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{{Status|Gameplay}}
{{Era|RW}}
{{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]].''}}
{{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]].''}}
{{Level infobox
{{Level infobox
|pagegamelabel=HR
|pagegamelabel=HR
|name='''''Nightfall'''''
|prev = ''[[ONI: Sword Base]]''
|image=[[File:HR Nightfall Loadscreen.png|300px]]
|next = ''[[Tip of the Spear]]''
|prev=''[[ONI: Sword Base]]''
|game = ''[[Halo: Reach]]''
|next=''[[Tip of the Spear]]''
|name = '''''Nightfall'''''
|game=''[[Halo: Reach]]''
|image = [[File:HR Nightfall Loadscreen.png|300px]]
|devname=<code>m30</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\solo\m30\m30.scenario}}
|player = [[SPARTAN-B312]]
|player=[[Spartan_(multiplayer)#Campaign_and_Firefight|Noble Six]]
|date = [[2552#August|August 11, 2552]]
|date=[[2552#August|August 11, 2552]]
|place = [[Viery Territory]], [[Reach]]
|place=[[Viery Territory]], [[Reach]]
|objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]].
|objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]].
|partime=00:10:00 {{C|''Master Chief Collection''}}
|partime=00:10:00 {{C|''Master Chief Collection''}}
|parscore=7,500 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}}
|parscore=7,500 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}}
}}
}}
{{Article quote|Move in behind enemy lines and evaluate the opposition.}}
{{Article Quote|Move in behind enemy lines and evaluate the opposition.}}
'''Nightfall''' is the fourth [[campaign]] level of ''[[Halo: Reach]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.gamespot.com/xbox360/action/haloreach/video/6272121/halo-reach-interview--campaign|Site=Gamespot|Page=Halo: Reach Interview}}
'''Nightfall''' is the fourth [[campaign]] level of ''[[Halo: Reach]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.gamespot.com/xbox360/action/haloreach/video/6272121/halo-reach-interview--campaign|Site=Gamespot|Page=Halo: Reach Interview}}


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*'''[[Warrant Officer]] Jun-A266''': "[[Recon Team Bravo]] reporting: Three and Six in position. It's starting to get crowded up here, Kat."
*'''[[Warrant Officer]] Jun-A266''': "[[Recon Team Bravo]] reporting: Three and Six in position. It's starting to get crowded up here, Kat."


*'''[[Lieutenant Commander]] [[Catherine-B320]] (COM)''': "Then we're closing in. Report any Covenant structures or devices. Direct action may be necessary."
*'''[[Lieutenant Commander]] [[Kat-B320]] (COM)''': "Then we're closing in. Report any Covenant structures or devices. Direct action may be necessary."


''Six joins Jun at a cliffside overlooking over a mountainside.''
''Six joins Jun at a cliffside overlooking over a mountainside.''
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*'''Jun-A266''': "Hmm. I'll be in touch."
*'''Jun-A266''': "Hmm. I'll be in touch."


''Noble Six slides down the ledge to the ground below. Cuts to their point of view as they reach the ground.''
''Noble Six slides down the ledge to the ground below. Cuts to his/her point of view as he/she reaches the ground.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''
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*'''Jun-A266''': "What are you doing here? Whole area's supposed to be evacuated."
*'''Jun-A266''': "What are you doing here? Whole area's supposed to be evacuated."


*'''Militia trooper''': "Didn't like leaving it to someone else to protect our home. So we came back, for this. ''(indicates briefcases holding a [[SRS99-AM sniper rifle]], an [[M41 SPNKR]], an [[M392 DMR]], and an [[MA37 assault rifle]])'' We have 'em hidden all over the territory."
*'''Militia trooper''': "Didn't like leaving it to someone else to protect our home. So we came back, for this. ''(indicates briefcases)'' We have 'em hidden all over the territory."


[[File:HR ContrabandReveal.jpg|thumb|300px|The troopers reveal the weapons inside the cases.]]
[[File:HR ContrabandReveal.jpg|thumb|300px|The troopers reveal the weapons inside the cases.]]
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[[File:Nightfall3.jpg|300px|thumb|Jun and Six fighting Covenant inside the dark zone.]]
[[File:Nightfall3.jpg|300px|thumb|Jun and Six fighting Covenant inside the dark zone.]]
''They advance further, engaging more Covenant troops and a [[Rizsheda-pattern Shade|Shade]] turret.''
''They advance further, engaging more Covenant troops and a [[Type-26 Shade|Shade]] turret.''


*'''Jun-A266''': "Shade! Fire and maneuver, Six. Hit' em from the side."
*'''Jun-A266''': "Shade! Fire and maneuver, Six. Hit' em from the side."
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*'''Jun-A266''': "Lotta air traffic around here, Six. I think we're getting warm."
*'''Jun-A266''': "Lotta air traffic around here, Six. I think we're getting warm."


''As they advance further in, they encounter more Covenant troops and several more Shades. Soon, a {{Pattern|Ceudar|heavy corvette}} is seen holding position on the other side of the rock wall.''
''As they advance further in, they encounter more Covenant troops and several more Shades. Soon, a {{Class|SDV|heavy corvette}} is seen holding position on the other side of the rock wall.''


*'''Jun-A266''': "Noble Two, we have eyes on at least one Covenant ship."
*'''Jun-A266''': "Noble Two, we have eyes on at least one Covenant ship."
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[[File:Staging area.png|thumb|300px|Six and Jun looking at the landing zone.]]
[[File:Staging area.png|thumb|300px|Six and Jun looking at the landing zone.]]


''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[Cheru-pattern Tyrant|Tyrant]] is standing in front of a massive Covenant landing zone. Two Covenant corvettes hold position nearby. Additionally, two [[deployment spire]]s are seen far away.''
''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[Type-38 Tyrant|Tyrant]] is standing in front of a massive Covenant landing zone. Two Covenant corvettes hold position nearby. Additionally, two [[Covenant Spire]]s are seen far away.''


*'''Jun-A266''': "Jackpot."
*'''Jun-A266''': "Jackpot."
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==Trivia==
==Trivia==
===Glitches===
===Glitches===
*Jun is known to accidentally shoot the player if they assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing them. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents.
*Jun is known to accidentally shoot the player if he/she assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing him/her. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents.
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player.
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player.
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Cheru-pattern Tyrant|Tyrant]] will not be seen in the area. Note that this will not work on [[cooperative play]].
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Type-38 Anti-Aircraft Cannon|Tyrant]] will not be seen in the area. Note that this will not work on [[cooperative play]].


===References===
===References===
*The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the ''[[Halo: Combat Evolved]]'' level ''[[The Silent Cartographer]]'', "It's Quiet...".
*The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the ''[[Halo: Combat Evolved]]'' level ''[[The Silent Cartographer]]'', "It's Quiet...".
*The chapter "I'll Just Leave This Here..." is a reference to the internet meme "i'm just going to leave this here", which is "commonly used as a title or intro to a blog/forum post, followed by an image or video (usually of a humorous nature)",{{Ref/Site|D=01|M=6|Y=2020|URL=http://knowyourmeme.com/memes/im-just-going-to-leave-this-here|Site=Know Your Meme|Page=I'm just going to leave this here}} and in the game, Jun leaves an explosive charge on the pylon.
*The chapter "I'll Just Leave This Here..." is a reference to the internet meme "i'm just going to leave this here", which is "commonly used as a title or intro to a blog/forum post, followed by an image or video (usually of a humorous nature)",{{Ref/Site|D=01|M=6|Y=2020|URL=http://knowyourmeme.com/memes/im-just-going-to-leave-this-here|Site=Know Your Meme|Page=I'm just going to leave this here}} and in the game, Jun leaves an explosive charge on the pylon.
*Player will start with 56 reserve ammo for the Sniper Rifle, a reference of 7 (56/8 = 7).


===Miscellaneous===
===Miscellaneous===
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*This is the last level to feature [[Moa]].
*This is the last level to feature [[Moa]].
*This is the only level in any of the games to feature the [[Colonial Militia]].
*This is the only level in any of the games to feature the [[Colonial Militia]].
*This level bears many similarities to the mission ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]''. Both missions are sniper missions that give the player a sniper rifle with above-maximum capacity ammo, both missions are set at night and have an initial emphasis on stealth, and both missions are the third playable campaign levels of their respective games. Additionally, although unintended, both missions have glitches that skip enemy spawn triggers and make the ends of the levels easier.
*The Sniper Rifle given to Noble Six at the start of the mission has more ammunition capacity than normal. This is mission-specific only, as ''Nightfall'' is primarily a sniper mission. This is similar to the mission ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]'', in which [[John-117]] uses a Sniper Rifle with above-normal ammunition capacity. The player's secondary weapon also has increased capacity, though this is often overlooked. However, in co-op, the ammunition is at normal capacity.
**The player's secondary weapon also has increased capacity, though this is often overlooked. However, in co-op, the ammunition is at normal capacity.
*The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level.
*The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level.
*The [[Dreaming Grunt]] can be found on this level.
*The [[Dreaming Grunt]] can be found on this level.
*The actual date is not given at the start of the level, just the time. However, the next level, which begins the next morning, takes place on August 12, making ''Nightfall'' take place on the night of August 11.
*The actual date is not given at the start of the level, just the time. However, the next level, which begins the next morning, takes place on August 12, making ''Nightfall'' take place on the night of August 11.
*When you reach the stealth pylon, the two [[Sangheili Minor]] have a special pointing animation as they overlook the pylon and the surrounding area. This is a detail many overlook as they just kill the Sangheili Minors before they notice.
* 3 [[BOB]]s may spawn on this level.


==Gallery==
==Gallery==
===Development images===
<gallery>
<gallery>
File:HR_NightfallCQC_Concept.jpg|Concept art of Noble Six brandishing a combat knife.
File:HR_NightfallCQC_Concept.jpg|Concept art of Noble Six brandishing a combat knifeduring Nightfall.
File:Reach-Concept-Nightfall-LZ.jpg|Concept art of a Spartan scouting the landing zone for the [[Fleet of Valiant Prudence]].
File:Reach-Concept-Nightfall-LZ.jpg|Concept art of a Spartan scouting the landing zone for the [[Fleet of Valiant Prudence]].
File:HR WaterPump Concept.jpg|Concept art of the water pumps later in the level.
File:Night 07.jpg|Noble Six assassinates a Sangheili in a Pre-Alpha build of the game.
File:Night 05.jpg|Noble Six with a sniper rifle in the Pre-Alpha build.
File:HaloReach - Screenshot 05.jpg|The first Covenant outpost in the Alpha build of the game.
File:ReachCampaign m30 Sniper.jpg|Noble Six looking out to the landscape in the Pre-Alpha build.
File:Night 07.jpg|Noble Six assassinates a Sangheili in the Pre-Alpha build.
File:HaloReach - Screenshot 05.jpg|The first Covenant outpost in the Pre-Alpha build.
File:HR Early Nightfall Searchlight.jpg|A Phantom using its searchlight in the Pre-Alpha build.
File:HaloReach - Screenshot 07.jpg|Noble Six with a needle rifle in the Pre-Alpha build.
File:HR Early Nightfall Waterfront 1.jpg|The pump station in the Pre-Alpha build.
File:HR Early Nightfall Waterfront 2.jpg|A Phantom holding position over the pump station in the Pre-Alpha build.
File:HR Pre-release Nightfall.jpg|Noble Six and an army trooper at the pump station in the Pre-Alpha build.
</gallery>
===Promotional images===
<gallery>
File:HR Nightfall Guard.jpg|A Sangheili Minor stands guard.
File:HR Nightfall Sneak.jpg|Noble Six sneaks up on a Sangheili Minor.
File:HR Nightfall Approach.jpg|First-person view of Noble Six as Jun approaches a Covenant outpost.
File:HR Nightfall NightVision.jpg|First-person view of using the night vision in combat.
File:Night vision spartan.jpg|First-person view of Six as a Gúta approaches.
File:HR Nightfall Assassin.jpg|Noble Six assassinates an Unggoy.
File:HR Nightfall Boom.jpg|Six fighting Sangheili and Kig-Yar.
File:HR Nightfall Turret.jpg|Six using a plasma cannon.
File:HR Nightfall Hunters.jpg|A pair of Mgalekgolo are deployed from the Phantom.
File:HR Nightfall Forklift.jpg|Six driving a Forklift.
File:HR Nightfall HunterLock.jpg|Six uses armor lock against a Mgalekgolo's attack.
File:HR Nightfall HunterBoom.jpg|An explosion illuminates a Mgalekgolo.
</gallery>
===Screenshots===
<gallery>
File:Level - Nightfall.jpg|Preview of the level in ''Halo: Reach'' menu.
File:Level - Nightfall.jpg|Preview of the level in ''Halo: Reach'' menu.
File:HR ReconBravoFront.jpg|Jun and Six wielding sniper rifles.
File:HR ReconBravoFront.jpg|Jun and Six wielding sniper rifles.

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