Editing Motion tracker

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In ''Halo: Combat Evolved'' multiplayer, the player will not appear on an opponents motion tracker while crouched, or while crouched and moving, or while standing still. In MCC, if you have toggle crouch on, you won't be able to move at full crouched speed without standing up again. Be gentle with the thumbstick because of this, or avoid the problem completely and toggle crouch off. This is not an issue for MCC Steam.  
In ''Halo: Combat Evolved'' multiplayer, the player will not appear on an opponents motion tracker while crouched, or while crouched and moving, or while standing still. In MCC, if you have toggle crouch on, you won't be able to move at full crouched speed without standing up again. Be gentle with the thumbstick because of this, or avoid the problem completely and toggle crouch off. This is not an issue for MCC Steam.  


In ''Halo 2'', if a player were to look up or down, the motion tracker "plane" will adjust to be parallel to the player view, allowing them to see how far someone is above or below them. The [[Halo 2 skulls#Blind|Blind skull]] in campaign removes the entire HUD, including the motion tracker. In [[multiplayer]], when the motion tracker is disabled through game settings, the tracker will remain on the HUD, but with an "X" over it.  
In ''Halo 2'', if a player were to look up or down, the motion tracker "plane" will adjust to be parallel to the player view, allowing them to see how far someone is above or below them. The [[Halo 2 Skulls#Blind|Blind skull]] in campaign removes the entire HUD, including the motion tracker. In [[multiplayer]], when the motion tracker is disabled through game settings, the tracker will remain on the HUD, but with an "X" over it.  


In ''Halo 3'' campaign, the [[Halo 3 skulls#Blind|Blind skull]] once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through [[Xbox LIVE]], when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger.  
In ''Halo 3'' campaign, the [[Halo 3 Skulls#Blind|Blind skull]] once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through [[Xbox LIVE]], when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger.  


In ''Halo: Reach'', the [[Halo: Reach skulls#Blind|Blind skull]] returns again and when activated, removes the entire HUD, including the motion tracker. The Cloud skull, when activated, wields the same effect as ''Halo 3'''s Fog skull, removing the motion tracker. The [[armor abilities|armor ability]] icon is then relocated from the top left of the motion tracker to the lower left of the HUD. In multiplayer, the motion tracker's lower right corner displays the name of the area the player is located in. This feature is absent in campaign, unless the player leaves the playable area, then the label is shown as "OUT OF BOUNDS".
In ''Halo: Reach'', the [[Halo: Reach skulls#Blind|Blind skull]] returns again and when activated, removes the entire HUD, including the motion tracker. The Cloud skull, when activated, wields the same effect as ''Halo 3'''s Fog skull, removing the motion tracker. The [[armor abilities|armor ability]] icon is then relocated from the top left of the motion tracker to the lower left of the HUD. In multiplayer, the motion tracker's lower right corner displays the name of the area the player is located in. This feature is absent in campaign, unless the player leaves the playable area, then the label is shown as "OUT OF BOUNDS".

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