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{{Status|Gameplay}}
{{Era|RW}}
{{Disambig header|the Halo: Reach campaign level|other uses of New Alexandria|New Alexandria (disambiguation)}}
{{Title|New Alexandria}}
{{Level infobox
{{center|This article is about the Halo: Reach campaign level. For other uses of New Alexandria, see [[New Alexandria (disambiguation)]].}}
|pagegamelabel=HR
{{Level Infobox
|prev=''[[Exodus]]''
|prev = ''[[Exodus]]''
|next=''[[The Package]]''
|next = ''[[The Package (level) |The Package]]''
|name='''''New Alexandria'''''
|game = ''[[Halo: Reach]]''
|image=[[File:HR NewAlexandria Loadscreen.png|300px]]
|name = '''''New Alexandria'''''
|game=''[[Halo: Reach]]''
|image = [[File:Level - NewAlexandria.jpg|300px]]
|devname=<code>m52</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\solo\m52\m52.scenario}}
|player = [[SPARTAN-B312]]
|player=[[Spartan_(multiplayer)#Campaign_and_Firefight|Noble Six]]
|date = [[2552#August|August 23]], [[2552]]
|date=[[2552#August|August 23]], [[2552]]
|place = [[New Alexandria]], [[Eposz]], [[Reach]]
|place=[[New Alexandria (location)|New Alexandria]], [[Eposz]], [[Reach]]
|objective = Neutralize [[Covenant]] [[Covenant communications jammer|jammers]] and provide emergency air support to [[UNSC]] forces in the city.
|objective=Neutralize [[Covenant]] [[Covenant communications jammer|jammers]] and provide emergency air support to [[UNSC]] forces in the city.
|partime=00:20:00 {{C|''Master Chief Collection''}}
|parscore=22,500 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}}
}}
}}
{{Article quote|Provide air support in a forest of crumbling skyscrapers.}}
{{Article Quote|Provide air support in a forest of crumbling skyscrapers.}}
'''New Alexandria''' is the eighth level in the [[campaign]] of ''[[Halo: Reach]]''. The level has a unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs.
'''New Alexandria''' is the eighth level in the [[campaign]] of ''[[Halo: Reach]]''. The level has an unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs.


==Summary==
Upon completing this level on [[Normal]], [[Heroic]], or [[Legendary]] the player will unlock the "[[Dust and Echoes (achievement)|Dust and Echoes]]" achievement and 10 Gamerscore.
The level takes place on August 23, 2552, several hours after ''[[Exodus]]'', in the airspace above the embattled city of [[New Alexandria (location)|New Alexandria]]. [[Noble Six]] meets up with the rest of [[Noble Team]] and is informed that the [[Covenant Empire|Covenant]] are jamming all communications to Command. They mount a [[UH-144 Falcon|Falcon]] and assists [[Catherine-B320]] in destroying the [[Covenant communications jammer|jamming devices]].
 
==Plot==
The level takes place on August 23, 2552, several hours after [[Exodus]], in the airspace above the embattled city of [[New Alexandria]]. [[Noble Six]] meets up with the rest of [[Noble Team]] and is informed that the [[Covenant Empire|Covenant]] are jamming all communications to Command. He mounts a [[UH-144 Falcon|Falcon]] and assists [[Kat]] in destroying the [[Covenant communications jammer|jamming devices]].


'''NOTE:''' All encounters in this level are randomized. The three jammers are the only consistent parts, and the order in which they need to be destroyed may change between playthroughs.
'''NOTE:''' All encounters in this level are randomized. The three jammers are the only consistent parts, and the order in which they need to be destroyed may change between playthroughs.


*One jammer is located at the [[New Alexandria Hospital]]. The troopers sent to destroy it are locked in a fight with the [[Brutes]] before Noble Six arrives and destroys the jammer.
*One jammer is located at the [[New Alexandria Hospital]]. The troopers sent to destroy it are locked in a fight with the [[Brutes]] before Noble Six arrives and destroys the jammer.
*Another jammer is located at [[Club Errera]] in the [[Vyrant Telecom Tower]]. Two pairs of [[Mgalekgolo]] stop the troopers, and Noble Six must deal with them before destroying the jammer.
*Another jammer is located at [[Club Errera]] in the [[Vyrant Telecom Tower]]. Two pairs of [[Mgalekgolo]] stop the troopers, and Noble Six must deal with them before destroying the jammer.
*A jammer is also located in a [[Reflection|penthouse]] at the [[Sinoviet Center]]. Troopers assigned to destroy it were killed by [[Drones]] (save for a [[Shell-shocked Army trooper|single survivor]]) and Noble Six must finish the job.
*A jammer is also located in a [[Reflection|penthouse]] at the [[Sinoviet Center]]. Troopers assigned to destroy it were killed by [[Drones]] (save for a [[Shell-shocked Army trooper|single survivor]]) and Noble Six must finish the job.


As Noble Six destroys the jammers, Covenant {{Pattern|Ket|battlecruiser}}s arrive at New Alexandria and start [[glassing]] the city's outskirts.
As Noble Six destroys the jammers, Covenant [[CCS|Battlecruisers]] arrive at New Alexandria and start [[glassing]] the city's outskirts.


Between destroying the jammers, Noble Six must also complete secondary objectives which revolve around assisting the UNSC forces in the city. In single player and 2-player co-op there is one task between each jammer, while 3 and 4 player co-op have two objectives simultaneously assigned to the players. These objectives include:
Between destroying the jammers, Noble Six must also complete secondary objectives which revolve around assisting the UNSC forces in the city. In single player and 2-player co-op there is one task between each jammer, while 3 and 4 player co-op have two objectives simultaneously assigned to the players. These objectives include:
 
*[[Gunnery Sergeant]] [[Edward Buck]] requests assistance. Buck's exact task varies; he may be rescuing his men from various danger or on a classified mission. In any case, Noble Six is instructed by Kat to escort Buck’s Falcon to its destination.  
*[[Gunnery Sergeant]] [[Edward Buck]] requests assistance. Buck's exact task varies; he may be rescuing his men from various danger or on a classified mission. In any case, Noble Six is instructed by Kat to escort Buck's Falcon to its destination.  
*A team of troopers is under a Covenant attack and requests assistance. Kat instructs Noble Six to kill the Covenant forces in question. The targets may be [[Kig-yar|Jackal]] infantry, [[Mgalekgolo|Hunters]], [[Jackal Sniper]]s, [[Jiralhanae|Brute]]s or [[Banshee]]s. A Pelican extracts the troopers after the enemies have been killed.
*A team of troopers is under a Covenant attack and requests assistance. Kat instructs Noble Six to kill the Covenant forces in question. The targets may be [[Kig-yar|Jackal]] infantry, [[Mgalekgolo|Hunters]], [[Jackal Sniper]]s, [[Jiralhanae|Brute]]s or [[Banshee]]s. A Pelican extracts the troopers after the enemies have been killed.
*[[Sangheili|Elites]] and [[Huragok|Engineers]] are attempting to break into the [[Misriah Complex]] from the rooftop. Kat orders Noble Six to take them out before they succeed.
*[[Sangheili|Elites]] and [[Huragok|Engineers]] are attempting to breach into the [[Misriah Complex]] from the rooftop. Kat orders Noble Six to take them out before they succeed.
*A Pelican evacuating civilians cannot take off due to Covenant [[Shade]] turrets on the nearby rooftops. Noble Six has to destroy the Shades.
*A Pelican evacuating civilians cannot take off due to Covenant [[Shade]] turrets on the nearby rooftops. Noble Six has to destroy the Shades.
*Two Fuel-Rod Cannon Shade Turrets along with numerous Brutes are preventing Pelicans from escaping on top of the oval-like building. Kat orders Noble Six to eliminate them so evacuation operations can resume.
*Two Fuel-Rod Cannon Shade Turrets along with numerous Brutes are preventing Pelicans from escaping on top of the oval-like building. Kat orders Noble Six to eliminate them so evacuation operations can resume.
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After the last jammer is destroyed, Kat receives orders from [[Colonel]] [[Urban Holland]] that all personnel are to be evacuated through the [[Olympic Tower|ONI Headquarters building]]. However, a group of Shade turrets stationed around the building are preventing any evacuation craft from escaping.
After the last jammer is destroyed, Kat receives orders from [[Colonel]] [[Urban Holland]] that all personnel are to be evacuated through the [[Olympic Tower|ONI Headquarters building]]. However, a group of Shade turrets stationed around the building are preventing any evacuation craft from escaping.


After Noble Six destroys all of the turrets, they meets up with the rest of Noble Team at the ONI HQ. However, they receive an urgent hail from Colonel Holland, informing them that they are being redeployed to [[Sword Base]]. Just then, the Covenant begin [[glassing]] the city, and the signal is cut off. As Noble Team flees to a radiation bunker, Kat is shot through the back of the head by a [[Needle Rifle]] round fired from a [[Phantom]] overhead. Her body is dragged into the bunker by Noble Six as the doors close. Three days later on August 26, after the Covenant forces are gone, Noble Team walks outside to be picked up by a Pelican, with Kat's dead body in Carter's arms.
After Noble Six destroys all of the turrets, he meets up with the rest of Noble Team at the ONI HQ. However, they receive an urgent hail from Colonel Holland, informing them that they are being redeployed to [[Sword Base]]. Just then, the Covenant begin [[glassing]] the city, and the signal is cut off. As Noble Team flees to a radiation bunker, Kat is shot through the back of the head by a [[Needle Rifle]] round fired from a [[Phantom]] overhead. Her body is dragged into the bunker by Noble Six as the doors close. Three days later on August 26, after the Covenant forces are gone, Noble Team walks outside to be picked up by a Pelican, with Kat’s dead body in Carter’s arms.


==Transcript==
==Transcript==
[http://youtu.be/OhIVxpQ-cIg '''{''Cutscene''}''']
[http://youtu.be/OhIVxpQ-cIg '''{''Cutscene''}''']
[[File:HReach - New Alexandria Opening.png|thumb|300px|Noble Six inside the Pelican dropship.]]
 
''Fades in to [[Noble Six]], alone, sitting inside the troop bay of a [[D77-TC Pelican|Pelican]].''
''Fades in to [[Noble Six]], alone, sitting inside the troop bay of a [[D77-TC Pelican|Pelican]].''


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'''August 23, 2552, 18:57 Hours'''
'''August 23, 2552, 18:57 Hours'''


''View switches to the open rear door of the Pelican. Rain pours down while burning skyscrapers and building lights fill the night sky. After staring out for a long time, Six stands up and holsters a [[M392 Designated Marksman Rifle]]. The Pelican slows down above a rooftop with two [[Falcon]]s parked on top. Six steps out and meets [[Carter-A259|Carter]] while the Pelican flies away.''
''View switches to the open rear door of the Pelican. Burning skyscrapers and building lights fill the night sky. After staring out for a long time, Six stands up and holsters an [[M392 Designated Marksman Rifle]]. The Pelican slows down above a rooftop with two [[Falcon]]s parked on top. Six steps out and meets [[Carter-A259|Carter]] while the Pelican flies away.''


*'''[[Commander]] Carter-A259''': "Your report will have to wait, Lieutenant. The Covenant are jamming all comms to Command. [[Catherine-B320|Kat]] needs your help running a counter-op."
*'''[[Commander]] Carter-A259''': "Your report will have to wait, Lieutenant. The Covenant are jamming all comms to Command. [[Catherine-B320|Kat]] needs your help running a counter-op."
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*'''Carter-A259''': "It’s good to have you back."
*'''Carter-A259''': "It’s good to have you back."
*'''SPARTAN-B312''': "Sorry I came alone."
*'''SPARTAN-B312''': "Sorry I came alone."
*'''Carter-A259''': "Make [[Jorge-052|him]] proud."
*'''Carter-A259''': "Make [[Jorge-052|him]] proud."


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*'''[[Lieutenant Commander]] Catherine-B320 (COM)''': "Get your wings back on, Lieutenant. You’re flying this Falcon."
*'''[[Lieutenant Commander]] Catherine-B320 (COM)''': "Get your wings back on, Lieutenant. You’re flying this Falcon."


''Six gets in the Falcon and lifts off. A burning skyscraper nearby collapses. The dialogue below will be spoken by Kat if Six hasn't entered the falcon yet''
''Six gets in the Falcon and lifts off. A burning skyscraper nearby collapses.''
 
*'''Catherine-B320 (COM)''': "Here's the situation. Covenant have deployed multiple long ranged comm jammers at high-rises across the city. We can't hear [[Urban Holland|Holland]], and he can't hear us. We're totally cut off. Trooper squads have been trying to take the jammers out, but the Covies have dug in tight. When I confirm targets, I need you to hit them - ''hard''.
 
''The following dialogue will be spoken if Six enters the falcon right away.''


*'''Catherine-B320 (COM)''': "The Covenant have deployed comm jammers in high rises across the city. When I find them, you hit them - ''hard''.
*'''Catherine-B320 (COM)''': "Covenant have deployed comm jammers at the high-rises across the city. We can't hear [[Urban Holland|Holland]], and he can't hear us. When I find them, you hit them - ''hard''."


''Throughout the level, the player is assigned three jammer locations that they must go to: the [[New Alexandria Hospital]], the [[Sinoviet Center]], and the [[Vyrant Telecom Tower]]. There are also "emergency missions" given out after destroying the first and second jammer.  The order of all major and emergency missions are randomized.''
''Throughout the level, the player is assigned three jammer locations that they must go to: the [[New Alexandria Hospital]], the [[Sinoviet Center]], and the [[Vyrant Telecom Tower]]. There are also "emergency missions" given out after destroying the first and second jammer.  The order of all major and emergency missions are randomized.''


''After giving details on the first objective:''
''After giving details on the first objective:''
*'''Catherine-B320 (COM)''': "Oh, and don't fall in love with my voice. The closer you are to the jammer, the worse our reception is going to get. Kat out."
*'''Catherine-B320 (COM)''': "Oh, and don't fall in love with my voice. The closer you are to the jammer, the worse our reception is going to get. Kat out."


====[[New Alexandria Hospital]]====
====[[New Alexandria Hospital]]====
*'''Catherine-B320 (COM)''': "Stand by, Six... One of our Trooper squads went silent after the hospital got hit. I'll mark the location. Complete their mission, and take out that jammer."
*'''Catherine-B320 (COM)''': "Stand by, Six... One of our Trooper squads went silent after the hospital got hit. I'll mark the location. Complete their mission, and take out that jammer."


''Six flies to the hospital, sets down on an open landing, and goes inside where they finds a small group of Grunts, Jackals and Brutes, supported by an Engineer. As Six fights through them, they picks up radio transmissions from troopers in the next room.''
''Six flies to the hospital, sets down on an open landing, and goes inside where he/she finds a small group of Grunts and Brutes, supported by a Engineer. As Six fights through them, he/she picks up radio transmissions from troopers in the next room.''


*'''Trooper #1 (COM)''': "Contacts, two at ten o'clock! I'll hold them off 'til you can get to the other side!"
*'''Trooper #1 (COM)''': "Contacts, two at ten o'clock! I'll hold them off 'til you can get to the other side!"
*'''Trooper #2 (COM)''': "Through that doorway! ''Move, move, move!''"


''Six reaches the hospital's concourse. They engage the Brutes cornering the troopers.''
*'''Trooper #2 (COM)''': "Cover that doorway! ''Move, move, move!''"
 
''Six reaches the hospital's concourse. He/she engages the Brutes cornering the troopers.''


*'''Trooper #1''': "More Brutes! Stay back, you stinking bastards!"
*'''Trooper #1''': "More Brutes! Stay back, you stinking bastards!"
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*'''Trooper #1''': "I said ''back off'', you nasty son of a bitch!"
*'''Trooper #1''': "I said ''back off'', you nasty son of a bitch!"
*'''Trooper #2''': "Go ahead and try it!"
*'''Trooper #2''': "Go ahead and try it!"


[[File:HR HospitalBattle.jpg|thumb|300px|Noble Six fighting alongside army troopers inside the hospital.]]
''Six finally reaches the troopers, having defeated all the Brutes. A wounded trooper sits beside a nearby bench.''
''Six finally reaches the troopers, having defeated all the Brutes.''


*'''Trooper #1''': "Thanks for the assist, Spartan. Jammer's right over here."
*'''Trooper #1''': "Thanks for the assist, Spartan. Jammer's right over here."
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*'''Catherine-B320 (COM)''': "Noble Two to Noble Six: you've got incoming tangos!"
*'''Catherine-B320 (COM)''': "Noble Two to Noble Six: you've got incoming tangos!"
*'''Trooper #1''': "We've got jumpers!"
*'''Trooper #1''': "We've got jumpers!"
*'''Trooper #2''': "Damn! Look at 'em move!"
*'''Trooper #2''': "Damn! Look at 'em move!"


''Six and the Troopers defeat the Elites. They then move back up to the stairs, engaging an Ultra Elite and some Skirmishers.  They eventually neutralize these hostiles.''
''Six and the Troopers defeat the Elites. They then move back up to the stairs, engaging an Ultra Elite and some Skirmishers.''


*'''Trooper #1/#2''': "We're good here, sir/ma'am. You can head back to your bird."
*'''Trooper #1/#2''': "We're good here, sir/ma'am. You can head back to your bird."


''Six gets back upstairs and into the Falcon. As it takes off, another skyscraper collapses while a {{Pattern|Ket|battlecruiser}} flies overhead. After stopping above the city's outskirts, the cruiser starts to [[Glassing|glass]] the area.''
''Six gets back upstairs and into the Falcon. As it takes off, another skyscraper collapses while a [[CCS-class Battlecruiser]] flies overhead. After stopping above the city's outskirts, the cruiser starts to [[Glassing|glass]] the area.''


====[[Sinoviet Center]]====
====[[Sinoviet Center]]====
*'''[[7 Delta 19]] (COM)''': "Mayday! Mayday!  7 Delta 19 to all UNSC forces!"
*'''[[7 Delta 19]] (COM)''': "Mayday! Mayday!  7 Delta 19 to all UNSC forces!"
*'''Catherine-B320 (COM)''':  "What's your status, 19?"
*'''Catherine-B320 (COM)''':  "What's your status, 19?"
*'''7 Delta 19 (COM)''': "We found the jammer, but we're getting hit!  Request immediate assistance! Sinoviet Center is-arggh!"
*'''7 Delta 19 (COM)''': "We found the jammer, but we're getting hit!  Request immediate assistance! Sinoviet Center is-arggh!"
*'''Catherine-B320 (COM)''': "You still with me, 19?  7-Delta 19, do you copy?"
*'''Catherine-B320 (COM)''': "You still with me, 19?  7-Delta 19, do you copy?"


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*'''Catherine-B320 (COM)''':  "Noble Two to Noble Six, I'm still getting nothing from those troopers. You may have to take care of this jammer yourself."
*'''Catherine-B320 (COM)''':  "Noble Two to Noble Six, I'm still getting nothing from those troopers. You may have to take care of this jammer yourself."


''Six continues their way up, passing by a hologram of a UNSC Frigate.''
''Six continues his/her way up, passing by a hologram of a UNSC Frigate.''


*'''Catherine-B320 (COM)''': "Six, I'm accessing building schematics. There's an [[elevator]] on the North landing."
*'''Catherine-B320 (COM)''': "Six, I'm accessing building schematics. There's an [[elevator]] on the North landing."


[[File:HR DroneScurries.jpg|thumb|300px|A Yanme'e scurries out of view just as Six exits the elevator.]]
''Six finds the elevator and takes it up the building. When the elevator reaches its destination, Six steps out and finds the troopers dead. No Covenant are present, however.''
''Six finds the elevator and takes it up the building. When the elevator reaches its destination, Six steps out and finds the troopers dead. No Covenant are present, however.''


*'''Catherine-B320 (COM)''': "Schematics show alternate routes to either sides, Six."
*'''Catherine-B320 (COM)''': "Schematics show alternate routes to either sides, Six."


''If Six walks to the uppermost level, they can find a [[Shell-shocked Army trooper|shell-shocked trooper]] cowering in a corner.''
''If Six walks to the uppermost level, he/she can find a [[Shell-shocked Army trooper|shell-shocked trooper]] cowering in a corner.''


*'''[[Shell-shocked Army trooper]]''': "Oh, God! I didn't sign up for this! Not aliens, man! That's it, I am out! Seriously, we're fighting aliens now? Innies were bad enough, now we got freakin' aliens? Not me man. I'm out! O-U-T, out! Lemme tell you, whatever you do, don't let them bite you. I hear if one of those [[Unggoy|little ones]] bites you, you turn into one! Imagine it, man, we're all going to turn into little methane-sucking freaks! They're going to strap us up with tanks and have us fighting on their side! Not me, man, I'm out! They're not going to get me. No way I'm turning into no [[Sangheili|squid-faced alien freak]]! I bet that's what those big monkey-looking [[Brute]] things are! They're us, man! They're us, turned Covie and fighting ourselves, man! Oh, God! No way, not me. No way, no way, no way, oh, God, no, no, no, no!"
*'''[[Shell-shocked Army trooper]]''': "Oh, God! I didn't sign up for this! Not aliens, man! That's it, I am out! Seriously, we're fighting aliens now? Innies were bad enough, now we got freakin' aliens? Not me man. I'm out! O-U-T, out! Lemme tell you, whatever you do, don't let them bite you. I hear if one of those [[Unggoy|little ones]] bites you, you turn into one! Imagine it, man, we're all going to turn into little methane-sucking freaks! They're going to strap us up with tanks and have us fighting on their side! Not me, man, I'm out! They're not going to get me. No way I'm turning into no [[Sangheili|squid-faced alien freak]]! I bet that's what those big monkey-looking [[Brute]] things are! They're us, man! They're us, turned Covie and fighting ourselves, man! Oh, God! No way, not me. No way, no way, no way, oh, God, no, no, no, no!"
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*'''Catherine-B320 (COM)''': "Thermal looks clear for now, Six. Return to your Falcon and stand by for instructions."
*'''Catherine-B320 (COM)''': "Thermal looks clear for now, Six. Return to your Falcon and stand by for instructions."


''Six takes the elevator back down to the landing platform and returns to the Falcon. Another {{Pattern|Ket|battlecruiser}} flies overhead and begins glassing the outskirts area after arriving at the region's airspace. ''
''Six takes the elevator back down to the landing platform and returns to the Falcon. Another {{Class|CCS|battlecruiser}} flies overhead and begins glassing the outskirts area after arriving at the region's airspace. ''


====[[Vyrant Telecom Tower]]====
====[[Vyrant Telecom Tower]]====
*'''[[4 Charlie 27]] (COM)''': "4 Charlie 27 to Command: request immediate assistance!"
*'''[[4 Charlie 27]] (COM)''': "4 Charlie 27 to Command: request immediate assistance!"
*'''Catherine-B320 (COM)''': "Go ahead, 27."
*'''Catherine-B320 (COM)''': "Go ahead, 27."
*'''4 Charlie 27 (COM)''': "We're at the [[Vyrant Telecom]] tower! Got Hunters between us and the jammer!"
*'''4 Charlie 27 (COM)''': "We're at the [[Vyrant Telecom]] tower! Got Hunters between us and the jammer!"
*'''Catherine-B320 (COM)''': "Copy, 27 - help is on the way. Noble Six, I'm sending you coordinates for the Vyrant tower. Go get those Troopers unstuck."
 
*'''Catherine-B320 (COM)''': "Copy, 27 - help is on the way. Noble Six, I'm sending coordinates for the Vyrant tower. Go get those Troopers unstuck."


----
----
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''Noble Six flies to the Vyrant Tower and neutralizes the Covenant on the landing platform outside.  Six then lands the Falcon, gets off, and heads into the Tower itself.''
''Noble Six flies to the Vyrant Tower and neutralizes the Covenant on the landing platform outside.  Six then lands the Falcon, gets off, and heads into the Tower itself.''


[[File:HR ClubErreraBattle.jpg|thumb|300px|Six takes on the Mgalekgolo as the troopers take cover.]]
''Inside the tower, UNSC Troopers are fighting four Hunters in [[Club Errera]].''
''Inside the tower, UNSC Troopers are fighting four Hunters in [[Club Errera]].''


*'''Trooper #3''': "Fall back, four Delta, fall back!"
*'''Trooper #3''': "Fall back, four Delta, fall back!"
*'''Trooper #4''': "Defensive positions! Go, we'll cover you!"
*'''Trooper #4''': "Defensive positions! Go, we'll cover you!"
*'''[[4 Charlie 27]]''': "Stay down! We've just got to hold out a little longer!"
*'''[[4 Charlie 27]]''': "Stay down! We've just got to hold out a little longer!"


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*'''4 Charlie 27''': "Jammer's above you, sir."
*'''4 Charlie 27''': "Jammer's above you, sir."


''If all the troopers are dead:''
''If all of the troopers are dead:''
 
*'''Catherine-B320 (COM)''': "Scanning show the jammer is close by, ''above'' your position."
*'''Catherine-B320 (COM)''': "Scannings show the jammer is close by, ''above'' your position."


''Noble Six overloads the jammer.''
''Noble Six overloads the jammer.''


*'''Catherine-B320 (COM)''': "Jammer offline. Well done, Noble Six. Head back to your Falcon."
*'''Catherine-B320 (COM)''': "Jammer offline. Well done, Noble Six. Head back to your Falcon."
*'''4 Charlie 27''': "We got things under control, Lieutenant. Head on out."
*'''4 Charlie 27''': "We got things under control, Lieutenant. Head on out."


===Emergency Missions===
===Emergency Missions===
====Assist the Pelican====
====Escort the Falcon====
*'''[[Whiskey 039]] (COM)''': "Whiskey 39, requesting immediate assistance!"
*'''[[Gunnery Sergeant]] [[Edward Buck]] (COM)''': "Command: this is Gunnery Sergeant Buck with the [[11th Shock Troops Battalion|11th ODST]], over."
*'''Catherine-B320 (COM)''': "Copy, 39. Go ahead."  
 
*'''Whiskey 039 (COM)''': "Just picked up some evacuees, but we're surrounded by long-range Shade turrets!"  
*'''Catherine-B320 (COM)''': "Copy, Gunnery Sergeant. Go ahead, over."
*'''Catherine-B320 (COM)''': "Solid copy, 39. Lieutenant, proceed to the waypoint and eliminate those Shade turrets."
 
''or''
 
*'''Catherine-B320 (COM)''': "Copy, Gunnery Sergeant. Go ahead."
 
*'''Buck (COM)''': "My guys got caught in a firefight in the [[Nomolos Tower]], roof collapsed. I gotta get over there and get them out."
 
*'''Catherine-B320 (COM)''': "Solid copy. Noble Six will escort your Falcon to the tower."
 
''or''
 
*'''Buck (COM)''': "Need escort on a classified op. Send someone who knows how to fly a tight formation."
 
''or''
 
*'''Buck (COM)''': "Phantom's got one of my squads pinned. I need to take it out and evac my troopers."


''Six eliminates the Shade turrets.''
''Noble Six completes the emergency mission.''


*'''Whiskey 039 (COM)''': "Path looks clear, Spartan. Much obliged."
*'''Buck (COM)''': "I owe you one, Spartan... I'll see you in hell."


====Defend Marines against Brutes====
====Defend Marines against Brutes====
*'''[[1 Alpha 3]] (COM)''': "1 Alpha 3 to Command: Covies got us pinned down on a rooftop. We need help, pronto! Uploading waypoint now, over."  
*'''[[1 Alpha 3]] (COM)''': "1 Alpha 3 to Command: Covies got us pinned down on a rooftop. We need help, pronto! Uploading waypoint now, over."  
*'''Catherine-B320 (COM)''': "Copy, 1 Alpha 3. Noble Six, proceed to waypoint and give those troopers a hand."
*'''Catherine-B320 (COM)''': "Copy, 1 Alpha 3. Noble Six, proceed to waypoint and give those troopers a hand."


Line 226: Line 251:
====Defend Marines against Hunters====
====Defend Marines against Hunters====
*'''[[Foxtrot 21]] (COM)''': "This is Foxtrot 21, on the [[DNBM Financial Tower]]! Anybody out there?"  
*'''[[Foxtrot 21]] (COM)''': "This is Foxtrot 21, on the [[DNBM Financial Tower]]! Anybody out there?"  
*'''Catherine-B320 (COM)''': "Copy, 21. Go ahead."  
*'''Catherine-B320 (COM)''': "Copy, 21. Go ahead."  
*'''Foxtrot 21 (COM)''': "We got Hunters tearing us a new one!"  
*'''Foxtrot 21 (COM)''': "We got Hunters tearing us a new one!"  
*'''Catherine-B320 (COM)''': "Hang on. Noble Six, uploading coordinates."
*'''Catherine-B320 (COM)''': "Hang on. Noble Six, uploading coordinates."


Line 236: Line 264:
====Defend Marines against Jackals====
====Defend Marines against Jackals====
*'''[[7 Charlie 40]] (COM)''': "7 Charlie 40 to HQ, we've got incoming hostiles on top of the [[Maines-Traiger Headquarters|Maines-Traiger building]]. Requesting immediate assistance!"
*'''[[7 Charlie 40]] (COM)''': "7 Charlie 40 to HQ, we've got incoming hostiles on top of the [[Maines-Traiger Headquarters|Maines-Traiger building]]. Requesting immediate assistance!"
*'''Catherine-B320 (COM)''': "Copy, 40. Noble Six, you're not far from Maines-Traiger. See what you can do for those troopers."
*'''Catherine-B320 (COM)''': "Copy, 40. Noble Six, you're not far from Maines-Traiger. See what you can do for those troopers."


''Six eliminates the Jackal squad. A Pelican picks up the troopers.''
''Six eliminates the Jackal squad. A Pelican picks up the troopers.''


*'''7 Charlie 40 (COM)''': "That should do it, Spartan. You got here just in time."
*'''Pelican Pilot (COM)''': "How'd you do it, Spartan? We got here just in time."


====Destroy the Anti-Air and Infantry====
====Kill Jackal Snipers====
*'''Catherine-B320 (COM)''': "Noble Six, we've got an evac op being harassed by Covenant Shade turrets. Neutralize it so we can get those people out of there."
*'''[[Oscar 18]] (COM)''': "Oscar 18, reporting: just took out a jammer and we're waiting for evac, but taking sniper fire!"
*'''Catherine-B320 (COM)''': "Understood, 18. Lieutenant, proceed to these coordinates; clear that LZ."


''Six eliminates the Covenant detachment above a skyscraper's rooftop.''
''Six proceeds to eliminate the snipers.  A Pelican arrives and secures the troopers.''


*'''Catherine-B320 (COM)''': "Evac clear. Well done, Spartan."
*'''Oscar 18 (COM)''': "Thanks, Spartan - those snipers had our number."


====Destroy the Banshees====
====Destroy the Banshees====
*'''[[Golf 27]] (COM)''': "Golf 27 to HQ: we're on the [[Jotun Headquarters|Jotun building]]; we got Banshees all over us!"  
*'''[[Golf 27]] (COM)''': "Golf 27 to HQ: we're on the [[Jotun Headquarters|Jotun building]]; we got Banshees all over us!"  
*'''Catherine-B320 (COM)''': "Lieutenant, I'm sending you Jotun's coordinates. Neutralize those Banshees."
*'''Catherine-B320 (COM)''': "Lieutenant, I'm sending you Jotun's coordinates. Neutralize those Banshees."


Line 257: Line 289:
*'''Golf 27 (COM)''': "Banshees down! Appreciate the hand, Spartan."
*'''Golf 27 (COM)''': "Banshees down! Appreciate the hand, Spartan."


====Destroy the Jammer and Infantry====
====Neutralize Elites and Engineers====
*'''Catherine-B320 (COM)''': "Six, Covies brought out a mobile jammer to mess with our short-range. Sending you the waypoint; go deal with it."
*'''Catherine-B320 (COM)''': "Noble Six, we're getting reports of Elites and Engineers trying to break into the [[Misriah Complex]]. I want them taken out."


''Six finds and destroys the mobile jammer, along with the Covenant guarding it.''
''Six eliminates the strike force.''


*'''Catherine-B320 (COM)''': "Good work, Six."
*'''Catherine-B320 (COM)''': "Way to shoot, Lieutenant."


====Escort the Falcon====
====Assist the Pelican====
*'''[[Gunnery Sergeant]] [[Edward Buck]] (COM)''': "Command: this is Gunnery Sergeant Buck with the [[11th Shock Troops Battalion|11th ODST]], over."
*'''[[Whiskey 039]] (COM)''': "Whiskey 39, requesting immediate assistance!"


*'''Catherine-B320 (COM)''': "Copy, Gunnery Sergeant. Go ahead."
*'''Catherine-B320 (COM)''': "Copy, 39. Go ahead."  
*'''Buck (COM)''': "My guys got caught in a firefight in the [[Nomolos Tower]], roof collapsed. I gotta get over there and get them out."
*'''Catherine-B320 (COM)''': "Solid copy. Noble Six will escort your Falcon to the tower."


''or''
*'''Whiskey 039 (COM)''': "Just picked up some evacuees, but we're surrounded by long-range Shade turrets!"


*'''Buck (COM)''': "Need escort on a classified op. Send someone who knows how to fly a tight formation."
*'''Catherine-B320 (COM)''': "Solid copy, 39. Lieutenant, proceed to the waypoint and eliminate those Shade turrets."


''or''
''Six eliminates the Shade turrets.''


*'''Buck (COM)''': "Phantom's got one of my squads pinned. I need to take it out and evac my troopers."
*'''Whiskey 039 (COM)''': "Pad looks clear, Spartan. Much obliged."


''Noble Six completes the emergency mission.''
====Destroy the Anti-Air and Infantry====
*'''Catherine-B320 (COM)''': "Noble Six, we've got an evac op being harassed by Covenant Shade turrets. Neutralize it so we can get those people out of there."


*'''Buck (COM)''': "I owe you one, Spartan... I'll see you in hell."
''Six eliminates the Covenant detachment above a skyscraper's rooftop.''


====Kill Jackal Snipers====
*'''Catherine-B320 (COM)''': "Evac clear. Well done, Spartan."
*'''[[Oscar 18]] (COM)''': "Oscar 18, reporting: just took out a jammer and we're waiting for evac, but taking sniper fire!"
*'''Catherine-B320 (COM)''': "Understood, 18. Lieutenant, proceed to these coordinates; clear that LZ."


''Six proceeds to eliminate the snipers. A Pelican arrives and secures the troopers.''
====Destroy the Jammer and Infantry====
*'''Catherine-B320 (COM)''': "Six, Covies brought out a mobile jammer to mess with our short-range. Sending you the waypoint; go deal with it."


*'''Oscar 18 (COM)''': "Thanks, Spartan - those snipers had our number."
''Six finds and destroys the mobile jammer, along with the Covenant guarding it.''


====Neutralize Elites and Engineers====
*'''Catherine-B320 (COM)''': "Good work, Six."
*'''Catherine-B320 (COM)''': "Noble Six, we're getting reports of Elites and Engineers trying to break into the [[Misriah Complex]]. I want them taken out."


''Six eliminates the strike force.''
-----
 
*'''Catherine-B320 (COM)''': "Way to shoot, Lieutenant."
 
----
''If all troopers are killed in a mission:''
''If all troopers are killed in a mission:''


*'''Catherine-B320 (COM)''': "Troopers are dead, Six... Nothing we can do."
*'''Catherine-B320 (COM)''': "Troopers are dead, Six... Nothing we can do."
-----


''or''
===Last One Out... Turn Out The Lights===
 
*'''Catherine-B320 (COM)''': "Troopers down... Nothing we can do."
----


===Last One Out...Turn Out the Lights===
*'''Catherine-B320 (COM)''': "Noble Two to Noble Leader. All jammers are down."
*'''Catherine-B320 (COM)''': "Noble Two to Noble Leader. All jammers are down."
*'''Carter-A259 (COM)''': "Solid copy, Noble Two. New orders: all personnel are to be evacuated from ONI HQ. Say confirm."
*'''Carter-A259 (COM)''': "Solid copy, Noble Two. New orders: all personnel are to be evacuated from ONI HQ. Say confirm."
*'''Catherine-B320 (COM)''': "Confirm, ONI tower evacu--!"
 
*'''Catherine-B320 (COM)''': "Confirm, ONI tower evacu-!"


''An explosion is heard over the COM, followed by static.''
''An explosion is heard over the COM, followed by static.''


*'''Carter-A259 (COM)''': "Noble Two! Noble Two, sitrep!"
*'''Carter-A259 (COM)''': "Noble Two! Noble Two, sitrep!"
*'''Catherine-B320 (COM)''': "Covies are hitting the HQ in force! They must have zeroed my signal!"
*'''Catherine-B320 (COM)''': "Covies are hitting the HQ in force! They must have zeroed my signal!"
*'''Carter-A259 (COM)''': "Get that evac started!"
*'''Carter-A259 (COM)''': "Get that evac started!"
*'''Catherine-B320 (COM)''': "Roger that. Noble Six, get over here and cover our evac Pelicans. I need you overhead, ''now!''"
*'''Catherine-B320 (COM)''': "Roger that. Noble Six, get over here and cover our evac Pelicans. I need you overhead, ''now!''"


Line 323: Line 350:


*'''[[Whiskey 35]] (COM)''': "Command, this is Whiskey 35. I've got my eyes on six long range [[Shade]] turrets in the vicinity of the ONI tower. Making life pretty tough on our evac birds!"
*'''[[Whiskey 35]] (COM)''': "Command, this is Whiskey 35. I've got my eyes on six long range [[Shade]] turrets in the vicinity of the ONI tower. Making life pretty tough on our evac birds!"
*'''Catherine-B320 (COM)''': "Copy, Whiskey 35. Noble Six, take out those heavy Shades."
*'''Catherine-B320 (COM)''': "Copy, Whiskey 35. Noble Six, take out those heavy Shades."


Line 328: Line 356:


*'''Whiskey 35 (COM)''': "Whiskey 35 to Command, we need those Shade turrets gone."
*'''Whiskey 35 (COM)''': "Whiskey 35 to Command, we need those Shade turrets gone."
*'''Catherine-B320 (COM)''': "Copy, 35. Go, Lieutenant! Shade turrets are Priority One."
*'''Catherine-B320 (COM)''': "Copy, 35. Go, Lieutenant! Shade turrets are Priority One."


''If the player further stalls:''
''If the player further stalls:''


*'''Whiskey 35 (COM)''': "Whiskey 35 to Command - we can't hold out much longer!"
*'''Whiskey 35 (COM)''': "Whiskey 35 to Command - we can't hold out much longer!
 
*'''Catherine-B320 (COM)''': "Understood, 35. Noble Six, you have to take out those turrets!"
*'''Catherine-B320 (COM)''': "Understood, 35. Noble Six, you have to take out those turrets!"


''Six eliminates one of the anti-air Shades.''
''Six eliminates one of the anti-air Shades.''


*'''Catherine-B320 (COM)''': "That's one."
*'''Catherine-B320 (COM)''': "Scratch one."


''Six eliminates a second Shade.''
''When a second Shade is destroyed:''


*'''Catherine-B320 (COM)''': "Another Shade turret down."
*'''Catherine-B320 (COM)''': "Another Shade turret down. Whiskey 35, you are cleared to proceed with evac."


''One of the Pelicans takes off from the tower.''
*'''Whiskey 35 (COM)''': "Copy, Command. Much obliged."


*'''Catherine-B320 (COM)''': "Noble Six, lose those other Shade turrets so the Pelicans can get out of here."
*'''Catherine-B320 (COM)''': "Noble Six, lose those other Shade turrets so the Pelicans can get out of here."
Line 353: Line 383:
''Six eliminates the fourth Shade.''
''Six eliminates the fourth Shade.''


*'''Catherine-B320 (COM)''': "That's the fourth Shade."
*'''Catherine-B320 (COM)''': "That's the fourth Shade. Whiskey 37, you may proceed with evac."


''Another Pelican takes off.''
*'''[[Whiskey 37]] (COM)''': "Solid copy, Command. Appreciate the help."


*'''Catherine-B320 (COM)''': "Noble Six, you've got to neutralize the remaining Shades for our evac birds."
*'''Catherine-B320 (COM)''': "Noble Six, you've got to neutralize the remaining Shades for our evac birds."
Line 363: Line 393:
*'''Catherine-B320 (COM)''': "Five down, one to go."
*'''Catherine-B320 (COM)''': "Five down, one to go."


''Upon the destruction of the second, fourth, and sixth Shade turrets, a Pelican will be cleared to depart.  The order in which they leave depends on which turrets are eliminated.''
''Six eliminates the sixth and final turret.''


''Whiskey 35 is cleared:''
*'''Catherine-B320 (COM)''': "Whiskey 36, proceed with evac."


*'''Catherine-B320 (COM)''': "Whiskey 35, you're clear to proceed with evac."
*'''Whiskey 35 (COM)''': "Copy, Command. Much obliged."
''Whiskey 36 is cleared:''
*'''Catherine-B320 (COM)''': "Whiskey 36, proceed with evac."
*'''[[Whiskey 36]] (COM)''': "I copy, Command. Thanks."
*'''[[Whiskey 36]] (COM)''': "I copy, Command. Thanks."
''Whiskey 37 is cleared:''
*'''Catherine-B320 (COM)''': "Whiskey 37, you may proceed with evac."
*'''[[Whiskey 37]] (COM)''': "Solid copy, Command. Appreciate the help."
''After all six Shade turrets are eliminated, and all three Pelicans have departed:''


*'''Catherine-B320 (COM)''': "Noble Six, you are one steely-eyed Spartan. I'm extending the landing pad now. Come home, Lieutenant."
*'''Catherine-B320 (COM)''': "Noble Six, you are one steely-eyed Spartan. I'm extending the landing pad now. Come home, Lieutenant."
Line 391: Line 408:


*'''[[Warrant Officer]] [[Jun-A266]]''': "Look at this place. Used to be the crown jewel... Not anymore. ''(turns and notices Six)'' Hey, you made it."
*'''[[Warrant Officer]] [[Jun-A266]]''': "Look at this place. Used to be the crown jewel... Not anymore. ''(turns and notices Six)'' Hey, you made it."
*'''[[Warrant Officer]] [[Emile-A239]]''': "It's a regular family reunion..."
*'''[[Warrant Officer]] [[Emile-A239]]''': "It's a regular family reunion..."


''Six looks at him, and loosens their hand to show Jorge’s dog tags dangling from it.''
''Six looks at him, and loosens his/her hand to show Jorge’s dog tags dangling from it.''


*'''Emile-A239''': "Keep ‘em. He gave them to you. ''(points at himself with his kukri)'' I'll honor him my own way."
*'''Emile-A239''': "Keep ‘em. He gave them to you. ''(points at himself with his kukri)'' I'll honor him my own way."
*'''Jun-A266''': "Jorge always said he would never leave Reach."
*'''Jun-A266''': "Jorge always said he would never leave Reach."


Line 401: Line 420:


*'''Emile-A239''': "The big man ''was'' sentimental..."
*'''Emile-A239''': "The big man ''was'' sentimental..."
*'''Carter-A259''': "He gave his life thinking he just saved the planet. We should all be so lucky."
*'''Carter-A259''': "He gave his life thinking he just saved the planet. We should all be so lucky."


''Carter walks toward the window, beside Jun.''
''Carter walks toward the window, beside Jun.''


*'''Jun-A266''': "Sir, that true about [[Gauntlet Team|Gauntlet]], [[Red Team (SPARTAN-III)|Red]] and [[Echo Team]]s assigned to civilian evac ops?"
*'''Jun-A266''': "Sir, that true about [[Gauntlet Team|Gauntlet]], [[Red Team|Red]] and [[Echo Team]]s assigned to civilian evac ops?"


''Carter rounds on Kat, annoyed, knowing that she is responsible for the leak.''
''Carter rounds on Kat, annoyed, knowing she is responsible for the leak.''


*'''Carter-A259''': "Those are senior-level communiques..."
*'''Carter-A259''': "Those are senior-level communiques..."
*'''Catherine-B320''': "I hear what I hear. Point is, why put Spartans on defensive deployments?"
*'''Catherine-B320''': "I hear what I hear. Point is, why put Spartans on defensive deployments?"
*'''Cater-A259''': "I need that link to SATCOM, Kat."
*'''Cater-A259''': "I need that link to SATCOM, Kat."
*'''Catherine-B320''': "Chasing it, but this console has more shrapnel than transceivers... You didn’t answer my question."
*'''Catherine-B320''': "Chasing it, but this console has more shrapnel than transceivers... You didn’t answer my question."
*'''Carter-A259''': "You want to know if we're losing?"
*'''Carter-A259''': "You want to know if we're losing?"
*'''Catherine-B320''': "I know we're losing! I want to know if we've ''lost''."
*'''Catherine-B320''': "I know we're losing! I want to know if we've ''lost''."


Line 419: Line 444:


*'''Catherine-B320''': "Colonel Holland. Hailing us! What's he doing on an open channel?"
*'''Catherine-B320''': "Colonel Holland. Hailing us! What's he doing on an open channel?"
*'''Carter-A259''': "Let’s hear it."
*'''Carter-A259''': "Let’s hear it."
*'''[[Colonel]] [[Urban Holland]] (COM)''': "--near the southwest quadrant of the city, over? Sierra Two-Five-Nine, if you are receiving, I am authorizing override of radio security protocols to link with this channel."
 
*'''[[Colonel]] [[Urban Holland]] (COM)''': "-near the southwest quadrant of the city, over? Sierra Two-Five-Nine, if you are receiving, I am authorizing override of radio security protocols to link with this channel."
 
*'''Carter-A259''': "How long for a secure link?"
*'''Carter-A259''': "How long for a secure link?"
*'''Catherine-B320''': "I can’t guarantee secure anymore."
*'''Catherine-B320''': "I can’t guarantee secure anymore."
*'''Carter-A259''': "Could the Covenant trace it to us?"
*'''Carter-A259''': "Could the Covenant trace it to us?"
*'''Catherine-B320''': "''I'' could."
*'''Catherine-B320''': "''I'' could."
*'''Colonel Holland (COM)''': "Noble Leader, this is a Priority One hail. If you are receiving, acknowledge immediately."
*'''Colonel Holland (COM)''': "Noble Leader, this is a Priority One hail. If you are receiving, acknowledge immediately."


Line 430: Line 462:


*'''Catherine-B320''': "Keep it brief."
*'''Catherine-B320''': "Keep it brief."
*'''Carter-A259''': "Carter here... Yes, sir."
*'''Carter-A259''': "Carter here... Yes, sir."


Line 435: Line 468:


*'''Jun-A266''': "We’ve got movement. Multiple Covenant vehicles vacating the area...and they’re in a hurry."
*'''Jun-A266''': "We’ve got movement. Multiple Covenant vehicles vacating the area...and they’re in a hurry."
*'''Emile-A239''': "How often do you see Covenant retreat for no reason?"
*'''Emile-A239''': "How often do you see Covenant retreat for no reason?"
*'''Catherine-B320''': "Radiation flare! Big! Forty million [[wikipedia:Roentgen (unit)|roentgens]]!"
 
*'''Catherine-B320''': "Radiation flare! Big! Forty million roentgens!"
 
*'''Carter-A259''': "Just lost Holland. What’s going on?"
*'''Carter-A259''': "Just lost Holland. What’s going on?"
*'''Catherine-B320''': "Atomic excitement scrambled the signal. Ninety million now!”
*'''Catherine-B320''': "Atomic excitement scrambled the signal. Ninety million now!”
*'''Carter-A259''': "Source?"
*'''Carter-A259''': "Source?"
*'''Catherine-B320''': "Airborne. Close!"
*'''Catherine-B320''': "Airborne. Close!"
*'''Carter-A259''': "How close?"
*'''Carter-A259''': "How close?"


''A massive plasma blast lights up the room as a Covenant warship opens fire on the area. The resulting shockwave shatters the windows, and the team dives or is thrown to the floor. Powerful wind howls through the room.''
''A massive plasma blast lights up the room as a Covenant warship opens fire on the area. The resulting shockwave shatters the windows, and the team dives or is thrown to the floor. A powerful wind howls through the room.''


*'''Catherine-B320''': "''That'' close!"
*'''Catherine-B320''': "''That'' close!"


''The Spartans get on their feet, and Kat is helped up by Six and picks up her helmet. They run towards two elevators, as a {{Pattern|Ket|battlecruiser}} engaged in glassing passes over the window. Carter, Emile and Jun take one while Kat and Noble Six take the other one. Kat closes the elevator door and starts it, missing the button on the first try. The elevators rush down the building as Kat puts on her helmet.''
''The Spartans get on their feet, and Kat is helped up by Six and picks up her helmet. They run towards two elevators, as a CSS cruiser engaged in glassing passes over the window. Carter, Emile and Jun take one while Kat and Noble Six take the other one. Kat closes the elevator door and starts it, missing the button on the first try. The elevators rush down the building as Kat puts on her helmet.''


*'''Catherine-B320''': ''(To Six)'' "First glassing? Me too. Don’t worry, I’m on it. Our best option is a fallout bunker on Sublevel 2, ninety-six metres northeast. We get orders from Holland, sir?"
*'''Catherine-B320''': ''(To Six)'' "First glassing? Me too. Don’t worry, I’m on it. Our best option is a fallout bunker on Sublevel 2, ninety-six metres northeast. We get orders from Holland, sir?"
*'''Carter-A259 (COM)''': "We’re being redeployed to [[SWORD Base]]."
 
*'''Jun-A266''': "Sword?! Covenant ''own it'' now!"
*'''Carter-A259 (COM)''': "We’re being redeployed to [[Sword Base]]."
 
*'''Jun-A266''': "Sword?! Covenant ''own'' it now!"
 
*'''Carter-A259''': "Which is why they want us for a torch-and-burn op. Keep [[Catherine Halsey|Dr. Halsey]]'s excavation data from falling into enemy hands."
*'''Carter-A259''': "Which is why they want us for a torch-and-burn op. Keep [[Catherine Halsey|Dr. Halsey]]'s excavation data from falling into enemy hands."


Line 464: Line 507:
''Carter, Jun and Emile reach the bunker’s entrance with Six and Kat close behind.''
''Carter, Jun and Emile reach the bunker’s entrance with Six and Kat close behind.''


*'''Catherine-B320''': "Where does he get off calling a demolition op Priority One--"
*'''Catherine-B320''': "Where does he get off calling a demolition op Priority One-"


''Kat's sentence is cut off as a [[Needle Rifle]] round hits the back of her helmet from above. The round punches straight through the helmet and exits through her visor. Kat crumples to the floor, killed instantly. Six catches her body as she falls, takes her holstered [[M6G Pistol|pistol]] and begins to shoot at the sniper, a [[Sangheili Field Marshal]] standing in the previously unnoticed [[Phantom]] hovering above them. The others come to assist with [[MA37 Assault Rifle|Assault Rifles]], but the Phantom flies away. Six throws away the emptied pistol and drags Kat’s body into the bunker.''
''Kat's sentence is cut off as a [[Needle Rifle]] round hits the back of her helmet from above. The round punches straight through the helmet and exits through her visor. Kat crumples to the floor, killed instantly. Six catches her body as she falls, takes her holstered [[M6G Pistol|pistol]] and begins to shoot at the sniper, a [[Sangheili Field Marshal]] standing in the previously unnoticed [[Phantom]] hovering above them. The others come to assist with [[MA37 Assault Rifle|Assault Rifles]], but the Phantom flies away. Six throws away the emptied pistol and drags Kat’s body into the bunker.''


*'''Carter-A259''': "Come on! Come on! Get in!"
*'''Carter-A259''': "Come on! Come on! Get in!"
*'''Jun-A266''': "Let’s go, come on!"
*'''Jun-A266''': "Let’s go, come on!"
*'''Civilian''': "Close the doors! Faster!"
*'''Civilian''': "Close the doors! Faster!"


Line 476: Line 521:
''Note: At this point, the game's subtitles show several lines of dialogue being said by civilians in the darkness, but none of them are heard in-game. They are seen as followed:''
''Note: At this point, the game's subtitles show several lines of dialogue being said by civilians in the darkness, but none of them are heard in-game. They are seen as followed:''


*'''Civilian''': "What's happening? No!
*'''Civilian''': "What's happening? No!"
 
*'''Civilian''': "It's going to be alright, we're safe here. Stay calm."
*'''Civilian''': "It's going to be alright, we're safe here. Stay calm."
*'''Civilian''' ''(screaming)'': "Here it comes!"
*'''Civilian''' ''(screaming)'': "Here it comes!"
*'''Civilian''': "I don't want to die! Please, let me live!"
*'''Civilian''': "I don't want to die! Please, let me live!"
*'''Civilian''': "Shh, I'm here, it's OK."
*'''Civilian''': "Shh, I'm here, it's OK."


Line 492: Line 541:
''Level ends.''
''Level ends.''


==Achievements==
==Trivia==
The following [[achievement]]s can be unlocked on New Alexandria across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Reach''.
===Mistakes===
{| class="wikitable"
*The elevator in Sinoviet Center has walls which can be fired through. During co-op, a player in one elevator can injure a player in the other elevator.
|-
*As 500 Röntgens of radiation over a period of five hours is fatal, receiving 90 million Röntgens of radiation, even for a relatively short period, should certainly be fatal, especially for Kat, Jun and Carter who were not wearing helmets; this is almost certainly a simple oversight. It is possible that the radiation was far enough from Noble Team that the radiation was not fatal or, more likely, that her Geiger counter malfunctioned, reading far beyond the normal scale.
! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)'''
*When the slide on Kat's M6G locks back it can be seen that there is simply another slide over top of the existing one, but in the locked back position. What makes this obvious is the pistol has two rear sights at that point.
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
*If the player stands in the doorway of the elevators in Sinoviet Center, sometimes when the elevator is activated the character will be pushed on top of the elevator.
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HR Achievement Dust and Echoes.png|center|64px]]
|[[File:HTMCC HR Achievement DustAndEchoes.png|center|114px]]
|[[File:HTMCC HR Achievement Dust And Echoes.jpg|center|64px]]
|<center>'''[[Dust and Echoes]]'''</center>
|Beat New Alexandria on [[Normal]] difficulty or harder.
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:HR Achievement I Didn't Train to Be a Pilot.png|center|64px]]
|[[File:HTMCC HR Achievement IDidn'tTrainToBeAPilot.png|center|114px]]
|[[File:HTMCC Achievement IDidn'tTrainToBeAPilot Steam.jpg|center|64px]]
|<center>'''[[I Didn't Train to Be a Pilot]]'''</center>
|Kill 3 of the [[Shade|anti-aircraft batteries]] during New Alexandria.
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement OneFortheRecordBooks.png|center|114px]]
|[[File:HTMCC HR Achievement OneFortheRecordBooks Steam.jpg|center|64px]]
|<center>'''[[One For the Record Books]]'''</center>
|Beat the par time on New Alexandria.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement NineLivesAreAMyth.png|center|114px]]
|[[File:HTMCC HR Achievement NineLivesAreAMyth Steam.jpg|center|64px]]
|<center>'''[[Nine Lives Are a Myth]]'''</center>
|Beat the par score on New Alexandria.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement PaperTrail.png|center|114px]]
|[[File:HTMCC HR Achievement PaperTrail Steam.jpg|center|64px]]
|<center>'''[[Paper Trail]]'''</center>
|Find [[Data pads|Data Pad 7]] on New Alexandria
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement CuriousComposition.png|center|114px]]
|[[File:HTMCC HR Achievement CuriousComposition Steam.jpg|center|64px]]
|<center>'''[[Curious Composition]]'''</center>
|Find [[Data pads|Data Pad 16]] on New Alexandia on [[Legendary]] difficulty
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement FrontPageNews.png|center|114px]]
|[[File:HTMCC Achievement FrontPageNews Steam.jpg|center|64px]]
|<center>'''[[Front Page News]]'''</center>
|Find me in the club.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement HBOrg Special.png|center|114px]]
|[[File:HTMCC HR Achievement HBOrg Special Steam.jpg|center|64px]]
|<center>'''[[HBOrg Special]]'''</center>
|Party with the DJ Brute.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement Play Us a Sad Song, Claude.png|center|114px]]
|[[File:HTMCC Achievement Play Us a Sad Song, Claude Steam.jpg|center|64px]]
|<center>'''[[Play Us a Sad Song, Claude]]'''</center>
|Listen to a hidden music cue.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement We'reGonnaNeedaBiggerShip.png|center|114px]]
|[[File:HTMCC HR Achievement We'reGonnaNeedaBiggerShip Steam.jpg|center|64px]]
|<center>'''[[We're Gonna Need a Bigger Ship]]'''</center>
|Fly both the Pelican and Phantom on New Alexandria.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HR Achievement NewWaystoSaveaBuck.png|center|114px]]
|[[File:HTMCC Achievement New Ways to Save a Buck Steam.jpg|center|64px]]
|<center>'''[[New Ways to Save a Quid]]'''</center>
|Hear a familiar voice on New Alexandria.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}
 
==Production notes==
In the early stages of planning for the campaign of ''Halo: Reach'', the team at Bungie knew they wanted a mission set in a war-torn city, though they did not know if they wanted it set before, during or after glassing. Originally, the plan was for the level to be set after glassing, with the players walking around the glasslands on the city outskirts by hijacking and driving a {{Pattern|Deutoros|Scarab}}. The development got as far as having a prototype mock-up for the player-controlled Scarab, and a mocked-up section of city. The physics were commented on by Chris Opdahl as being "sweet", though the experience of driving the Scarab was ultimately unsustainable. Combined with the high engine-cost to run the level, the prototype was scrapped, resulting in the final level making the cut featuring the Falcon instead.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-interview?page=3|Site=Eurogamer|Page=Tech Interview: Halo: Reach - Page 3}}{{Ref/Game|Id=Commentary|HR|Detail=[[Halo: Reach Legendary Edition|Legendary Edition]] developer commentary}}


[[Dan Miller]] was a designer majorly responsible for the level's creation along with artist Mick Buckmiller, and imposed the "''super epic multi-parallel script/random ordered monster''" on himself as a challenge after beginning to get bored of creating ''Halo'' missions; having worked on ''Halo 3'' and ''Halo 3: ODST''. During production, he went over the game's script limit twice, custom-wrote the Falcon rescue script and 12 random mission scripts alongside a number of other major mission elements and did all of the bug-fixing alongside working on the next level, The Package, and adding in a large number of Easter Eggs. According to Miller, the music script for entering the SinoViet building was one of the more complicated ones.{{Ref/Site|Id=HBOMiller|D=01|M=6|Y=2020|URL=http://forums.bungie.org/halo/archive37.pl?read=1092706|Site=halo.bungie.org|Page=Re: AI Script|Detail=Dan Miller discusses the development of New Alexandria}} Many of the level's ideas were also pulled from an [[:File:H3 TheArk DesignDoc.png|early draft]] of what would become the level [[The Ark]].{{Ref/Twitter|882000758798823424|dmiller260|Dan Miller|Quote=#halo3 map first draft of waypoint level:<br>I ended up taking those ideas to Halo Reach 'New Alexandria'|D=10|M=10|Y=2021}}
===Easter Eggs===
 
==Easter eggs==
New Alexandria contains a large number of easter eggs.
*The [[Flyable Pelican and Phantom]] can be found in this level by activating a switch on one of the buildings near Club Errera. After this is done the player must fly either a Falcon or Banshee through a second building resembling the [[Wikipedia:Shanghai World Financial Center|Shanghai World Financial Center]] to fly the Pelican or Phantom respectively.
*The [[Flyable Pelican and Phantom]] can be found in this level by activating a switch on one of the buildings near Club Errera. After this is done the player must fly either a Falcon or Banshee through a second building resembling the [[Wikipedia:Shanghai World Financial Center|Shanghai World Financial Center]] to fly the Pelican or Phantom respectively.
**This is the only level in the entire Halo series in which the player can pilot a [[Phantom]] without the use of [[Modding|modifications]].
**If a player is flying a Pelican with 3 players either riding in it or in the gunner seat and the driver gets out, the Pelican will fall out of the map with the players inside of it unharmed. The players may then get out and explore the bottom of the map.
*The [[Shell-shocked Army trooper]] can be found on this level.
*The [[Shell-shocked Army trooper]] can be found on this level.
*The soundtracks ''[[Never Surrender]]'' and ''[[Siege of Madrigal]]'' are included in the [[Club Errera Easter egg]] in this level.{{Ref/YouTube|XxuLOpuKTPw|Achievement Hunter|Halo: Reach - Never Surrender, Siege of Madrigal Easter Egg}}
*The soundtracks ''[[Never Surrender]]'' and ''[[Siege of Madrigal]]'' are included in the [[Club Errera easter egg]] in this level.<ref>[http://www.youtube.com/watch?v=XxuLOpuKTPw '''YouTube''': ''Achievement Hunter: Halo: Reach - Never Surrender, Siege of Madrigal Easter Egg'']</ref>
*A cut easter egg would have parodied the 1982 game [[Wikipedia:Joust (video game)|Joust]], which featured a knight riding a flying ostrich, by allowing players to ride [[Moa]]s with [[jetpack]]s while wielding [[energy sword]]s.{{Ref/Reuse|HBOMiller}}
*A cut easter egg would have parodied the 1982 game [[Wikipedia:Joust (video game)|Joust]], which featured a knight riding a flying ostrich, by allowing players to ride [[Moa]]s with [[jetpack]]s while wielding [[energy sword]]s.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1092706 '''HBO Forum''': Dan Miller]</ref>
*A [[BOB]] in a Banshee will spawn every five to seven minutes at one of four spawn sites in the city. This Banshee will not attack, but fly at a low altitude on constant boost in a scripted path leading out of the city. The Daily Challenge "Golden Tree City" rewards the player for killing this Banshee on Legendary.
 
==Trivia==
===Mistakes===
*As 500 Röntgens of radiation over a period of five hours is fatal, receiving 90 million Röntgens of radiation, even for a relatively short period, should certainly be fatal, especially for Kat, Jun and Carter who were not wearing helmets; this is almost certainly a simple oversight.


===References===
===References===
*The level is an homage to ''[[Halo 3: ODST]]'', with a similar score, mood, and a brief cameo appearance by [[Gunnery Sergeant]] [[Edward Buck]].  At the portion of the level involving Gunnery Sergeant Buck, "[[The Menagerie]]" a song from the ''[[Halo 3: ODST Original Soundtrack]]'' plays. This is further supported by how the random order of receiving missions in the level echoes players can play ''Halo 3: ODST'' levels in a random order, depending which beacon they inspect first.
*The level is an homage to ''[[Halo 3: ODST]]'', with a similar score, mood, and a brief cameo appearance by [[Gunnery Sergeant]] [[Edward Buck]].  At the portion of the level involving Gunnery Sergent Buck, "[[The Menagerie]]" a song from the ''[[Halo 3: ODST Original Soundtrack]]'' plays. This is further supported by how the random order of receiving missions in the level echoes players can play ''Halo 3: ODST'' levels in a random order, depending which beacon they inspect first.
**To be more specific, the level is extremely similar to the ''ODST'' level ''[[Kikowani Station]]'', both requiring the player to pilot an aerial vehicle and protect friendly forces.
**To be more specific, the level is extremely similar to the ''ODST'' level ''[[Kikowani Station (level)|Kikowani Station]]'', both requiring the player to pilot an aerial vehicle and protect friendly forces. Similarly, both of these levels don't have a Firefight map based on them.
**The layout of Club Errera, where the two pairs of Hunters are fought, is identical to the layout of the Firefight map ''[[Crater]]''.
**The layout of Club Errera, where the two pairs of Hunters are fought, is identical to the layout of the Firefight map ''[[Crater]]''.
*The [[Lift|elevator]] music heard in the [[SinoViet Center]] elevator is actually from one of [[Martin O'Donnell]]'s old commercial jingles.{{Ref/Reuse|Commentary}}
*The [[Lift|elevator]] music heard in the [[Sinoviet Center]] elevator is actually from one of [[Martin O'Donnell]]'s old commercial jingles.<ref name="comm"/>
*The final chapter, ''Last One Out... Turn Out the Lights'' is an obvious reference to ''[[Halo 3]]'s'' level ''[[Crow's Nest]]'s'' chapter ''Last One Out, Get the Lights'' and a ''[[Red vs Blue]]'' episode.
*The final chapter, ''Last One Out... Turn Out the Lights'' is an obvious reference to ''[[Halo 3]]'''s level [[Crow's Nest (level)|Crow's Nest]]'s chapter ''Last One Out, Get the Lights'' and a ''[[Red vs Blue]]'' episode.
*If the player sees a {{Pattern|Ket|battlecruiser}} in the sky and pays attention to its movement, it will drift around 117 degrees to the point where it will begin glassing. Uniquely, this is the only level where you can see a cruiser drift in the same manner as a player is able to drift when steering a [[Warthog]] or [[Mongoose]].
*Noble Six fires [[List of "seven" references in Halo|7]] shots from Kat's pistol before running out of ammo.


===Miscellaneous===
===Miscellaneous===
*Early on in the game's development process, before the level took its current form, Bungie considered the possibility of having the level be set after the city's glassing, with the player controlling a [[Type-47 Ultra Heavy Assault Platform|Scarab]] in the ruins of New Alexandria. While the designers created a gameplay prototype of this concept, the idea was scrapped due to the technical difficulties of successfully implementing a drivable Scarab while keeping the gameplay sustainable.<ref>[http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-interview?page=3 '''Eurogamer.net''': ''Tech Interview: Halo: Reach'']</ref><ref name="comm">'''[[Halo: Reach]]''', ''Legendary Edition Developer Commentary''</ref>
*There are several different random support objectives involving the use of the Falcon (i.e. assisting Buck, destroying a Covenant rooftop transmitter, or helping a group of Troopers kill a group of randomly generated Covenant teams on a rooftop or protect them from Banshees), but only two will be given per playthrough. The random nature of this mission is most likely why there are no Rally Points available, such that it can only be played from the beginning of the mission.
*There are several different random support objectives involving the use of the Falcon (i.e. assisting Buck, destroying a Covenant rooftop transmitter, or helping a group of Troopers kill a group of randomly generated Covenant teams on a rooftop or protect them from Banshees), but only two will be given per playthrough. The random nature of this mission is most likely why there are no Rally Points available, such that it can only be played from the beginning of the mission.
*If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with [[M460 automatic grenade launcher|grenade launchers]] instead of machine guns.
*This is the first and only level (excluding the Falcon glitch on Winter Contingency) that the player gets the chance to fly a Falcon.
*A section of the final [[cutscene]] for this level is featured in ''[[The Battle Begins]]'' trailer. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle. This was likely due to the trailer being released before the game, and the revealing of Kat's death had to be avoided.
*This is the only level in ''Halo: Reach'' that doesn't involve the player(s) to defend the area they are positioned in. However, it can be said that the player(s) are, in fact, protecting the entire playable area, defending the UNSC forces from the Covenant.
*Although the glowing orb in the center of [[Club Errera]] appears to be a hologram, it in fact acts exactly the opposite of a [[shield door]]: grenades and small arms fire pass through it, but a player cannot. It can be stood upon by a player using a [[Series 8 jetpack|jet pack]].
*If the player is stranded in an outdoors area, he/she has the option to call for a transport to pick him/her up to replace the lost or destroyed Falcon. The player will be teleported back to the starting platform, and a new falcon will land.
*This is one of the two levels in the ''Halo'' games that shows Elite Ultras wielding [[Fuel Rod Gun]]s.
*The Banshees of this level have no pilots; this can be easily seen when hijacking one. Still, the player can get a [[Bone Cracker Medal]] or a [[Splatter Medal]] by flipping the Banshee immediately when he/she hijacks one.
*If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with [[M460 Automatic Grenade Launcher|grenade launchers]] instead of machine guns.
*This level has the most [[armor abilities]] in the ''Halo: Reach'' campaign, with six of the seven of them available, the last one being "Evade", which is not available in the campaign at any point.
*Oddly enough, when the Falcon is on the ground, it is possible to rotate the turret far enough to damage the Falcon itself.
*A section of the final [[cutscene]] for this level is featured in the [[Halo: Reach "The Battle Begins" Campaign Trailer]]. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle. This was likely due to the trailer being released before the game, and the revealing of Kat's death had to be avoided.
*Although the glowing orb in the center of [[Club Errera]] appears to be a hologram, it in fact acts exactly the opposite of a [[shield door]]: grenades and small arms fire pass through it, but a player cannot. It can be stood upon by a player using a [[Portable jump-jet|jet pack]].
*Killing enemy vehicles (Banshees, Phantoms and Shades) on this level awards vehicle kills and points, but does not contribute to the player's killing spree.
*When in the hospital, on very rare occasions, there will be soldiers with animations in which they will remain laying on the floor holding their sides as if they are too injured to stand up.
*One can actually land a Falcon in the lobby of Sinovet Center before going up in the elevators to disable the jammer if they fly up the right spot.


==Gallery==
==Gallery==
===Concept art===
<gallery widths=160">
<gallery>
File:ReachUrbanConcepts.jpg|Early concept art of the level's urban landscape.
File:HR_AlexandriaSkyline_Concept.jpg|Early concept art of New Alexandria's urban landscapes.
File:Reach-Concept-NewAlexandria-Glassed.jpg|Early concept art of [[New Alexandria]], burning under plasma bombardment.
File:Reach-Concept-NewAlexandria-Glassed.jpg|Early concept art of the city's [[glassing]].
File:Reach-Concept-CCS-Glassing.jpg|Early concept art of [[CCS-class battlecruiser]]s glassing the city.
File:HR NAGlassingConcept.jpg|Early concept art of {{Pattern|Ket|battlecruiser}}s firing upon New Alexandria.
File:FalconNAConcept.jpg|Concept art of the ruined city at night.
File:HR NewAlexandria Waterfront Concept.jpg|Concept art of the city in flames.
File:New Alexandria CA.jpeg|Concept art of New Alexandria's skyscrapers.
File:HR_NewAlexandria_Falcon.jpg|Concept art of the ruined city at night.
File:HReach - New Alexandria Opening.png|Noble Six inside the Pelican dropship.
File:HR_NewAlexandria_Skyscrapers_Concept.jpg|Concept art of New Alexandria's skyscrapers.
File:New_Alexandria_Header.jpg|A [[UH-144 Falcon|Falcon]] flying through the city.
</gallery>
File:HaloReach - Glassing.jpg|[[CCS-class Battlecruiser]] glassing New Alexandria.
 
File:Halo-Reach_-_New_Alexandria_DogFight.jpg|A [[UNSC Army]] trooper gunning down a [[Banshee]].
===Screenshots===
<gallery>
File:Level - NewAlexandria.jpg|Preview of the level in ''Halo: Reach'' menu.
File:New_Alexandria_Header.jpg|A Falcon flying through the city.
File:HaloReach - Glassing.jpg|{{Pattern|Ket|battlecruiser}} glassing New Alexandria.
File:HR SixFightsRanger.jpg|Noble Six fighting a Sangheili Ranger in New Alexandria Hospital.
File:HR SinovietAmbush.jpg|Noble Six ambushed by a Yanme'e inside SinoViet Center.
File:HR SixDancesWithHunter.jpg|Noble Six battles a Mgalekgolo in Club Errera.
File:HR MobileJammer.jpg|A Falcon takes on Covenant troopers on a rooftop.
File:Halo-Reach_-_New_Alexandria_DogFight.jpg|A [[UNSC Army]] trooper on Six's Falcon gunning down a Banshee.
File:Reach_4875954_Medium.jpg|[[Edward Buck]] piloting a Falcon.
File:Reach_4875954_Medium.jpg|[[Edward Buck]] piloting a Falcon.
File:HaloReach - KatFallen01.png|Kat assassinated when running towards the bunker.
File:Phantom_NA.jpg|Noble Six firing at a [[Phantom]].
File:Phantom_NA.jpg|Noble Six firing Kat's pistol at a Sangheil inside a Phantom.
File:NA_Glassed.jpg|Noble Team looking at the glassed city.
File:NA_Glassed.jpg|Noble Team leave the bunker to see the glassed city.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
   
   
{{Succession box | before = ''[[Exodus]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''New Alexandria''''' |after = ''[[The Package]]''}}
{{Succession box | before = ''[[Exodus]]'' <br />| title = ''Halo: Reach'' Campaign Missions | years = '''''New Alexandria''''' |after = ''[[The Package (level)|The Package]]''}}
{{Levels|HR}}
{{Levels}}
 
[[Category:Halo: Reach Campaign]]

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