Editing NOBLE Team
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*The flag in the [[Capture The Flag]] [[multiplayer]] mode in ''Halo: Reach'' bears the emblem of Noble. | *The flag in the [[Capture The Flag]] [[multiplayer]] mode in ''Halo: Reach'' bears the emblem of Noble. | ||
*The voice of every Noble Team member is usable in ''[[Halo: Reach]]''{{'}}s [[Firefight]] mode. | *The voice of every Noble Team member is usable in ''[[Halo: Reach]]''{{'}}s [[Firefight]] mode. | ||
*While the player's appearance is customizable, none of the members of Noble Team are able to be fully imitated in terms of appearance, in order to limit confusion. This is done by allowing Noble to have exclusive configurations the player can not have, such | *While the player's appearance is customizable, none of the members of Noble Team are able to be fully imitated in terms of appearance, in order to limit confusion. This is done by allowing Noble to have exclusive configurations the player can not have, such Emile's red security shoulder, or Kat's exclusive blue color and ability to have a prosthetic arm with the default Mark V[B] chest. | ||
*Though the player must pick up armor abilities to utilize them, the rest of Noble Team does not possess visible equipment on their armor to activate them. For example, in ''[[Winter Contingency]]'', they are able to sprint for longer periods of time without the armor ability visible on their back. In all the levels, they will also use [[armor lock]] to avoid danger, such as grenades or vehicles. They could also use evade, an armor ability exclusive to multiplayer, to avoid heavy projectiles, though it is more common with [[Halo: Reach skulls#Tough Luck|Tough Luck skull]] activated. It is also worth noting that Jorge is able to use armor lock with his [[M247H Heavy Machine Gun|machine gun turret]], despite the player not being able to do so while wielding a detached turret. | *Though the player must pick up armor abilities to utilize them, the rest of Noble Team does not possess visible equipment on their armor to activate them. For example, in ''[[Winter Contingency]]'', they are able to sprint for longer periods of time without the armor ability visible on their back. In all the levels, they will also use [[armor lock]] to avoid danger, such as grenades or vehicles. They could also use evade, an armor ability exclusive to multiplayer, to avoid heavy projectiles, though it is more common with [[Halo: Reach skulls#Tough Luck|Tough Luck skull]] activated. It is also worth noting that Jorge is able to use armor lock with his [[M247H Heavy Machine Gun|machine gun turret]], despite the player not being able to do so while wielding a detached turret. | ||
*During gameplay, every member of Noble Team other than the player is invincible. However, their shields are breakable, and they will seek cover if they are popped. | *During gameplay, every member of Noble Team other than the player is invincible. However, their shields are breakable, and they will seek cover if they are popped. |