds due to its best-of-class life support. | |||
==Trivia== | ==Trivia== | ||
In ''Halo 5: Guardians'' the helmet has fingerprints on it. | |||
==Gallery== | ==Gallery== | ||
Line 56: | Line 44: | ||
File:HN ONISuit Concept.jpg|Concept art for the Nightfall armor. | File:HN ONISuit Concept.jpg|Concept art for the Nightfall armor. | ||
File:HN ONISuit Full Concept.jpg|Concept art for the Nightfall armor with full equipment load. | File:HN ONISuit Full Concept.jpg|Concept art for the Nightfall armor with full equipment load. | ||
File:HN ONIHelmet Concept.jpg|Concept art for the Nightfall helmet and HUD. | File:HN ONIHelmet Concept.jpg|Concept art for the Nightfall helmet and HUD. | ||
File:HN_ONIHelmet_Concept_Red.jpg|Concept art for the Nightfall helmet with a red paint job. | File:HN_ONIHelmet_Concept_Red.jpg|Concept art for the Nightfall helmet with a red paint job. | ||
File:HN ONIHelmet Concept Flashlight.jpg|Concept art for the Nightfall helmet with a flashlight attachment. | File:HN ONIHelmet Concept Flashlight.jpg|Concept art for the Nightfall helmet with a flashlight attachment. | ||
File:HN_ONIHelmet_Horrigan_Concept.jpg|Concept art for Horrigan's helmet. | File:HN_ONIHelmet_Horrigan_Concept.jpg|Concept art for Horrigan's helmet. | ||
File:Nightfallarmor.jpg|ONI operatives (left) wearing Nightfall armor on [[Alpha Shard]]; [[Randall Aiken]] (right) is wearing a [[Sedran Colonial Guard]] combat armor. | File:Nightfallarmor.jpg|ONI operatives (left) wearing Nightfall armor on [[Alpha Shard]]; [[Randall Aiken]] (right) is wearing a [[Sedran Colonial Guard]] combat armor. | ||
File:Nightfall armor helmet and HUD. | File:Nightfall armor helmet and HUD.jpg|The Nightfall armor's HUD visible through Jameson Locke's visor. | ||
File:Nightfall Hud.png|Nightfall armor's HUD. | File:Nightfall Hud.png|Nightfall armor's HUD. | ||
File:HNF-Locke_NF_armor.jpg|Jameson Locke in Nightfall armor. | File:HNF-Locke_NF_armor.jpg|Jameson Locke in Nightfall armor. | ||
Line 91: | Line 77: | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Armor/Permutation}} | |||
{{Armor/Permutation | {{Mjolnir|GEN2}} | ||
{{ | |||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] |