Editing Nightfall
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 313: | Line 313: | ||
[[File:Staging area.png|thumb|300px|Six and Jun looking at the landing zone.]] | [[File:Staging area.png|thumb|300px|Six and Jun looking at the landing zone.]] | ||
''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[ | ''Jun and Six go prone and crawl forward towards a cliff edge. A Covenant [[Type-38 Tyrant|Tyrant]] is standing in front of a massive Covenant landing zone. Two Covenant corvettes hold position nearby. Additionally, two [[deployment spire]]s are seen far away.'' | ||
*'''Jun-A266''': "Jackpot." | *'''Jun-A266''': "Jackpot." | ||
Line 382: | Line 382: | ||
*Jun is known to accidentally shoot the player if they assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing them. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents. | *Jun is known to accidentally shoot the player if they assassinates the target he is firing at, dealing immense amounts of damage to the player's health or even outright killing them. That is because the friendly AI regards the enemies that are assassinated as being alive until the player finishes the animation, and Sniper Rifle rounds can penetrate opponents. | ||
*After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player. | *After the encounter in the pumping station, the player takes a path that is inhabited by Moas. However, as the next area loads, the Moas will be erased from the level, even when in sight of the player. | ||
*By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[ | *By [[Nightfall forklift glitch|exiting a Forklift]] when it is parked next to the locked gate at the Stealth Pylon, a player can jump straight through the gate after a few tries, skipping the Hunter encounter. The next area will be entirely devoid of enemies; the player can then simply sprint to the end of the level. This is a very useful glitch when playing on Legendary. The ending cutscene will also feature two different tracks being played at once. Furthermore, the [[Type-38 Anti-Aircraft Cannon|Tyrant]] will not be seen in the area. Note that this will not work on [[cooperative play]]. | ||
===References=== | ===References=== |