Editing Mythic (difficulty)
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===General differences=== | ===General differences=== | ||
*In ''Halo 3'': | *In ''Halo 3'': | ||
**This is the origin of the Iron Skull's reworked effect of restarting the player to the beginning of the level after death in solo games. Because of this change, players had eventually | **This is the origin of the Iron Skull's reworked effect of restarting the player to the beginning of the level after death in solo games. Because of this change, players had eventually came up with "Solo Legendary All Skulls On No Deaths No Save and Quits" or the very extreme version of Mythic. | ||
**Back when linked Bungie.net accounts were created, this version of the Mythic difficulty could be verifiable by the Scoring system. If you never died once in a mission, the results screen showed up. This was utilized effectively in the Summer Mythic Recon Challenges. | **Back when linked Bungie.net accounts were created, this version of the Mythic difficulty could be verifiable by the Scoring system. If you never died once in a mission, the results screen showed up. This was utilized effectively in the Summer Mythic Recon Challenges. | ||
**You are able to tell which type of grenade you are selecting by its specific noise. | **You are able to tell which type of grenade you are selecting by its specific noise. |