Editing Mombasa Streets
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File:H3ODST_MombasaStreets_EarlyLayout.jpg|An early sketch of the hub's layout, including plans for VFX and art. The areas marked "SC100" etc are the locations of the single-player missions.{{Ref/Twitter|vicdeleon|1175909611695726592 |Vic DeLeon|Quote=Atmosphere & mood were a priority and here’s the general Env Art and VFX layout that helped us track all the SP levels (SC100-140), along with a couple early shots staging the look for the Hub at night.}} | File:H3ODST_MombasaStreets_EarlyLayout.jpg|An early sketch of the hub's layout, including plans for VFX and art. The areas marked "SC100" etc are the locations of the single-player missions.{{Ref/Twitter|vicdeleon|1175909611695726592 |Vic DeLeon|Quote=Atmosphere & mood were a priority and here’s the general Env Art and VFX layout that helped us track all the SP levels (SC100-140), along with a couple early shots staging the look for the Hub at night.}} | ||
File:H3ODST_MombasaStreets_Early_WIP.jpg|Work-in-progress screenshots of the level. | File:H3ODST_MombasaStreets_Early_WIP.jpg|Work-in-progress screenshots of the level. | ||
File:H3ODST_MombasaStreets_Thumbnail_Concept.jpg|Concept art of the streets. | |||
File:H3ODST_MombasaStreets_Mood_Concept.jpg|Concept art of the level's environment. The sign on the right for "Makura Body" does not appear in the final game. | File:H3ODST_MombasaStreets_Mood_Concept.jpg|Concept art of the level's environment. The sign on the right for "Makura Body" does not appear in the final game. | ||
File:H3ODST_MombasaStreets_Wraith_Concept.jpg|Concept of the aftermath of the fighting. | File:H3ODST_MombasaStreets_Wraith_Concept.jpg|Concept of the aftermath of the fighting. |