Editing New Alexandria
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|RW}} | ||
{{ | {{Title|New Alexandria}} | ||
{{Level | {{center|This article is about the Halo: Reach campaign level. For other uses of New Alexandria, see [[New Alexandria (disambiguation)]].}} | ||
{{Level Infobox | |||
|prev=''[[Exodus]]'' | |prev = ''[[Exodus]]'' | ||
|next=''[[The Package]]'' | |next = ''[[The Package (level)|The Package]]'' | ||
|name='''''New Alexandria''''' | |game = ''[[Halo: Reach]]'' | ||
|image=[[File: | |name = '''''New Alexandria''''' | ||
|image = [[File:Level - NewAlexandria.jpg|300px]] | |||
|player = [[SPARTAN-B312]] | |||
|player=[[ | |date = [[2552#August|August 23]], [[2552]] | ||
|date=[[2552#August|August 23]], [[2552]] | |place = [[New Alexandria]], [[Eposz]], [[Reach]] | ||
|place=[[ | |objective = Neutralize [[Covenant]] [[Covenant communications jammer|jammers]] and provide emergency air support to [[UNSC]] forces in the city. | ||
|objective=Neutralize [[Covenant]] [[Covenant communications jammer|jammers]] and provide emergency air support to [[UNSC]] forces in the city. | |||
}} | }} | ||
{{Article | {{Article Quote|Provide air support in a forest of crumbling skyscrapers.}} | ||
'''New Alexandria''' is the eighth level in the [[campaign]] of ''[[Halo: Reach]]''. The level has a unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs. | "'''New Alexandria'''" is the eighth level in the [[campaign]] of ''[[Halo: Reach]]''. The level has a unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs. | ||
== | Upon completing this level on [[Normal]], [[Heroic]], or [[Legendary]] the player will unlock the "[[Dust and Echoes (achievement)|Dust and Echoes]]" achievement and 10 Gamerscore. | ||
The level takes place on August 23, 2552, several hours after | |||
==Plot== | |||
The level takes place on August 23, 2552, several hours after [[Exodus]], in the airspace above the embattled city of [[New Alexandria]]. [[Noble Six]] meets up with the rest of [[Noble Team]] and is informed that the [[Covenant Empire|Covenant]] are jamming all communications to Command. He/she mounts a [[UH-144 Falcon|Falcon]] and assists [[Kat]] in destroying the [[Covenant communications jammer|jamming devices]]. | |||
'''NOTE:''' All encounters in this level are randomized. The three jammers are the only consistent parts, and the order in which they need to be destroyed may change between playthroughs. | '''NOTE:''' All encounters in this level are randomized. The three jammers are the only consistent parts, and the order in which they need to be destroyed may change between playthroughs. | ||
Line 28: | Line 27: | ||
*A jammer is also located in a [[Reflection|penthouse]] at the [[Sinoviet Center]]. Troopers assigned to destroy it were killed by [[Drones]] (save for a [[Shell-shocked Army trooper|single survivor]]) and Noble Six must finish the job. | *A jammer is also located in a [[Reflection|penthouse]] at the [[Sinoviet Center]]. Troopers assigned to destroy it were killed by [[Drones]] (save for a [[Shell-shocked Army trooper|single survivor]]) and Noble Six must finish the job. | ||
As Noble Six destroys the jammers, Covenant | As Noble Six destroys the jammers, Covenant [[CCS|Battlecruisers]] arrive at New Alexandria and start [[glassing]] the city's outskirts. | ||
Between destroying the jammers, Noble Six must also complete secondary objectives which revolve around assisting the UNSC forces in the city. In single player and 2-player co-op there is one task between each jammer, while 3 and 4 player co-op have two objectives simultaneously assigned to the players. These objectives include: | Between destroying the jammers, Noble Six must also complete secondary objectives which revolve around assisting the UNSC forces in the city. In single player and 2-player co-op there is one task between each jammer, while 3 and 4 player co-op have two objectives simultaneously assigned to the players. These objectives include: | ||
*[[Gunnery Sergeant]] [[Edward Buck]] requests assistance. Buck's exact task varies; he may be rescuing his men from various danger or on a classified mission. In any case, Noble Six is instructed by Kat to escort | *[[Gunnery Sergeant]] [[Edward Buck]] requests assistance. Buck's exact task varies; he may be rescuing his men from various danger or on a classified mission. In any case, Noble Six is instructed by Kat to escort Buck’s Falcon to its destination. | ||
*A team of troopers is under a Covenant attack and requests assistance. Kat instructs Noble Six to kill the Covenant forces in question. The targets may be [[Kig-yar|Jackal]] infantry, [[Mgalekgolo|Hunters]], [[Jackal Sniper]]s, [[Jiralhanae|Brute]]s or [[Banshee]]s. A Pelican extracts the troopers after the enemies have been killed. | *A team of troopers is under a Covenant attack and requests assistance. Kat instructs Noble Six to kill the Covenant forces in question. The targets may be [[Kig-yar|Jackal]] infantry, [[Mgalekgolo|Hunters]], [[Jackal Sniper]]s, [[Jiralhanae|Brute]]s or [[Banshee]]s. A Pelican extracts the troopers after the enemies have been killed. | ||
*[[Sangheili|Elites]] and [[Huragok|Engineers]] are attempting to | *[[Sangheili|Elites]] and [[Huragok|Engineers]] are attempting to breach into the [[Misriah Complex]] from the rooftop. Kat orders Noble Six to take them out before they succeed. | ||
*A Pelican evacuating civilians cannot take off due to Covenant [[Shade]] turrets on the nearby rooftops. Noble Six has to destroy the Shades. | *A Pelican evacuating civilians cannot take off due to Covenant [[Shade]] turrets on the nearby rooftops. Noble Six has to destroy the Shades. | ||
*Two Fuel-Rod Cannon Shade Turrets along with numerous Brutes are preventing Pelicans from escaping on top of the oval-like building. Kat orders Noble Six to eliminate them so evacuation operations can resume. | *Two Fuel-Rod Cannon Shade Turrets along with numerous Brutes are preventing Pelicans from escaping on top of the oval-like building. Kat orders Noble Six to eliminate them so evacuation operations can resume. | ||
Line 41: | Line 40: | ||
After the last jammer is destroyed, Kat receives orders from [[Colonel]] [[Urban Holland]] that all personnel are to be evacuated through the [[Olympic Tower|ONI Headquarters building]]. However, a group of Shade turrets stationed around the building are preventing any evacuation craft from escaping. | After the last jammer is destroyed, Kat receives orders from [[Colonel]] [[Urban Holland]] that all personnel are to be evacuated through the [[Olympic Tower|ONI Headquarters building]]. However, a group of Shade turrets stationed around the building are preventing any evacuation craft from escaping. | ||
After Noble Six destroys all of the turrets, | After Noble Six destroys all of the turrets, he/she meets up with the rest of Noble Team at the ONI HQ. However, they receive an urgent hail from Colonel Holland, informing them that they are being redeployed to [[Sword Base]]. Just then, the Covenant begin [[glassing]] the city, and the signal is cut off. As Noble Team flees to a radiation bunker, Kat is shot through the back of the head by a [[Needle Rifle]] round fired from a [[Phantom]] overhead. Her body is dragged into the bunker by Noble Six as the doors close. Three days later on August 26, after the Covenant forces are gone, Noble Team walks outside to be picked up by a Pelican, with Kat’s dead body in Carter’s arms. | ||
==Transcript== | ==Transcript== | ||
[http://youtu.be/OhIVxpQ-cIg '''{''Cutscene''}'''] | [http://youtu.be/OhIVxpQ-cIg '''{''Cutscene''}'''] | ||
''Fades in to [[Noble Six]], alone, sitting inside the troop bay of a [[D77-TC Pelican|Pelican]].'' | ''Fades in to [[Noble Six]], alone, sitting inside the troop bay of a [[D77-TC Pelican|Pelican]].'' | ||
Line 52: | Line 51: | ||
'''August 23, 2552, 18:57 Hours''' | '''August 23, 2552, 18:57 Hours''' | ||
''View switches to the open rear door of the Pelican. | ''View switches to the open rear door of the Pelican. Burning skyscrapers and building lights fill the night sky. After staring out for a long time, Six stands up and holsters an [[M392 Designated Marksman Rifle]]. The Pelican slows down above a rooftop with two [[Falcon]]s parked on top. Six steps out and meets [[Carter-A259|Carter]] while the Pelican flies away.'' | ||
*'''[[Commander]] Carter-A259''': "Your report will have to wait, Lieutenant. The Covenant are jamming all comms to Command. [[ | *'''[[Commander]] Carter-A259''': "Your report will have to wait, Lieutenant. The Covenant are jamming all comms to Command. [[Kat-B320|Kat]] needs your help running a counter-op." | ||
''The two Spartans walk to the Falcons, with one already taking off.'' | ''The two Spartans walk to the Falcons, with one already taking off.'' | ||
Line 86: | Line 85: | ||
*'''Catherine-B320 (COM)''': "Stand by, Six... One of our Trooper squads went silent after the hospital got hit. I'll mark the location. Complete their mission, and take out that jammer." | *'''Catherine-B320 (COM)''': "Stand by, Six... One of our Trooper squads went silent after the hospital got hit. I'll mark the location. Complete their mission, and take out that jammer." | ||
''Six flies to the hospital, sets down on an open landing, and goes inside where | ''Six flies to the hospital, sets down on an open landing, and goes inside where he/she finds a small group of Grunts, Jackals and Brutes, supported by an Engineer. As Six fights through them, he/she picks up radio transmissions from troopers in the next room.'' | ||
*'''Trooper #1 (COM)''': "Contacts, two at ten o'clock! I'll hold them off 'til you can get to the other side!" | *'''Trooper #1 (COM)''': "Contacts, two at ten o'clock! I'll hold them off 'til you can get to the other side!" | ||
*'''Trooper #2 (COM)''': "Through that doorway! ''Move, move, move!''" | *'''Trooper #2 (COM)''': "Through that doorway! ''Move, move, move!''" | ||
''Six reaches the hospital's concourse. | ''Six reaches the hospital's concourse. He/she engages the Brutes cornering the troopers.'' | ||
*'''Trooper #1''': "More Brutes! Stay back, you stinking bastards!" | *'''Trooper #1''': "More Brutes! Stay back, you stinking bastards!" | ||
Line 100: | Line 99: | ||
*'''Trooper #2''': "Go ahead and try it!" | *'''Trooper #2''': "Go ahead and try it!" | ||
''Six finally reaches the troopers, having defeated all the Brutes.'' | ''Six finally reaches the troopers, having defeated all the Brutes.'' | ||
Line 119: | Line 117: | ||
*'''Trooper #1/#2''': "We're good here, sir/ma'am. You can head back to your bird." | *'''Trooper #1/#2''': "We're good here, sir/ma'am. You can head back to your bird." | ||
''Six gets back upstairs and into the Falcon. As it takes off, another skyscraper collapses while a | ''Six gets back upstairs and into the Falcon. As it takes off, another skyscraper collapses while a [[CCS-class Battlecruiser]] flies overhead. After stopping above the city's outskirts, the cruiser starts to [[Glassing|glass]] the area.'' | ||
====[[Sinoviet Center]]==== | ====[[Sinoviet Center]]==== | ||
Line 139: | Line 137: | ||
*'''Catherine-B320 (COM)''': "Noble Two to Noble Six, I'm still getting nothing from those troopers. You may have to take care of this jammer yourself." | *'''Catherine-B320 (COM)''': "Noble Two to Noble Six, I'm still getting nothing from those troopers. You may have to take care of this jammer yourself." | ||
''Six continues | ''Six continues his/her way up, passing by a hologram of a UNSC Frigate.'' | ||
*'''Catherine-B320 (COM)''': "Six, I'm accessing building schematics. There's an [[elevator]] on the North landing." | *'''Catherine-B320 (COM)''': "Six, I'm accessing building schematics. There's an [[elevator]] on the North landing." | ||
''Six finds the elevator and takes it up the building. When the elevator reaches its destination, Six steps out and finds the troopers dead. No Covenant are present, however.'' | ''Six finds the elevator and takes it up the building. When the elevator reaches its destination, Six steps out and finds the troopers dead. No Covenant are present, however.'' | ||
*'''Catherine-B320 (COM)''': "Schematics show alternate routes to either sides, Six." | *'''Catherine-B320 (COM)''': "Schematics show alternate routes to either sides, Six." | ||
''If Six walks to the uppermost level, | ''If Six walks to the uppermost level, he/she can find a [[Shell-shocked Army trooper|shell-shocked trooper]] cowering in a corner.'' | ||
*'''[[Shell-shocked Army trooper]]''': "Oh, God! I didn't sign up for this! Not aliens, man! That's it, I am out! Seriously, we're fighting aliens now? Innies were bad enough, now we got freakin' aliens? Not me man. I'm out! O-U-T, out! Lemme tell you, whatever you do, don't let them bite you. I hear if one of those [[Unggoy|little ones]] bites you, you turn into one! Imagine it, man, we're all going to turn into little methane-sucking freaks! They're going to strap us up with tanks and have us fighting on their side! Not me, man, I'm out! They're not going to get me. No way I'm turning into no [[Sangheili|squid-faced alien freak]]! I bet that's what those big monkey-looking [[Brute]] things are! They're us, man! They're us, turned Covie and fighting ourselves, man! Oh, God! No way, not me. No way, no way, no way, oh, God, no, no, no, no!" | *'''[[Shell-shocked Army trooper]]''': "Oh, God! I didn't sign up for this! Not aliens, man! That's it, I am out! Seriously, we're fighting aliens now? Innies were bad enough, now we got freakin' aliens? Not me man. I'm out! O-U-T, out! Lemme tell you, whatever you do, don't let them bite you. I hear if one of those [[Unggoy|little ones]] bites you, you turn into one! Imagine it, man, we're all going to turn into little methane-sucking freaks! They're going to strap us up with tanks and have us fighting on their side! Not me, man, I'm out! They're not going to get me. No way I'm turning into no [[Sangheili|squid-faced alien freak]]! I bet that's what those big monkey-looking [[Brute]] things are! They're us, man! They're us, turned Covie and fighting ourselves, man! Oh, God! No way, not me. No way, no way, no way, oh, God, no, no, no, no!" | ||
Line 164: | Line 161: | ||
*'''Catherine-B320 (COM)''': "Thermal looks clear for now, Six. Return to your Falcon and stand by for instructions." | *'''Catherine-B320 (COM)''': "Thermal looks clear for now, Six. Return to your Falcon and stand by for instructions." | ||
''Six takes the elevator back down to the landing platform and returns to the Falcon. Another {{ | ''Six takes the elevator back down to the landing platform and returns to the Falcon. Another {{Class|CCS|battlecruiser}} flies overhead and begins glassing the outskirts area after arriving at the region's airspace. '' | ||
====[[Vyrant Telecom Tower]]==== | ====[[Vyrant Telecom Tower]]==== | ||
Line 181: | Line 178: | ||
''Noble Six flies to the Vyrant Tower and neutralizes the Covenant on the landing platform outside. Six then lands the Falcon, gets off, and heads into the Tower itself.'' | ''Noble Six flies to the Vyrant Tower and neutralizes the Covenant on the landing platform outside. Six then lands the Falcon, gets off, and heads into the Tower itself.'' | ||
''Inside the tower, UNSC Troopers are fighting four Hunters in [[Club Errera]].'' | ''Inside the tower, UNSC Troopers are fighting four Hunters in [[Club Errera]].'' | ||
Line 393: | Line 389: | ||
*'''[[Warrant Officer]] [[Emile-A239]]''': "It's a regular family reunion..." | *'''[[Warrant Officer]] [[Emile-A239]]''': "It's a regular family reunion..." | ||
''Six looks at him, and loosens | ''Six looks at him, and loosens his/her hand to show Jorge’s dog tags dangling from it.'' | ||
*'''Emile-A239''': "Keep ‘em. He gave them to you. ''(points at himself with his kukri)'' I'll honor him my own way." | *'''Emile-A239''': "Keep ‘em. He gave them to you. ''(points at himself with his kukri)'' I'll honor him my own way." | ||
Line 407: | Line 403: | ||
*'''Jun-A266''': "Sir, that true about [[Gauntlet Team|Gauntlet]], [[Red Team (SPARTAN-III)|Red]] and [[Echo Team]]s assigned to civilian evac ops?" | *'''Jun-A266''': "Sir, that true about [[Gauntlet Team|Gauntlet]], [[Red Team (SPARTAN-III)|Red]] and [[Echo Team]]s assigned to civilian evac ops?" | ||
''Carter rounds on Kat, annoyed, knowing | ''Carter rounds on Kat, annoyed, knowing she is responsible for the leak.'' | ||
*'''Carter-A259''': "Those are senior-level communiques..." | *'''Carter-A259''': "Those are senior-level communiques..." | ||
Line 443: | Line 439: | ||
*'''Carter-A259''': "How close?" | *'''Carter-A259''': "How close?" | ||
''A massive plasma blast lights up the room as a Covenant warship opens fire on the area. The resulting shockwave shatters the windows, and the team dives or is thrown to the floor. | ''A massive plasma blast lights up the room as a Covenant warship opens fire on the area. The resulting shockwave shatters the windows, and the team dives or is thrown to the floor. A powerful wind howls through the room.'' | ||
*'''Catherine-B320''': "''That'' close!" | *'''Catherine-B320''': "''That'' close!" | ||
''The Spartans get on their feet, and Kat is helped up by Six and picks up her helmet. They run towards two elevators, as a | ''The Spartans get on their feet, and Kat is helped up by Six and picks up her helmet. They run towards two elevators, as a CSS cruiser engaged in glassing passes over the window. Carter, Emile and Jun take one while Kat and Noble Six take the other one. Kat closes the elevator door and starts it, missing the button on the first try. The elevators rush down the building as Kat puts on her helmet.'' | ||
*'''Catherine-B320''': ''(To Six)'' "First glassing? Me too. Don’t worry, I’m on it. Our best option is a fallout bunker on Sublevel 2, ninety-six metres northeast. We get orders from Holland, sir?" | *'''Catherine-B320''': ''(To Six)'' "First glassing? Me too. Don’t worry, I’m on it. Our best option is a fallout bunker on Sublevel 2, ninety-six metres northeast. We get orders from Holland, sir?" | ||
*'''Carter-A259 (COM)''': "We’re being redeployed to [[ | *'''Carter-A259 (COM)''': "We’re being redeployed to [[Sword Base]]." | ||
*'''Jun-A266''': "Sword?! Covenant ''own it'' now!" | *'''Jun-A266''': "Sword?! Covenant ''own it'' now!" | ||
*'''Carter-A259''': "Which is why they want us for a torch-and-burn op. Keep [[Catherine Halsey|Dr. Halsey]]'s excavation data from falling into enemy hands." | *'''Carter-A259''': "Which is why they want us for a torch-and-burn op. Keep [[Catherine Halsey|Dr. Halsey]]'s excavation data from falling into enemy hands." | ||
Line 492: | Line 488: | ||
''Level ends.'' | ''Level ends.'' | ||
== | ==Trivia== | ||
===Mistakes=== | |||
*The elevator in Sinoviet Center has walls which can be fired through. During co-op, a player in one elevator can injure a player in the other elevator. | |||
*As 500 Röntgens of radiation over a period of five hours is fatal, receiving 90 million Röntgens of radiation, even for a relatively short period, should certainly be fatal, especially for Kat, Jun and Carter who were not wearing helmets; this is almost certainly a simple oversight. It is possible that the radiation was far enough from Noble Team that the dose was not fatal or, more likely, that Kat's Geiger counter malfunctioned, reading far beyond the normal scale (possibly due to the same "atomic excitement" that scrambled the signal to Holland). | |||
*When the slide on Kat's M6G locks back it can be seen that there is simply another slide over top of the existing one, but in the locked back position. What makes this obvious is the pistol has two rear sights at that point. | |||
*If the player stands in the doorway of the elevators in Sinoviet Center, sometimes when the elevator is activated the character will be pushed on top of the elevator. | |||
*The side mission objectives incorrectly describe the army troopers as "marines." | |||
== | ===Easter Eggs=== | ||
*The [[Flyable Pelican and Phantom]] can be found in this level by activating a switch on one of the buildings near Club Errera. After this is done the player must fly either a Falcon or Banshee through a second building resembling the [[Wikipedia:Shanghai World Financial Center|Shanghai World Financial Center]] to fly the Pelican or Phantom respectively. | *The [[Flyable Pelican and Phantom]] can be found in this level by activating a switch on one of the buildings near Club Errera. After this is done the player must fly either a Falcon or Banshee through a second building resembling the [[Wikipedia:Shanghai World Financial Center|Shanghai World Financial Center]] to fly the Pelican or Phantom respectively. | ||
**This is the first level in the entire Halo series in which the player can pilot a [[Phantom]] without the use of [[Modding|modifications]]. | |||
**If a player is flying a Pelican with 3 players either riding in it or in the gunner seat and the driver gets out, the Pelican will fall out of the map with the players inside of it unharmed. The players may then get out and explore the bottom of the map. | |||
*The [[Shell-shocked Army trooper]] can be found on this level. | *The [[Shell-shocked Army trooper]] can be found on this level. | ||
*The soundtracks ''[[Never Surrender]]'' and ''[[Siege of Madrigal]]'' are included in the [[Club Errera | *The soundtracks ''[[Never Surrender]]'' and ''[[Siege of Madrigal]]'' are included in the [[Club Errera easter egg]] in this level.<ref>[http://www.youtube.com/watch?v=XxuLOpuKTPw '''YouTube''': ''Achievement Hunter: Halo: Reach - Never Surrender, Siege of Madrigal Easter Egg'']</ref> | ||
*A cut easter egg would have parodied the 1982 game [[Wikipedia:Joust (video game)|Joust]], which featured a knight riding a flying ostrich, by allowing players to ride [[Moa]]s with [[jetpack]]s while wielding [[energy sword]]s. | *A cut easter egg would have parodied the 1982 game [[Wikipedia:Joust (video game)|Joust]], which featured a knight riding a flying ostrich, by allowing players to ride [[Moa]]s with [[jetpack]]s while wielding [[energy sword]]s.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1092706 '''HBO Forum''': Dan Miller]</ref> | ||
*A [[BOB]] in a Banshee will spawn every five to seven minutes at one of four spawn sites in the city. This Banshee will not attack, but fly at a low altitude on constant boost in a scripted path leading out of the city. The Daily Challenge "Golden Tree City" rewards the player for killing this Banshee on Legendary. | *A [[BOB]] in a Banshee will spawn every five to seven minutes at one of four spawn sites in the city. This Banshee will not attack, but fly at a low altitude on constant boost in a scripted path leading out of the city. The Daily Challenge "Golden Tree City" rewards the player for killing this Banshee on Legendary.<ref>[https://www.youtube.com/watch?v=oPhJ0hlvkr8 '''YouTube.com''', ''Halo: Reach BOB Video Guide Part 8: New Alexandria'']</ref> | ||
= | |||
===References=== | ===References=== | ||
*The level is an homage to ''[[Halo 3: ODST]]'', with a similar score, mood, and a brief cameo appearance by [[Gunnery Sergeant]] [[Edward Buck]]. At the portion of the level involving Gunnery | {{Ref/Sources}} | ||
**To be more specific, the level is extremely similar to the ''ODST'' level ''[[Kikowani Station]]'', both requiring the player to pilot an aerial vehicle and protect friendly forces. | *The level is an homage to ''[[Halo 3: ODST]]'', with a similar score, mood, and a brief cameo appearance by [[Gunnery Sergeant]] [[Edward Buck]]. At the portion of the level involving Gunnery Sergent Buck, "[[The Menagerie]]" a song from the ''[[Halo 3: ODST Original Soundtrack]]'' plays. This is further supported by how the random order of receiving missions in the level echoes players can play ''Halo 3: ODST'' levels in a random order, depending which beacon they inspect first. | ||
**To be more specific, the level is extremely similar to the ''ODST'' level ''[[Kikowani Station (level)|Kikowani Station]]'', both requiring the player to pilot an aerial vehicle and protect friendly forces. | |||
**The layout of Club Errera, where the two pairs of Hunters are fought, is identical to the layout of the Firefight map ''[[Crater]]''. | **The layout of Club Errera, where the two pairs of Hunters are fought, is identical to the layout of the Firefight map ''[[Crater]]''. | ||
*The [[Lift|elevator]] music heard in the [[ | *The [[Lift|elevator]] music heard in the [[Sinoviet Center]] elevator is actually from one of [[Martin O'Donnell]]'s old commercial jingles.<ref name="comm"/> | ||
*The final chapter, ''Last One Out... Turn Out the Lights'' is an obvious reference to ''[[Halo 3]]' | *The final chapter, ''Last One Out... Turn Out the Lights'' is an obvious reference to ''[[Halo 3]]'''s level [[Crow's Nest (level)|Crow's Nest]]'s chapter ''Last One Out, Get the Lights'' and a ''[[Red vs Blue]]'' episode. | ||
*If the player sees a | *Noble Six fires [[Seven|7]] shots from Kat's pistol before running out of ammo. | ||
*If the player sees a [[CCS-class battlecruiser]] in the sky and pays attention to its movement, it will drift around 117 degrees to the point where it will begin glassing. Uniquely, this is the only level where you can see a Cruiser drift in the same manner as a player is able to drift when steering a [[Warthog]] or [[Mongoose]]. | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
*Early on in the game's development process, before the level took its current form, Bungie considered the possibility of having the level be set after the city's glassing, with the player controlling a [[Type-47B Scarab|Scarab]] in the ruins of New Alexandria. While the designers created a gameplay prototype of this concept, the idea was scrapped due to the technical difficulties of successfully implementing a drivable Scarab while keeping the gameplay sustainable.<ref name="comm">'''[[Halo: Reach]]''', ''Legendary Edition Developer Commentary''</ref><ref>[http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-interview?page=3 '''Eurogamer.net''': ''Tech Interview: Halo: Reach'']</ref> | |||
*There are several different random support objectives involving the use of the Falcon (i.e. assisting Buck, destroying a Covenant rooftop transmitter, or helping a group of Troopers kill a group of randomly generated Covenant teams on a rooftop or protect them from Banshees), but only two will be given per playthrough. The random nature of this mission is most likely why there are no Rally Points available, such that it can only be played from the beginning of the mission. | *There are several different random support objectives involving the use of the Falcon (i.e. assisting Buck, destroying a Covenant rooftop transmitter, or helping a group of Troopers kill a group of randomly generated Covenant teams on a rooftop or protect them from Banshees), but only two will be given per playthrough. The random nature of this mission is most likely why there are no Rally Points available, such that it can only be played from the beginning of the mission. | ||
*If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with [[M460 | *In the hospital, the cornered troopers are heard fighting the Brutes on comms. However, as revealed in Theater mode, the four troopers are lying on the floor, seemingly incapacitated. The Brutes in the area do not react to the troopers' presence until Noble Six approaches the area, which prompts the troopers to stand up and fire at the Brutes. Occasionally, one trooper would remain in the incapacitated animation, even after the jammer is deactivated. | ||
*This is the first and only level (excluding the Falcon glitch on Winter Contingency) that the player gets the chance to fly a Falcon. | |||
*This is the only level in ''Halo: Reach'' that doesn't involve the player(s) to defend the area they are positioned in. However, it can be said that the player(s) are, in fact, protecting the entire playable area, defending the UNSC forces from the Covenant. | |||
*If the player is stranded in an outdoors area, he/she has the option to call for a transport to pick him/her up to replace the lost or destroyed Falcon. The player will be teleported back to the starting platform, and a new falcon will land. | |||
*This is one of the two levels in the ''Halo'' games that shows Elite Ultras wielding [[Fuel Rod Gun]]s. | |||
*The Banshees of this level have no pilots; this can be easily seen when hijacking one. Still, the player can get a [[Bone Cracker Medal]] or a [[Splatter Medal]] by flipping the Banshee immediately when he/she hijacks one. | |||
*If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with [[M460 Automatic Grenade Launcher|grenade launchers]] instead of machine guns. | |||
*This level has the most [[armor abilities]] in the ''Halo: Reach'' campaign, with six of the seven of them available, the last one being "Evade", which is not available in the campaign at any point. | |||
*Oddly enough, when the Falcon is on the ground, it is possible to rotate the turret far enough to damage the Falcon itself. | |||
*A section of the final [[cutscene]] for this level is featured in ''[[The Battle Begins]]'' trailer. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle. This was likely due to the trailer being released before the game, and the revealing of Kat's death had to be avoided. | *A section of the final [[cutscene]] for this level is featured in ''[[The Battle Begins]]'' trailer. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle. This was likely due to the trailer being released before the game, and the revealing of Kat's death had to be avoided. | ||
*Although the glowing orb in the center of [[Club Errera]] appears to be a hologram, it in fact acts exactly the opposite of a [[shield door]]: grenades and small arms fire pass through it, but a player cannot. It can be stood upon by a player using a [[Series 8 jetpack|jet pack]]. | *Although the glowing orb in the center of [[Club Errera]] appears to be a hologram, it in fact acts exactly the opposite of a [[shield door]]: grenades and small arms fire pass through it, but a player cannot. It can be stood upon by a player using a [[Series 8 jetpack|jet pack]]. | ||
*Killing enemy vehicles (Banshees, Phantoms and Shades) on this level awards vehicle kills and points, but does not contribute to the player's killing spree. | |||
*When in the hospital, on very rare occasions, there will be soldiers with animations in which they will remain laying on the floor holding their sides as if they are too injured to stand up. | |||
*One can actually land a Falcon in the lobby of Sinovet Center before going up in the elevators to disable the jammer if they fly up the right spot. | |||
*This is the only Halo: Reach level where all enemy species of the game are present. | |||
**However, it is the only Halo level were all combatable species are present, as San'Shyuum are never fought aside from the Prophet of Regret's boss fight in ''Halo 2''. | |||
*Edward Buck claimed he never saw a [[Huragok]] prior to the [[Battle of Earth]] yet there are multiple Huragok in the level. This does not mean he could have never seen one however. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HR_AlexandriaSkyline_Concept.jpg|Early concept art of New Alexandria's urban landscapes. | File:HR_AlexandriaSkyline_Concept.jpg|Early concept art of New Alexandria's urban landscapes. | ||
File:Reach-Concept-NewAlexandria-Glassed.jpg|Early concept art of the city's [[glassing]]. | File:Reach-Concept-NewAlexandria-Glassed.jpg|Early concept art of the city's [[glassing]]. | ||
File: | File:Reach-Concept-CCS-Glassing.jpg|Early concept art of [[CCS-class battlecruiser]]s firing upon New Alexandria. | ||
File: | File:HR_NewAlexandria_Siege_Concept.jpg|Concept art of the city under siege during the [[Fall of Reach]]. | ||
File:HR_NewAlexandria_Falcon.jpg|Concept art of the ruined city at night. | File:HR_NewAlexandria_Falcon.jpg|Concept art of the ruined city at night. | ||
File:HR_NewAlexandria_Skyscrapers_Concept.jpg|Concept art of New Alexandria's skyscrapers. | File:HR_NewAlexandria_Skyscrapers_Concept.jpg|Concept art of New Alexandria's skyscrapers. | ||
File:HReach - New Alexandria Opening.png|Noble Six inside the Pelican dropship. | |||
File:New_Alexandria_Header.jpg|A [[UH-144 Falcon|Falcon]] flying through the city. | |||
File:HaloReach - Glassing.jpg|[[CCS-class Battlecruiser]] glassing New Alexandria. | |||
File:Halo-Reach_-_New_Alexandria_DogFight.jpg|A [[UNSC Army]] trooper gunning down a [[Banshee]]. | |||
File: | |||
File:New_Alexandria_Header.jpg|A Falcon flying through the city. | |||
File:HaloReach - Glassing.jpg| | |||
File:Halo-Reach_-_New_Alexandria_DogFight.jpg|A [[UNSC Army]] trooper | |||
File:Reach_4875954_Medium.jpg|[[Edward Buck]] piloting a Falcon. | File:Reach_4875954_Medium.jpg|[[Edward Buck]] piloting a Falcon. | ||
File:Phantom_NA.jpg|Noble Six firing at a [[Phantom]]. | |||
File:Phantom_NA.jpg|Noble Six firing | File:NA_Glassed.jpg|Noble Team looking at the glassed city. | ||
File:NA_Glassed.jpg|Noble Team | |||
</gallery> | </gallery> | ||
Line 642: | Line 556: | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Succession box | before = ''[[Exodus]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''New Alexandria''''' |after = ''[[The Package]]''}} | {{Succession box | before = ''[[Exodus]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''New Alexandria''''' |after = ''[[The Package (level)|The Package]]''}} | ||
{{Levels|HR}} | {{Levels|HR}} |