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{{ | {{Era|RW}} | ||
{{ | {{SeeWikipedia|Multiplayer video game}} | ||
[[File:H5G - Dispatch 6.jpg|thumb|300px|Players in ''[[Halo 5: Guardians]]'' fighting on the map [[Dispatch]].]] | {{Outofdate}} | ||
[[File:H5G - Dispatch 6.jpg|thumb|right|300px|Players in ''[[Halo 5: Guardians]]'' fighting on the map [[Dispatch]].]] | |||
{{Quote|Two men enter. The better man leaves. The lesser man is respawning. And that's ''Halo''.|[[Luke Smith]]}} | {{Quote|Two men enter. The better man leaves. The lesser man is respawning. And that's ''Halo''.|[[Luke Smith]]}} | ||
'''Multiplayer''' is a feature of a video game allowing more than one person to play a game at the same time in a non-[[campaign]] setting. Multiplayer can be conducted using [[split-screen]] (with the exception of ''[[Halo 5 | '''Multiplayer''' is a feature of a video game allowing more than one person to play a game at the same time in a non-[[campaign]] setting. Multiplayer can be conducted using [[split-screen]] (with the exception of ''[[Halo 5]]''), [[System Link]], or [[Xbox Live|online]]. In the ''[[Halo series|Halo]]'' games, multiplayer has been regarded as a core element to the game's design and an important part of the success of the ''Halo'' franchise. | ||
Since ''[[Halo 4]]'', multiplayer has been integrated into the [[Halo universe|''Halo'' series]] canon as a [[SPARTAN programs|Spartan]] training simulation known as [[War Games]]. | Since ''[[Halo 4]]'', multiplayer has been integrated into the [[Halo universe|''Halo'' series]] canon as a [[SPARTAN programs|Spartan]] training simulation known as [[War Games]].<ref>[https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/canon-fodder-3-21-15-marching-on/bbac6734-f6bb-449e-8c79-0098a02c7884/posts?page=2#post23 '''Halo Waypoint''': ''Canon Fodder 3-21-15'']</ref> | ||
== Background == | == Background == | ||
Multiplayer matches in ''Halo'' tend to focus on the completion of an objective, with the objective in question being determined by the [[gametype]] being used. Players use [[weapons]], [[equipment]], and [[vehicles]] to advance toward the objective while inhibiting their opponents' progress. These items are commonly used, as one might expect, to score kills. Scoring kills can be helpful even in non-[[Wikipedia:deathmatch (gaming)|deathmatch]] games, as a killed opponent will often respawn away from their objective and without their preferred weapons. | Multiplayer matches in ''Halo'' tend to focus on the completion of an objective, with the objective in question being determined by the [[gametype]] being used. Players use [[weapons]], [[equipment]], and [[vehicles]] to advance toward the objective while inhibiting their opponents' progress. These items are commonly used, as one might expect, to score kills. Scoring kills can be helpful even in non-[[Wikipedia:deathmatch (gaming)|deathmatch]] games, as a killed opponent will often respawn away from their objective and without their preferred weapons. | ||
In more recent games in the series (from ''[[Halo 3]]'' onwards), modes of play are accessed through lobbies. While in lobbies, players can organize themselves into groups called 'parties'. | In more recent games in the series (from ''[[Halo 3]]'' onwards), modes of play are accessed through lobbies. While in lobbies, players can organize themselves into groups called 'parties'.<ref group="note">In-game parties are not the same as Xbox Live Parties. In-game parties are groups of people playing together whereas Xbox Live Parties are groups of people using the voice chat to communicate.</ref> Each party has one party leader, who controls the lobby that the party will play in and the settings that they will use. Party leaders can leave the party open (allowing other players to join at any time) or restrict it to an invite-only status (other players must be invited by members of the party in order to join). They can also promote a another player in the party to party leader. | ||
Though some ''Halo'' games with support for online multiplayer have used (user-established) dedicated servers, most games in the franchise rely on a distributed networking model. In such a model, the players' consoles connect to each other directly, with one console acting as a [[Connection Host|server]]. | Though some ''Halo'' games with support for online multiplayer have used (user-established) dedicated servers, most games in the franchise rely on a distributed networking model. In such a model, the players' consoles connect to each other directly, with one console acting as a [[Connection Host|server]]. | ||
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Each ''Halo'' [[first-person shooter]] allows players to create [[Wikipedia:User profile|profiles]], which are used to store information about players. ''Halo'' profiles store both a player's game settings and some customized visual details to distinguish the player. In ''Halo'' games made for Xbox Live, profiles are bound to gamertags; all gameplay is conducted with a profile, and players without gamertags are granted [[temporary profile]]s for the duration of their session. | Each ''Halo'' [[first-person shooter]] allows players to create [[Wikipedia:User profile|profiles]], which are used to store information about players. ''Halo'' profiles store both a player's game settings and some customized visual details to distinguish the player. In ''Halo'' games made for Xbox Live, profiles are bound to gamertags; all gameplay is conducted with a profile, and players without gamertags are granted [[temporary profile]]s for the duration of their session. | ||
The profile creator in ''Halo: Combat Evolved'' was very basic. Players had the ability to create a unique name, customize their armor color, and change the game controls and settings. | The profile creator in ''Halo: Combat Evolved'' was very basic. Players had the ability to create a unique name, customize their armor color, and change the game controls and settings. Halo PC's settings were more intricate, including various sound and video settings as well as the ability to create custom control schemes (as opposed to picking preset control schemes). | ||
With the addition of online multiplayer through Xbox LIVE, the profile creator in ''Halo 2'' was redesigned and altered. ''Halo 2'' introduced additional armor colors and the ability for a player to use two colors for their armor. Major additions included the ability to play as a [[Sangheili]] in multiplayer and the additions were notable for allowing players to identify teammates at a glance—a sharp contrast to the unmarked waypoints shown in ''Halo: Combat Evolved''. | With the addition of online multiplayer through Xbox LIVE, the profile creator in ''Halo 2'' was redesigned and altered. ''Halo 2'' introduced additional armor colors and the ability for a player to use two colors for their armor. Major additions included the ability to play as a [[Sangheili]] in multiplayer and the additions were notable for allowing players to identify teammates at a glance—a sharp contrast to the unmarked waypoints shown in ''Halo: Combat Evolved''. | ||
The updated profile creator in ''[[Halo 3]]'' kept those settings and added more. Players could create a Service Tag consisting of a letter and two numbers; Service Tags are now shown over waypoints instead of Emblems. Additional Emblem designs, colors, and features were added. [[Bungie]] also added a gender option, which changes the player's voice. The most notable addition, however, was the [[Armor Permutations | The updated profile creator in ''[[Halo 3]]'' kept those settings and added more. Players could create a Service Tag consisting of a letter and two numbers; Service Tags are now shown over waypoints instead of Emblems. Additional Emblem designs, colors, and features were added. [[Bungie]] also added a gender option, which changes the player's voice. The most notable addition, however, was the [[Armor Permutations]], which allows players to change the models used for their helmets, pauldrons, and chestplates. | ||
==''Halo: Combat Evolved''== | ==''Halo: Combat Evolved''== | ||
[[File:Chiron.jpg|thumb|300px|Multiplayer action in ''Halo: Combat Evolved'' on [[Chiron TL-34]]: two Blue Team players attack a Red Team player.]] | [[File:Chiron.jpg|thumb|right|300px|Multiplayer action in ''Halo: Combat Evolved'' on [[Chiron TL-34]]: two Blue Team players attack a Red Team player.]] | ||
The multiplayer component of | The multiplayer component of ''[[Halo: Combat Evolved]]'''s Xbox version was limited to split-screen and System Link play. Five core gametypes existed: [[Slayer]], [[Oddball]], [[Capture The Flag]], [[King of the Hill]], and [[Race]]. Various stock variants with altered settings existed, and players could create their own. | ||
Though the game did not support online multiplayer, [[Wikipedia:HTTP tunnel|network tunneling]] programs, such as [http://xbconnect.com/ XBConnect] and [[Wikipedia:XLink Kai|XLink Kai]], could be used to coerce the game into running online. However, the game tends to freeze and stutter while it works to keep things synchronized—today's internet connection speeds come nowhere close to the 100 megabit connection that the game expects. | Though the game did not support online multiplayer, [[Wikipedia:HTTP tunnel|network tunneling]] programs, such as [http://xbconnect.com/ XBConnect] and [[Wikipedia:XLink Kai|XLink Kai]], could be used to coerce the game into running online. However, the game tends to freeze and stutter while it works to keep things synchronized—today's internet connection speeds come nowhere close to the 100 megabit connection that the game expects. | ||
===''Halo PC''=== | ===''Halo PC''=== | ||
The [[Halo | The [[Halo PC|PC version]] supports online multiplayer, and can run games with custom gametypes and up to sixteen players. Six additional maps were also added to the game: [[Danger Canyon]], [[Death Island]], [[Gephyrophobia]], [[Ice Fields]], [[Infinity]], and [[Timberland]]. Two additional weapons—the [[M7057 Defoliant Projector|Flamethrower]] and the [[Fuel Rod Gun]]—became usable in the PC version as well. | ||
Players can host both [[Wikipedia:Game server#Types of game servers|listen servers]] and [[Wikipedia:Game server#Dedicated game server|dedicated servers]]. A [[Wikipedia:Game server browser|server browser]], provided by GameSpy, comes with the game, though players can also use a LAN browser to find servers. (Alternatively, the [[Wikipedia:IP address|IP address]] or [[Wikipedia:domain name|domain name]] of a server can be accessed directly.) Unfortunately, the game lacks any kind of stat tracking, standardized rules, [[ban]]lists, or cheat detection past what server administrators provide; this complicates competitive organization and the prevention of [[cheating]] and [[Wikipedia:Griefer|griefing]]. | Players can host both [[Wikipedia:Game server#Types of game servers|listen servers]] and [[Wikipedia:Game server#Dedicated game server|dedicated servers]]. A [[Wikipedia:Game server browser|server browser]], provided by GameSpy, comes with the game, though players can also use a LAN browser to find servers. (Alternatively, the [[Wikipedia:IP address|IP address]] or [[Wikipedia:domain name|domain name]] of a server can be accessed directly.) Unfortunately, the game lacks any kind of stat tracking, standardized rules, [[ban]]lists, or cheat detection past what server administrators provide; this complicates competitive organization and the prevention of [[cheating]] and [[Wikipedia:Griefer|griefing]]. | ||
===''Halo Custom Edition''=== | ===''Halo Custom Edition''=== | ||
''[[Halo Custom Edition]]'', a multiplayer-only expansion of | ''[[Halo Custom Edition]]'', a multiplayer-only expansion of Halo PC, allowed players to run [[Modding|user-created maps]] and gametypes online. Such maps could be created using the [[Halo Editing Kit]]. Amongst these maps were a number of ''[[Halo 2]]''-based maps, such as [[Zanzibar]]<ref>[http://hce.halomaps.org/index.cfm?fid=1153 '''Halo Custom Edition''': ''H2 Zanzibar Updated'']</ref> and [[Coagulation]].<ref>[http://hce.halomaps.org/index.cfm?fid=3108 '''Halo Custom Edition''': ''Z Coagulation H2 pb2'']</ref> In addition, there are a vast number of non-canon maps set in ''Halo''-inspired locations using only ''Halo'' assets, as well as many other maps which incorporate [[Tags|custom weapons, vehicles, locations, and player models]]. | ||
==''Halo 2''== | ==''Halo 2''== | ||
[[File: | [[File:1206873175 All action.jpg|thumb|right|300px|Multiplayer action in ''[[Halo 2]]'' on [[Tombstone]]: An ongoing [[Free-For-All]] battle.]] | ||
{{quote|They say all good things must come to an end. Well, we say that totally sucks! Thanks for treating our old gal right for all these years. And thanks a million for playing. <3,| [[Bungie]]'s farewell message}} | {{quote|They say all good things must come to an end. Well, we say that totally sucks! Thanks for treating our old gal right for all these years. And thanks a million for playing. <3,| [[Bungie]]'s farewell message}} | ||
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===''Halo 2 Vista''=== | ===''Halo 2 Vista''=== | ||
''[[Halo 2 | ''[[Halo 2 Vista]]'' utilized the ''Games for Windows LIVE'' service, but in a much different way from its [[Xbox]] counterpart. Rank-based [[Matchmaking]] was done away with, and, like its predecessor, ''[[Halo PC]]'', ''Halo 2 Vista'' added a server browser and allowed players to join games in progress. Servers ran a map cycle in the form of a playlist, where players would congregate in a lobby until the game starts, play the game, then go back to the lobby to review the Postgame Carnage Report and chat with other players until the next round started. LIVE Gold users could filter out servers not matching their interests, and quickly jump right into a game in progress by selecting a "Quick Match" option. | ||
''Halo 2 Vista'' did not feature [[Tombstone]] or [[Desolation]]. It instead offered [[District]] and [[Uplift]], as well as the ''Halo 2 Map Editor'', which allowed players to create custom ''Halo 2 Vista'' maps. | ''Halo 2 Vista'' did not feature [[Tombstone]] or [[Desolation]]. It instead offered [[District]] and [[Uplift]], as well as the ''Halo 2 Map Editor'', which allowed players to create custom ''Halo 2 Vista'' maps. | ||
On July 27, 2008, the Gold-only limitations were removed, and all LIVE subscribers, regardless of membership level, could use all aspects of ''Halo 2 Vista'' multiplayer without restriction. | On July 27, 2008, the Gold-only limitations were removed, and all LIVE subscribers, regardless of membership level, could use all aspects of ''Halo 2 Vista'' multiplayer without restriction.<ref>[http://www.developmag.com/news/30211/Games-for-Windows-Live-now-free-to-developers '''Develop.net''': ''Games for Windows Live now free to developers'']</ref> | ||
==''Halo 3''== | ==''Halo 3''== | ||
[[File:Halo-3-legendary-map-pack--20080408000155827.jpg|300px|thumb|[[Spartan-II]]s in close-quarters combat in ''Halo 3'']] | [[File:Halo-3-legendary-map-pack--20080408000155827.jpg|300px|thumb|right|[[Spartan-II]]s in close-quarters combat in ''Halo 3'']] | ||
''[[Halo 3]]'' introduced many new features to its multiplayer experience. Custom gametypes were given a whole new level of customization. Numerous settings, including a player's weight, were added. Spawn-time specific attributes could also be assigned; these attributes would last for a set number of seconds after a player spawns. This can be helpful for preventing [[Camping#Spawn camping|spawnkilling]]. Two new core gametypes, [[VIP]] and [[Infection]], were added. | ''[[Halo 3]]'' introduced many new features to its multiplayer experience. Custom gametypes were given a whole new level of customization. Numerous settings, including a player's weight, were added. Spawn-time specific attributes could also be assigned; these attributes would last for a set number of seconds after a player spawns. This can be helpful for preventing [[Camping#Spawn camping|spawnkilling]]. Two new core gametypes, [[VIP]] and [[Infection]], were added. | ||
[[Matchmaking]] was enhanced with many under-the-hood features to help get better player matches and reduce wait time. Two very useful features were added to the pre-game and post-game lobbies: in the former, players can vote to veto gametype-map combinations that nobody wanted to play; in the latter, players could "Party Up", so that players could continue playing together. The number of [[Medals]] increased drastically, including Medals for killing sprees with certain weapons, the [[Linktacular]] medal for getting matched with nothing but [[Bungie.net]] members, and the [[Steaktacular]] medal for winning a [[Slayer]] game by more than twenty points. | [[Matchmaking]] was enhanced with many under-the-hood features to help get better player matches and reduce wait time. Two very useful features were added to the pre-game and post-game lobbies: in the former, players can vote to veto gametype-map combinations that nobody wanted to play; in the latter, players could "Party Up", so that players could continue playing together. The number of [[Medals]] increased drastically, including Medals for killing sprees with certain weapons, the [[Linktacular]] medal for getting matched with nothing but [[Bungie.net]] members, and the [[Steaktacular]] medal for winning a [[Slayer]] game by more than twenty points. | ||
Finally, custom games were enhanced with the addition of [[Forge]], a multiplayer map editor. Forge allowed players to manipulate [[Forge | Finally, custom games were enhanced with the addition of [[Forge]], a multiplayer map editor. Forge allowed players to manipulate [[Forge Objects|various objects]] in maps. Altered object configurations could be saved as ''map variants'' and uploaded to a player's [[File Share]]. [[Glitch]]es have been used to create particularly interesting map variants. | ||
===Ranking, EXP, and Skill=== | ===Ranking, EXP, and Skill=== | ||
The ranking system introduced in ''Halo 2'' was redone in order to balance out Matchmaking even further. The [http://research.microsoft.com/en-us/projects/trueskill/default.aspx Trueskill] system was still present on ranked playlists, but a new 'Experience (EXP)' stat was added to player profiles. Whenever a player plays a match without quitting and is in the top position or on the winning team, the player gains 1 EXP. Players who enter a playlist, but disconnect or quit early lose 1 EXP for desertion. Players who end up in a losing position or team do not gain or lose EXP. In theory, this helps with player matching and balancing by finding players who have been playing the game as much as the player has based on his EXP level. | The ranking system introduced in ''Halo 2'' was redone in order to balance out Matchmaking even further. The [http://research.microsoft.com/en-us/projects/trueskill/default.aspx Trueskill] system was still present on ranked playlists, but a new 'Experience (EXP)' stat was added to player profiles. Whenever a player plays a match without quitting and is in the top position or on the winning team, the player gains 1 EXP. Players who enter a playlist, but disconnect or quit early lose 1 EXP for desertion. Players who end up in a losing position or team do not gain or lose EXP. In theory, this helps with player matching and balancing by finding players who have been playing the game as much as the player has based on his EXP level. | ||
Auto Update 2, which went live on August 1, 2008, added another layer of EXP to further balance out players. EXP is now tracked for each individual playlist, in addition to the player's Trueskill ranks and overall EXP. When in a Matchmaking playlist, players' Trueskill ranks (if a ranked playlist) and playlist-specific EXP are shown. When in a custom game, or viewing a player's details or service record, overall EXP is shown. | Auto Update 2, which went live on August 1, 2008, added another layer of EXP to further balance out players. EXP is now tracked for each individual playlist, in addition to the player's Trueskill ranks and overall EXP. When in a Matchmaking playlist, players' Trueskill ranks (if a ranked playlist) and playlist-specific EXP are shown. When in a custom game, or viewing a player's details or service record, overall EXP is shown.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=14994 '''Bungie.net''': ''Bungie Weekly Update: 8/01/08'']</ref> | ||
==''Halo Wars''== | ==''Halo Wars''== | ||
[[File:HW | [[File:HW-UNSCarmyvsbase.png|thumb|left|300px|Multiplayer in ''Halo Wars''.]] | ||
{{main|Skirmish}} | {{main|Skirmish}} | ||
''[[Halo Wars]]'' allows players to battle in a variety of multiplayer arenas. Players can choose from three different commanders from both [[UNSC]] leaders ([[Captain Cutter]], [[John Forge|Sergeant Forge]], or [[Ellen Anders|Professor Anders]]) and the [[Covenant Empire|Covenant]] leaders (the Arbiter [[Ripa 'Moramee]], the [[ | ''[[Halo Wars]]'' allows players to battle in a variety of multiplayer arenas. Players can choose from three different commanders from both [[UNSC]] leaders ([[Captain Cutter]], [[John Forge|Sergeant Forge]], or [[Ellen Anders|Professor Anders]]) and the [[Covenant Empire|Covenant]] leaders (the Arbiter [[Ripa 'Moramee]], the [[Brute Army Commander]], or the [[Prophet of Regret]]). Multiplayer matches are limited to six players and may be organized in evenly-matched teams. Computer-controlled players may be used. ''Halo Wars'' also uses a ranking system similar to that of ''Halo 3'' but the rankings are assigned based on players' scores in completed games. | ||
The ''Halo Wars'' Strategic Options DLC pack gives players three more skirmish game modes to play for 800 Microsoft Points. The game types include [[Keepaway Mode|Keepaway]], [[Tug of War]], and Reinforcements. A Map Pack DLC called Historic Battle introduced four new maps for the same price. | |||
==''Halo 3: ODST''== | ==''Halo 3: ODST''== | ||
[[File:H3ODST Firefight | [[File:H3ODST Firefight Crater2.jpg|thumb|right|300px|Teamwork is essential in ''Halo 3: ODST''<nowiki />'s Firefight]] | ||
{{Main|Firefight}} | {{Main|Firefight}} | ||
''[[Halo 3: ODST]]'' features a new [[Firefight]] mode. In Firefight, up to four players fight against waves of [[Covenant]] forces and try to survive as long as possible with a set amount of lives, while the difficulty gradually increases by changing the currently active [[Halo 3 | ''[[Halo 3: ODST]]'' features a new [[Firefight]] mode. In Firefight, up to four players fight against waves of [[Covenant]] forces and try to survive as long as possible with a set amount of lives, while the difficulty gradually increases by changing the currently active [[Halo 3 Skulls#List of Gold Skulls|Skulls]]. Firefight lacks any sort of matchmaking system or game browser; players must join lobbies through the [[Xbox Live]] guide (recent players with open parties, friends lists, invites), via System Link, or all play locally, on the same console. | ||
''Halo 3: ODST'' also contains the | ''Halo 3: ODST'' also contains the [[Halo 3: Mythic]] disc, which is a multiplayer-only version of ''[[Halo 3]]''. | ||
{{clear}} | {{clear}} | ||
==''Halo: Reach''== | ==''Halo: Reach''== | ||
[[File:Condemned 2.jpg|thumb|300px|Spartan-IIIs vs Sangheili in ''Halo: Reach'']] | [[File:Condemned 2.jpg|thumb|right|300px|Spartan-IIIs vs Sangheili in ''Halo: Reach'']] | ||
''[[Halo: Reach]]'' has a collection of new multiplayer features. Players are able to view in-depth statistics for their friends' matches. The veto system used in ''[[Halo 3]]''<nowiki/>'s Matchmaking is replaced by a voting system, whereby players are given an assortment of three gametypes and maps, as well as the option to vote 'none of the above' to be given a new list of three gametypes. The gametype with the most votes wins. | ''[[Halo: Reach]]'' has a collection of new multiplayer features. Players are able to view in-depth statistics for their friends' matches. The veto system used in ''[[Halo 3]]''<nowiki/>'s Matchmaking is replaced by a voting system, whereby players are given an assortment of three gametypes and maps, as well as the option to vote 'none of the above' to be given a new list of three gametypes. The gametype with the most votes wins. | ||
New game modes include [[Arena]], [[Headhunter (Game Variant)|Headhunter]], [[Stockpile]], and [[Invasion]], with [[Race]] making its first appearance since ''Combat Evolved''. Arena is a ranked, skill-based playlist in month-long seasons, of which there are five divisions: Onyx, Gold, Silver, Bronze, and Iron. Ranked and social playlists have returned as well. In ''Halo: Reach'', the 'Party Up' system is now the 'Opt-Out' system. Players will automatically be placed together but they have the option to leave. The player can also set advanced settings for finding matches. If, for example, the player relies heavily on teamwork or in-game chat, the player can choose to find people with similar settings. | New game modes include [[Arena]], [[Headhunter (Game Variant)|Headhunter]], [[Stockpile]], and [[Invasion]], with [[Race]] making its first appearance since ''Combat Evolved''. Arena is a ranked, skill-based playlist in month-long seasons, of which there are five divisions: Onyx, Gold, Silver, Bronze, and Iron. Ranked and social playlists have returned as well. In ''Halo: Reach'', the 'Party Up' system is now the 'Opt-Out' system. Players will automatically be placed together but they have the option to leave. The player can also set advanced settings for finding matches. If, for example, the player relies heavily on teamwork or in-game chat, the player can choose to find people with similar settings. | ||
Queue-joining is a brand new feature in ''Halo: Reach''. This allows the player to join | Queue-joining is a brand new feature in ''Halo: Reach''. This allows the player to join his friend automatically after they finish playing their match. | ||
[[Firefight]] is available to play in ''Halo: Reach'' with a matchmaking feature. Additionally, players are able to customize every aspect of Firefight, from what type of enemies they fight to what type of weapons appear on the map. | [[Firefight]] is available to play in ''Halo: Reach'' with a matchmaking feature. Additionally, players are able to customize every aspect of Firefight, from what type of enemies they fight to what type of weapons appear on the map. | ||
==''Halo 4''== | ==''Halo 4''== | ||
[[File: | [[File:Halo 4 Multiplayer Screen.jpg|300px|thumb|right|Players take control of Spartan-IVs in ''Halo 4'']] | ||
Referred to as ''Infinity'', the multiplayer component of ''[[Halo 4]]'' consists of ''[[War Games]]'', the competitive multiplayer mode, and ''[[Spartan Ops]]'', the episodic cooperative campaign. The multiplayer features a canon explanation | Referred to as ''Infinity'', the multiplayer component of ''[[Halo 4]]'' consists of ''[[War Games]]'', the competitive multiplayer mode, and ''[[Spartan Ops]]'', the episodic cooperative campaign. The multiplayer features a canon explanation why the red and blue teams compete with one another: the Spartans are actually training against each other in simulations aboard the {{UNSCShip|Infinity}}. The player models are [[SPARTAN-IV program|SPARTAN-IV]] soldiers with customizable armor.<ref>[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref> | ||
Of the gametypes featured in ''Reach'', only Slayer, Oddball, Capture the Flag, and King of the Hill return. Infection has been replaced by a successor, [[Flood (gametype)|Flood]]. Four new gametypes make their debut: [[Dominion]], [[Regicide]], [[Extraction]], and [[Ricochet (gametype)|Ricochet]]. Although Assault is discontinued its progeny, [[Grifball]], returns as its own unique gametype, now with elements of Oddball incorporated in its mechanics. Ricochet in turn is also very similar to | Of the gametypes featured in ''Reach'', only Slayer, Oddball, Capture the Flag, and King of the Hill return. Infection has been replaced by a successor, [[Flood (gametype)|Flood]]. Four new gametypes make their debut: [[Dominion]], [[Regicide]], [[Extraction]], and [[Ricochet (gametype)|Ricochet]]. Although Assault is discontinued its progeny, [[Grifball]], returns as its own unique gametype, now with elements of Oddball incorporated in its mechanics. Ricochet in turn is also very similar to assault. | ||
Matchmaking features a voting system similar to ''Reach'' | Matchmaking features a voting system similar to ''Reach''<nowiki />'s, however it no longer includes the "none of the above" option, and players cannot change their vote once they have placed it. The most significant change to matchmaking is that players can now join matches in progress. Players joining matchmaking may find themselves entering games already in progress; matches which have players leave or disconnect will have their numbers supplemented by new players. | ||
The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]],<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref> and players are able to call in ordnance drops, containing power-ups or weapons, during matches. | The player progression system is more extensive, allowing players to choose between various modifications which have an effect on gameplay, in addition to aesthetic [[armor permutations]] similar to the prior games.<ref name="Official Site">[http://halo.xbox.com/halo4#!halo-evolved/gameplay/31afe32b-0e07-45c0-9424-3adc6e1eadca '''Halo 4 Official Site:''' ''GAMEPLAY'']</ref> Players are able to customize their [[loadout]]s,<ref>[http://www.gamefront.com/halo-4-demo-report/2/ '''Gamefront.com''': ''Halo 4 Demo Report'']</ref> being able to choose between various [[armor abilities]] as well as new customizable features, known as [[Support Upgrades]] and [[Tactical Packages]]. Multiplayer gameplay is more fast-paced than in the prior games. Weapon pickups on maps are marked on the player's [[heads-up display]],<ref name="venture">[http://venturebeat.com/2012/03/05/11-things-learned-about-halo-4/ '''Venturebeat.com''': ''11 new things we’ve learned about Halo 4 (with video)'']</ref> and players are able to call in ordnance drops, containing power-ups or weapons, during matches.<ref name="Official Site"/> Power-ups available in Infinity Slayer include [[Overshield]], [[Damage Boost]], and [[Speed Boost]].<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref> | ||
==''Halo: The Master Chief Collection''== | ==''Halo: The Master Chief Collection''== | ||
[[File:HTMCC Battle Creek.jpg|300px|thumb|''Halo: Combat Evolved'' in ''Halo: The Master Chief Collection''.]] | [[File:HTMCC Battle Creek.jpg|300px|thumb|left|''Halo: Combat Evolved'' in ''Halo: The Master Chief Collection''.]] | ||
''[[Halo: The Master Chief Collection]]'' allows players to play | ''[[Halo: The Master Chief Collection]]'' allows players to play ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'', ''Halo 4'', and ''Halo 2: Anniversary'' matchmaking and custom games. | ||
{{Expand-section}} | |||
===''Halo 2: Anniversary''=== | ===''Halo 2: Anniversary''=== | ||
[[File: | [[File:H2A Relic Anniversary fight.jpg|300px|thumb|right|Players in a Warthog in ''Halo 2: Anniversary'' multiplayer.]] | ||
''[[Halo 2: Anniversary]]'' multiplayer is a highly modified version of the ''Halo 4'' | ''[[Halo 2: Anniversary]]'' multiplayer is a highly modified version of the ''Halo 4'' multiplayer engine. | ||
{{Expand-section}} | |||
==''Halo 5: Guardians''== | ==''Halo 5: Guardians''== | ||
[[File: | [[File:H5G - Tyrant 6.jpg|300px|thumb|right|[[Arena]] in ''Halo 5: Guardians''.]] | ||
''[[Halo 5: Guardians]]'' introduces several new gametypes including [[Breakout]] and [[Strongholds]], as well as an all-new multiplayer mode, [[Warzone]]. | |||
{{Expand-section}} | |||
{{ | |||
==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
[[File:BanishedGameplayBetaFighting.jpeg|300px|thumb|Banished and UNSC forces clash in ''Halo Wars 2'' multiplayer.]] | [[File:BanishedGameplayBetaFighting.jpeg|300px|thumb|left|Banished and UNSC forces clash in ''Halo Wars 2'' multiplayer.]] | ||
''[[Halo Wars 2]]'' multiplayer is largely similar to ''Halo Wars' | ''[[Halo Wars 2]]'' multiplayer is largely similar to ''Halo Wars''' with a ranking system identical to ''Halo 5: Guardians'''. | ||
== Trivia == | == Trivia == | ||
*The maximum number of players that can play the original ''Halo'' | *The maximum number of players that can play the original ''Halo Trilogy'' in multiplayer is 16. | ||
*In ''Halo 3'', Bungie offers a "[[Double EXP Weekend]]" playlist making it easier for players to level up during weekends. | *In ''Halo 3'', Bungie offers a "[[Double EXP Weekend]]" playlist making it easier for players to level up during weekends. | ||
*In ''Halo 3'', Bungie offers a "7 on the 7th" playlist dedicated to getting [[achievement]]s based on DLC maps around the [[Seven|7]]th of every month. | *In ''Halo 3'', Bungie offers a "7 on the 7th" playlist dedicated to getting [[achievement]]s based on DLC maps around the [[Seven|7]]th of every month. | ||
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== Notes == | == Notes == | ||
<references group="note"/> | |||
== Sources == | == Sources == | ||
<references/> | |||
==See also== | == See also == | ||
*[[Xbox LIVE]] | *[[Xbox LIVE]] | ||
*[[Matchmaking]] | *[[Matchmaking]] | ||
{{Levels|catagory=no}} | {{Levels|catagory=no}} | ||
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[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:Game modes]] | [[Category:Game modes]] |