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{{Status|Gameplay}}
{{Era|RW}}
{{Disambig header|the Halo: Reach campaign level|other uses of New Alexandria|New Alexandria (disambiguation)}}
{{Ratings}}
{{Level infobox
{{Disambig header|The Halo: Reach level|the city of the same name|New Alexandria}}
|pagegamelabel=HR
{{Clear}}
|prev=''[[Exodus]]''
{{Level Infobox
|next=''[[The Package]]''
 
|name='''''New Alexandria'''''
|prev = ''[[Exodus]]''
|image=[[File:HR NewAlexandria Loadscreen.png|300px]]
|next = ''[[The Package (level) |The Package]]''
|game=''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|devname=<code>m52</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\solo\m52\m52.scenario}}
|name = '''''New Alexandria'''''
|player=[[Spartan_(multiplayer)#Campaign_and_Firefight|Noble Six]]
|image = [[File:New_Alexandria_Header.jpg|300px]]
|date=[[2552#August|August 23]], [[2552]]
|player = [[SPARTAN-B312]]
|place=[[New Alexandria (location)|New Alexandria]], [[Eposz]], [[Reach]]
|date = [[2552#August|August 23]], [[2552]]
|objective=Neutralize [[Covenant]] [[Covenant communications jammer|jammers]] and provide emergency air support to [[UNSC]] forces in the city.
|place = [[New Alexandria]], [[Eposz]], [[Reach]]
|partime=00:20:00 {{C|''Master Chief Collection''}}
|Objective = * Destroy Covenant Jammer At The Hospital
|parscore=22,500 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}}
* Destroy Covenant Jammer At Sinoviet
* Destroy Covenant Jammer At The Tower
* Go To The ONI Building
* Destroy All Anti Air Turrets
* Land At ONI
|enemies=
*[[Sangheili]]
**[[Sangheili Ultra]]
**[[Sangheili Ranger]]
*[[Jiralhanae]]
**[[Jiralhanae Minor]]
**[[Jiralhanae Captain Major]]
**[[Jiralhanae Chieftain]]
*[[Unggoy]]
**[[Unggoy Major]]
**[[Unggoy Ultra]]
**[[Unggoy Heavy]]
**[[Special Operations Unggoy|Spec-Ops Unggoy]]
*[[Kig-Yar]]
**[[Kig-yar Major]]
**[[Kig-yar Sniper]]
**[[Skirmishers]]
*[[Yanme'e]]
*[[Mgalekgolo]]
*[[Huragok]]
|weapons =
*Human
**[[M6G Personal Defense Weapon System|M6G Pistol]]
**[[M9 High-Explosive Dual-Purpose Grenade]]
**[[MA37 Individual Combat Weapon System]]
**[[M247H Heavy Machine Gun]]
**[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon| M41 Rocket Launcher]]
**[[M45 Tactical Shotgun|Shotgun]]
**[[M392 Designated Marksman Rifle]]
**[[MG460 Automatic Grenade Launcher]]
*Covenant
**[[Type-1 Antipersonnel Grenade|Plasma grenade]]
**[[Type-25 Directed Energy Pistol|Plasma Pistol]]
**[[Type-25 Directed Energy Rifle|Plasma Rifle]]
**[[Type-25 Carbine|Brute Spiker]]
**[[Type-31 Rifle|Needle Rifle]]
**[[Type-33 Guided Munitions Launcher|Needler]]
**[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
**[[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]]
**[[Type-51 Directed Energy Rifle/Improved|Plasma Repeater]]
**[[Type-52 Special Applications Rifle|Focus Rifle]]
}}
}}
{{Article quote|Provide air support in a forest of crumbling skyscrapers.}}
{{Article Quote|Provide air support in a forest of crumbling skyscrapers.}}
'''New Alexandria''' is the eighth level in the [[campaign]] of ''[[Halo: Reach]]''. The level has a unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs.
'''New Alexandria''' is the eighth level in the [[campaign]] of ''[[Halo: Reach]]''. The level has an unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs.


==Summary==
==Setting==
The level takes place on August 23, 2552, several hours after ''[[Exodus]]'', in the airspace above the embattled city of [[New Alexandria (location)|New Alexandria]]. [[Noble Six]] meets up with the rest of [[Noble Team]] and is informed that the [[Covenant Empire|Covenant]] are jamming all communications to Command. They mount a [[UH-144 Falcon|Falcon]] and assists [[Catherine-B320]] in destroying the [[Covenant communications jammer|jamming devices]].
The level takes place later on August 23, 2552, in the airspace above [[New Alexandria]].
 
==Plot==
[[Noble Six]] meets up with the rest of [[Noble Team]] and is informed that the [[Covenant Empire|Covenant]] are jamming all communications to Command. He mounts a [[UH-144 Falcon|Falcon]] and assists [[Kat]] in destroying the jammers.


'''NOTE:''' All encounters in this level are randomized. The three jammers are the only consistent parts, and the order in which they need to be destroyed may change between playthroughs.
'''NOTE:''' All encounters in this level are randomized. The three jammers are the only consistent parts, and the order in which they need to be destroyed may change between playthroughs.


*One jammer is located at the [[New Alexandria Hospital]]. The troopers sent to destroy it are locked in a fight with the [[Brutes]] before Noble Six arrives and destroys the jammer.
One jammer is located at the [[New Alexandria Hospital]]. The troopers sent to destroy it are locked in a fight with the [[Brutes]] before Noble Six arrives and destroys the jammer.
*Another jammer is located at [[Club Errera]] in the [[Vyrant Telecom Tower]]. Two pairs of [[Mgalekgolo]] stop the troopers, and Noble Six must deal with them before destroying the jammer.
*A jammer is also located in a [[Reflection|penthouse]] at the [[Sinoviet Center]]. Troopers assigned to destroy it were killed by [[Drones]] (save for a [[Shell-shocked Army trooper|single survivor]]) and Noble Six must finish the job.


As Noble Six destroys the jammers, Covenant {{Pattern|Ket|battlecruiser}}s arrive at New Alexandria and start [[glassing]] the city's outskirts.
Another jammer is located at [[Club Errera]] in the [[Vyrant Telecom Tower]]. Two pairs of [[Mgalekgolo]] stop the troopers, and Noble Six must deal with them before destroying the jammer.


Between destroying the jammers, Noble Six must also complete secondary objectives which revolve around assisting the UNSC forces in the city. In single player and 2-player co-op there is one task between each jammer, while 3 and 4 player co-op have two objectives simultaneously assigned to the players. These objectives include:
A jammer is also located in a [[Reflection|penthouse]] at the [[Sinoviet Center]]. Troopers assigned to destroy it were killed by [[Drones]] (save for a [[Crazy Army Trooper|single survivor]]) and Noble Six must finish the job.


*[[Gunnery Sergeant]] [[Edward Buck]] requests assistance. Buck's exact task varies; he may be rescuing his men from various danger or on a classified mission. In any case, Noble Six is instructed by Kat to escort Buck's Falcon to its destination.  
As Noble Six destroys the jammers, Covenant [[CCS|Battlecruisers]] arrive to the city and start [[glassing]] the areas further away.
*A team of troopers is under a Covenant attack and requests assistance. Kat instructs Noble Six to kill the Covenant forces in question. The targets may be [[Kig-yar|Jackal]] infantry, [[Mgalekgolo|Hunters]], [[Jackal Sniper]]s, [[Jiralhanae|Brute]]s or [[Banshee]]s. A Pelican extracts the troopers after the enemies have been killed.
 
*[[Sangheili|Elites]] and [[Huragok|Engineers]] are attempting to break into the [[Misriah Complex]] from the rooftop. Kat orders Noble Six to take them out before they succeed.
Between destroying the generators, Noble Six must also complete secondary objectives which revolve around assisting the UNSC forces in the city. In single player and 2-player co-op there is one task between each jammer, while 3 and 4 player co-op have two objectives simultaneously assigned to the players. These objectives include
*[[Gunnery Sergeant]] [[Edward Buck]] requests assistance on a classified mission. Noble Six is instructed by Kat to escort Buck’s Falcon. Buck's exact task varies; he may be rescuing his men from various danger or just transitioning inside/out of the city.
*A team of Troopers is under a Covenant attack and requests assistance. Kat instructs Noble Six to kill the Covenant in question. The targets may be [[Mgalekgolo|Hunters]], [[Jackal Sniper]]s or Brutes.
*[[Sangheili|Elites]] and [[Huragok|Engineers]] are breaching into a building from the rooftop. Kat requests Noble Six to take them out before they succeed.
*A Pelican evacuating civilians cannot take off due to Covenant [[Shade]] turrets on the nearby rooftops. Noble Six has to destroy the Shades.
*A Pelican evacuating civilians cannot take off due to Covenant [[Shade]] turrets on the nearby rooftops. Noble Six has to destroy the Shades.
*Two Fuel-Rod Cannon Shade Turrets along with numerous Brutes are preventing Pelicans from escaping on top of the oval-like building. Kat orders Noble Six to eliminate them so evacuation operations can resume.
*Another team of 4 Troopers is under attack by [[Banshee]]s. Noble Six is sent to take out the banshees so a pelican can pull out the Troopers.
*A mobile jammer is found in an exposed rooftop location. Noble Six must eliminate Covenant forces guarding it and take the jammer out.
*An additional jammer is found in an exposed rooftop location. Noble Six must eliminate Covenant forces guarding it and take it out.
After the last jammer is destroyed, Kat receives orders from [[Colonel]] [[Urban Holland]] that all personnel are to be evacuated through the [[Office of Naval Intelligence Headquarters]] building. However, a group of [[Shade]] turrets stationed around the building are preventing any evacuation craft from escaping.


After the last jammer is destroyed, Kat receives orders from [[Colonel]] [[Urban Holland]] that all personnel are to be evacuated through the [[Olympic Tower|ONI Headquarters building]]. However, a group of Shade turrets stationed around the building are preventing any evacuation craft from escaping.
After Noble Six destroys all of the turrets, he meets up with the rest of Noble Team at the ONI HQ. However, they receive an urgent hail from Colonel Holland, informing them that they are being redeployed to [[Sword Base]]. Just then, the Covenant begin [[glassing]] the city, and the signal is cut off. As Noble Team flees to a radiation bunker, Kat is shot through the back of the head by a [[Needle Rifle]] round fired from a [[Phantom]] overhead. Her body is dragged into the bunker by Noble Six as the doors close.


After Noble Six destroys all of the turrets, they meets up with the rest of Noble Team at the ONI HQ. However, they receive an urgent hail from Colonel Holland, informing them that they are being redeployed to [[Sword Base]]. Just then, the Covenant begin [[glassing]] the city, and the signal is cut off. As Noble Team flees to a radiation bunker, Kat is shot through the back of the head by a [[Needle Rifle]] round fired from a [[Phantom]] overhead. Her body is dragged into the bunker by Noble Six as the doors close. Three days later on August 26, after the Covenant forces are gone, Noble Team walks outside to be picked up by a Pelican, with Kat's dead body in Carter's arms.
Three days later on August 26, after the Covenant forces are gone, Noble Team walks outside to be picked up by a Pelican, with Kat’s dead body in Carter’s arms.


==Transcript==
==Transcript==
[http://youtu.be/OhIVxpQ-cIg '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=OhIVxpQ-cIg '''{''Cutscene''}''']
[[File:HReach - New Alexandria Opening.png|thumb|300px|Noble Six inside the Pelican dropship.]]
 
''Fades in to [[Noble Six]], alone, sitting inside the troop bay of a [[D77-TC Pelican|Pelican]].''
''Fades in to Noble Six, alone, sitting inside the troop bay of a Pelican.''


'''New Alexandria, Eposz'''
'''New Alexandria, Eposz'''
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'''August 23, 2552, 18:57 Hours'''
'''August 23, 2552, 18:57 Hours'''


''View switches to the open rear door of the Pelican. Rain pours down while burning skyscrapers and building lights fill the night sky. After staring out for a long time, Six stands up and holsters a [[M392 Designated Marksman Rifle]]. The Pelican slows down above a rooftop with two [[Falcon]]s parked on top. Six steps out and meets [[Carter-A259|Carter]] while the Pelican flies away.''
''View switches to the outside of the troop bay. Burning skyscrapers and building lights fill the night sky. After staring out for a long time, Six stands up and holsters a DMR. The Pelican slows down above a rooftop with two Falcons. Six steps out and meets Carter-A259 while the Pelican flies away.''


*'''[[Commander]] Carter-A259''': "Your report will have to wait, Lieutenant. The Covenant are jamming all comms to Command. [[Catherine-B320|Kat]] needs your help running a counter-op."
*'''[[Commander (UNSC)|Commander]] [[Carter-A259]]''': "Your report will have to wait, Lieutenant. The Covenant are jamming all comms to Command. Kat needs your help running a counter-op."


''The two Spartans walk to the Falcons, with one already taking off.''
''The two Spartans walk to the Falcons, with one already taking off.''


*'''Carter-A259''': "It’s good to have you back."
*'''Carter-A259''': "It’s good to have you back."
*'''SPARTAN-B312''': "Sorry I came alone."
 
*'''Noble Six''': "Sorry I came alone."
 
*'''Carter-A259''': "Make [[Jorge-052|him]] proud."
*'''Carter-A259''': "Make [[Jorge-052|him]] proud."


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===Fly By Night===
===Fly By Night===
*'''[[Lieutenant Commander]] Catherine-B320 (COM)''': "Get your wings back on, Lieutenant. You’re flying this Falcon."
*'''[[Lieutenant Commander]] [[Catherine-B320]] (COM)''': "Get your wings back on, Lieutenant. You’re flying this Falcon."
 
''Six gets in the Falcon and lifts off. A burning skyscraper nearby collapses. The dialogue below will be spoken by Kat if Six hasn't entered the falcon yet''
 
*'''Catherine-B320 (COM)''': "Here's the situation. Covenant have deployed multiple long ranged comm jammers at high-rises across the city. We can't hear [[Urban Holland|Holland]], and he can't hear us. We're totally cut off. Trooper squads have been trying to take the jammers out, but the Covies have dug in tight. When I confirm targets, I need you to hit them - ''hard''.
 
''The following dialogue will be spoken if Six enters the falcon right away.''


*'''Catherine-B320 (COM)''': "The Covenant have deployed comm jammers in high rises across the city. When I find them, you hit them - ''hard''.
''Six gets in the Falcon.''


''Throughout the level, the player is assigned three jammer locations that they must go to: the [[New Alexandria Hospital]], the [[Sinoviet Center]], and the [[Vyrant Telecom Tower]]. There are also "emergency missions" given out after destroying the first and second jammer.  The order of all major and emergency missions are randomized.''
*'''Kat-B320 (COM)''': "Covenant have deployed comm jammers at the high-rises across the city. When I find them, you hit them. ''Hard''."


''After giving details on the first objective:''
*'''Kat-B320 (COM)''': "Stand by, Six... One of our Trooper squads went silent after the hospital got hit. I'll mark the location. Complete their mission, and take out that jammer."


*'''Catherine-B320 (COM)''': "Oh, and don't fall in love with my voice. The closer you are to the jammer, the worse our reception is going to get. Kat out."
''A burning skyscraper nearby collapses. Six flies to the hospital, landing at the entrance and enters. A small squad of Grunts and Brutes engages him, supported by a Engineer. After fighting through them, Six reaches the hospital's concourse.''


====[[New Alexandria Hospital]]====
*'''Trooper 1''': "Contacts, two at ten o'clock! I'll hold them off until you get to the other side!"
*'''Catherine-B320 (COM)''': "Stand by, Six... One of our Trooper squads went silent after the hospital got hit. I'll mark the location. Complete their mission, and take out that jammer."


''Six flies to the hospital, sets down on an open landing, and goes inside where they finds a small group of Grunts, Jackals and Brutes, supported by an Engineer. As Six fights through them, they picks up radio transmissions from troopers in the next room.''
*'''Trooper 2''': "Cover that doorway! ''Move, move, move!''"


*'''Trooper #1 (COM)''': "Contacts, two at ten o'clock! I'll hold them off 'til you can get to the other side!"
''Six attacks the Brutes cornering the troopers.''
*'''Trooper #2 (COM)''': "Through that doorway! ''Move, move, move!''"


''Six reaches the hospital's concourse. They engage the Brutes cornering the troopers.''
*'''Trooper 1''': "More Brutes! Stay back, you stinking bastards!"


*'''Trooper #1''': "More Brutes! Stay back, you stinking bastards!"
''More and more Brutes fall to Noble Six's bullets.''


''More and more Brutes fall to Noble Six's assault.''
*'''Trooper 1''': "I said ''back off'', you nasty son of a bitch!"


*'''Trooper #1''': "I said ''back off'', you nasty son of a bitch!"
*'''Trooper 2''': "Go ahead and try it!"
*'''Trooper #2''': "Go ahead and try it!"


[[File:HR HospitalBattle.jpg|thumb|300px|Noble Six fighting alongside army troopers inside the hospital.]]
''Six finally reaches the troopers, having defeated all of the Brutes.''
''Six finally reaches the troopers, having defeated all the Brutes.''


*'''Trooper #1''': "Thanks for the assist, Spartan. Jammer's right over here."
*'''Trooper 1''': "Thanks for the assist, Spartan. Jammer's right over here."


''Six overloads the jammer and heads back to the stairs.''
''Six overloads the jammer and heads back to the stairs.''


*'''Catherine-B320 (COM)''': "Noble Two to Noble Six: I'm showing the hospital jammer offline - nice work. Soon as you can, I need you back in your Falcon."
*'''Kat-B320 (COM)''': "Noble Two to Noble Six: I'm showing the hospital jammer offline - nice work. Soon as you can, I need you back in your Falcon."
 
''Suddenly, a group of [[Elite Ranger]]s fly in and engage Six and the Troopers.''
 
*'''Catherine-B320 (COM)''': "Noble Two to Noble Six: you've got incoming tangos!"
*'''Trooper #1''': "We've got jumpers!"
*'''Trooper #2''': "Damn! Look at 'em move!"
 
''Six and the Troopers defeat the Elites. They then move back up to the stairs, engaging an Ultra Elite and some Skirmishers.  They eventually neutralize these hostiles.''
 
*'''Trooper #1/#2''': "We're good here, sir/ma'am. You can head back to your bird."
 
''Six gets back upstairs and into the Falcon. As it takes off, another skyscraper collapses while a {{Pattern|Ket|battlecruiser}} flies overhead. After stopping above the city's outskirts, the cruiser starts to [[Glassing|glass]] the area.''
 
====[[Sinoviet Center]]====
*'''[[7 Delta 19]] (COM)''': "Mayday! Mayday!  7 Delta 19 to all UNSC forces!"
*'''Catherine-B320 (COM)''':  "What's your status, 19?"
*'''7 Delta 19 (COM)''': "We found the jammer, but we're getting hit!  Request immediate assistance! Sinoviet Center is-arggh!"
*'''Catherine-B320 (COM)''': "You still with me, 19?  7-Delta 19, do you copy?"
 
''No response.''
 
*'''Catherine-B320 (COM)''': "Six, I'm uploading coordinates now - get to Sinoviet Center.  Help those troopers if you can, but get that jammer offline either way."
 
''Six flies the Falcon to Sinoviet Center, fending off some Banshees along the way.''
 
*'''Catherine-B320 (COM)''':  "Approaching the objective, Six.  Watch for hostile fire."


''Noble Six lands the Falcon on the Center's helipad and eliminates some moderate Covenant resistance.''
''Suddenly, a group of [[Sangheili Ranger]]s fly in and engage Six and the Troopers.''


*'''Catherine-B320 (COM)''': "Noble Two to Noble Six, I'm still getting nothing from those troopers. You may have to take care of this jammer yourself."
*'''Kat-B320 (COM)''': "Noble Two to Noble Six: you've got incoming tangos!"


''Six continues their way up, passing by a hologram of a UNSC Frigate.''
*'''Trooper 1''': "We've got jumpers!"


*'''Catherine-B320 (COM)''': "Six, I'm accessing building schematics. There's an [[elevator]] on the North landing."
*'''Trooper 2''': "Damn! Look how they move!"


[[File:HR DroneScurries.jpg|thumb|300px|A Yanme'e scurries out of view just as Six exits the elevator.]]
''Six and Troopers defeat the Elites. They then moves back up to the stairs, engaging an Ultra Elite and some Skirmishers.''
''Six finds the elevator and takes it up the building. When the elevator reaches its destination, Six steps out and finds the troopers dead. No Covenant are present, however.''


*'''Catherine-B320 (COM)''': "Schematics show alternate routes to either sides, Six."
*'''Trooper 1''': "We're good here, sir. You can head back to your bird."


''If Six walks to the uppermost level, they can find a [[Shell-shocked Army trooper|shell-shocked trooper]] cowering in a corner.''
''Six gets back upstairs and into his Falcon. As he takes off, another skyscraper collapses as a [[CCS-class Battlecruiser]] flies overhead. After stopping above the city's outskirts, the cruiser starts to [[Glassing|glass]] the area.''


*'''[[Shell-shocked Army trooper]]''': "Oh, God! I didn't sign up for this! Not aliens, man! That's it, I am out! Seriously, we're fighting aliens now? Innies were bad enough, now we got freakin' aliens? Not me man. I'm out! O-U-T, out! Lemme tell you, whatever you do, don't let them bite you. I hear if one of those [[Unggoy|little ones]] bites you, you turn into one! Imagine it, man, we're all going to turn into little methane-sucking freaks! They're going to strap us up with tanks and have us fighting on their side! Not me, man, I'm out! They're not going to get me. No way I'm turning into no [[Sangheili|squid-faced alien freak]]! I bet that's what those big monkey-looking [[Brute]] things are! They're us, man! They're us, turned Covie and fighting ourselves, man! Oh, God! No way, not me. No way, no way, no way, oh, God, no, no, no, no!"
''Note: At this point, one of the many random side missions happen. Upon completion, one of the remaining two Trooper squads in charge of disabling the jammers will call.''


''Six approaches the jammer.''
*'''4 Charlie 27 (COM)''': "4 Charlie 27 to Command, request immediate assistance!"


*'''Catherine-B320 (COM)''': "You're close to the jammer.  Destroy it."
*'''Kat-B320 (COM)''': "Go ahead, 27."


''Six destroys the jammer, triggering a swarm of hidden [[Drones]].''
*'''Catherine-B320 (COM)''': "It's a trap! Get the hell out of there!"
''Noble Six either kills or evades the Drones and gets back to the elevator.''
*'''Catherine-B320 (COM)''': "Thermal looks clear for now, Six. Return to your Falcon and stand by for instructions."
''Six takes the elevator back down to the landing platform and returns to the Falcon. Another {{Pattern|Ket|battlecruiser}} flies overhead and begins glassing the outskirts area after arriving at the region's airspace. ''
====[[Vyrant Telecom Tower]]====
*'''[[4 Charlie 27]] (COM)''': "4 Charlie 27 to Command: request immediate assistance!"
*'''Catherine-B320 (COM)''': "Go ahead, 27."
*'''4 Charlie 27 (COM)''': "We're at the [[Vyrant Telecom]] tower! Got Hunters between us and the jammer!"
*'''4 Charlie 27 (COM)''': "We're at the [[Vyrant Telecom]] tower! Got Hunters between us and the jammer!"
*'''Catherine-B320 (COM)''': "Copy, 27 - help is on the way. Noble Six, I'm sending you coordinates for the Vyrant tower. Go get those Troopers unstuck."


----
*'''Kat B-320 (COM)''': "Copy 27. Help is on the way. Noble Six, I'm sending coordinates for the Vyrant tower. Go get those Troopers unstuck."
''If this is the last jammer (applies to the other two locations as well):''


*'''Catherine-B320 (COM)''': "This is the last jammer, Six. You're almost there."


----
{{Expand-Section}}


''Noble Six flies to the Vyrant Tower and neutralizes the Covenant on the landing platform outside.  Six then lands the Falcon, gets off, and heads into the Tower itself.''


[[File:HR ClubErreraBattle.jpg|thumb|300px|Six takes on the Mgalekgolo as the troopers take cover.]]
[http://www.youtube.com/watch?v=0rsC9mZrAUc '''{''Cutscene''}''']
''Inside the tower, UNSC Troopers are fighting four Hunters in [[Club Errera]].''


*'''Trooper #3''': "Fall back, four Delta, fall back!"
''Inside the [[Olympic Tower]], Noble Six joins up with the rest of Noble Team. The glass windows are shattered, and a crashed Banshee can be seen tangled up in some cables. Kat is fixing a comm unit, with her helmet on the floor. Jun looks out with a pair of binoculars. Emile sits at the side, sharpening his kukri, and Carter stands against the far wall.''
*'''Trooper #4''': "Defensive positions! Go, we'll cover you!"
*'''[[4 Charlie 27]]''': "Stay down! We've just got to hold out a little longer!"


''Six, with some support from the troopers, eliminates the Hunters.''
*'''[[Warrant Officer]] [[Jun-A266]]''': "Look at this place. Used to be the crown jewel... Not anymore. ''(turns and notices Six)'' Hey, you made it."


*'''4 Charlie 27''': "Over here, Spartan. Thanks for the hand, almost out of ammo. Jammer's on the upper level."
*'''Warrant Officer [[Emile-A239]]''': "It's a regular family reunion."


''If the player stalls:''
''Six looks at him, and loosens his/her hand to show Jorge’s dog tags dangling from it.''


*'''4 Charlie 27''': "Jammer's above you, sir."
*'''Emile-A239''': "Keep ‘em. He gave them to you. ''(points at himself with his kukri)'' I'll honor him my own way."


''If all the troopers are dead:''
*'''Jun-A266''': "Jorge always said he would never leave Reach."


*'''Catherine-B320 (COM)''': "Scannings show the jammer is close by, ''above'' your position."
*'''Emile-A239''': "''(laughs)'' The big man ''was'' sentimental..."


''Noble Six overloads the jammer.''
*'''Carter-A259''': "He gave his life thinking he just saved the planet. We should all be so lucky."


*'''Catherine-B320 (COM)''': "Jammer offline. Well done, Noble Six. Head back to your Falcon."
''Carter walks toward the window, beside Jun.''
*'''4 Charlie 27''': "We got things under control, Lieutenant. Head on out."


===Emergency Missions===
*'''Jun-A266''': "Sir, that true about [[Gauntlet Team|Gauntlet]], [[Red Team|Red]] and [[Echo Team]]s assigned to civilian evac ops?"
====Assist the Pelican====
*'''[[Whiskey 039]] (COM)''': "Whiskey 39, requesting immediate assistance!"
*'''Catherine-B320 (COM)''': "Copy, 39. Go ahead."
*'''Whiskey 039 (COM)''': "Just picked up some evacuees, but we're surrounded by long-range Shade turrets!"
*'''Catherine-B320 (COM)''': "Solid copy, 39. Lieutenant, proceed to the waypoint and eliminate those Shade turrets."


''Six eliminates the Shade turrets.''
''Carter turns to Kat, knowing she is responsible for the leak.''


*'''Whiskey 039 (COM)''': "Path looks clear, Spartan. Much obliged."
*'''Cater-A259''': “Those are senior-level communiques...”


====Defend Marines against Brutes====
*'''Catherine-B320''': “I hear what I hear. Point is, why put Spartans on defensive deployments?”
*'''[[1 Alpha 3]] (COM)''': "1 Alpha 3 to Command: Covies got us pinned down on a rooftop. We need help, pronto! Uploading waypoint now, over."
*'''Catherine-B320 (COM)''': "Copy, 1 Alpha 3. Noble Six, proceed to waypoint and give those troopers a hand."


''Six kills the Brutes. A Pelican arrives and picks up the troopers.''
*'''Cater-A259''': "I need that link to SATCOM, Kat."


*'''1 Alpha 3 (COM)''': "We're clear. Thanks for the help, Sierra!"
*'''Catherine-B320''': "Chasing it, but this console has more shrapnel than transceivers... You didn’t answer my question."


====Defend Marines against Hunters====
*'''Carter-A259''': "You want to know if we're losing?"
*'''[[Foxtrot 21]] (COM)''': "This is Foxtrot 21, on the [[DNBM Financial Tower]]! Anybody out there?"
*'''Catherine-B320 (COM)''': "Copy, 21. Go ahead."
*'''Foxtrot 21 (COM)''': "We got Hunters tearing us a new one!"
*'''Catherine-B320 (COM)''': "Hang on. Noble Six, uploading coordinates."


''Noble Six kills the Hunters. A Pelican lands and picks up the troopers.''
*'''Catherine-B320''': "I know we're losing. I want to know if we've lost."


*'''Foxtrot 21 (COM)''': "Thanks a million, Sierra! Thought we were dead for sure."
''Carter looks out to the city when beeping breaks the silence.''


====Defend Marines against Jackals====
*'''Catherine-B320''': "Colonel Holland. Hailing us! What's he doing on an open channel?"
*'''[[7 Charlie 40]] (COM)''': "7 Charlie 40 to HQ, we've got incoming hostiles on top of the [[Maines-Traiger Headquarters|Maines-Traiger building]]. Requesting immediate assistance!"
*'''Catherine-B320 (COM)''': "Copy, 40. Noble Six, you're not far from Maines-Traiger. See what you can do for those troopers."


''Six eliminates the Jackal squad. A Pelican picks up the troopers.''
*'''Carter-A259''': "Let’s hear it."


*'''7 Charlie 40 (COM)''': "That should do it, Spartan. You got here just in time."
*'''Colonel Urban Holland (COM)''': "-near the southwest quadrant of the city, over? Sierra Two-Five-Nine, if you are receiving, I am authorizing override of radio security protocols to link with this channel."


====Destroy the Anti-Air and Infantry====
*'''Carter-A259''': "How long for a secure link?"
*'''Catherine-B320 (COM)''': "Noble Six, we've got an evac op being harassed by Covenant Shade turrets. Neutralize it so we can get those people out of there."


''Six eliminates the Covenant detachment above a skyscraper's rooftop.''
*'''Catherine-B320''': "I can’t guarantee secure anymore."


*'''Catherine-B320 (COM)''': "Evac clear. Well done, Spartan."
*'''Carter-A259''': "Could the Covenant trace it to us?"


====Destroy the Banshees====
*'''Catherine-B320''': "I could."
*'''[[Golf 27]] (COM)''': "Golf 27 to HQ: we're on the [[Jotun Headquarters|Jotun building]]; we got Banshees all over us!"
*'''Catherine-B320 (COM)''': "Lieutenant, I'm sending you Jotun's coordinates. Neutralize those Banshees."


''Six destroys the Banshees. A Pelican arrives and picks up the troopers.''
*'''Colonel Holland (COM)''': "Noble Leader, this is a Priority One hail. If you are receiving, acknowledge immediately."


*'''Golf 27 (COM)''': "Banshees down! Appreciate the hand, Spartan."
''Kat hands Carter the communicator.''


====Destroy the Jammer and Infantry====
*'''Catherine-B320''': "Keep it brief."
*'''Catherine-B320 (COM)''': "Six, Covies brought out a mobile jammer to mess with our short-range. Sending you the waypoint; go deal with it."


''Six finds and destroys the mobile jammer, along with the Covenant guarding it.''
*'''Carter-A259''': "Carter here... Yes, sir."


*'''Catherine-B320 (COM)''': "Good work, Six."
''Carter walks toward the window as Jun notices something through his binoculars, and leans forward.''


====Escort the Falcon====
*'''Jun-A266''': "We’ve got movement. Multiple Covenant vehicles vacating the area...and they’re in a hurry."
*'''[[Gunnery Sergeant]] [[Edward Buck]] (COM)''': "Command: this is Gunnery Sergeant Buck with the [[11th Shock Troops Battalion|11th ODST]], over."


*'''Catherine-B320 (COM)''': "Copy, Gunnery Sergeant. Go ahead."
*'''Emile-A239''': "How often do you see Covenant retreat for no reason?"
*'''Buck (COM)''': "My guys got caught in a firefight in the [[Nomolos Tower]], roof collapsed. I gotta get over there and get them out."
*'''Catherine-B320 (COM)''': "Solid copy. Noble Six will escort your Falcon to the tower."


''or''
*'''Catherine-B320''': "Radiation flare! Big! Forty million roentgens!"


*'''Buck (COM)''': "Need escort on a classified op. Send someone who knows how to fly a tight formation."
*'''Carter-A259''': "Just lost Holland. What’s going on?"


''or''
*'''Catherine-B320''': "Atomic excitement scrambled the signal. Ninety million now!”


*'''Buck (COM)''': "Phantom's got one of my squads pinned. I need to take it out and evac my troopers."
*'''Carter-A259''': "Source?"


''Noble Six completes the emergency mission.''
*'''Catherine-B320''': "Airborne. Close!"


*'''Buck (COM)''': "I owe you one, Spartan... I'll see you in hell."
*'''Carter-A259''': "How close?"
 
====Kill Jackal Snipers====
*'''[[Oscar 18]] (COM)''': "Oscar 18, reporting: just took out a jammer and we're waiting for evac, but taking sniper fire!"
*'''Catherine-B320 (COM)''': "Understood, 18. Lieutenant, proceed to these coordinates; clear that LZ."
 
''Six proceeds to eliminate the snipers.  A Pelican arrives and secures the troopers.''
 
*'''Oscar 18 (COM)''': "Thanks, Spartan - those snipers had our number."
 
====Neutralize Elites and Engineers====
*'''Catherine-B320 (COM)''': "Noble Six, we're getting reports of Elites and Engineers trying to break into the [[Misriah Complex]]. I want them taken out."
 
''Six eliminates the strike force.''
 
*'''Catherine-B320 (COM)''': "Way to shoot, Lieutenant."
 
----
''If all troopers are killed in a mission:''
 
*'''Catherine-B320 (COM)''': "Troopers are dead, Six... Nothing we can do."
 
''or''
 
*'''Catherine-B320 (COM)''': "Troopers down... Nothing we can do."
----
 
===Last One Out...Turn Out the Lights===
*'''Catherine-B320 (COM)''': "Noble Two to Noble Leader. All jammers are down."
*'''Carter-A259 (COM)''': "Solid copy, Noble Two. New orders: all personnel are to be evacuated from ONI HQ. Say confirm."
*'''Catherine-B320 (COM)''': "Confirm, ONI tower evacu--!"
 
''An explosion is heard over the COM, followed by static.''
 
*'''Carter-A259 (COM)''': "Noble Two! Noble Two, sitrep!"
*'''Catherine-B320 (COM)''': "Covies are hitting the HQ in force! They must have zeroed my signal!"
*'''Carter-A259 (COM)''': "Get that evac started!"
*'''Catherine-B320 (COM)''': "Roger that. Noble Six, get over here and cover our evac Pelicans. I need you overhead, ''now!''"
 
''Noble Six arrives at [[Olympic Tower]].''
 
*'''[[Whiskey 35]] (COM)''': "Command, this is Whiskey 35. I've got my eyes on six long range [[Shade]] turrets in the vicinity of the ONI tower. Making life pretty tough on our evac birds!"
*'''Catherine-B320 (COM)''': "Copy, Whiskey 35. Noble Six, take out those heavy Shades."


''If the player stalls:''
''Covenant ships begins glassing the nearby area, creating a large shockwave. The Spartans fall to the ground to take cover as the explosion destroys the windows and pressure waves force air into the building. Switch to Kat's view.''


*'''Whiskey 35 (COM)''': "Whiskey 35 to Command, we need those Shade turrets gone."
*'''Catherine-B320''': "''That close!''"
*'''Catherine-B320 (COM)''': "Copy, 35. Go, Lieutenant! Shade turrets are Priority One."


''If the player further stalls:''
''The Spartans get on their feet, and Kat picks up her helmet. They run towards two elevators. Carter, Emile and Jun take one while Kat and Noble Six take the other one. Kat closes the elevator door and starts it, though she misses the button at first, having been partially blinded by the explosion. The elevators rush down the building as Kat puts on her helmet.''


*'''Whiskey 35 (COM)''': "Whiskey 35 to Command - we can't hold out much longer!"
*'''Catherine-B320''': "First glassing? Me too. Don’t worry, I’m on it. Our best option is a fallout bunker in Sublevel 2. Ninety-six metres northeast. We get orders from Holland, sir?"
*'''Catherine-B320 (COM)''': "Understood, 35. Noble Six, you have to take out those turrets!"


''Six eliminates one of the anti-air Shades.''
*'''Carter-A259''': "We’re being redeployed to Sword Base."


*'''Catherine-B320 (COM)''': "That's one."
*'''Jun-A266''': "Sword?! Covenant own it now!"


''Six eliminates a second Shade.''
*'''Carter-A259''': “Which is why they want us for a torch and burn op. Keep Dr. Halsey’s excavation data from falling into enemy hands."


*'''Catherine-B320 (COM)''': "Another Shade turret down."
''Carter’s elevator stops first and the three Spartans rush out.''
 
''One of the Pelicans takes off from the tower.''
 
*'''Catherine-B320 (COM)''': "Noble Six, lose those other Shade turrets so the Pelicans can get out of here."
 
''Six eliminates the third Shade.''
 
*'''Catherine-B320 (COM)''': "Third turret is down."
 
''Six eliminates the fourth Shade.''
 
*'''Catherine-B320 (COM)''': "That's the fourth Shade."
 
''Another Pelican takes off.''
 
*'''Catherine-B320 (COM)''': "Noble Six, you've got to neutralize the remaining Shades for our evac birds."
 
''Six eliminates the fifth Shade.''
 
*'''Catherine-B320 (COM)''': "Five down, one to go."
 
''Upon the destruction of the second, fourth, and sixth Shade turrets, a Pelican will be cleared to depart.  The order in which they leave depends on which turrets are eliminated.''
 
''Whiskey 35 is cleared:''
 
*'''Catherine-B320 (COM)''': "Whiskey 35, you're clear to proceed with evac."
*'''Whiskey 35 (COM)''': "Copy, Command. Much obliged."
 
''Whiskey 36 is cleared:''
 
*'''Catherine-B320 (COM)''': "Whiskey 36, proceed with evac."
*'''[[Whiskey 36]] (COM)''': "I copy, Command. Thanks."
 
''Whiskey 37 is cleared:''
 
*'''Catherine-B320 (COM)''': "Whiskey 37, you may proceed with evac."
*'''[[Whiskey 37]] (COM)''': "Solid copy, Command. Appreciate the help."
 
''After all six Shade turrets are eliminated, and all three Pelicans have departed:''
 
*'''Catherine-B320 (COM)''': "Noble Six, you are one steely-eyed Spartan. I'm extending the landing pad now. Come home, Lieutenant."
 
''A [[VTOL]] landing platform is extended. Six lands the Falcon on the pad.''
 
[http://www.youtube.com/watch?v=0rsC9mZrAUc '''{''Cutscene''}''']
 
''Inside the heavily damaged [[Olympic Tower]], Noble Six joins up with the rest of Noble Team. Kat is fixing a comm unit, with her helmet on the floor. Jun looks out with a pair of binoculars. Emile sits at the side, sharpening his kukri, and Carter stands against a crashed Banshee tangled up in some wiring.''
 
*'''[[Warrant Officer]] [[Jun-A266]]''': "Look at this place. Used to be the crown jewel... Not anymore. ''(turns and notices Six)'' Hey, you made it."
*'''[[Warrant Officer]] [[Emile-A239]]''': "It's a regular family reunion..."
 
''Six looks at him, and loosens their hand to show Jorge’s dog tags dangling from it.''
 
*'''Emile-A239''': "Keep ‘em. He gave them to you. ''(points at himself with his kukri)'' I'll honor him my own way."
*'''Jun-A266''': "Jorge always said he would never leave Reach."
 
''Emile laughs. The rest of the squad stares at him.''
 
*'''Emile-A239''': "The big man ''was'' sentimental..."
*'''Carter-A259''': "He gave his life thinking he just saved the planet. We should all be so lucky."
 
''Carter walks toward the window, beside Jun.''
 
*'''Jun-A266''': "Sir, that true about [[Gauntlet Team|Gauntlet]], [[Red Team (SPARTAN-III)|Red]] and [[Echo Team]]s assigned to civilian evac ops?"
 
''Carter rounds on Kat, annoyed, knowing that she is responsible for the leak.''
 
*'''Carter-A259''': "Those are senior-level communiques..."
*'''Catherine-B320''': "I hear what I hear. Point is, why put Spartans on defensive deployments?"
*'''Cater-A259''': "I need that link to SATCOM, Kat."
*'''Catherine-B320''': "Chasing it, but this console has more shrapnel than transceivers... You didn’t answer my question."
*'''Carter-A259''': "You want to know if we're losing?"
*'''Catherine-B320''': "I know we're losing! I want to know if we've ''lost''."
 
''Carter looks out to the city and doesn't answer. The console suddenly beeps.''
 
*'''Catherine-B320''': "Colonel Holland. Hailing us! What's he doing on an open channel?"
*'''Carter-A259''': "Let’s hear it."
*'''[[Colonel]] [[Urban Holland]] (COM)''': "--near the southwest quadrant of the city, over? Sierra Two-Five-Nine, if you are receiving, I am authorizing override of radio security protocols to link with this channel."
*'''Carter-A259''': "How long for a secure link?"
*'''Catherine-B320''': "I can’t guarantee secure anymore."
*'''Carter-A259''': "Could the Covenant trace it to us?"
*'''Catherine-B320''': "''I'' could."
*'''Colonel Holland (COM)''': "Noble Leader, this is a Priority One hail. If you are receiving, acknowledge immediately."
 
''Carter turns away, deliberating on whether to take the message. Kat hands Carter the communicator.''
 
*'''Catherine-B320''': "Keep it brief."
*'''Carter-A259''': "Carter here... Yes, sir."
 
''Carter walks toward the window as Jun notices something through his binoculars, and leans forward.''
 
*'''Jun-A266''': "We’ve got movement. Multiple Covenant vehicles vacating the area...and they’re in a hurry."
*'''Emile-A239''': "How often do you see Covenant retreat for no reason?"
*'''Catherine-B320''': "Radiation flare! Big! Forty million [[wikipedia:Roentgen (unit)|roentgens]]!"
*'''Carter-A259''': "Just lost Holland. What’s going on?"
*'''Catherine-B320''': "Atomic excitement scrambled the signal. Ninety million now!”
*'''Carter-A259''': "Source?"
*'''Catherine-B320''': "Airborne. Close!"
*'''Carter-A259''': "How close?"
 
''A massive plasma blast lights up the room as a Covenant warship opens fire on the area. The resulting shockwave shatters the windows, and the team dives or is thrown to the floor. Powerful wind howls through the room.''
 
*'''Catherine-B320''': "''That'' close!"
 
''The Spartans get on their feet, and Kat is helped up by Six and picks up her helmet. They run towards two elevators, as a {{Pattern|Ket|battlecruiser}} engaged in glassing passes over the window. Carter, Emile and Jun take one while Kat and Noble Six take the other one. Kat closes the elevator door and starts it, missing the button on the first try. The elevators rush down the building as Kat puts on her helmet.''
 
*'''Catherine-B320''': ''(To Six)'' "First glassing? Me too. Don’t worry, I’m on it. Our best option is a fallout bunker on Sublevel 2, ninety-six metres northeast. We get orders from Holland, sir?"
*'''Carter-A259 (COM)''': "We’re being redeployed to [[SWORD Base]]."
*'''Jun-A266''': "Sword?! Covenant ''own it'' now!"
*'''Carter-A259''': "Which is why they want us for a torch-and-burn op. Keep [[Catherine Halsey|Dr. Halsey]]'s excavation data from falling into enemy hands."
 
''Carter’s elevator stops first and the three Spartans rush out, dashing across an area with the roof destroyed.''


*'''Catherine-B320''': "If it hasn’t already."
*'''Catherine-B320''': "If it hasn’t already."


''Six and Kat rush out from their elevator as the first three approach the bunker’s entrance.''
''Six and Kat rush out from their elevator as the other three nearer the bunker’s entrance.''


*'''Carter-A259''': "Maybe, but according to Holland, the Covenant are still hunting for something."
*'''Carter-A259''': "Maybe, but according to Holland, the Covenant are still hunting for something.


''Carter, Jun and Emile reach the bunker’s entrance with Six and Kat close behind.''
''Carter, Jun and Emile reach the bunker’s entrance and hurry Six and Kat.''


*'''Catherine-B320''': "Where does he get off calling a demolition op Priority One--"
*'''Catherine-B320''': "When does he get off calling a demolition op Priority One-"


''Kat's sentence is cut off as a [[Needle Rifle]] round hits the back of her helmet from above. The round punches straight through the helmet and exits through her visor. Kat crumples to the floor, killed instantly. Six catches her body as she falls, takes her holstered [[M6G Pistol|pistol]] and begins to shoot at the sniper, a [[Sangheili Field Marshal]] standing in the previously unnoticed [[Phantom]] hovering above them. The others come to assist with [[MA37 Assault Rifle|Assault Rifles]], but the Phantom flies away. Six throws away the emptied pistol and drags Kat’s body into the bunker.''
''Kat’s sentence is cut off as a Needle Rifle round pierces through her helmet, leaving a hole on it. Kat falls to the floor. Six holds her body, takes her holstered Pistol and begins to shoot at the Phantom above them. The others come to assist with Assault Rifles, but the Phantom flies away. Six throws away the emptied pistol and drags Kat’s body into the bunker.''


*'''Carter-A259''': "Come on! Come on! Get in!"
*'''Carter-A259''': "Come on! Come on! Get in!"
*'''Jun-A266''': "Let’s go, come on!"
*'''Jun-A266''': "Let’s go, come on!"
*'''Civilian''': "Close the doors! Faster!"
*'''Civilian''': "Close the doors! Faster!"


''Six rests Kat’s body on the floor. The bunker’s door closes, nudging her foot as it shuts. Fade to black.''
''Six puts Kat’s body on the floor. The bunker’s door closes. Fade to black.''
 
''Note: At this point, the game's subtitles show several lines of dialogue being said by civilians in the darkness, but none of them are heard in-game. They are seen as followed:''


*'''Civilian''': "What's happening? No!
''Note: At this point, the game's subtitles show several lines of dialog being said by civilians in the darkness, but none of them are heard in-game.''
*'''Civilian''': "It's going to be alright, we're safe here. Stay calm."
*'''Civilian''' ''(screaming)'': "Here it comes!"
*'''Civilian''': "I don't want to die! Please, let me live!"
*'''Civilian''': "Shh, I'm here, it's OK."
 
''The unspoken conversation ends here.''


'''August 26, 2552 03:00 Hours'''
'''August 26, 2552 03:00 Hours'''


''Fades in to Noble Team, led by Jun, walking out to the destroyed city. The ground is now a river of molten glass. Kat's body is cradled in Carter’s arms. Jun throws a [[signal flare]] to the ground, and waves as a Pelican slowly comes into view for extraction.''
''Fades in to Noble Team, led by Jun, walking out to the destroyed city. Kat's body is in Carter’s hands. Jun throws a signal flare to the ground, and waves as a Pelican slowly comes into view for extraction.''


''Fade to black.''
''Fade to black.''


''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on New Alexandria across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Reach''.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)'''
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HR Achievement Dust and Echoes.png|center|64px]]
|[[File:HTMCC HR Achievement DustAndEchoes.png|center|114px]]
|[[File:HTMCC HR Achievement Dust And Echoes.jpg|center|64px]]
|<center>'''[[Dust and Echoes]]'''</center>
|Beat New Alexandria on [[Normal]] difficulty or harder.
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:HR Achievement I Didn't Train to Be a Pilot.png|center|64px]]
|[[File:HTMCC HR Achievement IDidn'tTrainToBeAPilot.png|center|114px]]
|[[File:HTMCC Achievement IDidn'tTrainToBeAPilot Steam.jpg|center|64px]]
|<center>'''[[I Didn't Train to Be a Pilot]]'''</center>
|Kill 3 of the [[Shade|anti-aircraft batteries]] during New Alexandria.
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement OneFortheRecordBooks.png|center|114px]]
|[[File:HTMCC HR Achievement OneFortheRecordBooks Steam.jpg|center|64px]]
|<center>'''[[One For the Record Books]]'''</center>
|Beat the par time on New Alexandria.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement NineLivesAreAMyth.png|center|114px]]
|[[File:HTMCC HR Achievement NineLivesAreAMyth Steam.jpg|center|64px]]
|<center>'''[[Nine Lives Are a Myth]]'''</center>
|Beat the par score on New Alexandria.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement PaperTrail.png|center|114px]]
|[[File:HTMCC HR Achievement PaperTrail Steam.jpg|center|64px]]
|<center>'''[[Paper Trail]]'''</center>
|Find [[Data pads|Data Pad 7]] on New Alexandria
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement CuriousComposition.png|center|114px]]
|[[File:HTMCC HR Achievement CuriousComposition Steam.jpg|center|64px]]
|<center>'''[[Curious Composition]]'''</center>
|Find [[Data pads|Data Pad 16]] on New Alexandia on [[Legendary]] difficulty
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement FrontPageNews.png|center|114px]]
|[[File:HTMCC Achievement FrontPageNews Steam.jpg|center|64px]]
|<center>'''[[Front Page News]]'''</center>
|Find me in the club.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement HBOrg Special.png|center|114px]]
|[[File:HTMCC HR Achievement HBOrg Special Steam.jpg|center|64px]]
|<center>'''[[HBOrg Special]]'''</center>
|Party with the DJ Brute.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement Play Us a Sad Song, Claude.png|center|114px]]
|[[File:HTMCC Achievement Play Us a Sad Song, Claude Steam.jpg|center|64px]]
|<center>'''[[Play Us a Sad Song, Claude]]'''</center>
|Listen to a hidden music cue.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement We'reGonnaNeedaBiggerShip.png|center|114px]]
|[[File:HTMCC HR Achievement We'reGonnaNeedaBiggerShip Steam.jpg|center|64px]]
|<center>'''[[We're Gonna Need a Bigger Ship]]'''</center>
|Fly both the Pelican and Phantom on New Alexandria.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement NewWaystoSaveaBuck.png|center|114px]]
|[[File:HTMCC Achievement New Ways to Save a Buck Steam.jpg|center|64px]]
|<center>'''[[New Ways to Save a Quid]]'''</center>
|Hear a familiar voice on New Alexandria.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}
==Production notes==
In the early stages of planning for the campaign of ''Halo: Reach'', the team at Bungie knew they wanted a mission set in a war-torn city, though they did not know if they wanted it set before, during or after glassing. Originally, the plan was for the level to be set after glassing, with the players walking around the glasslands on the city outskirts by hijacking and driving a {{Pattern|Deutoros|Scarab}}. The development got as far as having a prototype mock-up for the player-controlled Scarab, and a mocked-up section of city. The physics were commented on by Chris Opdahl as being "sweet", though the experience of driving the Scarab was ultimately unsustainable. Combined with the high engine-cost to run the level, the prototype was scrapped, resulting in the final level making the cut featuring the Falcon instead.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-interview?page=3|Site=Eurogamer|Page=Tech Interview: Halo: Reach - Page 3}}{{Ref/Game|Id=Commentary|HR|Detail=[[Halo: Reach Legendary Edition|Legendary Edition]] developer commentary}}
[[Dan Miller]] was a designer majorly responsible for the level's creation along with artist Mick Buckmiller, and imposed the "''super epic multi-parallel script/random ordered monster''" on himself as a challenge after beginning to get bored of creating ''Halo'' missions; having worked on ''Halo 3'' and ''Halo 3: ODST''. During production, he went over the game's script limit twice, custom-wrote the Falcon rescue script and 12 random mission scripts alongside a number of other major mission elements and did all of the bug-fixing alongside working on the next level, The Package, and adding in a large number of Easter Eggs. According to Miller, the music script for entering the SinoViet building was one of the more complicated ones.{{Ref/Site|Id=HBOMiller|D=01|M=6|Y=2020|URL=http://forums.bungie.org/halo/archive37.pl?read=1092706|Site=halo.bungie.org|Page=Re: AI Script|Detail=Dan Miller discusses the development of New Alexandria}} Many of the level's ideas were also pulled from an [[:File:H3 TheArk DesignDoc.png|early draft]] of what would become the level [[The Ark]].{{Ref/Twitter|882000758798823424|dmiller260|Dan Miller|Quote=#halo3 map first draft of waypoint level:<br>I ended up taking those ideas to Halo Reach 'New Alexandria'|D=10|M=10|Y=2021}}
==Easter eggs==
New Alexandria contains a large number of easter eggs.
*The [[Flyable Pelican and Phantom]] can be found in this level by activating a switch on one of the buildings near Club Errera. After this is done the player must fly either a Falcon or Banshee through a second building resembling the [[Wikipedia:Shanghai World Financial Center|Shanghai World Financial Center]] to fly the Pelican or Phantom respectively.
*The [[Shell-shocked Army trooper]] can be found on this level.
*The soundtracks ''[[Never Surrender]]'' and ''[[Siege of Madrigal]]'' are included in the [[Club Errera Easter egg]] in this level.{{Ref/YouTube|XxuLOpuKTPw|Achievement Hunter|Halo: Reach - Never Surrender, Siege of Madrigal Easter Egg}}
*A cut easter egg would have parodied the 1982 game [[Wikipedia:Joust (video game)|Joust]], which featured a knight riding a flying ostrich, by allowing players to ride [[Moa]]s with [[jetpack]]s while wielding [[energy sword]]s.{{Ref/Reuse|HBOMiller}}
*A [[BOB]] in a Banshee will spawn every five to seven minutes at one of four spawn sites in the city. This Banshee will not attack, but fly at a low altitude on constant boost in a scripted path leading out of the city. The Daily Challenge "Golden Tree City" rewards the player for killing this Banshee on Legendary.


==Trivia==
==Trivia==
===Mistakes===
===Mistakes===
*As 500 Röntgens of radiation over a period of five hours is fatal, receiving 90 million Röntgens of radiation, even for a relatively short period, should certainly be fatal, especially for Kat, Jun and Carter who were not wearing helmets; this is almost certainly a simple oversight.
*As 500 Röntgens of radiation over a period of five hours is fatal, receiving 90 million Röntgens of radiation, even for a short period, should certainly be fatal, especially for Kat, Jun and Carter who were not wearing helmets. It is possible this was added for dramatic effect.
 
===Easter Eggs===
*The [[Crazy Army Trooper]] can be found on this level.
*The soundtracks [[Never Surrender]] and [[Siege of Madrigal]] are included in the [[Club Errera easter egg]] in this level. <ref>http://www.youtube.com/watch?v=XxuLOpuKTPw</ref>
*The Pelican and the Phantom can be operated in this level by activating a switch on one of the buildings near Club Errera. After this is done the player must fly either a Falcon or Banshee through a second building to fly the Pelican or Phantom respectively.


===References===
===References===
*The level is an homage to ''[[Halo 3: ODST]]'', with a similar score, mood, and a brief cameo appearance by [[Gunnery Sergeant]] [[Edward Buck]].  At the portion of the level involving Gunnery Sergeant Buck, "[[The Menagerie]]" a song from the ''[[Halo 3: ODST Original Soundtrack]]'' plays. This is further supported by how the random order of receiving missions in the level echoes players can play ''Halo 3: ODST'' levels in a random order, depending which beacon they inspect first.
*The layout of Club Errera, where the two pairs of Hunters are fought, is identical to the layout of the Firefight map [[Crater]].
**To be more specific, the level is extremely similar to the ''ODST'' level ''[[Kikowani Station]]'', both requiring the player to pilot an aerial vehicle and protect friendly forces.
*The [[Lift|elevator]] music heard in the [[Sinoviet Center]] elevator is actually from one of [[Martin O'Donnell]]'s old commercial jingles.<ref name="comm"/>
**The layout of Club Errera, where the two pairs of Hunters are fought, is identical to the layout of the Firefight map ''[[Crater]]''.
*The final chapter, ''Last One Out... Turn Out the Lights'' is an obvious reference to ''[[Halo 3]]'''s level [[Crow's Nest (Level)|Crow's Nest]]'s chapter ''Last One Out, Get the Lights'' and a ''[[Red vs Blue]]'' episode.
*The [[Lift|elevator]] music heard in the [[SinoViet Center]] elevator is actually from one of [[Martin O'Donnell]]'s old commercial jingles.{{Ref/Reuse|Commentary}}
*Noble Six fires [[7]] shots from Kat's pistol before it is empty.
*The final chapter, ''Last One Out... Turn Out the Lights'' is an obvious reference to ''[[Halo 3]]'s'' level ''[[Crow's Nest]]'s'' chapter ''Last One Out, Get the Lights'' and a ''[[Red vs Blue]]'' episode.
*If the player sees a {{Pattern|Ket|battlecruiser}} in the sky and pays attention to its movement, it will drift around 117 degrees to the point where it will begin glassing. Uniquely, this is the only level where you can see a cruiser drift in the same manner as a player is able to drift when steering a [[Warthog]] or [[Mongoose]].


===Miscellaneous===
===Miscellaneous===
*The level appears to be a homage to ''[[Halo 3: ODST]]'', with a similar score, mood, a brief cameo appearance by [[Gunnery Sergeant]] [[Edward Buck]], and Club Errera's layout, which is identical to ''ODST'''s Crater Firefight map. At the portion of the level involving Gunnery Sergent Buck, "[[The Menagerie]]" a song from the ''[[Halo 3: ODST Original Soundtrack]]'' plays.
*When the player must destroy the Covenant Jammer in the Sinoviet Industries tower, the layout of the lobby is identical to that of the ''[[Halo 2]]'' multiplayer level [[Ivory Tower]], and to its ''Halo: Reach'' remake, [[Reflection]].
*A section of the final cutscene for this level is featured in the [[Halo: Reach "The Battle Begins" Campaign Trailer]]. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle.
*This is the only level in the entire Halo series in which a player can pilot a [[Pelican Dropship]] or [[Phantom Dropship]] without the use of [[mods]].
*This is the first and only level (excluding the Falcon glitch on Winter Contingency) that Noble 6 gets the chance to fly a Falcon.
*If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with [[MG460 Automatic Grenade Launcher|grenade launchers]] instead of machine guns.
*There are several different random support objectives involving the use of the Falcon (i.e. assisting Buck, destroying a Covenant rooftop transmitter, or helping a group of Troopers kill a group of randomly generated Covenant teams on a rooftop or protect them from Banshees), but only two will be given per playthrough. The random nature of this mission is most likely why there are no Rally Points available, such that it can only be played from the beginning of the mission.
*There are several different random support objectives involving the use of the Falcon (i.e. assisting Buck, destroying a Covenant rooftop transmitter, or helping a group of Troopers kill a group of randomly generated Covenant teams on a rooftop or protect them from Banshees), but only two will be given per playthrough. The random nature of this mission is most likely why there are no Rally Points available, such that it can only be played from the beginning of the mission.
*If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with [[M460 automatic grenade launcher|grenade launchers]] instead of machine guns.
*Oddly enough, when the Falcon is on the ground, it is possible to rotate the turret far enough to damage the Falcon itself.
*A section of the final [[cutscene]] for this level is featured in ''[[The Battle Begins]]'' trailer. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle. This was likely due to the trailer being released before the game, and the revealing of Kat's death had to be avoided.
*At the beginning of the level, if the players turns the camera to the right when getting into a Falcon, he/she can see a building collapsing. The collapse will only be triggered if the player approaches the building.
*Although the glowing orb in the center of [[Club Errera]] appears to be a hologram, it in fact acts exactly the opposite of a [[shield door]]: grenades and small arms fire pass through it, but a player cannot. It can be stood upon by a player using a [[Series 8 jetpack|jet pack]].
*Early on in the game's development, the level was supposed to be followed by a mission where the player would control a [[Type-47 Ultra Heavy Assault Platform|Scarab]] in the ruins of New Alexandria.<ref name="comm">'''[[Halo: Reach]]''', ''Legendary Edition Developer Commentary''</ref>
*For unknown reasons, if you try to land the Falcon to the top of the collapsed building southwest of the Vyrant tower, you will be destroyed instantly.
*If the player is stranded in an outdoors area, he/she has the option to call for a transport to pick him/her up to replace the lost or destroyed Falcon.


==Gallery==
==Gallery==
===Concept art===
<gallery widths=160">
<gallery>
File:HaloReach - Glassing.jpg|[[CCS-class Battlecruiser]] glassing New Alexandria
File:HR_AlexandriaSkyline_Concept.jpg|Early concept art of New Alexandria's urban landscapes.
File:Halo-Reach_-_New_Alexandria_DogFight.jpg|A [[UNSC Army]] trooper gunning down a [[Banshee]].
File:Reach-Concept-NewAlexandria-Glassed.jpg|Early concept art of the city's [[glassing]].
File:HR NAGlassingConcept.jpg|Early concept art of {{Pattern|Ket|battlecruiser}}s firing upon New Alexandria.
File:HR NewAlexandria Waterfront Concept.jpg|Concept art of the city in flames.
File:HR_NewAlexandria_Falcon.jpg|Concept art of the ruined city at night.
File:HR_NewAlexandria_Skyscrapers_Concept.jpg|Concept art of New Alexandria's skyscrapers.
</gallery>
 
===Screenshots===
<gallery>
File:Level - NewAlexandria.jpg|Preview of the level in ''Halo: Reach'' menu.
File:New_Alexandria_Header.jpg|A Falcon flying through the city.
File:HaloReach - Glassing.jpg|{{Pattern|Ket|battlecruiser}} glassing New Alexandria.
File:HR SixFightsRanger.jpg|Noble Six fighting a Sangheili Ranger in New Alexandria Hospital.
File:HR SinovietAmbush.jpg|Noble Six ambushed by a Yanme'e inside SinoViet Center.
File:HR SixDancesWithHunter.jpg|Noble Six battles a Mgalekgolo in Club Errera.
File:HR MobileJammer.jpg|A Falcon takes on Covenant troopers on a rooftop.
File:Halo-Reach_-_New_Alexandria_DogFight.jpg|A [[UNSC Army]] trooper on Six's Falcon gunning down a Banshee.
File:Reach_4875954_Medium.jpg|[[Edward Buck]] piloting a Falcon.
File:HaloReach - KatFallen01.png|Kat assassinated when running towards the bunker.
File:Phantom_NA.jpg|Noble Six firing Kat's pistol at a Sangheil inside a Phantom.
File:NA_Glassed.jpg|Noble Team leave the bunker to see the glassed city.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
   
   
{{Succession box | before = ''[[Exodus]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''New Alexandria''''' |after = ''[[The Package]]''}}
{{Succession box | before = ''[[Exodus]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''New Alexandria''''' |after = ''[[The Package (level)|The Package]]''}}
{{Levels|HR}}
{{Levels}}
 
[[Category:Halo: Reach Campaign]]

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