Editing Motion tracker
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In ''Halo 3'' campaign, the [[Halo 3 skulls#Blind|Blind skull]] once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through [[Xbox LIVE]], when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger. | In ''Halo 3'' campaign, the [[Halo 3 skulls#Blind|Blind skull]] once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through [[Xbox LIVE]], when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger. | ||
In ''Halo: Reach'', the [[Halo: Reach skulls#Blind|Blind skull]] returns again and when activated, removes the entire HUD, including the motion tracker. The | In ''Halo: Reach'', the [[Halo: Reach skulls#Blind|Blind skull]] returns again and when activated, removes the entire HUD, including the motion tracker. The Fog skull, when activated, wields the same effect as ''Halo 3'''s Cloud skull, removing the motion tracker. The [[armor abilities|armor ability]] icon is then relocated from the top left of the motion tracker to the lower left of the HUD. In multiplayer, the motion tracker's lower right corner displays the name of the area the player is located in. This feature is absent in campaign, unless the player leaves the playable area, then the label is shown as "OUT OF BOUNDS". | ||
==Trivia== | ==Trivia== |