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{{Level infobox | {{Level infobox | ||
|pagegamelabel=ODST | |pagegamelabel=ODST | ||
|image=[[File:H3ODST MombasaStreets Loadscreen.png|300px]] | |image=[[File:H3ODST MombasaStreets Loadscreen.png|300px]] | ||
|prev=*''[[Prepare To Drop]]'' {{C|Gameplay}} | |||
*''[[Kikowani Station]]'' {{C|Chronologically}} | |||
|next=*''[[Data Hive]]'' {{C|Chronologically}} | |||
*''[[Tayari Plaza]]'' {{C|Following the story}} | |||
|game=''[[Halo 3: ODST]]'' | |game=''[[Halo 3: ODST]]'' | ||
|devname=<code>h100</code> | |devname=<code>h100</code> | ||
|player= | |name='''''Mombasa Streets''''' | ||
|player=[[The Rookie]] | |||
|date=[[2552#October|October 20, 2552]], 2206 hours | |date=[[2552#October|October 20, 2552]], 2206 hours | ||
|place= | |place=[[New Mombasa]], [[Kenya]], [[Earth]] | ||
|objective=Explore the city and find the respective beacons leading to each flashback levels. | |objective=Explore the city and find the respective beacons leading to each flashback levels. | ||
|parscore=100,000 {{C|''Halo 3: ODST''}} | |parscore=100,000 {{C|''Halo 3: ODST''}} | ||
}} | }} | ||
{{Article | {{Article Quote|Explore the city, find your ODST team.}} | ||
'''Mombasa Streets''' is the second campaign level of ''[[Halo 3: ODST]]'', and serves as "the hub", an open-world environment used to access flashback missions. It is set in the city of [[New Mombasa]]. | '''Mombasa Streets''' is the second campaign level of ''[[Halo 3: ODST]]'', and serves as "the hub", an open-world environment used to access flashback missions. It is set in the city of [[New Mombasa]]. | ||
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The city map provided by the [[Superintendent (Construct)|Superintendent]] highlights points of interest, such as the "beacon" objects. The Superintendent also guides the player into the right direction using the city's plentiful digital signs and billboards. | The city map provided by the [[Superintendent (Construct)|Superintendent]] highlights points of interest, such as the "beacon" objects. The Superintendent also guides the player into the right direction using the city's plentiful digital signs and billboards. | ||
During the first playthrough, some areas in the city are inaccessible, and the player is forced to play the | During the first playthrough, some areas in the city are inaccessible, and the player is forced to play the flashbacks in chronological order. Completing flashbacks unlocks more areas in the city, allowing the player to progress to the next beacon. Once the game is completed, the city is fully unlocked for exploration. | ||
==Plot== | ==Plot== | ||
The level starts six hours after the Squad's [[Operation: BUMRUSH|failed orbital insertion]], in the occupied [[New Mombasa City Center]]. Some time after [[the Rookie]] wakes up, exits his [[ | The level starts six hours after the Squad's [[Operation: BUMRUSH|failed orbital insertion]], in the occupied [[New Mombasa City Center]]. Some time after [[the Rookie]] wakes up, exits his [[Single Occupant Exoatmospheric Insertion Vehicle|pod]] and starts to explore the city, the [[Superintendent (Construct)|Superintendent]] will contact him via a public phone and upload a map of the city to his [[Visual Intelligence System, Reconnaissance|VISR]] navigation database. After finding the final beacon and completing the last flashback level, the Rookie will receive a distress signal from [[Captain (Navy)|Captain]] [[Veronica Dare|Dare]], who is pinned down in the data center under the city. At this point, the city will be mostly locked, with only a way to the nearest underground entrance, where the Rookie will descend into the depths of the city underground. | ||
==Transcript== | ==Transcript== | ||
[[File:NM sectors.png|thumb|Map of the level, showing the city's sectors.]] | [[File:NM sectors.png|thumb|right|Map of the level, showing the city's sectors.]] | ||
'''THE ROOKIE''' | '''THE ROOKIE''' | ||
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'''6 hours after drop''' | '''6 hours after drop''' | ||
''The Rookie slowly opens his eyes in his pod. There is static interference in his visor, and multiple cracks in his pod's windows. The screens that are still working are filled with static. Two Covenant [[ | ''The Rookie slowly opens his eyes in his pod. There is static interference in his visor, and multiple cracks in his pod's windows. The screens that are still working are filled with static. Two Covenant [[Phantom]]s fly in the background.'' | ||
''Shortly after the dropships pass, the Rookie activates four explosive bolts to release his pod door open. The pod is on the edge of a short building, but, having no other choice, the Rookie hops out, only to fall about 15 feet to ground, injuring him slightly. If the game is being played in cooperative mode, the bolts section is skipped, and the hatch is popped automatically, as is the Rookie jumping out.'' | ''Shortly after the dropships pass, the Rookie activates four explosive bolts to release his pod door open. The pod is on the edge of a short building, but, having no other choice, the Rookie hops out, only to fall about 15 feet to ground, injuring him slightly. If the game is being played in cooperative mode, the bolts section is skipped, and the hatch is popped automatically, as is the Rookie jumping out.'' | ||
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==Gallery== | ==Gallery== | ||
===Concept art=== | ===Concept art=== | ||
<gallery widths=" | <gallery widths="150"> | ||
File:H3ODST_MombasaStreets_EarlyLayout.jpg|An early sketch of the hub's layout, including plans for VFX and art. The areas marked "SC100" etc are the locations of the single-player missions.{{Ref/Twitter|vicdeleon|1175909611695726592 |Vic DeLeon|Quote=Atmosphere & mood were a priority and here’s the general Env Art and VFX layout that helped us track all the SP levels (SC100-140), along with a couple early shots staging the look for the Hub at night.}} | File:H3ODST_MombasaStreets_EarlyLayout.jpg|An early sketch of the hub's layout, including plans for VFX and art. The areas marked "SC100" etc are the locations of the single-player missions.{{Ref/Twitter|vicdeleon|1175909611695726592 |Vic DeLeon|Quote=Atmosphere & mood were a priority and here’s the general Env Art and VFX layout that helped us track all the SP levels (SC100-140), along with a couple early shots staging the look for the Hub at night.}} | ||
File:H3ODST_MombasaStreets_Early_WIP.jpg|Work-in-progress screenshots of the level. | File:H3ODST_MombasaStreets_Early_WIP.jpg|Work-in-progress screenshots of the level. | ||
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File:H3ODST_OfficeDesk_Concept.jpg|Concept art of props and assets found within the level. | File:H3ODST_OfficeDesk_Concept.jpg|Concept art of props and assets found within the level. | ||
File:H3ODST_Kiosks_Concept.jpg|Concept art for the kiosk props in the streets. | File:H3ODST_Kiosks_Concept.jpg|Concept art for the kiosk props in the streets. | ||
</gallery> | </gallery> | ||