Editing Nightfall/Walkthrough
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{{Status|Gameplay}} | {{Status|Gameplay}} | ||
{{Walkthrough infobox | {{Walkthrough infobox | ||
||era=[[File:Era-RE.png|40px|link=Halo: Reach]] | |pagelabel=Walkthrough | ||
|era=[[File:Era-RE.png|40px|link=Halo: Reach]] | |||
|prev=[[ONI: Sword Base/Walkthrough|ONI: Sword Base]] | |prev=[[ONI: Sword Base/Walkthrough|ONI: Sword Base]] | ||
|next=[[Tip of the Spear/Walkthrough|Tip of the Spear]] | |next=[[Tip of the Spear/Walkthrough|Tip of the Spear]] | ||
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===Man, And I Thought Things Just Couldn't Get Any Worse=== | ===Man, And I Thought Things Just Couldn't Get Any Worse=== | ||
Head to the center of the area; the civilians (if any survived) and Jun will gather here. There will be ordnance here including [[M392 Designated Marksman Rifle|DMRs]], [[M41 SSR MAV/AW|Rocket Launcher]], sniper ammo and most importantly a [[Armor Abilities#Drop Shield|Drop Shield]]. Swap your now nearly empty pistol for the DMR, grab the Drop Shield and head up to a roof. Keep Active Camo if you prefer it, but keep in mind this is a long fight and you will probably have to regenerate your health more than once. If you have civilians left they will most likely die here, though on lower difficulties you may be able to save them. At this point in the level the Sniper Rifle isn't completely essential. If you're talented with it, hang onto it, it's very useful, but if you can't use the Sniper Rifle well you can get through this section with the DMR without too much trouble. The first [[ | Head to the center of the area; the civilians (if any survived) and Jun will gather here. There will be ordnance here including [[M392 Designated Marksman Rifle|DMRs]], [[M41 SSR MAV/AW|Rocket Launcher]], sniper ammo and most importantly a [[Armor Abilities#Drop Shield|Drop Shield]]. Swap your now nearly empty pistol for the DMR, grab the Drop Shield and head up to a roof. Keep Active Camo if you prefer it, but keep in mind this is a long fight and you will probably have to regenerate your health more than once. If you have civilians left they will most likely die here, though on lower difficulties you may be able to save them. At this point in the level the Sniper Rifle isn't completely essential. If you're talented with it, hang onto it, it's very useful, but if you can't use the Sniper Rifle well you can get through this section with the DMR without too much trouble. The first [[Type-52 Troop Carrier|Phantom]] Dropship is going to let out a pair of Elite Majors and a bunch of Jackal Majors and Grunts. You are mostly going to play hit-and-fade here, moving into position killing a few enemies then moving to cover to recharge. Use the DMR to pick off the Jackals and Grunts and snipe one of the Elites if you get the Chance. The second dropship will come near the bridge, and will drop more Grunts and Jackals and a couple of Elite Ultras with [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifles]]. Take out as many Jackals and Grunts as you can and if you get a clean shot at the Ultras take it. Eventually Jun is going to displace. You should too. Head towards the bridge as fast as possible, pick up some DMR ammo and pick a good place to Snipe. The third dropship is going to come in and drop a couple more Ultras and their entourage. Snipe the Ultras, the best method seems to be to pick one, kill it and displace, rinse, lather, repeat. Use the DMR to finish off any minor enemies that remain. Once you've pacified this area Jun is going to call you to the riverbed so you can follow up on [[Catherine-B320|Kat's]] theory. Before you go, swap the Rocket Launcher for your Sniper Rifle and load your DMR with all the ammo you can find. | ||
==I'll Just Leave This Here... (Rally Point Bravo)== | ==I'll Just Leave This Here... (Rally Point Bravo)== | ||
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===Run, You Covenant Scum. You'll Only Die Tired.=== | ===Run, You Covenant Scum. You'll Only Die Tired.=== | ||
When the fence opens, you will immediately be confronted with a [[ | When the fence opens, you will immediately be confronted with a [[Type-26 Anti-Infantry Stationary Gun|Shade]] that can shred you in seconds on Legendary. Adding to your complications, a Phantom will pop on your left to drop off some Grunts and Jackals, so hang back until it leaves. Pick off the gunner on the Shade with your DMR. An ordnance pack on the ground to your left contains another Sniper Rifle. Pick it up if you like, but it's not that helpful for the next area. Head up the right side of the track and keep an eye out. There are a couple more Shades in this area. Pick off their gunners with the DMR, but check periodically to make sure another Grunt isn't sneaking up to the guns. Follow the cliff on the left to get shots at the remaining Jackals and Grunts. Kill enough of them and you'll trigger two Elite Rangers with Focus Rifles. Kill them with single shots from the sniper rifle if you have it and withdraw from the top of the hill. There are three more Elites, two Majors and an Ultra. The two Majors can be killed by a combined effort from you and Jun. The Ultra is near a Shade, so he's a bit tougher to take out. Get the gunner on the Shade first. If the Ultra hops onto the Shade he's an easy target. Use the last of your Sniper Ammo to kill him. Keep advancing. If you are out of ammo grab a needle rifle and finish off the last wave of Grunts and Jackals that approach you then move forward out of the valley and into another cutscene. | ||
==Legendary Notes== | ==Legendary Notes== |