Editing Morgan Lockhart

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|RealWorld}}
{{Era|RW|343}}
 
{{Quote|My specific role is a “narrative designer.” That means different things to different teams, but at 343, it’s not synonymous with a writer. The writers are in charge of ‘what’ and I’m in charge of ‘how’ and that means driving forward not only what our stories are but how we tell them.  In the early phases of our games, we all work together to develop the characters and story, but I also design and prototype gameplay systems related to narrative and work on improvements to our storytelling pipelines. Then, as we go forward, I write VO for my missions, but I also implement game design elements related to the narrative and work with mission designers, sound designers, VFX artists, environment artists, etc (everyone) to nail down how well tell the story outside of the VO and cinematics.|Morgan Lockhart, on her role at 343 Industries.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-what-s-urs-is-ours '''Halo Waypoint''', ''Canon Fodder: What's Urs' is Ours'']</ref>}}
{{Quote|My specific role is a “narrative designer.” That means different things to different teams, but at 343, it’s not synonymous with a writer. The writers are in charge of ‘what’ and I’m in charge of ‘how’ and that means driving forward not only what our stories are but how we tell them.  In the early phases of our games, we all work together to develop the characters and story, but I also design and prototype gameplay systems related to narrative and work on improvements to our storytelling pipelines. Then, as we go forward, I write VO for my missions, but I also implement game design elements related to the narrative and work with mission designers, sound designers, VFX artists, environment artists, etc (everyone) to nail down how well tell the story outside of the VO and cinematics.|Morgan Lockhart, on her role at 343 Industries.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-what-s-urs-is-ours '''Halo Waypoint''', ''Canon Fodder: What's Urs' is Ours'']</ref>}}


'''Lindsay Morgan Lockhart''' was formerly a Narrative Designer at [[343 Industries]]. Before joining [[Microsoft Studios]] in 2012, she worked at [[Wikipedia:Sigil Games Online|Sigil Games Online]], Sony Online Entertainment (now [[Wikipedia:Daybreak Game Company|Daybreak Game Company]]), Ohai, and [[Wikipedia:Trion Worlds|Trion Worlds]], having helped to develop the games ''[[Wikipedia:Everquest II|Everquest II]]'' and ''[[Wikipedia:Rift (video game|Rift]]''.<ref name="Linkedin">[https://www.linkedin.com/in/lindsay-morgan-lockhart-6870824 '''LinkedIn''', ''Lindsey Morgan Lockhart'']</ref> At 343 Industries, she helped to launch ''[[Halo 4]]''<ref>'''[[Halo 4]]''', ''[[Halo 4 credits|credits]]''</ref> and to develop ''[[Halo 5: Guardians]]''<ref>'''[[Halo 5: Guardians]]''', ''[[Halo 5: Guardians credits]]''</ref>. In ''Halo 5: Guardians'', she is known to have written portions of the background narrative in the levels set on [[Meridian]], such as [[Mission Intel|audio logs]] and voice overs.<ref>[https://www.halowaypoint.com/en-us/news/books-browsers-and-big-team '''Halo Waypoint''', ''Halo Community Update: Books, Browsers, and Big Team'']</ref> She expanded this narrative, especially the character [[Evelyn Collins]], in "[[What Remains]]", the short story she contributed to ''[[Halo: Fractures]]''. In November 2016, she left 343 Industries to work as a freelance writer and narrative designer at Bear Tree Studios.{{Ref/Reuse|Linkedin}}
'''Lindsay Morgan Lockhart''' was formerly a Narrative Designer at [[343 Industries]]. Before joining [[Microsoft Studios]] in 2012, she worked at [[Wikipedia:Sigil Games Online|Sigil Games Online]], Sony Online Entertainment (now [[Wikipedia:Daybreak Game Company|Daybreak Game Company]]), Ohai, and [[Wikipedia:Trion Worlds|Trion Worlds]], having helped to develop the games ''[[Wikipedia:Everquest II|Everquest II]]'' and ''[[Wikipedia:Rift (video game|Rift]]''.<ref name="Linkedin">[https://www.linkedin.com/in/lindsay-morgan-lockhart-6870824 '''LinkedIn''', ''Lindsey Morgan Lockhart'']</ref> At 343 Industries, she helped to launch ''[[Halo 4]]''<ref>'''[[Halo 4]]''', ''[[Halo 4 credits|credits]]''</ref> and to develop ''[[Halo 5: Guardians]]''<ref>'''[[Halo 5: Guardians]]''', ''[[Halo 5: Guardians credits]]''</ref>. In ''Halo 5: Guardians'', she is known to have written portions of the background narrative in the levels set on [[Meridian]], such as [[Mission Intel|audio logs]] and voice overs.<ref>[https://www.halowaypoint.com/en-us/news/books-browsers-and-big-team '''Halo Waypoint''', ''Halo Community Update: Books, Browsers, and Big Team'']</ref> She expanded this narrative, especially the character [[Evelyn Collins]], in "[[What Remains]]", the short story she contributed to ''[[Halo: Fractures]]''. In November 2016, she left 343 Industries to work as a freelance writer and narrative designer at Bear Tree Studios.<ref name="Linkedin"/>


==Trivia==
==Trivia==
Line 9: Line 10:


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


==External links==
==External Links==
*[https://twitter.com/missdoomcookie Morgan Lockhart's twitter account, @missdoomcookie]
*[https://twitter.com/missdoomcookie Morgan Lockhart's twitter account, @missdoomcookie]
*[http://www.lockhartwrites.com/ Morgan Lockhart's personal website]
*[http://www.lockhartwrites.com/ Morgan Lockhart's personal website]
*[https://www.youtube.com/watch?v=TK0hUqbZv-s '''Youtube''': Halo 5: Guardians SDCC 2015 panel, featuring Morgan Lockhart]
*[https://www.youtube.com/watch?v=TK0hUqbZv-s '''Youtube''': Halo 5: Guardians SDCC 2015 panel, featuring Morgan Lockhart]
[[Category:343 Industries staff]]
{{DEFAULTSORT:Lockhart, Morgan}}
{{DEFAULTSORT:Lockhart, Morgan}}

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: