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{{ | {{Era|RW}} | ||
{{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]]. | {{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]].}} | ||
{{Level | {{Level Infobox | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|prev = ''[[ONI: Sword Base]]'' | |||
|next = ''[[Tip of the Spear]]'' | |||
|prev=''[[ONI: Sword Base]]'' | |game = ''[[Halo: Reach]]'' | ||
|next=''[[Tip of the Spear]]'' | |name = '''''Nightfall''''' | ||
|game=''[[Halo: Reach]]'' | |image = [[File:Level - Nightfall.jpg|300px]] | ||
| | |player = [[SPARTAN-B312]] | ||
|player=[[ | |date = [[2552#August|August 11, 2552]] | ||
|date=[[2552#August|August 11, 2552]] | |place = [[Viery Territory]], [[Reach]] | ||
|place=[[Viery Territory]], [[Reach]] | |objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]] | ||
|objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]] | |||
}} | }} | ||
{{Article | {{Article Quote|Move in behind enemy lines and evaluate the opposition.}} | ||
'''Nightfall''' is the fourth [[campaign]] level of ''[[Halo: Reach]]''. | '''Nightfall''' is the fourth [[campaign]] level of ''[[Halo: Reach]]''.<ref>[http://www.gamespot.com/xbox360/action/haloreach/video/6272121/halo-reach-interview--campaign '''Gamespot''' - ''Halo: Reach'' Interview]</ref> | ||
Upon completing this level on [[Normal]], [[Heroic]], or [[Legendary]] the player will unlock the "[[I Need a Weapon]]" [[achievement]] and 10 [[Gamerscore]]. | |||
==Summary== | ==Summary== | ||
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*'''[[Warrant Officer]] Jun-A266''': "[[Recon Team Bravo]] reporting: Three and Six in position. It's starting to get crowded up here, Kat." | *'''[[Warrant Officer]] Jun-A266''': "[[Recon Team Bravo]] reporting: Three and Six in position. It's starting to get crowded up here, Kat." | ||
*'''[[Lieutenant Commander]] [[ | *'''[[Lieutenant Commander]] [[Kat-B320]] (COM)''': "Then we're closing in. Report any Covenant structures or devices. Direct action may be necessary." | ||
''Six joins Jun at a cliffside overlooking over a mountainside.'' | ''Six joins Jun at a cliffside overlooking over a mountainside.'' | ||
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*'''Jun-A266''': "Copy that. ''(chuckles)'' When Kat runs an op, direct action is ''always'' necessary." | *'''Jun-A266''': "Copy that. ''(chuckles)'' When Kat runs an op, direct action is ''always'' necessary." | ||
''Jun hands Six a magazine of [[14.5×114mm]] sniper rounds.'' | ''Jun hands Six a magazine of [[14.5×114mm]] sniper rounds.'' | ||
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*'''Jun-A266''': "Hmm. I'll be in touch." | *'''Jun-A266''': "Hmm. I'll be in touch." | ||
''Noble Six slides down the ledge to the ground below. Cuts to | ''Noble Six slides down the ledge to the ground below. Cuts to his/her point of view as he/she reaches the ground.'' | ||
'''{''Gameplay''}''' | '''{''Gameplay''}''' | ||
===...Too Quiet=== | ===...Too Quiet=== | ||
''Another Phantom dropship flies pass Six with its search light turned on.'' | ''Another Phantom dropship flies pass Six with its search light turned on.'' | ||
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*'''Jun-A266''': "Already engaged." | *'''Jun-A266''': "Already engaged." | ||
''After eliminating a few of the Covenant troops, a Phantom shows up.'' | ''After eliminating a few of the Covenant troops, a Phantom shows up.'' | ||
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===Let Sleeping Dogs Lie=== | ===Let Sleeping Dogs Lie=== | ||
''Jun and Six reach a clearing where some enormous [[Gúta|native creatures]] are attacking Covenant troops. A Phantom dropship hovers overhead, pointing its searchlight at the creatures.'' | ''Jun and Six reach a clearing where some enormous [[Gúta|native creatures]] are attacking Covenant troops. A Phantom dropship hovers overhead, pointing its searchlight at the creatures.'' | ||
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*'''Jun-A266''': "Look at that!" | *'''Jun-A266''': "Look at that!" | ||
''After laying waste to the Covenant, the creatures notice Jun and Noble Six, and begin to charge them.'' | ''After laying waste to the Covenant, the creatures notice Jun and Noble Six, and begin to charge them.'' | ||
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*'''Jun-A266''': "What are you doing here? Whole area's supposed to be evacuated." | *'''Jun-A266''': "What are you doing here? Whole area's supposed to be evacuated." | ||
*'''Militia trooper''': "Didn't like leaving it to someone else to protect our home. So we came back, for this. ''(indicates briefcases | *'''Militia trooper''': "Didn't like leaving it to someone else to protect our home. So we came back, for this. ''(indicates briefcases)'' We have 'em hidden all over the territory." | ||
''The briefcases open electronically to reveal various UNSC weapons.'' | ''The briefcases open electronically to reveal various UNSC weapons.'' | ||
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---- | ---- | ||
''The militia troopers lead Jun and Six to the riverbed. If the troopers are dead, the Spartans continue on their own.'' | ''The militia troopers lead Jun and Six to the riverbed. If the troopers are dead, the Spartans continue on their own.'' | ||
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===I'll Just Leave This Here...=== | ===I'll Just Leave This Here...=== | ||
''They continue on, eventually reaching the plant, which is under Covenant control. A Covenant [[stealth pylon]] is seen near the plant.'' | ''They continue on, eventually reaching the plant, which is under Covenant control. A Covenant [[stealth pylon]] is seen near the plant.'' | ||
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*'''Jun-A266''': "All clear, Six. This is gonna take a minute, keep your eyes peeled." | *'''Jun-A266''': "All clear, Six. This is gonna take a minute, keep your eyes peeled." | ||
''A Phantom shows up and drops off a pair of [[Mgalekgolo]], followed by another Phantom with a Sangheili Spec-Ops team.'' | ''A Phantom shows up and drops off a pair of [[Mgalekgolo]], followed by another Phantom with a Sangheili Spec-Ops team.'' | ||
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*'''Jun-A266''': "Phantom, too close for comfort." | *'''Jun-A266''': "Phantom, too close for comfort." | ||
''They advance further, engaging more Covenant troops and a [[Type-26 Shade|Shade]] turret.'' | |||
''They advance further, engaging more Covenant troops and a [[ | |||
*'''Jun-A266''': "Shade! Fire and maneuver, Six. Hit' em from the side." | *'''Jun-A266''': "Shade! Fire and maneuver, Six. Hit' em from the side." | ||
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*'''Jun-A266''': "Lotta air traffic around here, Six. I think we're getting warm." | *'''Jun-A266''': "Lotta air traffic around here, Six. I think we're getting warm." | ||
''As they advance further in, they encounter more Covenant troops and several more Shades. Soon, a {{ | ''As they advance further in, they encounter more Covenant troops and several more Shades. Soon, a {{Class|SDV|heavy corvette}} is seen holding position on the other side of the rock wall.'' | ||
*'''Jun-A266''': "Noble Two, we have eyes on at least one Covenant ship." | *'''Jun-A266''': "Noble Two, we have eyes on at least one Covenant ship." | ||
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[http://youtu.be/8zty2cRi970 '''{''Cutscene''}'''] | [http://youtu.be/8zty2cRi970 '''{''Cutscene''}'''] | ||
[[File:Staging area.png|thumb| | [[File:Staging area.png|thumb|right|Six and Jun looking at the landing zone.]] | ||
''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[ | ''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[Type-38 Tyrant|Tyrant]] is standing in front of a massive Covenant landing zone. Two Covenant corvettes hold position nearby. Additionally, two [[Covenant Spire]]s are seen far away.'' | ||
*'''Jun-A266''': "Jackpot." | *'''Jun-A266''': "Jackpot." | ||
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==Achievements== | ==Achievements== | ||
The following [[achievement]]s can be unlocked on Nightfall across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Reach''. | The following [[achievement]]s can be unlocked on Nightfall across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Reach''. | ||
{| class="wikitable" | {| style="width:100%;height:100%" border="1" cellpadding="1" cellspacing="1" style="width: 100%; class="wikitable" | ||
|- | |- | ||
! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)''' | ! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)''' | ||
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! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games''' | ! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games''' | ||
|- | |- | ||
|[[File:HR Achievement I Need a Weapon.png|center| | |[[File:HR Achievement I Need a Weapon.png|40px|center|65px]] | ||
|[[File:HTMCC HR Achievement INeedAWeapon.png|center| | |[[File:HTMCC HR Achievement INeedAWeapon.png|center|115px]] | ||
|[[File:HTMCC HR Achievement I Need A Weapon (Steam).jpg|center| | |[[File:HTMCC HR Achievement I Need A Weapon (Steam).jpg|40px|center|65px]] | ||
|<center>'''[[I Need a Weapon]]'''</center> | |<center>'''[[I Need a Weapon]]'''</center> | ||
|Beat Nightfall on [[Normal]] difficulty or harder | |Beat Nightfall on [[Normal]] difficulty or harder. | ||
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center> | |<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center> | ||
|- | |- | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|[[File:HTMCC HR Achievement NowJustYouGutaMinute.png|center| | |[[File:HTMCC HR Achievement NowJustYouGutaMinute.png|center|115px]] | ||
|[[File:HTMCC HR Achievement NowJustYouGutaMinute Steam.jpg|center| | |[[File:HTMCC HR Achievement NowJustYouGutaMinute Steam.jpg|40px|center|65px]] | ||
|<center>'''[[Now Just You Gúta Minute]]'''</center> | |<center>'''[[Now Just You Gúta Minute]]'''</center> | ||
|Beat the par time on Nightfall. | |Beat the par time on Nightfall. | ||
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|- | |- | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|[[File:HTMCC HR Achievement MoonsOutGoonsOut.png|center| | |[[File:HTMCC HR Achievement MoonsOutGoonsOut.png|center|115px]] | ||
|[[File:HTMCC HR Achievement MoonsOutGoonsOut Steam.jpg|center| | |[[File:HTMCC HR Achievement MoonsOutGoonsOut Steam.jpg|40px|center|65px]] | ||
|<center>'''[[Moon's Out, Goons Out]]'''</center> | |<center>'''[[Moon's Out, Goons Out]]'''</center> | ||
|Beat the par score on Nightfall. | |Beat the par score on Nightfall. | ||
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|- | |- | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|[[File:HTMCC HR Achievement MeetingOfThe(Artificial)Minds.png|center| | |[[File:HTMCC HR Achievement MeetingOfThe(Artificial)Minds.png|center|115px]] | ||
|[[File:HTMCC HR Achievement MeetingOfThe(Artificial)Minds Steam.jpg|center| | |[[File:HTMCC HR Achievement MeetingOfThe(Artificial)Minds Steam.jpg|40px|center|65px]] | ||
|<center>'''[[Meeting of the (Artificial) Minds]]'''</center> | |<center>'''[[Meeting of the (Artificial) Minds]]'''</center> | ||
|Find [[Data pads|Data Pad 3]] on Nightfall. | |Find [[Data pads|Data Pad 3]] on Nightfall. | ||
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|- | |- | ||
|<center>N/A</center> | |<center>N/A</center> | ||
|[[File:HTMCC HR Achievement UnsolvedMysteries.png|center| | |[[File:HTMCC HR Achievement UnsolvedMysteries.png|center|115px]] | ||
|[[File:HTMCC HR Achievement UnsolvedMysteries Steam.jpg|center| | |[[File:HTMCC HR Achievement UnsolvedMysteries Steam.jpg|40px|center|65px]] | ||
|<center>'''[[Unsolved Mysteries]]'''</center> | |<center>'''[[Unsolved Mysteries]]'''</center> | ||
|Find [[Data pads|Data Pad 12]] on Nightfall on [[Legendary]] difficulty. | |Find [[Data pads|Data Pad 12]] on Nightfall on [[Legendary]] difficulty. | ||
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==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
*Jun is known to accidentally shoot the player if | *Jun is known to accidentally shoot the player if he/she assassinates the target he is firing at, causing the player health to go down or even die. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents. | ||
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player. | *After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player. | ||
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[ | *By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Type-38 Anti-Aircraft Cannon|Tyrant]] will not be seen in the area. Note that this will not work on [[Cooperative Play]]. | ||
===References=== | ===References=== | ||
{{Ref/Sources}} | |||
*The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the ''[[Halo: Combat Evolved]]'' level ''[[The Silent Cartographer]]'', "It's Quiet...". | *The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the ''[[Halo: Combat Evolved]]'' level ''[[The Silent Cartographer]]'', "It's Quiet...". | ||
*The chapter "I'll Just Leave This Here..." is a reference to the internet meme "i'm just going to leave this here", which is "commonly used as a title or intro to a blog/forum post, followed by an image or video (usually of a humorous nature)", | *The chapter "I'll Just Leave This Here..." is a reference to the internet meme "i'm just going to leave this here", which is "commonly used as a title or intro to a blog/forum post, followed by an image or video (usually of a humorous nature)",<ref>[http://knowyourmeme.com/memes/im-just-going-to-leave-this-here '''Know Your Meme''': ''I'm just going to leave this here'']</ref> and in the game, Jun leaves an explosive charge on the pylon. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
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*This is the last level to feature [[Moa]]. | *This is the last level to feature [[Moa]]. | ||
*This is the only level in any of the games to feature the [[Colonial Militia]]. | *This is the only level in any of the games to feature the [[Colonial Militia]]. | ||
*This | *The Sniper Rifle given to Noble Six at the start of the mission has more ammunition capacity than normal. This is mission-specific only, as Nightfall is primarily a sniper mission. This is similar to the mission ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]'', in which [[John-117]] uses a Sniper Rifle with above-normal ammunition capacity. The player's secondary weapon also has increased capacity, though this is often overlooked. But in Co-op the ammunition is at normal capacity. | ||
*The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level. | *The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level. | ||
*The [[Dreaming Grunt]] can be found on this level. | *The [[Dreaming Grunt]] can be found on this level. | ||
*The actual date is not given at the start of the level, just the time. However, the next level, which begins the next morning, takes place on August 12, making ''Nightfall'' take place on the night of August 11. | *The actual date is not given at the start of the level, just the time. However, the next level, which begins the next morning, takes place on August 12, making ''Nightfall'' take place on the night of August 11. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:HR_NightfallCQC_Concept.jpg|Concept art of Nightfall. | ||
File: | File:Reach-Concept-Nightfall-LZ.jpg|Concept art of the [[Fleet of Valiant Prudence]]. | ||
File:Night 07.jpg|Noble Six assassinates a Sangheili in a Pre-Alpha build of the game. | |||
File: | File:nightfall2.jpg|A Phantom over a Covenant outpost. | ||
File: | File:nightfall3.jpg|Noble Six and Jun engaged in combat. | ||
File: | |||
</gallery> | </gallery> | ||