Editing Narrows
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*Unlike the [[Valhalla]]'s man cannons, the Narrows man cannon is based on a set trajectory. (Weight is not a factor in the Narrows man cannon, whereas in Valhalla, if you go in a Mongoose, you go on a noticeably lower trajectory) | *Unlike the [[Valhalla]]'s man cannons, the Narrows man cannon is based on a set trajectory. (Weight is not a factor in the Narrows man cannon, whereas in Valhalla, if you go in a Mongoose, you go on a noticeably lower trajectory) | ||
*By grenade jumping, you used to be able to jump out of the map and land on a ledge - perfect for oddball and team doubles, until Bungie fixed it in Matchmaking by adding [[invisible wall]]s. | *By grenade jumping, you used to be able to jump out of the map and land on a ledge - perfect for oddball and team doubles, until Bungie fixed it in Matchmaking by adding [[invisible wall]]s. | ||
* This map has a marked resemblance to Gephyrophobia, the Halo: Combat Evolved PC Edition map. However, Gephyrophobia, which comes with [[M12 Warthog|Warthogs]] and [[ | * This map has a marked resemblance to Gephyrophobia, the Halo: Combat Evolved PC Edition map. However, Gephyrophobia, which comes with [[M12 Warthog|Warthogs]] and [[Type-32 Ghost|Ghosts]], is much longer and wider than Narrows. Its narrow nature also has called to mind [[Longest]], which has a somewhat similar design when it comes to their lengths. | ||
* You won't always die from hitting someone else in mid-flight on the man cannons. On rare occasions, you, or the other person, may go hurtling just over their head, but your foot will collide with their head, causing you to (barely) hit the ground in front of the man cannon and the other person to die, without crediting their fall as a suicide. | * You won't always die from hitting someone else in mid-flight on the man cannons. On rare occasions, you, or the other person, may go hurtling just over their head, but your foot will collide with their head, causing you to (barely) hit the ground in front of the man cannon and the other person to die, without crediting their fall as a suicide. | ||
* A [[Forge World]] map Select, used in some Matchmaking playlists in ''[[Halo: Reach]]'', is inspired by Narrows. Major differences include side walkways instead of man cannons, and instead of an energy bridge, the underside of the main bridge is crossable via a bidirectional man cannon. | * A [[Forge World]] map Select, used in some Matchmaking playlists in ''[[Halo: Reach]]'', is inspired by Narrows. Major differences include side walkways instead of man cannons, and instead of an energy bridge, the underside of the main bridge is crossable via a bidirectional man cannon. |