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{{Status|Gameplay}}
{{Era|RW}}
{{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]].''}}
{{Center|''This article is about the level. For the digital feature, see [[Halo: Nightfall]]. For the armor set, see [[Nightfall armor]]. For the [[Halo: Reach]] track, see [[Nightfall (music)]].}}
{{Level infobox
{{Level Infobox
|pagegamelabel=HR
|prev = ''[[ONI: Sword Base]]''
|name='''''Nightfall'''''
|next = ''[[Tip of the Spear]]''
|image=[[File:HR Nightfall Loadscreen.png|300px]]
|game = ''[[Halo: Reach]]''
|prev=''[[ONI: Sword Base]]''
|name = '''''Nightfall'''''
|next=''[[Tip of the Spear]]''
|image = [[File:Level - Nightfall.jpg|300px]]
|game=''[[Halo: Reach]]''
|player = [[SPARTAN-B312]]
|devname=<code>m30</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\solo\m30\m30.scenario}}
|date = [[2552#August|August 11, 2552]]
|player=[[Spartan_(multiplayer)#Campaign_and_Firefight|Noble Six]]
|place = [[Viery Territory]], [[Reach]]
|date=[[2552#August|August 11, 2552]]
|objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]]
|place=[[Viery Territory]], [[Reach]]
|objective = Recon [[Covenant]]-occupied dark zone with [[Jun-A266]].
|partime=00:10:00 {{C|''Master Chief Collection''}}
|parscore=7,500 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}}
}}
}}
{{Article quote|Move in behind enemy lines and evaluate the opposition.}}
{{Article Quote|Move in behind enemy lines and evaluate the opposition.}}
'''Nightfall''' is the fourth [[campaign]] level of ''[[Halo: Reach]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.gamespot.com/xbox360/action/haloreach/video/6272121/halo-reach-interview--campaign|Site=Gamespot|Page=Halo: Reach Interview}}
'''Nightfall''' is the fourth [[campaign]] level of ''[[Halo: Reach]]''.<ref>[http://www.gamespot.com/xbox360/action/haloreach/video/6272121/halo-reach-interview--campaign '''Gamespot''' - ''Halo: Reach'' Interview]</ref>
 
Upon completing this level on [[Normal]], [[Heroic]], or [[Legendary]] the player will unlock the "[[I Need a Weapon]]" [[achievement]] and 10 [[Gamerpoint]]s.


==Summary==
==Summary==
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*'''[[Warrant Officer]] Jun-A266''': "[[Recon Team Bravo]] reporting: Three and Six in position. It's starting to get crowded up here, Kat."
*'''[[Warrant Officer]] Jun-A266''': "[[Recon Team Bravo]] reporting: Three and Six in position. It's starting to get crowded up here, Kat."


*'''[[Lieutenant Commander]] [[Catherine-B320]] (COM)''': "Then we're closing in. Report any Covenant structures or devices. Direct action may be necessary."
*'''[[Lieutenant Commander]] [[Kat-B320]] (COM)''': "Then we're closing in. Report any Covenant structures or devices. Direct action may be necessary."


''Six joins Jun at a cliffside overlooking over a mountainside.''
''Six joins Jun at a cliffside overlooking over a mountainside.''
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*'''Jun-A266''': "Copy that. ''(chuckles)'' When Kat runs an op, direct action is ''always'' necessary."
*'''Jun-A266''': "Copy that. ''(chuckles)'' When Kat runs an op, direct action is ''always'' necessary."


[[File:HReach - Sniper Rounds.png|thumb|300px|Jun passes a magazine of sniper rounds to Six.]]
''Jun hands Six a magazine of [[14.5×114mm]] sniper rounds.''
''Jun hands Six a magazine of [[14.5×114mm]] sniper rounds.''


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*'''Jun-A266''': "Hmm. I'll be in touch."
*'''Jun-A266''': "Hmm. I'll be in touch."


''Noble Six slides down the ledge to the ground below. Cuts to their point of view as they reach the ground.''
''Noble Six slides down the ledge to the ground below. Cuts to his/her point of view as he/she reaches the ground.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''


===...Too Quiet===
===...Too Quiet===
'''''Infiltrate the Covenant dark zone and determine the Covenant's combat capabilities.'''''
''Another Phantom dropship flies pass Six with its search light turned on.''
''Another Phantom dropship flies pass Six with its search light turned on.''


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*'''Jun-A266''': "Already engaged."
*'''Jun-A266''': "Already engaged."


[[File:HR ReconBravoPhantom.jpg|thumb|300px|A Phantom arrives as Recon Team Bravo advances.]]
''After eliminating a few of the Covenant troops, a Phantom shows up.''
''After eliminating a few of the Covenant troops, a Phantom shows up.''


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===Let Sleeping Dogs Lie===
===Let Sleeping Dogs Lie===
'''''Move on from the settlement by taking the southern path out of the silo area.'''''


''Jun and Six reach a clearing where some enormous [[Gúta|native creatures]] are attacking Covenant troops. A Phantom dropship hovers overhead, pointing its searchlight at the creatures.''
''Jun and Six reach a clearing where some enormous [[Gúta|native creatures]] are attacking Covenant troops. A Phantom dropship hovers overhead, pointing its searchlight at the creatures.''
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*'''Jun-A266''': "Look at that!"
*'''Jun-A266''': "Look at that!"


[[File:HR GutaAttacks.jpg|thumb|300px|Six fires his weapon at the charging Gúta.]]
''After laying waste to the Covenant, the creatures notice Jun and Noble Six, and begin to charge them.''
''After laying waste to the Covenant, the creatures notice Jun and Noble Six, and begin to charge them.''


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*'''Jun-A266''': "What are you doing here? Whole area's supposed to be evacuated."
*'''Jun-A266''': "What are you doing here? Whole area's supposed to be evacuated."


*'''Militia trooper''': "Didn't like leaving it to someone else to protect our home. So we came back, for this. ''(indicates briefcases holding a [[SRS99-AM sniper rifle]], an [[M41 SPNKR]], an [[M392 DMR]], and an [[MA37 assault rifle]])'' We have 'em hidden all over the territory."
*'''Militia trooper''': "Didn't like leaving it to someone else to protect our home. So we came back, for this. ''(indicates briefcases)'' We have 'em hidden all over the territory."


[[File:HR ContrabandReveal.jpg|thumb|300px|The troopers reveal the weapons inside the cases.]]
''The briefcases open electronically to reveal various UNSC weapons.''
''The briefcases open electronically to reveal various UNSC weapons.''


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----
----


[[File:HR Bravo&MilitiaMoving.jpg|thumb|300px|The Spartans follow a militia trooper to the riverbed.]]
''The militia troopers lead Jun and Six to the riverbed. If the troopers are dead, the Spartans continue on their own.''
''The militia troopers lead Jun and Six to the riverbed. If the troopers are dead, the Spartans continue on their own.''


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===I'll Just Leave This Here...===
===I'll Just Leave This Here...===
'''''Use the dammed riverbed to the northeast of the pump station to reach the hydroelectric plant.'''''


''They continue on, eventually reaching the plant, which is under Covenant control. A Covenant [[stealth pylon]] is seen near the plant.''
''They continue on, eventually reaching the plant, which is under Covenant control. A Covenant [[stealth pylon]] is seen near the plant.''
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*'''Jun-A266''': "All clear, Six. This is gonna take a minute, keep your eyes peeled."
*'''Jun-A266''': "All clear, Six. This is gonna take a minute, keep your eyes peeled."


[[File:HR Jun&Hunters.jpg|thumb|300px|Jun prepares to fight a pair of Mgalekgolo.]]
''A Phantom shows up and drops off a pair of [[Mgalekgolo]], followed by another Phantom with a Sangheili Spec-Ops team.''
''A Phantom shows up and drops off a pair of [[Mgalekgolo]], followed by another Phantom with a Sangheili Spec-Ops team.''


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*'''Jun-A266''': "Phantom, too close for comfort."
*'''Jun-A266''': "Phantom, too close for comfort."


[[File:Nightfall3.jpg|300px|thumb|Jun and Six fighting Covenant inside the dark zone.]]
''They advance further, engaging more Covenant troops and a [[Type-26 Anti-Infantry Stationary Gun|Shade]] turret.''
''They advance further, engaging more Covenant troops and a [[Rizsheda-pattern Shade|Shade]] turret.''


*'''Jun-A266''': "Shade! Fire and maneuver, Six. Hit' em from the side."
*'''Jun-A266''': "Shade! Fire and maneuver, Six. Hit' em from the side."
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*'''Jun-A266''': "Lotta air traffic around here, Six. I think we're getting warm."
*'''Jun-A266''': "Lotta air traffic around here, Six. I think we're getting warm."


''As they advance further in, they encounter more Covenant troops and several more Shades. Soon, a {{Pattern|Ceudar|heavy corvette}} is seen holding position on the other side of the rock wall.''
''As they advance further in, they encounter more Covenant troops and several more Shades. Soon, another [[SDV-class heavy corvette|Covenant corvette]] is seen holding position on the other side of the rock wall.''


*'''Jun-A266''': "Noble Two, we have eyes on at least one Covenant ship."
*'''Jun-A266''': "Noble Two, we have eyes on at least one Covenant ship."
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[http://youtu.be/8zty2cRi970 '''{''Cutscene''}''']
[http://youtu.be/8zty2cRi970 '''{''Cutscene''}''']


[[File:Staging area.png|thumb|300px|Six and Jun looking at the landing zone.]]
[[File:Staging area.png|thumb|right|Six and Jun looking at the landing zone.]]


''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[Cheru-pattern Tyrant|Tyrant]] is standing in front of a massive Covenant landing zone. Two Covenant corvettes hold position nearby. Additionally, two [[deployment spire]]s are seen far away.''
''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[Type-38 Anti-Aircraft Cannon|Tyrant]] is standing in front of a massive Covenant landing zone. Two Covenant corvettes hold position nearby. Additionally, two [[Covenant Spire]]s are seen far away.''


*'''Jun-A266''': "Jackpot."
*'''Jun-A266''': "Jackpot."
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''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on Nightfall across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Reach''.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)'''
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HR Achievement I Need a Weapon.png|center|64px]]
|[[File:HTMCC HR Achievement INeedAWeapon.png|center|114px]]
|[[File:HTMCC HR Achievement I Need A Weapon (Steam).jpg|center|64px]]
|<center>'''[[I Need a Weapon]]'''</center>
|Beat Nightfall on [[Normal]] difficulty or harder (any difficulty on MCC).
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement NowJustYouGutaMinute.png|center|114px]]
|[[File:HTMCC HR Achievement NowJustYouGutaMinute Steam.jpg|center|64px]]
|<center>'''[[Now Just You Gúta Minute]]'''</center>
|Beat the par time on Nightfall.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement MoonsOutGoonsOut.png|center|114px]]
|[[File:HTMCC HR Achievement MoonsOutGoonsOut Steam.jpg|center|64px]]
|<center>'''[[Moon's Out, Goons Out]]'''</center>
|Beat the par score on Nightfall.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement MeetingOfThe(Artificial)Minds.png|center|114px]]
|[[File:HTMCC HR Achievement MeetingOfThe(Artificial)Minds Steam.jpg|center|64px]]
|<center>'''[[Meeting of the (Artificial) Minds]]'''</center>
|Find [[Data pads|Data Pad 3]] on Nightfall.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement UnsolvedMysteries.png|center|114px]]
|[[File:HTMCC HR Achievement UnsolvedMysteries Steam.jpg|center|64px]]
|<center>'''[[Unsolved Mysteries]]'''</center>
|Find [[Data pads|Data Pad 12]] on Nightfall on [[Legendary]] difficulty.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}


==Trivia==
==Trivia==
===Glitches===
===Glitches===
*Jun is known to accidentally shoot the player if they assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing them. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents.
*Jun is known to accidentally shoot the player if he/she assassinates the target he is firing at, causing the player health to go down or even die. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents.
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player.
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player.
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Cheru-pattern Tyrant|Tyrant]] will not be seen in the area. Note that this will not work on [[cooperative play]].
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Type-38 Anti-Aircraft Cannon|Tyrant]] will not be seen in the area. Note that this will not work on [[Cooperative Play]].


===References===
===References===
*The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the ''[[Halo: Combat Evolved]]'' level ''[[The Silent Cartographer]]'', "It's Quiet...".
*The chapter "...Too Quiet" is a reference to the cliché phrase, "It's quiet... Too quiet." This phrase was previously referenced in the second chapter of the ''[[Halo: Combat Evolved]]'' level ''[[The Silent Cartographer]]'', "It's Quiet...".
*The chapter "I'll Just Leave This Here..." is a reference to the internet meme "i'm just going to leave this here", which is "commonly used as a title or intro to a blog/forum post, followed by an image or video (usually of a humorous nature)",{{Ref/Site|D=01|M=6|Y=2020|URL=http://knowyourmeme.com/memes/im-just-going-to-leave-this-here|Site=Know Your Meme|Page=I'm just going to leave this here}} and in the game, Jun leaves an explosive charge on the pylon.
*The chapter "I'll Just Leave This Here..." is a reference to the internet meme "i'm just going to leave this here", which is "commonly used as a title or intro to a blog/forum post, followed by an image or video (usually of a humorous nature)",<ref>[http://knowyourmeme.com/memes/im-just-going-to-leave-this-here '''Know Your Meme''': ''I'm just going to leave this here'']</ref> and in the game, Jun leaves an explosive charge on the pylon.
*Player will start with 56 reserve ammo for the Sniper Rifle, a reference of 7 (56/8 = 7).


===Miscellaneous===
===Miscellaneous===
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*This is the last level to feature [[Moa]].
*This is the last level to feature [[Moa]].
*This is the only level in any of the games to feature the [[Colonial Militia]].
*This is the only level in any of the games to feature the [[Colonial Militia]].
*This level bears many similarities to the mission ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]''. Both missions are sniper missions that give the player a sniper rifle with above-maximum capacity ammo, both missions are set at night and have an initial emphasis on stealth, and both missions are the third playable campaign levels of their respective games. Additionally, although unintended, both missions have glitches that skip enemy spawn triggers and make the ends of the levels easier.
*The Sniper Rifle given to Noble Six at the start of the mission has more ammunition capacity than normal. This is mission-specific only, as Nightfall is primarily a sniper mission. This is similar to the mission ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' from ''[[Halo: Combat Evolved]]'', in which [[John-117]] uses a Sniper Rifle with above-normal ammunition capacity. The player's secondary weapon also has increased capacity, though this is often overlooked. But in Co-op the ammunition is at normal capacity.
**The player's secondary weapon also has increased capacity, though this is often overlooked. However, in co-op, the ammunition is at normal capacity.
*The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level.
*The [[Firefight]] map ''[[Waterfront]]'' is based on a section of this level.
*The [[Dreaming Grunt]] can be found on this level.
*The [[Dreaming Grunt]] can be found on this level.
*The actual date is not given at the start of the level, just the time. However, the next level, which begins the next morning, takes place on August 12, making ''Nightfall'' take place on the night of August 11.
*The actual date is not given at the start of the level, just the time. However, the next level, which begins the next morning, takes place on August 12, making ''Nightfall'' take place on the night of August 11.
*When you reach the stealth pylon, the two [[Sangheili Minor]] have a special pointing animation as they overlook the pylon and the surrounding area. This is a detail many overlook as they just kill the Sangheili Minors before they notice.
* 3 [[BOB]]s may spawn on this level.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HR_NightfallCQC_Concept.jpg|Concept art of Noble Six brandishing a combat knife during Nightfall.
File:HR_NightfallCQC_Concept.jpg|Concept art of Nightfall.
File:Reach-Concept-Nightfall-LZ.jpg|Concept art of a Spartan scouting the landing zone for the [[Fleet of Valiant Prudence]].
File:Reach-Concept-Nightfall-LZ.jpg|Concept art of the [[Fleet of Valiant Prudence]].
File:HR WaterPump Concept.jpg|Concept art of the water pumps later in the level.
File:Night 07.jpg|Noble Six assassinates a Sangheili in a Pre-Alpha build of the game.
File:Night 07.jpg|Noble Six assassinates a Sangheili in a Pre-Alpha build of the game.
File:HaloReach - Screenshot 05.jpg|The first Covenant outpost in the Alpha build of the game.
File:nightfall2.jpg|A Phantom over a Covenant outpost.
File:Level - Nightfall.jpg|Preview of the level in ''Halo: Reach'' menu.
File:nightfall3.jpg|Noble Six and Jun engaged in combat.
File:HR ReconBravoFront.jpg|Jun and Six wielding sniper rifles.
File:Six Jun1.jpg|Six and Jun following the riverbed.
File:HR PylonReveal.jpg|Jun and Six come across a Covenant stealth pylon.
File:Reach 25886367 Full.jpg|A Sangheili General watching over the encampment at the stealth pylon.
File:HR Bravo&MilitaBattle.jpg|The Spartans and militia troopers in combat.
File:HR Bravo&Pylon.jpg|Noble Six stands guard while Jun plants an explosive on the stealth pylon's power supply.
File:nightfall2.jpg|A Phantom arrives at the stealth pylon to deploy reinforcements.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Succession box | before = ''[[ONI: Sword Base]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''Nightfall''''' |after = ''[[Tip of The Spear]]}}
{{Succession box | before = ''[[ONI: Sword Base]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''Nightfall''''' |after = ''[[Tip of The Spear]]}}


{{Levels|HR}}
{{Levels|HR}}

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